Gear: Difference between revisions

From Night City MUX Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 377: Line 377:


== Cyberware ==
== Cyberware ==
<span style="color:#00ffff;">Chrome costs Humanity. Every piece of cyberware installed reduces your Empathy stat.
<span style="color:#00ffff;">Chrome costs Humanity. Every piece of cyberware installed reduces your Empathy stat. Install too much and you risk Cyberpsychosis. Choose wisely, choom.</span>
Install too much and you risk Cyberpsychosis. Choose wisely, choom.</span>


<tabber>
<tabber>
Fashionware=
Fashionware=
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<span style="color:#ff0000;">7 Option Slots available. No Humanity Loss.</span>
<span style="color:#ff0000;">7 Option Slots available. No Humanity Loss unless noted.</span>
</div>
</div>
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
Line 408: Line 407:
| style="padding:8px; border-bottom:1px solid #330033;" | Thin silver lines running in circuit-like patterns across the body.
| style="padding:8px; border-bottom:1px solid #330033;" | Thin silver lines running in circuit-like patterns across the body.
| style="padding:8px; border-bottom:1px solid #330033;" | 10eb (Cheap)
| style="padding:8px; border-bottom:1px solid #330033;" | 10eb (Cheap)
| style="padding:8px; border-bottom:1px solid #330033;" | 0
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Heuristic Health Monitor'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Requires Biomonitor. Tracks tissue health, bone density, and muscle gains in real time. Lets you know your current HP at a glance via a proprietary Healthy Persons score. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 0
| style="padding:8px; border-bottom:1px solid #330033;" | 0
|-
|-
Line 436: Line 441:
|-|
|-|
Neuralware=
Neuralware=
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<div style="border: 2px solid #ffd700; padding: 10px; margin: 10px 0; background-color: #0d0d00;">
<span style="color:#ff0000;">Foundational Cyberware: Neural Link (5 Option Slots)</span>
<span style="color:#ffd700; font-weight:bold;">FOUNDATIONAL: Neural Link</span><br>
<span style="color:#ffffff;">Wired artificial nervous system. Required to use all Neuralware and Subdermal Grip. Has 5 Option Slots. — Clinic — 500eb (Expensive) — HL 7 (2d6)</span><br>
<span style="color:#aaaaaa; font-size:0.9em;">Note: All player characters start with a Neuroport which includes the Neural Link at no extra cost. See House Rules.</span>
</div>
</div>
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
Line 446: Line 453:
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;" | HL
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;" | HL
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Neural Link'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Braindance Recorder'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Wired artificial nervous system. Required to use Neuralware and Subdermal Grip. Has 5 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | Records user's experiences to memory chip or external device. Requires Neural Link.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Braindance Recorder'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Budget Chipware Socket'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Records user's experiences to memory chip or external device. Requires Neural Link.
| style="padding:8px; border-bottom:1px solid #330033;" | Budget Chipware Socket. Ejects installed Chipware violently when user takes head damage -- chip flies up to 30m and may be destroyed on a roll of 1. Requires Neural Link. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
|-
Line 463: Line 470:
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Ex-Disk'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Requires Neuroport Cyberdeck Port. Each installation adds one Hardware-only Option Slot. With 2+ Ex-Disks, user gains one additional NET Action per Turn while physically connected to an Access Point. <span style="color:#00ffff;">[Interface RED Vol. 3]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Interface Plugs'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Interface Plugs'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Plugs in wrist or head allowing connection to machines. Requires Neural Link.
| style="padding:8px; border-bottom:1px solid #330033;" | Plugs in wrist or head allowing direct connection to machines and Smartguns. Requires Neural Link.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
Line 473: Line 486:
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Speedware. +2 to Initiative. Only 1 piece of Speedware at a time. Requires Neural Link.
| style="padding:8px; border-bottom:1px solid #330033;" | Speedware. +2 to Initiative. Only 1 piece of Speedware at a time. Requires Neural Link.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Neuroport Cyberdeck Port'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Requires Neuroport. Neck-mounted port for a Cyberdeck. Increases Cyberdeck range to 20m for NET Architectures, 50m for Neuroports. Cyberdeck can be installed/uninstalled as an Action. Only one can be installed at a time. <span style="color:#00ffff;">[CEMK]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Reflex Co-Processor'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Requires Neural Link. User can dodge bullets regardless of their REF stat. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
Line 478: Line 503:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Sandevistan'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Sandevistan'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Speedware. +3 to Initiative for 1 minute as Action. 1 hour cooldown. Only 1 Speedware at a time. Requires Neural Link.
| style="padding:8px; border-bottom:1px solid #330033;" | Speedware. +3 to Initiative for 1 minute as an Action. 1 hour cooldown. Only 1 piece of Speedware at a time. Requires Neural Link.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Self-ICE'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Requires Neuroport. Each installation (max 3) adds one Passwall and improves all Passwall DVs: DV6 base, DV8 at 2, DV10 at 3. <span style="color:#00ffff;">[CEMK]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Chemical Analyzer'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Chemical Analyzer'''
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | Chipware. Tests substance for precise chemical composition. Requires Chipware Socket.
| style="padding:8px; border-bottom:1px solid #330033;" | Chipware. Tests any substance for precise chemical composition. Requires Chipware Socket.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Explicit Memory Stimulator'''
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | Chipware. +2 to Concentration Checks made to remember information. Requires Chipware Socket. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Memory Chip'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Memory Chip'''
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | Data storage chip.
| style="padding:8px; border-bottom:1px solid #330033;" | Data storage chip. Plug into Chipware Socket to store or access data.
| style="padding:8px; border-bottom:1px solid #330033;" | 10eb (Cheap)
| style="padding:8px; border-bottom:1px solid #330033;" | 10eb (Cheap)
| style="padding:8px; border-bottom:1px solid #330033;" | 0
| style="padding:8px; border-bottom:1px solid #330033;" | 0
Line 496: Line 533:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Olfactory Boost'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Olfactory Boost'''
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | Chipware. Use Tracking Skill to track via scent. Requires Chipware Socket.
| style="padding:8px; border-bottom:1px solid #330033;" | Chipware. Allows use of Tracking Skill to track targets via scent. Requires Chipware Socket.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
Line 502: Line 539:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Pain Editor'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Pain Editor'''
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | Chipware. Ignores penalties from Seriously Wounded state. Requires Chipware Socket.
| style="padding:8px; border-bottom:1px solid #330033;" | Chipware. Ignores all penalties from the Seriously Wounded state. Requires Chipware Socket.
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
Line 508: Line 545:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Skill Chip'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Skill Chip'''
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | N/A
| style="padding:8px; border-bottom:1px solid #330033;" | Chipware. User has specific Skill at Level 3 unless Skill is already 3+. Requires Chipware Socket.
| style="padding:8px; border-bottom:1px solid #330033;" | Chipware. User has a specific Skill at Level 3 unless their Skill is already 3 or higher. Requires Chipware Socket.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb or 1,000eb
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb or 1,000eb
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
Line 520: Line 557:
|-|
|-|
Cyberoptics=
Cyberoptics=
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<div style="border: 2px solid #ffd700; padding: 10px; margin: 10px 0; background-color: #0d0d00;">
<span style="color:#ff0000;">Foundational Cyberware: Cybereye (3 Option Slots each)</span>
<span style="color:#ffd700; font-weight:bold;">FOUNDATIONAL: Cybereye</span><br>
<span style="color:#ffffff;">Artificial eye replacement. Each Cybereye has 3 Option Slots. Some options must be paired (purchased and installed twice). — Clinic — 100eb (Premium) — HL 7 (2d6)</span><br>
<span style="color:#aaaaaa; font-size:0.9em;">Budget option: Sponsored Cybereye (50eb, 2 Option Slots, comes with pre-installed Chyron that serves ads once per hour until dismissed -- -1 to all vision Checks until closed.)</span>
</div>
</div>
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
Line 529: Line 568:
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;" | Cost
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;" | Cost
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;" | HL
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;" | HL
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Cybereye'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Artificial eye. 3 Option Slots. Some options must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Anti-Dazzle'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Anti-Dazzle'''
Line 544: Line 577:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Chyron'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Chyron'''
| style="padding:8px; border-bottom:1px solid #330033;" | Mall
| style="padding:8px; border-bottom:1px solid #330033;" | Mall
| style="padding:8px; border-bottom:1px solid #330033;" | Projects subscreen into user's field of vision. Requires a Cybereye.
| style="padding:8px; border-bottom:1px solid #330033;" | Projects a subscreen into the user's field of vision. Requires a Cybereye.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
Line 556: Line 589:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Dartgun'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Dartgun'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Single shot Dartgun concealed in eye. Requires Cybereye and takes 3 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | Single shot Dartgun concealed in eye. Requires a Cybereye and takes all 3 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Hardened Cybereye Casing'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Cybereye and all installed options hardened to military standards -- immune to EMP, electric shock, Microwaver, and Non-Black ICE program effects. Requires a Cybereye. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Image Enhance'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Image Enhance'''
| style="padding:8px; border-bottom:1px solid #330033;" | Mall
| style="padding:8px; border-bottom:1px solid #330033;" | Mall
| style="padding:8px; border-bottom:1px solid #330033;" | +2 to Perception, Lip Reading, Conceal/Reveal Object. Requires two Cybereyes, must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | +2 to Perception, Lip Reading, and Conceal/Reveal Object. Requires two Cybereyes, must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
Line 568: Line 607:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Low Light/Infrared/UV'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Low Light/Infrared/UV'''
| style="padding:8px; border-bottom:1px solid #330033;" | Mall
| style="padding:8px; border-bottom:1px solid #330033;" | Mall
| style="padding:8px; border-bottom:1px solid #330033;" | Ignore penalties from darkness, smoke, fog. Requires two Cybereyes, paired, 2 Option Slots each.
| style="padding:8px; border-bottom:1px solid #330033;" | Ignore penalties from darkness, smoke, and fog. Requires two Cybereyes, must be paired, takes 2 Option Slots each.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
Line 580: Line 619:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''MicroVideo'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''MicroVideo'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Camera in eye recording audio and video. Requires Cybereye and takes 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | Camera in eye recording audio and video to Memory Chip or linked Agent. Requires a Cybereye, takes 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
Line 586: Line 625:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Radiation Detector'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Radiation Detector'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Radiation readings within 100m displayed as blue glow. Requires a Cybereye.
| style="padding:8px; border-bottom:1px solid #330033;" | Radiation readings within 100m displayed as a blue glow. Requires a Cybereye.
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
Line 592: Line 631:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Targeting Scope'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Targeting Scope'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | +1 to Check when making Aimed Shot. Requires a Cybereye.
| style="padding:8px; border-bottom:1px solid #330033;" | +1 to Attack Check when making an Aimed Shot. Requires a Cybereye.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
Line 604: Line 643:
| style="color:#ffd700; padding:8px;" | '''Virtuality'''
| style="color:#ffd700; padding:8px;" | '''Virtuality'''
| style="padding:8px;" | Mall
| style="padding:8px;" | Mall
| style="padding:8px;" | Projects cyberspace imagery over user's view of the world. Requires two Cybereyes, must be paired.
| style="padding:8px;" | Projects cyberspace imagery over the user's view of the world. Requires two Cybereyes, must be paired.
| style="padding:8px;" | 100eb (Premium)
| style="padding:8px;" | 100eb (Premium)
| style="padding:8px;" | 2 (1d6/2)
| style="padding:8px;" | 2 (1d6/2)
Line 610: Line 649:
|-|
|-|
Cyberaudio=
Cyberaudio=
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<div style="border: 2px solid #ffd700; padding: 10px; margin: 10px 0; background-color: #0d0d00;">
<span style="color:#ff0000;">Foundational Cyberware: Cyberaudio Suite (3 Option Slots). Cannot install more than 1.</span>
<span style="color:#ffd700; font-weight:bold;">FOUNDATIONAL: Cyberaudio Suite</span><br>
<span style="color:#ffffff;">Cybernetic audio system. Has 3 Option Slots. Cannot install more than one suite. — Clinic — 500eb (Expensive) — HL 7 (2d6)</span><br>
<span style="color:#aaaaaa; font-size:0.9em;">Budget option: Discount Cyberaudio Suite (100eb, only 1 Option Slot, has a large and obvious outer component around the ears.) [Black Chrome]</span>
</div>
</div>
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
Line 619: Line 660:
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;" | Cost
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;" | Cost
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;" | HL
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;" | HL
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Cyberaudio Suite'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Has 3 Option Slots. Cannot install more than 1.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Amplified Hearing'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Amplified Hearing'''
Line 664: Line 699:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Radio Communicator'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Radio Communicator'''
| style="padding:8px; border-bottom:1px solid #330033;" | Mall
| style="padding:8px; border-bottom:1px solid #330033;" | Mall
| style="padding:8px; border-bottom:1px solid #330033;" | Communicate via radio. 1 mile range. Requires Cyberaudio Suite.
| style="padding:8px; border-bottom:1px solid #330033;" | Communicate via radio up to 1 mile range. Requires Cyberaudio Suite.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
Line 670: Line 705:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Radio Scanner/Music Player'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Radio Scanner/Music Player'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Play music from Data Pool or Memory Chip or tune into radio within 1 mile. Requires Cyberaudio Suite.
| style="padding:8px; border-bottom:1px solid #330033;" | Play music from Data Pool or Memory Chip, or tune into radio within 1 mile. Requires Cyberaudio Suite.
| style="padding:8px; border-bottom:1px solid #330033;" | 50eb (Costly)
| style="padding:8px; border-bottom:1px solid #330033;" | 50eb (Costly)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
Line 676: Line 711:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Radar Detector'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Radar Detector'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Beeps if active radar beam is within 100m. Requires Cyberaudio Suite.
| style="padding:8px; border-bottom:1px solid #330033;" | Beeps if an active radar beam is within 100m. Requires Cyberaudio Suite.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
Line 695: Line 730:
Internal=
Internal=
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<span style="color:#ff0000;">7 Option Slots available.</span>
<span style="color:#ff0000;">7 Option Slots available. No foundational cyberware required.</span>
</div>
</div>
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
Line 715: Line 750:
| style="padding:8px; border-bottom:1px solid #330033;" | 10eb (Cheap)
| style="padding:8px; border-bottom:1px solid #330033;" | 10eb (Cheap)
| style="padding:8px; border-bottom:1px solid #330033;" | 0
| style="padding:8px; border-bottom:1px solid #330033;" | 0
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Cyberskull'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Requires 3 Internal Option Slots. Head is no longer a 2x weak point on Aimed Shots. User immune to Cracked Skull and Broken Jaw Critical Injuries. Comes with a personalized Faceplate; additional Faceplates 100eb each. <span style="color:#00ffff;">[Interface RED Vol. 3]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 5,000eb (Luxury)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Cybersnake'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Esophagus-mounted Very Heavy Melee Weapon. Can be concealed.
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Enhanced Antibodies'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Enhanced Antibodies'''
Line 722: Line 769:
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Cybersnake'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Firebreather'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Esophagus mounted Very Heavy Melee Weapon. Can be concealed.
| style="padding:8px; border-bottom:1px solid #330033;" | Requires 2 Option Slots. Exotic shotgun installed in the throat, fired by opening the mouth and hyperextending the tongue. Loads a single incendiary shell. Incompatible with all weapon attachments. Can be concealed. <span style="color:#00ffff;">[Interface RED Vol. 2]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
Line 736: Line 783:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Grafted Muscle and Bone Lace'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Grafted Muscle and Bone Lace'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Increases BODY by 2. Changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10.
| style="padding:8px; border-bottom:1px solid #330033;" | Increases BODY by 2. Changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. Multiple installations stack.
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
Line 745: Line 792:
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Internal Body Cyberware Hardened Shielding'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | All Internal Body cyberware hardened to military standards -- immune to EMP, electric shock, Microwaver, and Non-Black ICE program effects. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Midnight Lady Sexual Implant'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Be a Venus, be the fire, be desire.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Mr. Studd Sexual Implant'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | All night, every night, and they'll never know.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Nasal Filters'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Nasal Filters'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Immune to effects of toxic gases, fumes, and similar dangers.
| style="padding:8px; border-bottom:1px solid #330033;" | Immune to effects of toxic gases, fumes, and similar airborne dangers.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''NeuTongue'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Cybernetic tongue that alters sense of taste. Virtual seasoning can be added to food via linked Agent. Can be deactivated at will, eliminating the sense of taste entirely. <span style="color:#00ffff;">[Interface RED Vol. 2]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''RacerBracer'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Cervical spine upgrade. User is immune to the Whiplash Critical Injury. Rocklin Augmentics brand. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Radar/Sonar Implant'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Radar/Sonar Implant'''
Line 763: Line 840:
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Trauma Response Nanomatrix'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Requires Skinweave or Subdermal Armor. Once per day as an Action, repair your Skinweave or Subdermal Armor to full SP. Each additional installation increases daily uses by 1. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
|-
| style="color:#ffd700; padding:8px;" | '''Vampyres'''
| style="color:#ffd700; padding:8px;" | '''Vampyres'''
| style="padding:8px;" | Clinic
| style="padding:8px;" | Clinic
| style="padding:8px;" | Excellent Quality Light Melee Weapon in mouth. Can be concealed. User can add Poison or Biotoxin.
| style="padding:8px;" | Excellent Quality Light Melee Weapon implanted in mouth. Can be concealed. User can add Poison or Biotoxin to the blades.
| style="padding:8px;" | 500eb (Expensive)
| style="padding:8px;" | 500eb (Expensive)
| style="padding:8px;" | 14 (4d6)
| style="padding:8px;" | 14 (4d6)
Line 773: Line 856:
External=
External=
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<span style="color:#ff0000;">7 Option Slots available.</span>
<span style="color:#ff0000;">7 Option Slots available. No foundational cyberware required.</span>
</div>
</div>
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
Line 784: Line 867:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Hidden Holster'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Hidden Holster'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Stores weapon capable of concealment inside body.
| style="padding:8px; border-bottom:1px solid #330033;" | Stores any weapon capable of concealment inside the body.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
Line 800: Line 883:
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
|-
| style="color:#ffd700; padding:8px;" | '''Subdermal Pocket'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Subdermal Pocket'''
| style="padding:8px;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px;" | 2" x 4" storage space just under the skin with RealSkinn zipper.
| style="padding:8px; border-bottom:1px solid #330033;" | 2" x 4" storage space just under the skin with RealSkinn zipper.
| style="padding:8px;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px;" | '''Sycust FleshWeave'''
| style="padding:8px;" | Hospital
| style="padding:8px;" | Skinweave variant. Body and head armored at SP7. After 10 minutes without strenuous activity, nanomachines repair both locations to full SP automatically. <span style="color:#00ffff;">[Interface RED Vol. 3]</span>
| style="padding:8px;" | 1,000eb (V. Expensive)
| style="padding:8px;" | 7 (2d6)
|}
|}
|-|
|-|
Cyberlimbs=
Cyberlimbs=
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<div style="border: 2px solid #ffd700; padding: 10px; margin: 10px 0; background-color: #0d0d00;">
<span style="color:#ff0000;">Foundational Cyberware: Cyberarm (4 Option Slots) or Cyberleg (3 Option Slots)</span>
<span style="color:#ffd700; font-weight:bold;">FOUNDATIONAL: Cyberarm or Cyberleg</span><br>
<span style="color:#ffffff;">'''Cyberarm''' — Replacement arm with 4 Option Slots. Comes with a Standard Hand at no extra HL cost. — Hospital — 500eb (Expensive) — HL 7 (2d6)</span><br>
<span style="color:#ffffff;">'''Cyberleg''' — Replacement leg with 3 Option Slots. Comes with a Standard Foot at no extra HL cost. Most options must be paired (purchased and installed in two Cyberlegs). — Hospital — 100eb (Premium) — HL 3 (1d6)</span><br>
<span style="color:#aaaaaa; font-size:0.9em;">Budget option: Neo-Soviet Cyberarm (100eb, 3 Option Slots, no pairing required -- but without BODY 8+ you take -1 to all rolls using it, and all installed options are always visible even under RealSkinn.) [Black Chrome]</span>
</div>
</div>
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
Line 818: Line 910:
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;" | HL
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;" | HL
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Cyberarm'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Standard Hand'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Replacement arm. 4 Option Slots. Comes with Standard Hand.
| style="padding:8px; border-bottom:1px solid #330033;" | Standard cybernetic hand. Can be installed in a meat arm as the only piece of cyberware in that arm.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Cyberleg'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Standard Foot'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Replacement leg. 3 Option Slots. Comes with Standard Foot. Most options must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | Standard cybernetic foot. If installed in a meat leg does not count toward cyberware limit and does not take an Option Slot.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Big Knucks'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Big Knucks'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Armored knuckles. Medium Melee Weapon. Can be concealed. Only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | Armored knuckles. Medium Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
Line 838: Line 930:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Cyberdeck'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Cyberdeck'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Cyberdeck installed in Cyberarm. Requires Cyberarm and takes 3 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | Cyberdeck installed in Cyberarm. Requires Cyberarm, takes 3 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Extra-Jointed Cyberlimb Upgrade'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Cyberlimb Option. +2 to Contortionist Checks. One per cyberlimb. Maximum benefit from 4 cyberlimbs (+8 total). <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Flashbulb'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Cyberarm Option. Requires 2 Option Slots. As an Action, force a target within 25m to make a DV15 Resist Torture/Drugs Check or suffer Damaged Eye Critical Injury for 1 minute. Anti-Dazzle protects against this. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Gorilla Arm'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Gorilla Arm'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Excellent Quality. Fist is a Melee Weapon. Wield two-handed weapons in one hand. If two installed can pry open doors, Choke and Slam as if BODY 11.
| style="padding:8px; border-bottom:1px solid #330033;" | Excellent Quality. Fist is a Heavy Melee Weapon. Wield two-handed weapons in one hand. Two installed: pry open doors, Choke and Slam as if BODY 11.
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6) each
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6) each
Line 852: Line 956:
| style="padding:8px; border-bottom:1px solid #330033;" | Fires hand with grapple line up to 30m. Cannot be used as a weapon. Requires Cyberarm.
| style="padding:8px; border-bottom:1px solid #330033;" | Fires hand with grapple line up to 30m. Cannot be used as a weapon. Requires Cyberarm.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Grip Foot'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Traction-enhanced feet. Negates movement penalty when climbing. Requires two Cyberlegs, must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Integrated Cyberdeck Upgrade'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Adds one extra slot (Program or Hardware) to an arm-installed Cyberdeck. Can only upgrade the Cyberdeck on the same arm. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Jump Booster'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Hydraulics in legs negate movement penalty when jumping. Requires two Cyberlegs, 2 Option Slots each, must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Mantis Blade'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Mantis Blade'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Excellent Quality Melee Weapon. While deployed cannot hold anything in corresponding hand. Two Mantis Blades negate climbing movement penalty.
| style="padding:8px; border-bottom:1px solid #330033;" | Excellent Quality Heavy Melee Weapon. Requires 2 Option Slots. While deployed cannot hold anything in corresponding hand. Two Mantis Blades negate climbing movement penalty.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6) each
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6) each
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Medscanner'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Medscanner installed in Cyberarm. +2 to First Aid and Paramedic. Requires Cyberarm, takes 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''MicroWaldo'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Cyberarm and Neuralware Option. Eight articulated probes for precision work. Medtechs gain +1 to Surgery Checks. Raven Microcybernetics brand. <span style="color:#00ffff;">[Interface RED Vol. 3]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Monowire'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Monowire'''
| style="padding:8px; border-bottom:1px033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Melee Attacks at up to 6m away. Critical Injury: attacker rolls twice on Critical Injury table and chooses result.
| style="padding:8px; border-bottom:1px solid #330033;" | Melee Attacks at up to 6m away. On Critical Injury: attacker rolls twice on the Critical Injury table and chooses the result.
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6) each
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6) each
Line 868: Line 1,002:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Popup Grenade Launcher'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Popup Grenade Launcher'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Single shot Grenade Launcher in Cyberarm. Can be concealed. Requires Cyberarm and 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | Single shot Grenade Launcher in Cyberarm. Can be concealed. Requires Cyberarm, takes 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
Line 874: Line 1,008:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Popup Melee Weapon'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Popup Melee Weapon'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Any Light, Medium, or Heavy Melee Weapon in Cyberarm. Can be concealed. Requires Cyberarm and 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | Any Light, Medium, or Heavy Melee Weapon installed in Cyberarm. Can be concealed. Requires Cyberarm, takes 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Popup Net Launcher'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Exotic net launcher in Cyberarm. Requires 3 Option Slots. Can be concealed. On hit, target is grappled -- cannot Move, takes -2 to physical Actions. Net has 15 HP. Replacement nets 50eb each. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
Line 880: Line 1,020:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Popup Ranged Weapon'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Popup Ranged Weapon'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Any One Handed Ranged Weapon in Cyberarm. Can be concealed. Requires Cyberarm and 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | Any One-Handed Ranged Weapon installed in Cyberarm. Can be concealed. Requires Cyberarm, takes 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
Line 886: Line 1,026:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Popup Shield'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Popup Shield'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Bulletproof Shield in Cyberarm. Can be concealed. Replaced at 0 HP. Requires Cyberarm and 3 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | Bulletproof Shield in Cyberarm. Can be concealed. Replaced at 0 HP. Requires Cyberarm, takes 3 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Popup Shotgun'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Shotgun with 2 shots installed in Cyberarm. Can be concealed. Requires 3 Option Slots. Incompatible with all weapon attachments except Smartgun Link. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Prehensile Cyberfoot'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Cyberleg Option. Foot functions like a hand -- can grip, hold objects, or make unarmed attacks. <span style="color:#00ffff;">[Interface RED Vol. 3]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Projectile Launch System'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Borgware. Cyberarm Option. Requires 2 Option Slots. One-Handed Rocket/Grenade Launcher in Cyberarm. When loaded with a Rocket acts as Rocket Launcher; with a Grenade acts as Grenade Launcher. Can be concealed. <span style="color:#00ffff;">[CEMK]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Quick Change Mount'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Cyberarm can be removed or installed as an Action. Re-attaching a previously used arm does not cause additional Humanity Loss.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Reinforced Cyberlimb Upgrade'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Cyberlimb Option. This limb is immune to Broken Arm (Cyberarm) or Broken Leg (Cyberleg) Critical Injury. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Rippers'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Rippers'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Carbo-glass claws. Medium Melee Weapon. Can be concealed. Only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | Carbo-glass claws. Medium Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
Line 898: Line 1,068:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Scratchers'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Scratchers'''
| style="padding:8px; border-bottom:1px solid #330033;" | Mall
| style="padding:8px; border-bottom:1px solid #330033;" | Mall
| style="padding:8px; border-bottom:1px solid #330033;" | Carbo-glass fingernails. Light Melee Weapon. Can be concealed. Only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | Carbo-glass fingernails. Light Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Shoulder Cam'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Camera mounted in shoulder tracking independently of user. Records video and audio to Memory Chip or linked Agent. Can be concealed. Requires Cyberarm, takes 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Skate Foot'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Inline skates in feet. Can be concealed. +6m when using Run Action. Requires two Cyberlegs, must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Slice N Dice'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Slice N Dice'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Monofilament whip in thumb. Medium Melee Weapon. Can be concealed. Only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | Monofilament whip in thumb. Medium Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Wolvers'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Subdermal Grip'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Long claws extended from knuckles. Heavy Melee Weapon. Can be concealed. Only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | Subdermal plate allows use of Smartguns without Interface Plugs. Requires Neural Link. Can be the only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Grip Foot'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Talon Foot'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Traction enhanced. Negates movement penalty when climbing. Requires two Cyberlegs, must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | Blade in foot. Light Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat leg.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Jump Booster'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Techscanner'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Negates movement penalty when jumping. Requires two Cyberlegs, 2 Option Slots each, must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | Scanner diagnoses machinery and electronics. +2 to Basic Tech, Cybertech, Land/Sea/Air Vehicle Tech, Electronics/Security Tech, and Weaponstech. Requires Cyberarm, takes 2 Option Slots.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Tool Hand'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Fingers contain screwdriver, wrench, small drill, and other tools. Can be the only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Skate Foot'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Web Foot'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Inline skates in feet. Can be concealed. +6m when using Run Action. Requires two Cyberlegs, must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | Thin webbing between toes negates movement penalty when swimming. Requires two Cyberlegs, must be paired.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Talon Foot'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Wolvers'''
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Clinic
| style="padding:8px; border-bottom:1px solid #330033;" | Blade in foot. Light Melee Weapon. Can be concealed. Only piece of Cyberware in a meat leg.
| style="padding:8px; border-bottom:1px solid #330033;" | Long claws extended from knuckles. Heavy Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
|-
| style="color:#ffd700; padding:8px;" | '''Web Foot'''
| style="color:#ffd700; padding:8px;" | '''Zero Gravity Thrusters'''
| style="padding:8px;" | Clinic
| style="padding:8px;" | Clinic
| style="padding:8px;" | Thin webbing between toes. Negates movement penalty when swimming. Requires two Cyberlegs, must be paired.
| style="padding:8px;" | Cyberleg Option. Micro-thrusters allow controlled movement in zero-gravity environments. <span style="color:#00ffff;">[Interface RED Vol. 3]</span>
| style="padding:8px;" | 500eb (Expensive)
| style="padding:8px;" | 1,000eb (V. Expensive)
| style="padding:8px;" | 3 (1d6)
| style="padding:8px;" | 3 (1d6)
|}
|}
Line 947: Line 1,135:
Borgware=
Borgware=
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<div style="border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;">
<span style="color:#ff0000;">Heavy duty chrome for those who have committed to the metal life.</span>
<span style="color:#ff0000;">Heavy duty chrome for those who have committed to the metal life. Most Borgware has significant prerequisites -- check full rules carefully before purchasing.</span>
</div>
</div>
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
Line 958: Line 1,146:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Artificial Shoulder Mount'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Artificial Shoulder Mount'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | User can mount 2 Cyberarms under their first set of arms.
| style="padding:8px; border-bottom:1px solid #330033;" | Mount 2 additional Cyberarms beneath your first set of arms.
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Borgware Hardened Shielding'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | A single piece of Borgware is hardened to military standards -- immune to EMP, electric shock, Microwaver, and Non-Black ICE program effects. Purchase once per piece of Borgware you want protected. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Dynalar Modular Finger Enthusiast Cyberhand'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Borgware. Cyberarm Option. Requires 2 Option Slots. Contains space for up to 8 Cyberfingers. Comes with 8 Standard Cyberfingers. See Cyberfingers tab. <span style="color:#00ffff;">[Black Chrome]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Implanted Linear Frame Beta'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Implanted Linear Frame Beta'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Increases BODY to 14. Changes HP, Wound Threshold, Death Save. Requires BODY 8 and 2 Grafted Muscles and Bone Lace.
| style="padding:8px; border-bottom:1px solid #330033;" | Increases BODY to 14. Changes HP, Wound Threshold, Death Save. Requires BODY 8 and 2 installations of Grafted Muscle and Bone Lace.
| style="padding:8px; border-bottom:1px solid #330033;" | 5,000eb (Luxury)
| style="padding:8px; border-bottom:1px solid #330033;" | 5,000eb (Luxury)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
Line 970: Line 1,170:
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Implanted Linear Frame Sigma'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Implanted Linear Frame Sigma'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Increases BODY to 12. Changes HP, Wound Threshold, Death Save. Requires BODY 6 and Grafted Muscles and Bone Lace.
| style="padding:8px; border-bottom:1px solid #330033;" | Increases BODY to 12. Changes HP, Wound Threshold, Death Save. Requires BODY 6 and Grafted Muscle and Bone Lace.
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Kiroshi MonoVision'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Replaces two meat eyes with a single wide-angle cyberoptic visor. 3 Option Slots -- all options count as if paired. Cannot be installed in a MultiOptic Mount. If this is your only sight and you receive Lost Eye, the effect is doubled. <span style="color:#00ffff;">[Interface RED Vol. 3]</span>
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
|-
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''MultiOptic Mount'''
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''MultiOptic Mount'''
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | Hospital
| style="padding:8px; border-bottom:1px solid #330033;" | User can mount up to 5 additional Cybereyes.
| style="padding:8px; border-bottom:1px solid #330033;" | Mount up to 5 additional Cybereyes beyond your standard two.
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 1,000eb (V. Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
| style="padding:8px; border-bottom:1px solid #330033;" | 14 (4d6)
Line 982: Line 1,188:
| style="color:#ffd700; padding:8px;" | '''Sensor Array'''
| style="color:#ffd700; padding:8px;" | '''Sensor Array'''
| style="padding:8px;" | Clinic
| style="padding:8px;" | Clinic
| style="padding:8px;" | User can install up to 5 additional Cyberaudio Options. Requires Cyberaudio Suite but does not take up an Option Slot.
| style="padding:8px;" | Install up to 5 additional Cyberaudio Options. Requires Cyberaudio Suite. Does not take up a Cyberaudio Option Slot.
| style="padding:8px;" | 1,000eb (V. Expensive)
| style="padding:8px;" | 1,000eb (V. Expensive)
| style="padding:8px;" | 14 (4d6)
| style="padding:8px;" | 14 (4d6)
|}
|-|
Cyberfingers=
<div style="border: 2px solid #ffd700; padding: 10px; margin: 10px 0; background-color: #0d0d00;">
<span style="color:#ffd700; font-weight:bold;">FOUNDATIONAL: Modular Finger Cyberhand</span><br>
<span style="color:#ffffff;">A cybernetic hand with slots for modular Cyberfingers. Can be installed as the only piece of cyberware in a meat arm. Comes with 5 Standard Cyberfingers. Holds up to 5 Cyberfingers. — Hospital — 100eb (Premium) — HL 3 (1d6)</span><br>
<span style="color:#ffffff; margin-top:6px; display:block;">'''Dynalar Modular Finger Enthusiast Cyberhand''' (Borgware) — Upgraded version holding up to 8 Cyberfingers. Requires a Cyberarm and 2 Option Slots. Comes with 8 Standard Cyberfingers. — Hospital — 500eb (Expensive) — HL 14 (4d6) [Black Chrome]</span><br>
<span style="color:#aaaaaa; font-size:0.9em;">All Cyberfingers are Mall installation unless noted. All HL values round down. Source: Black Chrome.</span>
</div>
{| style="width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;"
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;" | Name
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;" | Description
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;" | Cost
! style="background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;" | HL
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Standard Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | Just a finger. Standard replacement digit.
| style="padding:8px; border-bottom:1px solid #330033;" | 20eb (Everyday)
| style="padding:8px; border-bottom:1px solid #330033;" | 0
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Airhypo Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | An Airhypo concealed within the finger.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Ballpoint Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | A ballpoint pen concealed within the finger.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 0
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Bullet Storage Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | Holds two rounds of any bullet-type ammunition concealed within the finger.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Dartgun Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | Dartgun Exotic Weapon with a single shot concealed in the finger. Does not require a Concealment Check if a glove is worn over it.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Flashlight Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | A flashlight concealed within the finger.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Homing Tracer Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | Points in the direction of its linked tracer up to 1 mile away. Typically sold with a removable fingernail linked tracer.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Laser Pointer Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | Projects a laser pointer from the fingertip.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Lighter Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | A lighter concealed within the finger. The original party trick.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Lockpick Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | Electronic lockpick concealed within the finger.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Microphone Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | A microphone concealed within the finger.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Mini Air Supply Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | A tiny oxygen supply concealed within the finger.
| style="padding:8px; border-bottom:1px solid #330033;" | 500eb (Expensive)
| style="padding:8px; border-bottom:1px solid #330033;" | 2 (1d6/2)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''One Shot Special Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | A single-shot firearm concealed within the finger. Literal fingergun.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 7 (2d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Spray Paint Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | Spray paint applicator concealed within the finger. Tag without a spraycan.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px; border-bottom:1px solid #330033;" | '''Squirt Cyberfinger'''
| style="padding:8px; border-bottom:1px solid #330033;" | Squirts liquids from the fingertip. Fill with whatever you like.
| style="padding:8px; border-bottom:1px solid #330033;" | 100eb (Premium)
| style="padding:8px; border-bottom:1px solid #330033;" | 3 (1d6)
|-
| style="color:#ffd700; padding:8px;" | '''Wirecutter/Scissor Cyberfingers'''
| style="padding:8px;" | Two adjacent Cyberfingers that function as wire cutters and scissors.
| style="padding:8px;" | 100eb (Premium)
| style="padding:8px;" | 2 (1d6/2)
|}
|}
</tabber>
</tabber>

Latest revision as of 19:55, 8 May 2026

A little Night City Shopping

Everything you need to survive Night City. Weapons, chrome, wheels, software and armor. Prices are in Eurobucks (eb). Don't ask where it came from. Don't ask where it's going.

Melee Weapons

Weapon Type Examples Damage ROF Concealable Cost
Light Melee Weapon Combat Knife, Tomahawk 1d6 2 YES 50eb (Costly)
Medium Melee Weapon Baseball Bat, Crowbar, Machete 2d6 2 NO 50eb (Costly)
Heavy Melee Weapon Lead Pipe, Sword, Spiked Bat 3d6 2 NO 100eb (Premium)
Very Heavy Melee Weapon Chainsaw, Sledgehammer, Naginata 4d6 1 NO 500eb (Expensive)

Ranged Weapons

Weapon Type Skill Damage Magazine ROF Hands Concealable Cost
Medium Pistol Handgun 2d6 12 (M Pistol) 2 1 YES 50eb (Costly)
Heavy Pistol Handgun 3d6 8 (H Pistol) 2 1 YES 100eb (Premium)
Very Heavy Pistol Handgun 4d6 8 (VH Pistol) 1 1 NO 100eb (Premium)
SMG Handgun 2d6 30 (M Pistol) 1 1 YES 100eb (Premium)
Heavy SMG Handgun 3d6 40 (H Pistol) 1 1 NO 100eb (Premium)
Shotgun Shoulder Arms 5d6 4 (Slug) 1 2 NO 500eb (Expensive)
Assault Rifle Shoulder Arms 5d6 25 (Rifle) 1 2 NO 500eb (Expensive)
Sniper Rifle Shoulder Arms 5d6 4 (Rifle) 1 2 NO 500eb (Expensive)
Bows & Crossbows Archery 4d6 N/A (Arrow) 1 2 NO 100eb (Premium)
Grenade Launcher Heavy Weapons 6d6 2 (Grenade) 1 2 NO 500eb (Expensive)
Rocket Launcher Heavy Weapons 8d6 1 (Rocket) 1 2 NO 500eb (Expensive)

Exotic Weapons

Weapon Description Cost
Air Pistol Medium Pistol that fires paint (and acid!) balls. 100eb (Premium)
Battleglove Heavy gauntlet. Contains three Cyberarm/Cyberlimb option slots. 1,000eb (V. Expensive)
Constitution Arms Hurricane Shotgun with 2 ROF. Requires BODY 11+ to fire. 5,000eb (Luxury)
Dartgun Very Heavy Pistol that fires Non-Basic Arrows. 100eb (Premium)
Flamethrower Shotgun that fires incendiary shells. Fired with the Heavy Weapons Skill. 500eb (Expensive)
Kendachi Mono-Three Two-Handed Very Heavy Melee Weapon. Ignores armor lower than SP11. 5,000eb (Luxury)
Malorian Arms 3516 Excellent Quality Very Heavy Pistol famously wielded by Johnny Silverhand. Does 5d6 damage. 10,000eb (Super Luxury)
Microwaver Very Heavy Pistol that can shut down cyberware and carried electronics. 500eb (Expensive)
Militech "Cowboy" U-56 Grenade Launcher with 2 ROF. Requires BODY 11+ to fire. 5,000eb (Luxury)
Rhinemetall EMG-86 Railgun Assault Rifle that ignores armor lower than SP11. Heavy Weapons Skill. Requires BODY 11+ to fire. 5,000eb (Luxury)
Shrieker Very Heavy Pistol that causes the Damaged Ear Critical Injury. 500eb (Expensive)
Stun Baton A "less lethal" Medium Melee Weapon. 100eb (Premium)
Stun Gun A "less lethal" Heavy Pistol. 100eb (Premium)
Tsunami Arms Helix Assault Rifle that only fires in Autofire mode with a higher Autofire multiplier. Requires BODY 11+ to fire. 5,000eb (Luxury)

Special Weapons

Notable named weapons available in Night City.

Weapon Type Special Rules Cost
Rostovic DB-2 Satara Shotgun Tech Weapon. Charged Shot fires through Thin Cover ignoring 1/2 SP. Slug: 5d6. Shell: 3d6 to all in 6m area. 500eb (Expensive)
Tsunami Arms Nekomata Sniper Rifle Tech Weapon. Charged Shot fires through Thin and Thick Cover ignoring 1/2 SP. 1,000eb (V. Expensive)
Techtronika RT-46 Burya Very Heavy Pistol Tech Weapon. Charges without Move Action. Charged Shot fires through Thin Cover ignoring 1/2 SP. Requires Muscle & Bone Lace or Cyberarm or suffers Broken Arm Critical Injury. 1,000eb (V. Expensive)
Techtronika SPT32 Grad Sniper Rifle Power Weapon. +5 Critical Injury bonus damage. Can ricochet at -4. Requires bolt action before firing again. 500eb (Expensive)
Arasaka HJKE-11 Yukimura SMG Smart Weapon. +1 to Attack. Single Shot: 3d6 expending 3 rounds. Autofire: 2d6 x amount DV beaten (up to x3). 500eb (Expensive)
Arasaka HJSH-18 Masamune Assault Rifle Power Weapon. Single Shot: 5d6. Autofire: 2d6 x amount DV beaten (up to x4). 500eb (Expensive)
Arasaka TKI-20 Shingen Heavy SMG Smart Weapon. +1 to Attack. Single Shot: 3d6. Autofire: 2d6 x amount DV beaten (up to x4). 1,000eb (V. Expensive)
Budget Arms Carnage Shotgun Poor Quality — jams on roll of 1. Power Weapon. Slug: 5d6. Shell: 3d6 to all in 6m area. Requires BODY 10+ or suffers Torn Muscle Critical Injury. 100eb (Premium)
Constitutional Arms Unity Heavy Pistol Power Weapon. Single Shot: 3d6. Aimed Shot: 4d6. 500eb (Expensive)
Kang Tao L-69 Zhuo Shotgun Smart Weapon. Must use Improved Smart Ammo. Cannot fire slugs. Shell: 4d6 to all in 6m area. Fires 8 shells per Attack Check — will not fire with less than 8 shells. 1,000eb (V. Expensive)
Militech Crusher Very Heavy Pistol Power Weapon. Can only load Shotgun Shell ammo. Shell: 3d6 to all in 6m area. 1,000eb (V. Expensive)
Militech M-10AF Lexington Heavy Pistol Power Weapon. Single Shot: 3d6. 1,000eb (V. Expensive)
Militech M-76e Omaha Heavy Pistol Tech Weapon. Charged Shot: ROF2, expels 3 rounds, fires through Thin Cover ignoring 1/2 SP. 500eb (Expensive)

Armor

Armor Type Description SP Penalty Cost
Leathers Favored by Nomads and other 'punks who ride bikes. 4 None 20eb (Everyday)
Kevlar Can be made into clothes, vests, jackets, business suits, even bikinis. 7 None 50eb (Costly)
Light Armorjack Kevlar and plastic meshes inserted into the weave of the fabric. 11 None 100eb (Premium)
Bodyweight Suit Skinsuit with impact absorbing armorgel. Stores Cyberdeck and supports Interface Plugs. 11 None 1,000eb (V. Expensive)
Medium Armorjack Heavier Armorjack with solid plastic plating reinforced with thicker Kevlar mesh. 12 -2 REF, DEX, MOVE 100eb (Premium)
Heavy Armorjack The thickest Armorjack combining denser Kevlar and layered plastic and mesh weaves. 13 -2 REF, DEX, MOVE 500eb (Expensive)
Flak 21st century version of the time honored flak vest and pants. 15 -4 REF, DEX, MOVE 500eb (Expensive)
Metalgear Will stop almost anything but you'll be easier to hit than a one-legged bantha. 18 -4 REF, DEX, MOVE 5,000eb (Luxury)
Bulletproof Shield Transparent polycarbonate shield. Always takes up one arm. 10 HP Takes one arm 100eb (Premium)

Cyberware

Chrome costs Humanity. Every piece of cyberware installed reduces your Empathy stat. Install too much and you risk Cyberpsychosis. Choose wisely, choom.

  • Fashionware
  • Neuralware
  • Cyberoptics
  • Cyberaudio
  • Internal
  • External
  • Cyberlimbs
  • Borgware
  • Cyberfingers

7 Option Slots available. No Humanity Loss unless noted.

Name Install Description Cost HL
Biomonitor Mall Subdermal implant generating a readout of vitals. Can link to Agent. 100eb (Premium) 0
Chemskin Mall Dyes and pigments infused into skin to permanently change hue. +2 Personal Grooming if user also has Techhair. 100eb (Premium) 0
EMP Threading Mall Thin silver lines running in circuit-like patterns across the body. 10eb (Cheap) 0
Heuristic Health Monitor Clinic Requires Biomonitor. Tracks tissue health, bone density, and muscle gains in real time. Lets you know your current HP at a glance via a proprietary Healthy Persons score. [Black Chrome] 500eb (Expensive) 0
Light Tattoo Mall Subdermal patches projecting colored tattoos under skin. +2 Wardrobe and Style if user has three or more tattoos. 100eb (Premium) 0
Shift Tacts Mall Color-changing lenses implanted into the eye. 100eb (Premium) 0
Skinwatch Mall Subdermally implanted LED watch. 100eb (Premium) 0
Techhair Mall Color-light-emitting artificial hair. +2 Personal Grooming if user also has Chemskin. 100eb (Premium) 0

FOUNDATIONAL: Neural Link
Wired artificial nervous system. Required to use all Neuralware and Subdermal Grip. Has 5 Option Slots. — Clinic — 500eb (Expensive) — HL 7 (2d6)
Note: All player characters start with a Neuroport which includes the Neural Link at no extra cost. See House Rules.

Name Install Description Cost HL
Braindance Recorder Clinic Records user's experiences to memory chip or external device. Requires Neural Link. 500eb (Expensive) 7 (2d6)
Budget Chipware Socket Clinic Budget Chipware Socket. Ejects installed Chipware violently when user takes head damage -- chip flies up to 30m and may be destroyed on a roll of 1. Requires Neural Link. [Black Chrome] 100eb (Premium) 7 (2d6)
Chipware Socket Clinic Single socket in back of neck. Required to use Chipware. Requires Neural Link. 500eb (Expensive) 7 (2d6)
Ex-Disk Hospital Requires Neuroport Cyberdeck Port. Each installation adds one Hardware-only Option Slot. With 2+ Ex-Disks, user gains one additional NET Action per Turn while physically connected to an Access Point. [Interface RED Vol. 3] 1,000eb (V. Expensive) 3 (1d6)
Interface Plugs Clinic Plugs in wrist or head allowing direct connection to machines and Smartguns. Requires Neural Link. 500eb (Expensive) 7 (2d6)
Kerenzikov Clinic Speedware. +2 to Initiative. Only 1 piece of Speedware at a time. Requires Neural Link. 500eb (Expensive) 14 (4d6)
Neuroport Cyberdeck Port Hospital Requires Neuroport. Neck-mounted port for a Cyberdeck. Increases Cyberdeck range to 20m for NET Architectures, 50m for Neuroports. Cyberdeck can be installed/uninstalled as an Action. Only one can be installed at a time. [CEMK] 100eb (Premium) 3 (1d6)
Reflex Co-Processor Hospital Requires Neural Link. User can dodge bullets regardless of their REF stat. [Black Chrome] 500eb (Expensive) 14 (4d6)
Sandevistan Clinic Speedware. +3 to Initiative for 1 minute as an Action. 1 hour cooldown. Only 1 piece of Speedware at a time. Requires Neural Link. 500eb (Expensive) 7 (2d6)
Self-ICE Hospital Requires Neuroport. Each installation (max 3) adds one Passwall and improves all Passwall DVs: DV6 base, DV8 at 2, DV10 at 3. [CEMK] 500eb (Expensive) 3 (1d6)
Chemical Analyzer N/A Chipware. Tests any substance for precise chemical composition. Requires Chipware Socket. 500eb (Expensive) 3 (1d6)
Explicit Memory Stimulator N/A Chipware. +2 to Concentration Checks made to remember information. Requires Chipware Socket. [Black Chrome] 100eb (Premium) 3 (1d6)
Memory Chip N/A Data storage chip. Plug into Chipware Socket to store or access data. 10eb (Cheap) 0
Olfactory Boost N/A Chipware. Allows use of Tracking Skill to track targets via scent. Requires Chipware Socket. 100eb (Premium) 7 (2d6)
Pain Editor N/A Chipware. Ignores all penalties from the Seriously Wounded state. Requires Chipware Socket. 1,000eb (V. Expensive) 14 (4d6)
Skill Chip N/A Chipware. User has a specific Skill at Level 3 unless their Skill is already 3 or higher. Requires Chipware Socket. 500eb or 1,000eb 7 (2d6)
Tactile Boost N/A Chipware. Detect motion within 20m by placing hand on surface. Requires Chipware Socket. 100eb (Premium) 7 (2d6)

FOUNDATIONAL: Cybereye
Artificial eye replacement. Each Cybereye has 3 Option Slots. Some options must be paired (purchased and installed twice). — Clinic — 100eb (Premium) — HL 7 (2d6)
Budget option: Sponsored Cybereye (50eb, 2 Option Slots, comes with pre-installed Chyron that serves ads once per hour until dismissed -- -1 to all vision Checks until closed.)

Name Install Description Cost HL
Anti-Dazzle Mall Immune to effects caused by flashes of light. Requires two Cybereyes, must be paired. 100eb (Premium) 2 (1d6/2)
Chyron Mall Projects a subscreen into the user's field of vision. Requires a Cybereye. 100eb (Premium) 2 (1d6/2)
Color Shift Mall Unlimited color and pattern changes for the eye. Requires a Cybereye. 100eb (Premium) 2 (1d6/2)
Dartgun Clinic Single shot Dartgun concealed in eye. Requires a Cybereye and takes all 3 Option Slots. 500eb (Expensive) 2 (1d6/2)
Hardened Cybereye Casing Clinic Cybereye and all installed options hardened to military standards -- immune to EMP, electric shock, Microwaver, and Non-Black ICE program effects. Requires a Cybereye. [Black Chrome] 500eb (Expensive) 3 (1d6)
Image Enhance Mall +2 to Perception, Lip Reading, and Conceal/Reveal Object. Requires two Cybereyes, must be paired. 500eb (Expensive) 3 (1d6)
Low Light/Infrared/UV Mall Ignore penalties from darkness, smoke, and fog. Requires two Cybereyes, must be paired, takes 2 Option Slots each. 500eb (Expensive) 3 (1d6)
MicroOptics Clinic 400x magnification. Requires a Cybereye. 100eb (Premium) 2 (1d6/2)
MicroVideo Clinic Camera in eye recording audio and video to Memory Chip or linked Agent. Requires a Cybereye, takes 2 Option Slots. 500eb (Expensive) 2 (1d6/2)
Radiation Detector Clinic Radiation readings within 100m displayed as a blue glow. Requires a Cybereye. 1,000eb (V. Expensive) 3 (1d6)
Targeting Scope Clinic +1 to Attack Check when making an Aimed Shot. Requires a Cybereye. 500eb (Expensive) 3 (1d6)
TeleOptics Clinic See detail up to 800m away. +1 to Aimed Shots against targets 51m or farther. Requires a Cybereye. 500eb (Expensive) 3 (1d6)
Virtuality Mall Projects cyberspace imagery over the user's view of the world. Requires two Cybereyes, must be paired. 100eb (Premium) 2 (1d6/2)

FOUNDATIONAL: Cyberaudio Suite
Cybernetic audio system. Has 3 Option Slots. Cannot install more than one suite. — Clinic — 500eb (Expensive) — HL 7 (2d6)
Budget option: Discount Cyberaudio Suite (100eb, only 1 Option Slot, has a large and obvious outer component around the ears.) [Black Chrome]

Name Install Description Cost HL
Amplified Hearing Mall +2 to Perception for hearing Checks. Requires Cyberaudio Suite. 100eb (Premium) 3 (1d6)
Audio Recorder Clinic Records audio to Memory Chip or linked Agent. Requires Cyberaudio Suite. 100eb (Premium) 2 (1d6/2)
Bug Detector Mall Beeps when within 2m of a listening device. Requires Cyberaudio Suite. 100eb (Premium) 2 (1d6/2)
Homing Tracer Clinic Follow a linked tracer up to 1 mile. Requires Cyberaudio Suite. 100eb (Premium) 2 (1d6/2)
Internal Agent Mall Fully functional Agent installed internally. Can link to Cybereye Chyron. Requires Cyberaudio Suite. 100eb (Premium) 3 (1d6)
Level Damper Mall Immune to effects caused by loud noises. Requires Cyberaudio Suite. 100eb (Premium) 2 (1d6/2)
Radio Communicator Mall Communicate via radio up to 1 mile range. Requires Cyberaudio Suite. 100eb (Premium) 2 (1d6/2)
Radio Scanner/Music Player Clinic Play music from Data Pool or Memory Chip, or tune into radio within 1 mile. Requires Cyberaudio Suite. 50eb (Costly) 2 (1d6/2)
Radar Detector Clinic Beeps if an active radar beam is within 100m. Requires Cyberaudio Suite. 500eb (Expensive) 2 (1d6/2)
Scrambler/Descrambler Mall Scramble outgoing and descramble incoming communications. Requires Cyberaudio Suite. 100eb (Premium) 2 (1d6/2)
Voice Stress Analyzer Mall +2 to Human Perception and Interrogation Checks. Requires Cyberaudio Suite. 100eb (Premium) 3 (1d6)

7 Option Slots available. No foundational cyberware required.

Name Install Description Cost HL
AudioVox Clinic Voice synthesizer. +2 to Acting and Play Instrument when singing. 500eb (Expensive) 3 (1d6)
Contraceptive Implant Mall Prevents undesired pregnancy. 10eb (Cheap) 0
Cyberskull Hospital Requires 3 Internal Option Slots. Head is no longer a 2x weak point on Aimed Shots. User immune to Cracked Skull and Broken Jaw Critical Injuries. Comes with a personalized Faceplate; additional Faceplates 100eb each. [Interface RED Vol. 3] 5,000eb (Luxury) 14 (4d6)
Cybersnake Hospital Esophagus-mounted Very Heavy Melee Weapon. Can be concealed. 1,000eb (V. Expensive) 14 (4d6)
Enhanced Antibodies Mall After stabilization, user heals BODY x2 for each day spent resting. 500eb (Expensive) 2 (1d6/2)
Firebreather Hospital Requires 2 Option Slots. Exotic shotgun installed in the throat, fired by opening the mouth and hyperextending the tongue. Loads a single incendiary shell. Incompatible with all weapon attachments. Can be concealed. [Interface RED Vol. 2] 1,000eb (V. Expensive) 14 (4d6)
Gills Hospital User can breathe underwater. 1,000eb (V. Expensive) 7 (2d6)
Grafted Muscle and Bone Lace Hospital Increases BODY by 2. Changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. Multiple installations stack. 1,000eb (V. Expensive) 14 (4d6)
Independent Air Supply Hospital 30 minutes of oxygen. Takes 1 hour to refill from ambient atmosphere. 1,000eb (V. Expensive) 2 (1d6/2)
Internal Body Cyberware Hardened Shielding Hospital All Internal Body cyberware hardened to military standards -- immune to EMP, electric shock, Microwaver, and Non-Black ICE program effects. [Black Chrome] 1,000eb (V. Expensive) 14 (4d6)
Midnight Lady Sexual Implant Clinic Be a Venus, be the fire, be desire. 100eb (Premium) 7 (2d6)
Mr. Studd Sexual Implant Clinic All night, every night, and they'll never know. 100eb (Premium) 7 (2d6)
Nasal Filters Clinic Immune to effects of toxic gases, fumes, and similar airborne dangers. 100eb (Premium) 2 (1d6/2)
NeuTongue Hospital Cybernetic tongue that alters sense of taste. Virtual seasoning can be added to food via linked Agent. Can be deactivated at will, eliminating the sense of taste entirely. [Interface RED Vol. 2] 100eb (Premium) 7 (2d6)
RacerBracer Hospital Cervical spine upgrade. User is immune to the Whiplash Critical Injury. Rocklin Augmentics brand. [Black Chrome] 500eb (Expensive) 7 (2d6)
Radar/Sonar Implant Clinic Scans terrain within 50m. Cannot scan through cover. 1,000eb (V. Expensive) 7 (2d6)
Toxin Binders Clinic +2 to Resist Torture/Drugs. 100eb (Premium) 2 (1d6/2)
Trauma Response Nanomatrix Hospital Requires Skinweave or Subdermal Armor. Once per day as an Action, repair your Skinweave or Subdermal Armor to full SP. Each additional installation increases daily uses by 1. [Black Chrome] 1,000eb (V. Expensive) 7 (2d6)
Vampyres Clinic Excellent Quality Light Melee Weapon implanted in mouth. Can be concealed. User can add Poison or Biotoxin to the blades. 500eb (Expensive) 14 (4d6)

7 Option Slots available. No foundational cyberware required.

Name Install Description Cost HL
Hidden Holster Clinic Stores any weapon capable of concealment inside the body. 500eb (Expensive) 7 (2d6)
Skin Weave Hospital Body and head armored at SP7. Does not stack with worn armor. Ablates. Recovers 1 SP per day of rest. 500eb (Expensive) 7 (2d6)
Subdermal Armor Hospital Body and head armored at SP11. Does not stack with worn armor. Ablates. Recovers 1 SP per day of rest. 1,000eb (V. Expensive) 14 (4d6)
Subdermal Pocket Clinic 2" x 4" storage space just under the skin with RealSkinn zipper. 100eb (Premium) 3 (1d6)
Sycust FleshWeave Hospital Skinweave variant. Body and head armored at SP7. After 10 minutes without strenuous activity, nanomachines repair both locations to full SP automatically. [Interface RED Vol. 3] 1,000eb (V. Expensive) 7 (2d6)

FOUNDATIONAL: Cyberarm or Cyberleg
Cyberarm — Replacement arm with 4 Option Slots. Comes with a Standard Hand at no extra HL cost. — Hospital — 500eb (Expensive) — HL 7 (2d6)
Cyberleg — Replacement leg with 3 Option Slots. Comes with a Standard Foot at no extra HL cost. Most options must be paired (purchased and installed in two Cyberlegs). — Hospital — 100eb (Premium) — HL 3 (1d6)
Budget option: Neo-Soviet Cyberarm (100eb, 3 Option Slots, no pairing required -- but without BODY 8+ you take -1 to all rolls using it, and all installed options are always visible even under RealSkinn.) [Black Chrome]

Name Install Description Cost HL
Standard Hand Clinic Standard cybernetic hand. Can be installed in a meat arm as the only piece of cyberware in that arm. 100eb (Premium) 2 (1d6/2)
Standard Foot Clinic Standard cybernetic foot. If installed in a meat leg does not count toward cyberware limit and does not take an Option Slot. 100eb (Premium) 2 (1d6/2)
Big Knucks Clinic Armored knuckles. Medium Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm. 100eb (Premium) 3 (1d6)
Cyberdeck Clinic Cyberdeck installed in Cyberarm. Requires Cyberarm, takes 3 Option Slots. 500eb (Expensive) 3 (1d6)
Extra-Jointed Cyberlimb Upgrade Clinic Cyberlimb Option. +2 to Contortionist Checks. One per cyberlimb. Maximum benefit from 4 cyberlimbs (+8 total). [Black Chrome] 500eb (Expensive) 3 (1d6)
Flashbulb Clinic Cyberarm Option. Requires 2 Option Slots. As an Action, force a target within 25m to make a DV15 Resist Torture/Drugs Check or suffer Damaged Eye Critical Injury for 1 minute. Anti-Dazzle protects against this. [Black Chrome] 500eb (Expensive) 7 (2d6)
Gorilla Arm Clinic Excellent Quality. Fist is a Heavy Melee Weapon. Wield two-handed weapons in one hand. Two installed: pry open doors, Choke and Slam as if BODY 11. 1,000eb (V. Expensive) 7 (2d6) each
Grapple Hand Clinic Fires hand with grapple line up to 30m. Cannot be used as a weapon. Requires Cyberarm. 100eb (Premium) 3 (1d6)
Grip Foot Clinic Traction-enhanced feet. Negates movement penalty when climbing. Requires two Cyberlegs, must be paired. 500eb (Expensive) 3 (1d6)
Integrated Cyberdeck Upgrade Clinic Adds one extra slot (Program or Hardware) to an arm-installed Cyberdeck. Can only upgrade the Cyberdeck on the same arm. [Black Chrome] 500eb (Expensive) 7 (2d6)
Jump Booster Clinic Hydraulics in legs negate movement penalty when jumping. Requires two Cyberlegs, 2 Option Slots each, must be paired. 500eb (Expensive) 3 (1d6)
Mantis Blade Clinic Excellent Quality Heavy Melee Weapon. Requires 2 Option Slots. While deployed cannot hold anything in corresponding hand. Two Mantis Blades negate climbing movement penalty. 500eb (Expensive) 7 (2d6) each
Medscanner Clinic Medscanner installed in Cyberarm. +2 to First Aid and Paramedic. Requires Cyberarm, takes 2 Option Slots. 500eb (Expensive) 7 (2d6)
MicroWaldo Clinic Cyberarm and Neuralware Option. Eight articulated probes for precision work. Medtechs gain +1 to Surgery Checks. Raven Microcybernetics brand. [Interface RED Vol. 3] 1,000eb (V. Expensive) 7 (2d6)
Monowire Clinic Melee Attacks at up to 6m away. On Critical Injury: attacker rolls twice on the Critical Injury table and chooses the result. 1,000eb (V. Expensive) 7 (2d6) each
Popup Grenade Launcher Clinic Single shot Grenade Launcher in Cyberarm. Can be concealed. Requires Cyberarm, takes 2 Option Slots. 500eb (Expensive) 7 (2d6)
Popup Melee Weapon Clinic Any Light, Medium, or Heavy Melee Weapon installed in Cyberarm. Can be concealed. Requires Cyberarm, takes 2 Option Slots. 500eb (Expensive) 7 (2d6)
Popup Net Launcher Clinic Exotic net launcher in Cyberarm. Requires 3 Option Slots. Can be concealed. On hit, target is grappled -- cannot Move, takes -2 to physical Actions. Net has 15 HP. Replacement nets 50eb each. [Black Chrome] 500eb (Expensive) 7 (2d6)
Popup Ranged Weapon Clinic Any One-Handed Ranged Weapon installed in Cyberarm. Can be concealed. Requires Cyberarm, takes 2 Option Slots. 500eb (Expensive) 7 (2d6)
Popup Shield Clinic Bulletproof Shield in Cyberarm. Can be concealed. Replaced at 0 HP. Requires Cyberarm, takes 3 Option Slots. 500eb (Expensive) 7 (2d6)
Popup Shotgun Clinic Shotgun with 2 shots installed in Cyberarm. Can be concealed. Requires 3 Option Slots. Incompatible with all weapon attachments except Smartgun Link. [Black Chrome] 1,000eb (V. Expensive) 7 (2d6)
Prehensile Cyberfoot Clinic Cyberleg Option. Foot functions like a hand -- can grip, hold objects, or make unarmed attacks. [Interface RED Vol. 3] 1,000eb (V. Expensive) 3 (1d6)
Projectile Launch System Clinic Borgware. Cyberarm Option. Requires 2 Option Slots. One-Handed Rocket/Grenade Launcher in Cyberarm. When loaded with a Rocket acts as Rocket Launcher; with a Grenade acts as Grenade Launcher. Can be concealed. [CEMK] 1,000eb (V. Expensive) 14 (4d6)
Quick Change Mount Clinic Cyberarm can be removed or installed as an Action. Re-attaching a previously used arm does not cause additional Humanity Loss. 100eb (Premium) 7 (2d6)
Reinforced Cyberlimb Upgrade Clinic Cyberlimb Option. This limb is immune to Broken Arm (Cyberarm) or Broken Leg (Cyberleg) Critical Injury. [Black Chrome] 1,000eb (V. Expensive) 3 (1d6)
Rippers Clinic Carbo-glass claws. Medium Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm. 500eb (Expensive) 3 (1d6)
Scratchers Mall Carbo-glass fingernails. Light Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm. 100eb (Premium) 2 (1d6/2)
Shoulder Cam Clinic Camera mounted in shoulder tracking independently of user. Records video and audio to Memory Chip or linked Agent. Can be concealed. Requires Cyberarm, takes 2 Option Slots. 500eb (Expensive) 7 (2d6)
Skate Foot Clinic Inline skates in feet. Can be concealed. +6m when using Run Action. Requires two Cyberlegs, must be paired. 500eb (Expensive) 3 (1d6)
Slice N Dice Clinic Monofilament whip in thumb. Medium Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm. 500eb (Expensive) 3 (1d6)
Subdermal Grip Clinic Subdermal plate allows use of Smartguns without Interface Plugs. Requires Neural Link. Can be the only piece of Cyberware in a meat arm. 100eb (Premium) 3 (1d6)
Talon Foot Clinic Blade in foot. Light Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat leg. 500eb (Expensive) 3 (1d6)
Techscanner Clinic Scanner diagnoses machinery and electronics. +2 to Basic Tech, Cybertech, Land/Sea/Air Vehicle Tech, Electronics/Security Tech, and Weaponstech. Requires Cyberarm, takes 2 Option Slots. 500eb (Expensive) 7 (2d6)
Tool Hand Clinic Fingers contain screwdriver, wrench, small drill, and other tools. Can be the only piece of Cyberware in a meat arm. 100eb (Premium) 3 (1d6)
Web Foot Clinic Thin webbing between toes negates movement penalty when swimming. Requires two Cyberlegs, must be paired. 500eb (Expensive) 3 (1d6)
Wolvers Clinic Long claws extended from knuckles. Heavy Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm. 500eb (Expensive) 7 (2d6)
Zero Gravity Thrusters Clinic Cyberleg Option. Micro-thrusters allow controlled movement in zero-gravity environments. [Interface RED Vol. 3] 1,000eb (V. Expensive) 3 (1d6)

Heavy duty chrome for those who have committed to the metal life. Most Borgware has significant prerequisites -- check full rules carefully before purchasing.

Name Install Description Cost HL
Artificial Shoulder Mount Hospital Mount 2 additional Cyberarms beneath your first set of arms. 1,000eb (V. Expensive) 14 (4d6)
Borgware Hardened Shielding Hospital A single piece of Borgware is hardened to military standards -- immune to EMP, electric shock, Microwaver, and Non-Black ICE program effects. Purchase once per piece of Borgware you want protected. [Black Chrome] 1,000eb (V. Expensive) 14 (4d6)
Dynalar Modular Finger Enthusiast Cyberhand Hospital Borgware. Cyberarm Option. Requires 2 Option Slots. Contains space for up to 8 Cyberfingers. Comes with 8 Standard Cyberfingers. See Cyberfingers tab. [Black Chrome] 500eb (Expensive) 14 (4d6)
Implanted Linear Frame Beta Hospital Increases BODY to 14. Changes HP, Wound Threshold, Death Save. Requires BODY 8 and 2 installations of Grafted Muscle and Bone Lace. 5,000eb (Luxury) 14 (4d6)
Implanted Linear Frame Sigma Hospital Increases BODY to 12. Changes HP, Wound Threshold, Death Save. Requires BODY 6 and Grafted Muscle and Bone Lace. 1,000eb (V. Expensive) 14 (4d6)
Kiroshi MonoVision Hospital Replaces two meat eyes with a single wide-angle cyberoptic visor. 3 Option Slots -- all options count as if paired. Cannot be installed in a MultiOptic Mount. If this is your only sight and you receive Lost Eye, the effect is doubled. [Interface RED Vol. 3] 500eb (Expensive) 14 (4d6)
MultiOptic Mount Hospital Mount up to 5 additional Cybereyes beyond your standard two. 1,000eb (V. Expensive) 14 (4d6)
Sensor Array Clinic Install up to 5 additional Cyberaudio Options. Requires Cyberaudio Suite. Does not take up a Cyberaudio Option Slot. 1,000eb (V. Expensive) 14 (4d6)

FOUNDATIONAL: Modular Finger Cyberhand
A cybernetic hand with slots for modular Cyberfingers. Can be installed as the only piece of cyberware in a meat arm. Comes with 5 Standard Cyberfingers. Holds up to 5 Cyberfingers. — Hospital — 100eb (Premium) — HL 3 (1d6)
Dynalar Modular Finger Enthusiast Cyberhand (Borgware) — Upgraded version holding up to 8 Cyberfingers. Requires a Cyberarm and 2 Option Slots. Comes with 8 Standard Cyberfingers. — Hospital — 500eb (Expensive) — HL 14 (4d6) [Black Chrome]
All Cyberfingers are Mall installation unless noted. All HL values round down. Source: Black Chrome.

Name Description Cost HL
Standard Cyberfinger Just a finger. Standard replacement digit. 20eb (Everyday) 0
Airhypo Cyberfinger An Airhypo concealed within the finger. 100eb (Premium) 3 (1d6)
Ballpoint Cyberfinger A ballpoint pen concealed within the finger. 100eb (Premium) 0
Bullet Storage Cyberfinger Holds two rounds of any bullet-type ammunition concealed within the finger. 100eb (Premium) 3 (1d6)
Dartgun Cyberfinger Dartgun Exotic Weapon with a single shot concealed in the finger. Does not require a Concealment Check if a glove is worn over it. 500eb (Expensive) 7 (2d6)
Flashlight Cyberfinger A flashlight concealed within the finger. 100eb (Premium) 3 (1d6)
Homing Tracer Cyberfinger Points in the direction of its linked tracer up to 1 mile away. Typically sold with a removable fingernail linked tracer. 500eb (Expensive) 3 (1d6)
Laser Pointer Cyberfinger Projects a laser pointer from the fingertip. 100eb (Premium) 3 (1d6)
Lighter Cyberfinger A lighter concealed within the finger. The original party trick. 100eb (Premium) 3 (1d6)
Lockpick Cyberfinger Electronic lockpick concealed within the finger. 100eb (Premium) 2 (1d6/2)
Microphone Cyberfinger A microphone concealed within the finger. 100eb (Premium) 2 (1d6/2)
Mini Air Supply Cyberfinger A tiny oxygen supply concealed within the finger. 500eb (Expensive) 2 (1d6/2)
One Shot Special Cyberfinger A single-shot firearm concealed within the finger. Literal fingergun. 100eb (Premium) 7 (2d6)
Spray Paint Cyberfinger Spray paint applicator concealed within the finger. Tag without a spraycan. 100eb (Premium) 3 (1d6)
Squirt Cyberfinger Squirts liquids from the fingertip. Fill with whatever you like. 100eb (Premium) 3 (1d6)
Wirecutter/Scissor Cyberfingers Two adjacent Cyberfingers that function as wire cutters and scissors. 100eb (Premium) 2 (1d6/2)

Netrunner Software

Programs for your Cyberdeck. Installing or uninstalling Hardware takes an hour. Choose your loadout carefully — you don't have room for everything and what you don't have can kill you.

Boosters

Name ATK DEF REZ Effect Cost
Eraser 0 0 7 +2 to all Cloak Checks while Rezzed. 20eb (Everyday)
See Ya 0 0 7 +2 to all Pathfinder Checks while Rezzed. 20eb (Everyday)
Speedy Gonzalvez 0 0 7 +2 to Speed while Rezzed. 100eb (Premium)
Worm 0 0 7 +2 to all Backdoor Checks while Rezzed. 50eb (Costly)

Defenders

Name ATK DEF REZ Effect Cost
Armor 0 0 7 Lowers brain damage received by 4 while Rezzed. Only 1 copy running at a time. Once per Netrun. 50eb (Costly)
Flak 0 0 7 Reduces ATK of all Non-Black ICE Attacker Programs against you to 0 while Rezzed. Only 1 copy running. Once per Netrun. 50eb (Costly)
Shield 0 0 7 Stops first successful Non-Black ICE Program Effect from dealing brain damage then Derezes itself. Only 1 copy running. Once per Netrun. 20eb (Everyday)

Attacker Programs

Name Class ATK DEF REZ Effect Cost
Banhammer Anti-Program 1 0 0 3d6 REZ to Non-Black ICE Program or 2d6 REZ to Black ICE Program. 50eb (Costly)
Sword Anti-Program 1 0 0 3d6 REZ to Black ICE or 2d6 REZ to Non-Black ICE Program. 50eb (Costly)
DeckKRASH Anti-Personnel 0 0 0 Enemy Netrunner forcibly Jacked Out suffering effect of all Rezzed enemy Black ICE encountered. 100eb (Premium)
Hellbolt Anti-Personnel 2 0 0 2d6 damage direct to enemy Netrunner's brain. Cyberdeck catches fire. 2 damage per Turn until extinguished. 100eb (Premium)
Nervescrub Anti-Personnel 0 0 0 Enemy Netrunner's INT, REF, DEX each lowered by 1d6 for one hour (minimum 1). 100eb (Premium)
Poison Flatline Anti-Personnel 0 0 0 Destroys a single Non-Black ICE Program on enemy Netrunner's Cyberdeck at random. 100eb (Premium)
Superglue Anti-Personnel 2 0 0 Enemy Netrunner cannot progress deeper or Jack Out safely for 1d6 Rounds. Once per Netrun. 100eb (Premium)
Vrizzbolt Anti-Personnel 1 0 0 1d6 damage to enemy Netrunner's brain. Lowers total NET Actions by 1 on their next Turn (minimum 2). 50eb (Costly)

Black ICE

Warning: Black ICE Programs are deadly. Anti-Personnel Black ICE hunts Netrunners. Anti-Program Black ICE hunts your Programs. Demons control NET Architecture and can affect Meatspace.

Name Class PER SPD ATK DEF REZ Effect Cost
Asp Anti-Personnel 4 6 2 2 15 Destroys a single Program on enemy Netrunner's Cyberdeck at random. 100eb (Premium)
Giant Anti-Personnel 2 2 8 4 25 3d6 damage to enemy Netrunner's brain. Forces unsafe Jack Out. Enemy suffers all Rezzed Black ICE effects as they leave. 1,000eb (V. Expensive)
Hellhound Anti-Personnel 6 6 6 2 20 2d6 damage to Netrunner's brain. Cyberdeck catches fire. 2 damage per Turn until extinguished. 500eb (Expensive)
Kraken Anti-Personnel 6 2 8 4 30 3d6 damage to enemy Netrunner's brain. Until end of their next Turn Netrunner cannot progress deeper or Jack Out safely. 1,000eb (V. Expensive)
Liche Anti-Personnel 8 2 6 2 25 Enemy Netrunner's INT, REF, DEX each lowered by 1d6 for one hour (minimum 1). 500eb (Expensive)
Raven Anti-Personnel 6 4 4 2 15 Derezes one Defender Program on enemy Netrunner's deck at random then deals 1d6 damage to their brain. 50eb (Costly)
Scorpion Anti-Personnel 2 6 2 2 15 Enemy Netrunner's MOVE lowered by 1d6 for one hour (minimum 1). 100eb (Premium)
Skunk Anti-Personnel 2 4 4 2 10 Enemy Netrunner hit makes all Slide Checks at -2. Each Skunk affects only one Netrunner but multiple Skunks stack. 500eb (Expensive)
Wisp Anti-Personnel 4 4 4 2 15 1d6 damage to enemy Netrunner's brain. Lowers total NET Actions by 1 on their next Turn (minimum 2). 50eb (Costly)
Dragon Anti-Program 6 4 6 6 30 6d6 damage to a Program. If enough to Derezz it is instead Destroyed. 1,000eb (V. Expensive)
Killer Anti-Program 4 8 6 2 20 4d6 damage to a Program. If enough to Derezz it is instead Destroyed. 500eb (Expensive)
Sabertooth Anti-Program 8 6 6 2 25 6d6 damage to a Program. If enough to Derezz it is instead Destroyed. 1,000eb (V. Expensive)

Cyberdeck Hardware

All Hardware takes 1 Option Slot unless noted. Installing or uninstalling takes 1 hour.

Name Description Cost
Backup Drive Saves Non-Black ICE Programs that would be destroyed. Netrunner can reinstall saved Programs if they have Slots. Takes 2 Hardware Option Slots. 100eb (Premium)
DNA Lock Cyberdeck locked/unlocked via biometric method. Locked deck requires biometric key or DV17 Electronics/Security Tech Check. Takes 2 Hardware Option Slots. 100eb (Premium)
Hardened Circuitry Cyberdeck cannot be disabled or destroyed by EMP effects or Non-Black ICE Program Effects. 100eb (Premium)
Insulated Wiring Cyberdeck and user's clothing cannot catch fire from Program effects. 100eb (Premium)
KRASH Barrier Immune to any Program Effect that forces Jack Out (safe or unsafe). Takes 2 Hardware Option Slots. 100eb (Premium)
Range Upgrade Cyberdeck can connect to an access point from up to 8m away. 100eb (Premium)

Vehicles

Land Vehicles

Vehicle Description SDP Seats Combat Speed Narrative Speed Cost
Roadbike Common CHOOH² powered bike. 35 2 20 MOVE 100 MPH / 161 KPH 20,000eb (Super Luxury)
Superbike Exotic CHOOH² streetbike capable of extreme speeds. 35 2 60 MOVE 300 MPH / 483 KPH 100,000eb (Super Luxury)
Compact Groundcar Common CHOOH² powered car. 50 4 20 MOVE 100 MPH / 161 KPH 30,000eb (Super Luxury)
High Performance Groundcar CHOOH² powered sportscar. 50 4 40 MOVE 200 MPH / 322 KPH 50,000eb (Super Luxury)
Super Groundcar Exotic CHOOH² sportscar capable of extreme speeds. 50 2 60 MOVE 300 MPH / 483 KPH 100,000eb (Super Luxury)

Sea Vehicles

Vehicle Description SDP Seats Combat Speed Narrative Speed Cost
Jetski Common CHOOH² personal watercraft. 35 2 20 MOVE 60 MPH / 97 KPH 20,000eb (Super Luxury)
Speedboat CHOOH² powered speedboat. 50 4 20 MOVE 60 MPH / 97 KPH 30,000eb (Super Luxury)
Cabin Cruiser Luxury CHOOH² powerboat with customized rooms for a small privileged few. 60 2 per room 10 MOVE 15 MPH / 24 KPH 30,000eb per room (min 2 rooms)
Yacht Luxury CHOOH² pleasurecraft with customized rooms. 100 4 per room 10 MOVE 15 MPH / 24 KPH 50,000eb per room (min 4 rooms)

Air Vehicles

Vehicle Description SDP Seats Combat Speed Narrative Speed Cost
Gyrocopter Tiny CHOOH² rotorcraft favored by flying enthusiasts. 35 2 20 MOVE 100 MPH / 161 KPH 20,000eb (Super Luxury)
Helicopter Full featured CHOOH² helicopter capable of sustained flight. 60 4 40 MOVE 200 MPH / 322 KPH 40,000eb (Super Luxury)
AV-4 Multipurpose Aerodyne Highly advanced CHOOH² vertical thrust flying vehicle. 100 6 40 MOVE 200 MPH / 322 KPH 50,000eb (Super Luxury)
AV-9 Super Aerodyne Exotic CHOOH² vertical thrust flying vehicle capable of extreme speeds. 60 2 60 MOVE 300 MPH / 483 KPH 100,000eb (Super Luxury)
Aerozep Modern cargo blimps ranging wildly in size. Customized rooms. 100 2 per room 20 MOVE 100 MPH / 161 KPH 30,000eb per room (min 2 rooms)

"Everything's for sale in Night City. The question is whether you can afford it — and whether you'll live long enough to use it."
— Cyberpunk Red is property of R. Talsorian Games. All game content used for fan purposes only.