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	<id>https://nightcitymux.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mnemnosyne</id>
	<title>Night City MUX Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://nightcitymux.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mnemnosyne"/>
	<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Special:Contributions/Mnemnosyne"/>
	<updated>2026-10-24T13:59:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.0</generator>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Muirgen&amp;diff=328</id>
		<title>Muirgen</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Muirgen&amp;diff=328"/>
		<updated>2026-09-03T05:40:21Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#000000; color:#ffffff; font-family: &#039;Courier New&#039;, monospace; padding: 20px; border: 2px solid #ff00ff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 20px 20px; border: 1px solid #ff00ff; background:#111111; width:340px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0; border-bottom:1px solid #ff00ff;&amp;quot;&amp;gt;[[File:Muirgen.png|340px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333; width:40%;&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#ffffff; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Muirgen Finney&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#0a0a0a;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Role&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#00ffff; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Solo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Occupation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#ffffff; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Bare-Knuckle Boxer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#0a0a0a;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#00ff00; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Active&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Affiliation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#ffffff; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;None (yet)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#0a0a0a;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Notable Cyberware&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#ffffff; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;None &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; border-bottom: 2px solid #ff00ff; padding-bottom: 12px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; color:#ffd700; font-weight:bold; letter-spacing:4px;&amp;quot;&amp;gt;Muirgen Finney&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ff00ff; font-size:1em; margin-top:4px;&amp;quot;&amp;gt;Solo. All natural arse kicker.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #ff00ff; padding:12px 0; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
     You&#039;re looking at a curvy red-head. Her curly hair goes to below her shoulder blades, hanging loose in tight curls. She looks fit, with broad shoulders and thick muscles. Her cheekbones are high and rounded, with a smallish chin and narrow jaw. Her thick, pouty lips are coated in a shiny red lipstick. Dark, densly-packed freckles cover her face, darker across her cheeks and nose. Her makeup consists of a dark eye liner and teal eye shadow.&lt;br /&gt;
     She stands around 5&#039;4&amp;quot; (1.62 meters). She cuts a thick hourglass figure, intensly curvy. Her broad shoulders and prominent collar bones give way to her large and prominent breasts, narrow waist, and wide hips. Her stomach is relatively flat, with visible abs. She has long legs, firm and muscular, with no thigh-gap.&lt;br /&gt;
     Her pale skin is covered in freckles; if you can see any skin, it&#039;s probably got freckles on it. Across her upper breasts and below her collarbones, there is a very stylized water lily tattooed, in green.&lt;br /&gt;
     Muirgen is currently in her more casual outfit; a green tank top and blue jeans. Her tank top is low cut, her water lily tattoo fully visible. It&#039;s obvious she&#039;s not wearing a bra. Her jeans are tight and skinny cut.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Background ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #ff00ff; padding:12px 0; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
     Muirgen comes from the village of Connemara, in County Galway, Ireland. She spent her first 14 years on her family&#039;s farm, which was part of the &#039;living history&#039; exhibit there. A few months after her 14th birthday, the family farm was caught in a fire; investigators didn&#039;t find any foul play, but Muirgen is certain it was Colin, the mayor&#039;s son. Mostly because she had rejected his advances at a party a few days before. He didn&#039;t take it well.&lt;br /&gt;
     Her family was forced to move to tenement housing in Dublin. From here she had to quickly adapt to a life 200 years more advanced.&lt;br /&gt;
     During school, she quickly figured out that college was out of the picture for her. She wasn&#039;t particularly good with any subject. However, he was fairly good at wrestling and boxing; she did get in trouble several times for taking things too far in bouts. Thankfully, she had caught the eye of the local bare-knuckle boxing crew, who got her to sign a contract with them right when she turned 18. The contract was, of course, terrible for her. She barely made enough to live and eat for the first few years. Muirgen did eventually make a name for herself, winning some high profile bouts.&lt;br /&gt;
     Her talent caught the eye of someone in the Pacifica district of Night City, and her contract was bought out. She was on a transport to Night City the next day, the ink having barely dried on the contract.&lt;br /&gt;
     Fresh off the boat in the docks of Pacifica, Muirgen&#039;s adventure in Night city begins...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Known Associations ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:8px 0; background:#111111; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Random Pictures ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #ff00ff; padding:12px 0; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; border:1px solid #ff00ff; background:#111111; width:400px; margin:0 20px 20px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0; border-bottom:1px solid #ff00ff;&amp;quot;&amp;gt;[[File:MuirgenPostRave.png|400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ff00ff; font-size:0.85em; text-align:center; padding:6px 8px;&amp;quot;&amp;gt;Muirgen&#039;s Post Rave sensory overload&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border-top:1px solid #ff00ff; padding-top:12px; color:#ff00ff; font-size:0.85em;&amp;quot;&amp;gt;&lt;br /&gt;
Night City MUSH &amp;amp;bull; [[Characters]] &amp;amp;bull; [[Main Page]] &amp;amp;bull; [[Policy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Solos]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:Lawman_lore_image_1.jpg&amp;diff=149</id>
		<title>File:Lawman lore image 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:Lawman_lore_image_1.jpg&amp;diff=149"/>
		<updated>2026-08-02T03:07:47Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Media&amp;diff=148</id>
		<title>Media</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Media&amp;diff=148"/>
		<updated>2026-08-02T03:04:54Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right; clear:right; width:600px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;600px&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;MEDIA&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff; font-size:85%;&amp;quot;&amp;gt;Anything for the story&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;  = Media =  A vidlink, a press pass, and the nerve to point b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:600px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Media Lore art 1.png|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;MEDIA&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff; font-size:85%;&amp;quot;&amp;gt;Anything for the story&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;br /&gt;
&lt;br /&gt;
A vidlink, a press pass, and the nerve to point both at whoever least wants the attention. That&#039;s a Media, in one sentence. It&#039;s not like the old days, back when a real Mediacorp had your back, covered your legal bills, and made sure your face got airtime. Today&#039;s Media works the Net with their own name, their own contacts, and their own reputation as the only thing standing behind a story. It&#039;s a harder way to make a living. It&#039;s also a much harder Media to silence.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Before the War, news came from the top down. A handful of massive Mediacorps decided what everyone saw, heard, and believed, and they answered to their Corporate shareholders long before they answered to the truth. The Fourth Corporate War didn&#039;t just break the old media system, it broke the audience&#039;s trust in it. When the Old Media told people everything was fine right up until the missiles started flying, nobody forgot.&lt;br /&gt;
&lt;br /&gt;
What grew out of that wreckage was something closer to the first days of the muckraking version of journalism: independent reporters, pirate broadcasters, and screamsheet stringers uploading straight to the Data Pool with nobody standing between them and their audience. No editor to soften a story. No Corporate legal department to bury it. Just a Media, their sources, and whatever credibility they&#039;ve managed to build one true story at a time. It&#039;s a dangerous way to work. It&#039;s also the only way left that Night City still half believes.&lt;br /&gt;
&lt;br /&gt;
== Role Ability: Credibility ==&lt;br /&gt;
&lt;br /&gt;
A Media&#039;s defining skill is called Credibility, and it measures something that can&#039;t be bought outright: whether people actually believe what they publish. The more Credibility a Media has built, the more doors that open for them and the more damage their next story can do.&lt;br /&gt;
&lt;br /&gt;
Credibility works on a few different fronts. A well-connected Media picks up rumors passively just by staying plugged into the City&#039;s information networks, threads worth pulling that wander across their desk without them even looking. They can also chase leads directly, digging up sources the way any investigator does: asking questions, calling in favors, working a room until somebody talks. Once they&#039;ve got a story, Credibility decides how far it travels, who&#039;s willing to talk to them for the next one, and how much the audience actually believes what they&#039;re being told. At the low end, that means a byline on the neighborhood screamsheet and a story that gets a few local thugs to reconsider their business practices. At the top end, it means a name recognized worldwide and a story that can put a Megacorp in the ground.&lt;br /&gt;
&lt;br /&gt;
== Famous Medias ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/7&#039;&#039;&#039;, real name rarely used, runs Never Blink News, a one-man operation that plays a lot bigger than it actually is. He started out in Corp-run news before quitting in protest over censorship, and he&#039;s been running his own pirate channel out on the Street ever since. He&#039;s a bloodhound once he&#039;s caught a scent, and more than one Corporation has learned the hard way that paying him off only works if you catch him before he&#039;s already recording.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumpshot&#039;&#039;&#039; (Angela Banks) earned her handle by leaping out of a moving AV-4 to get footage of an NCPD beatdown her bosses refused to air. She released it herself, went freelance not long after, and has been diving straight into the middle of a story ever since. She&#039;s picked up regular work with 24/7&#039;s Never Blink News, and anyone hiring her should know exactly what they&#039;re getting: she&#039;ll get the shot, and she will absolutely put it out there, whether or not that&#039;s what the client wanted.&lt;br /&gt;
&lt;br /&gt;
== The Trade ==&lt;br /&gt;
&lt;br /&gt;
A Media&#039;s career is measured in reach, and every level of that reach comes with its own kind of access and its own kind of danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Street Journalist:&#039;&#039;&#039; The lifeblood of the modern media apparatus, Street Journalists are the Medias who run around with Camera Hats and little buzzing drones. These chumps live off the neighborhood screamsheet and the small corner of the Data Pool nobody outside the block has heard of. Sources are local: gang honchos, block leadership, the kind of people who&#039;ll talk if you buy the first round. Stories here move small, but they move fast, and a street journalist builds their name one true story at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Man Show:&#039;&#039;&#039; The real &#039;Fake it til you make it&#039; style of Media. These are the ones who run their own show over the data pool, usually live and dangerous. This style of Media has become more popular over the years as shows like 24/7 have gotten big since they have a lot of room to have amazing scoops and hilarious crash and burns. Its not a news year if at least one of these shows didnt end in a pool of burning gore. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Grifter:&#039;&#039;&#039; The antithesis of a &#039;True&#039; Media. Corporate Grifters are corporate backed Medias whos job isnt so much to broadcast the truth but to obfuscate it for their corporate overlords. These are the Medias who go into a job in a clean fancy gear, with ready made talking points, and a clear eye for the best angles to make the story say what they want it to say. Too bad they are also really effective, so much so that the other Medias have to work double time to drown them out of the market. Interestingly most of these Medias work for Arasaka, Militech, and oddly Netwatch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Cheat Sheet]] &amp;amp;mdash; Credibility Role Ability mechanics, Rumor Table, and Skill Checks.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Night City MUSH is a fan project. Cyberpunk Red is property of R. Talsorian Games. Cyberpunk 2077 is property of CD Projekt Red. Cyberpunk Edgerunners is property of Studio Trigger and Netflix.&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Lukas&amp;diff=136</id>
		<title>Lukas</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Lukas&amp;diff=136"/>
		<updated>2026-07-31T00:30:34Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#000000; color:#ffffff; font-family: &#039;Courier New&#039;, monospace; padding: 20px; border: 2px solid #ff00ff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 20px 20px; border: 1px solid #ff00ff; background:#111111; width:340px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0; border-bottom:1px solid #ff00ff;&amp;quot;&amp;gt;[[File:Martyn_Ford_001.jpg|340px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333; width:40%;&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#ffffff; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Lukas Howard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#0a0a0a;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Role&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#00ffff; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Solo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Occupation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#ffffff; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Assassin / Bounty Hunter / Bodyguard / Mercenary&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#0a0a0a;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#00ff00; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Active&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Affiliation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#ffffff; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#0a0a0a;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;color:#ffd700; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Notable Cyberware&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#ffffff; padding:6px 8px; border-bottom:1px solid #333333;&amp;quot;&amp;gt;Unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; border-bottom: 2px solid #ff00ff; padding-bottom: 12px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; color:#ffd700; font-weight:bold; letter-spacing:4px;&amp;quot;&amp;gt;Lukas Howard&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ff00ff; font-size:1em; margin-top:4px;&amp;quot;&amp;gt;Assassin / Bounty Hunter / Bodyguard / Mercenary&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:3px solid #ff00ff; padding-left:12px; margin:16px 0; color:#ffffff; font-style:italic; font-size:1.05em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:8px 0; background:#111111; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Distinguishing Features ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:8px 0; background:#111111; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms and Habits ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:8px 0; background:#111111; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:8px 0; background:#111111; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
Lukas Howard was born in the concrete maze of Night City in early 2049. He grew up in Santo Domingo, a district choked by industrial smog and poverty. His parents were factory workers laboring for a failing Petrochem subsidiary. Because of his large frame, even as a kid, he loomed over his peers. He was often targeted by local booster gangs looking to test their mettle against the &amp;quot;big kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To keep him from joining a gang and winding up in prison or dead, his father enrolled him in a nearby karate dojo. There Lukas spent his tweens and early teens learning the discipline and grace of the Japanese martial art. At the very least it kept young Lukas out of trouble for the most part.&lt;br /&gt;
&lt;br /&gt;
In the late 2050&#039;s, a NUSA-backed front organization called the Federal Youth Pioneers set up recruitment and community centers in the poorer sectors of Night City. For Lukas, the Pioneers center was the only place with air conditioning, actual meat (instead of kibble), and a sense of purpose. The counselors were covert NUSA military scouts and instantly noticed the massive teenager who could punch through walls. They fed him, gave him basic tutoring, and filled his head with stories of a unified America where a man of his size could be a decorated hero instead of a street thug.&lt;br /&gt;
&lt;br /&gt;
In 2066, corporate rezoning forced Lukas&#039; family out of their mega-tenement apartment. His parents were in debt and could not afford to support themselves and a 17 year-old son so Lukas started to help out by competing as an illegal pit-fighter for money. To him the city was a corrupt and chaotic meat-grinder so by the time he was 18 he enlisted in the NUSA military and wound up in the Mechanized Combat Force. The order, structure, and the heavy chrome they implanted in him turned young Lukas into a valuable asset.&lt;br /&gt;
&lt;br /&gt;
In 2069 when the Unification War broke out, Lukas deployed to the brutal Southern California front, where he became a living battering ram for the NUSA Mechanized Combat Force. Sweeping through the scorched, booby-trapped trenches of the Baja border, he relied on his newly grafted muscles, bone lacing and Kerenzikov to survive high-speed, close-quarters skirmishes against heavily armed Free State secessionists. He earned his handle, &amp;quot;Nightmare,&amp;quot; from the terrifying efficiency with which he used his massive frame to breach enemy bunkers, wading through enemies to tear through fortified positions with his retractable Wolver blades. When the war abruptly halted in 2070, he was left a hollowed-out weapon of the state, possessing a cold addiction to battlefield adrenaline and a severely eroded sense of humanity.&lt;br /&gt;
&lt;br /&gt;
In the post-war military downsizing, the NUSA sold his contract to Lazarus Group. Lazarus is a massive, highly professional private military company staffed by veterans. Given Lukas&#039; Night City origins and Lazarus&#039; interests there, they set him loose there as a &amp;quot;freelance&amp;quot; Solo who they could tap when they had need of black ops work to be handled with total deniability. Unfortunately for Lukas, though he is no longer directly employed by Lazarus they made him subject to an onerous separation agreement where he can not take hostile action against Lazarus corporate employees without suffering debilitating pain due to the chip they implanted in his neuroport.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Associations ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:8px 0; background:#111111; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border-top:1px solid #ff00ff; padding-top:12px; color:#ff00ff; font-size:0.85em;&amp;quot;&amp;gt;&lt;br /&gt;
Night City MUSH &amp;amp;bull; [[Characters]] &amp;amp;bull; [[Main Page]] &amp;amp;bull; [[Policy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Solo]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Characters&amp;diff=133</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Characters&amp;diff=133"/>
		<updated>2026-07-30T20:54:18Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#000000; color:#ffffff; font-family: &#039;Courier New&#039;, monospace; padding: 20px; border: 2px solid #ff00ff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border-bottom: 2px solid #ff00ff; padding-bottom: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; color:#ffd700; font-weight:bold; letter-spacing:4px;&amp;quot;&amp;gt;CHARACTERS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ff00ff; font-size:1.1em; margin-top:6px;&amp;quot;&amp;gt;Night City MUSH // Active Player Characters&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff00ff; padding:12px; margin:12px 0; background:#111111; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
The people who walk the streets of Night City. Player characters active on Night City MUSH. Contact &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Mnemosyne&#039;&#039;&#039;&amp;lt;/span&amp;gt; in game to have your character listed here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Get Listed ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff00ff; padding:12px; margin:12px 0; background:#111111; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
To have your character added to this page, contact &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Mnemosyne&amp;lt;/span&amp;gt; in game or via the wiki. Character pages should include the following:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/span&amp;gt; -- Your character&#039;s street name or full name. Link it to their character page if one exists.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt; -- One or two sentences. Keep it IC. No OOC information.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Image&#039;&#039;&#039;&amp;lt;/span&amp;gt; -- Optional. Upload via the wiki and staff will add it.&lt;br /&gt;
&lt;br /&gt;
Characters inactive for more than 60 days without notice will be moved to the archive.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Active Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Solos ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:20%;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;[[Jaster|Jaster Kovac]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Well known independent contractor / Elite Bodyguard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;[[Lukas|Lukas Howard]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;A Solo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Netrunners ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:20%;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color:#aaaaaa;&amp;quot;&amp;gt;No Netrunners listed yet. Be the first.&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fixers ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:20%;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;[[Ari|Arietta Gage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Affiliated with Tyger Claws. Typically goes by Ari. Can be found all around the city. Always looking for a deal.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;[[Elsie Sunshine]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Upbeat, effervescent, schmoozer and deal-maker. Great with corpo-related biz.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;[[Leila Honey]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Mox. Employed at Lizzie&#039;s Bar. Specializes in &amp;quot;party favors.&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Techs ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:20%;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color:#aaaaaa;&amp;quot;&amp;gt;No Techs listed yet. Be the first.&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medtechs ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:20%;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color:#aaaaaa;&amp;quot;&amp;gt;No Medtechs listed yet. Be the first.&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rockerboys ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:20%;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;[[Kimmy]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Former idol singer in Night City to be a real rock star.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;[[Rhey Ultim]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Star of Stage and Screen, Professional Prize Fighter, Expert Bounty Hunter, Seller of her own brand of hot sauce, and the crush of many a teen. Hands off boys. Shes awesome. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:20%;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;[[Pinkie]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Pink and Black themed Valentino wheelman and mechanic. Definitely not associated with Sanroo. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Executives ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:20%;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color:#aaaaaa;&amp;quot;&amp;gt;No Executives listed yet. Be the first.&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lawmen ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:20%;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color:#aaaaaa;&amp;quot;&amp;gt;No Lawmen listed yet. Be the first.&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Media ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:20%;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color:#aaaaaa;&amp;quot;&amp;gt;No Media listed yet. Be the first.&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Roles ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff00ff; padding:12px; margin:12px 0; background:#111111; color:#ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
Not sure which role fits your character concept? Here is a quick summary of what each role does in Cyberpunk Red.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:12%;&amp;quot;&amp;gt;Role&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left; width:15%;&amp;quot;&amp;gt;Special Ability&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;What They Do&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Solo&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffd700;&amp;quot;&amp;gt;Combat Sense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Professional killers, bodyguards and mercenaries. The best fighters in Night City. Combat Sense gives them bonuses to initiative and perception in dangerous situations.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Netrunner&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffd700;&amp;quot;&amp;gt;Interface&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Hackers and NET specialists. They jack into the local NET to breach systems, disable cyberware and attack enemies digitally. Interface lets them perform NET Actions against targets within range.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Fixer&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffd700;&amp;quot;&amp;gt;Operator&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Brokers, dealers and the people who know people. Fixers make things happen. Operator lets them find contacts, score gear and run crews more effectively than anyone else.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Tech&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffd700;&amp;quot;&amp;gt;Maker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Engineers and inventors. Techs build, modify and repair weapons, armor, cyberware and vehicles. Maker lets them craft equipment that others simply cannot.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Medtech&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffd700;&amp;quot;&amp;gt;Medicine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Doctors, ripperdocs and field surgeons. Medtechs keep people alive when everything else is trying to kill them. Medicine gives them advanced healing and cyberware installation capabilities.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Rockerboy&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffd700;&amp;quot;&amp;gt;Charismatic Impact&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Musicians, artists and rebels using their platform as a weapon. Charismatic Impact lets them sway crowds, inspire allies and demoralize enemies through sheer force of presence.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Nomad&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffd700;&amp;quot;&amp;gt;Moto&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Clan warriors and Badlands survivors. Nomads are the best drivers and pilots in the game and their clan connections give them a network of support across the Badlands. Moto enhances vehicle performance.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Executive&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffd700;&amp;quot;&amp;gt;Teamwork&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Corporate operators and power players. Executives command resources, people and influence. Teamwork lets them direct NPCs and allies with bonuses that no other role can match.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Lawman&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffd700;&amp;quot;&amp;gt;Backup&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Cops, detectives and law enforcement. Lawmen can call in backup -- NCPD units, air support or tactical teams -- when situations escalate beyond what one person can handle.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Media&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffd700;&amp;quot;&amp;gt;Credibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #ff00ff; color:#ffffff;&amp;quot;&amp;gt;Journalists and content creators using information as a weapon. Credibility lets them expose corruption, protect sources and leverage their public platform in ways that make even megacorps nervous.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border-top:1px solid #ff00ff; padding-top:12px; color:#ff00ff; font-size:0.85em;&amp;quot;&amp;gt;&lt;br /&gt;
Night City MUSH &amp;amp;bull; [[Main Page]] &amp;amp;bull; [[Chargen Guide]] &amp;amp;bull; [[Policy]] &amp;amp;bull; [[House Rules]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff; font-size:0.9em;&amp;quot;&amp;gt;Night City MUSH is a fan project. Cyberpunk Red is property of R. Talsorian Games.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Main_Page&amp;diff=132</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Main_Page&amp;diff=132"/>
		<updated>2026-07-30T20:51:43Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Protected &amp;quot;Main Page&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-family: monospace; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:500px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City — 2076&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Night city front page banner.png|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Welcome to Night City ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
The year is &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;2076&amp;lt;/span&amp;gt;. The smoke has barely cleared from the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Unification War&amp;lt;/span&amp;gt;. Militech has absorbed Arasaka&#039;s North American operations. The NUSA tightens its grip on what remains of the free states. And Night City? Night City doesn&#039;t care. It never did.&lt;br /&gt;
&lt;br /&gt;
It has been some years since &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Morgan Blackhand&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Adam Smasher&amp;lt;/span&amp;gt; clashed atop Arasaka Tower. The megacorps rebuild. The gangs regroup. And on the streets of Watson, Heywood, Pacifica and the Badlands beyond — &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Edgerunners&amp;lt;/span&amp;gt; still hustle, bleed, and burn bright before burning out.&lt;br /&gt;
&lt;br /&gt;
This is &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; — a text-based roleplaying game built on &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Evennia&amp;lt;/span&amp;gt;, set in the world of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Cyberpunk Red&amp;lt;/span&amp;gt;. Whether you run the streets as a chrome-plated Solo, jack into the blackened NET as a Netrunner, or broker deals in the shadows as a Fixer — your story starts here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; margin-top:10px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Connect: 157.245.89.88 port 4000&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ffd700; padding: 12px; background-color: #111111; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd700; font-size:1.1em; border-bottom:1px solid #ffd700; padding-bottom:6px; margin-bottom:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;/// SERVER STATUS: OPEN ///&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Night City MUSH is &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;open for play&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Character generation is available to all new players. Connect, read the rules, and hit the streets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 12px; background-color: #111111; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd700; font-size:1.1em; border-bottom:1px solid #ff00ff; padding-bottom:6px; margin-bottom:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;/// SERVER REBUILD — COMPENSATION NOTICE ///&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Due to the server rebuild we are not going to attempt to reconstruct prior IP earned through plots and hustle. Instead the following compensation applies:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Returning Players&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;(characters lost in the rebuild)&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;100 free IP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;awarded post character generation&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;2,000 free Eurodollars&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;awarded post character generation&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;New Players&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;50 free IP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;awarded post character generation&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;500 free Eurodollars&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;awarded post character generation&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Contact staff via &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;+request&amp;lt;/span&amp;gt; after completing character generation to claim your compensation. Please indicate whether you are a returning or new player.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The State of the City ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Night City is divided. The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Megacorps&amp;lt;/span&amp;gt; claw back their power from fortified towers in the City Center. The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;NCPD&amp;lt;/span&amp;gt; patrols what they can — which isn&#039;t much. Beyond the thin blue line, the streets belong to whoever is strong enough to hold them.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Watson&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Former Arasaka territory, now a chaotic mix of immigrants, gang turf and black market bazaars. Home to the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt; and their chrome obsession.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Westbrook&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Japantown and Charter Hill. Corporate money meets underground pleasure. Where the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Tyger Claws&amp;lt;/span&amp;gt; run the night.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Heywood&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Deep in &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Valentinos&amp;lt;/span&amp;gt; territory. Latino culture, gang loyalty, and streets soaked in neon and blood.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Pacifica&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Abandoned by the corps, ruled by the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Voodoo Boys&amp;lt;/span&amp;gt;. The NET runs deep here and the old resorts rot in the salt air.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Santo Domingo&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Industrial heart of the city. Power plants, factories and the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;6th Street&amp;lt;/span&amp;gt; gang waving their NUSA flags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Badlands&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Beyond the city walls. Nomad territory. Clan wars, Militech convoys and the bones of the old world bleaching in the sun.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Who Are You? ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
In Night City everyone has a role. What&#039;s yours?&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Solo]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Guns for hire. Professional killers. The chrome edge between life and death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Netrunner]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Hackers and ghost dancers of the NET. They fight wars no one else can see.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Fixer]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Deal makers and info brokers. If you need it, they know someone who has it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Rockerboy]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Rebels with a guitar and a cause. Their music is a weapon against the machine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Tech]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Engineers and inventors. They build the future one salvaged part at a time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Lawman]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Cops, detectives and marshals. Trying to hold the line in a city that eats its own.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Exec]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Corporate warriors climbing the megacorp ladder over the bodies of their rivals.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Media]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Journalists and content creators broadcasting truth in a city built on lies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Nomad]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Road warriors of the Badlands. Family is everything. The road is home.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;[[Medtech]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; color:#ffffff;&amp;quot; | Street docs and body sculptors keeping Night City&#039;s broken alive — for a price.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Policy|Rules]] — Read before you play. No exceptions.&lt;br /&gt;
* [[Characters]] — Browse active player characters.&lt;br /&gt;
* [[Night_City_Legends|Dramatis Personae]] — Famous faces of Night City.&lt;br /&gt;
* [[Gear]] — Weapons, cyberware and equipment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;New to MUSHes? Don&#039;t sweat it choom. Connect to the server and type &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;help&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt; to get started. Staff are here to help.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In The News ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ffd700; padding: 10px; margin-bottom: 20px; background-color: #111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd700; font-size:1.1em; border-bottom:1px solid #ffd700; padding-bottom:8px; margin-bottom:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;/// NCN BREAKING FEED ///&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;night-city-news-feed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Loading transmission...&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right; color:#ffffff; font-size:0.8em;&amp;quot;&amp;gt;&#039;&#039;//This feed updates automatically — refresh for new transmissions//&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-top: 20px; background-color: #111111; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Samurai. We have a city to burn.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff; font-size:0.8em;&amp;quot;&amp;gt;— Night City MUSH is a fan project. Cyberpunk Red is property of R. Talsorian Games. Cyberpunk 2077 is property of CD Projekt Red. Cyberpunk Edgerunners is property of Studio Trigger and Netflix.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:Media_Lore_art_1.png&amp;diff=131</id>
		<title>File:Media Lore art 1.png</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:Media_Lore_art_1.png&amp;diff=131"/>
		<updated>2026-07-30T09:10:43Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Rockerboy&amp;diff=130</id>
		<title>Rockerboy</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Rockerboy&amp;diff=130"/>
		<updated>2026-07-30T09:02:20Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right; clear:right; width:650px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;650px&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;ROCKERBOY&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff; font-size:85%;&amp;quot;&amp;gt; One Gig at a Time &amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;  = Rockerboy =   Everyone in Night City has something to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:650px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Rockerboy Lore art 1.png|650px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;ROCKERBOY&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff; font-size:85%;&amp;quot;&amp;gt; One Gig at a Time &amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Rockerboy =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everyone in Night City has something to say. A Rockerboy is the one who actually makes people listen. They&#039;re the street poets, the agitators, the ones who took the microphone, the spray can, or the stage back from the Megacorps and never gave it up. A Rockerboy doesn&#039;t need a New Mediacorp contract, a label deal, or a broadcast license. All they need is a message, an audience, and the nerve to put both in front of people who&#039;d rather they stayed quiet. And if that doesnt work, Explosives make great backing tracks to the revolution.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Role takes its name from Rockerboy Manson, a musician and social activist beaten to death by police while performing on stage. His death didn&#039;t end the movement he started, it defined it. Every Rockerboy since has carried some piece of that same defiance: the belief that a song, a poem, a speech, or a painted wall can do what a gun can&#039;t, and that the people with the least power in Night City are still the ones who decide what gets remembered.&lt;br /&gt;
&lt;br /&gt;
The Time of the Red gave the Role new tools. Digital porta-studios and garage mastering rigs mean a Rockerboy doesn&#039;t need a Corporate studio to record, mix, and release their own work. Upload it to the Data Pool and it&#039;s out there, bouncing off comsats, reaching an audience the old Megacorp media machine never would have touched. That independence is the whole point. A Rockerboy signed to a label answers to executives. A Rockerboy on the Street answers to nobody but their fans, and that&#039;s exactly how they like it.&lt;br /&gt;
&lt;br /&gt;
Night City remembers what a Rockerboy at the height of their power actually looks like. Johnny Silverhand fronted Samurai and turned his war with Arasaka into an act of open rebellion that Night City still hasn&#039;t forgotten, even decades after his death at Adam Smasher&#039;s hands in the Arasaka Tower in 2023. He isn&#039;t remembered fondly by everyone, but he&#039;s remembered, and in this line of work that&#039;s the whole game.&lt;br /&gt;
&lt;br /&gt;
== Charismatic Impact ==&lt;br /&gt;
&lt;br /&gt;
A Rockerboy&#039;s defining skill is called Charismatic Impact, and it has nothing to do with holding a guitar. It&#039;s the raw force of someone&#039;s presence, whether that presence comes through music, poetry, dance, art, oratory, or simply walking into a room and owning it. Musicians, slam poets, street artists, comedians, orators, politicos, and cult leaders alike all draw on the same ability. The instrument doesn&#039;t matter. The effect does.&lt;br /&gt;
&lt;br /&gt;
The Charisma that the rockerboys employ in their work is all about getting fans to flex and sometimes break the rules for them. A musician might whip a crowd into a frenzied riot to distract from a job or he might meet a guard who collects his swag and is willing to look the other way. Artists might sell their work to rich corpos and get invited to the big parties. An Actor can always bribe someone with an autograph and a smile. Even the rare rockerboy Porn Star(yes they exist) might be able to flirt their way past the cops. &lt;br /&gt;
&lt;br /&gt;
The currency of Rockerboys is the fans, and all rockerboys have to learn the skill of spotting someone who might like their work. Maybe a few jokes draw the eye, a keychain with a band logo, or on some instances you might even spot some of your merch being worn on the job. This is easiest for the musician style of rockerboy but all of them learn this skill over time. &lt;br /&gt;
&lt;br /&gt;
== Famous Rockerboys ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;James &#039;Rockerboy&#039; Manson&#039;&#039;&#039; The First Rockerboy, A social activist and populist who operated before the era of the Cyberpunks. Manson was not a Rockerboy in the modern sense but his death at the hands of the UK police and his attempts to use music to advocate for a better world made him the icon that created the movement. He may not be the most famous today, But all Rockerboys know to pour a drink for James Manson. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Johnny Silverhand&#039;&#039;&#039; Also Known as Robert John Linder. The frontman for the Rock/Punk band Samurai, Silverhand is the most famous Rockerboy on the scene, a Terrorist to some an Icon to others. Known for his blistering hatred of megacorps(notably Arasaka and Militech) and his rage filled music meant to drive people to riot. Johnny is more than a little responsible for the time of the red and is very likely the Edgerunner with the highest deathcount to his name. He was killed by Adam Smasher in the Arasaka Tower in 2023 during the Night City Holocaust, and he never had the chance to see the Time of the Red he helped set in motion. You can still order a drink named after him at the Afterlife.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kerry Eurodyne&#039;&#039;&#039; played alongside Silverhand in Samurai and, unlike his old bandmate, lived long enough to keep making music. His post Samurai Career was much less political and as a solo act he plays around the world. Today he is the owner of the Grand Illusion club in Night city, a multi platinum award winning musician, and the most eligible bachelor in night city. He&#039;s proof that a Rockerboy career doesn&#039;t have to end in a blaze of glory to mean something, sometimes the legend is the one who stuck around.&lt;br /&gt;
&lt;br /&gt;
== The Trade ==&lt;br /&gt;
&lt;br /&gt;
A Rockerboy&#039;s career is as different from each other as the ways that people have been creating new art, And every style of Rockerboy handles the world differently.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musicians:&#039;&#039;&#039; The default style of Rockerboy and where they get their name. Musically inclined Rockerboys tend towards bombastic energy and egos the size of houses. It takes a special style of crazy to go into a job with a gun and guitar but more than one of these psychos has done that. Musicians can call their fans from miles around for a show if they need to and more than one impromptu concert has been a cover for a getaway or a heist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Street Artists:&#039;&#039;&#039; One of the more Avant-garde types of rockerboy. Street Artists send a message with stickers, spray cans and in the case of the more technically inclined ones, swarms of mini-drones with spray nozzles. These are the Rockerboys who leave a calling card at every job. Sometimes its a logo, sometimes a signature, for the ones with the really big cojones its a whole mural made on the fly to mock their mark. Street Artists tend to have fewer fans but the ones they have are die hard, They also draw in sometimes very rich fans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actors:&#039;&#039;&#039; Sometimes to make your point you have to take on the face of another and Actor style Rockerboys are the best at being someone else. Scrolling BD&#039;s, Bringing in a flash mob of actors to protest government action, and for the really bold making custom masks and costumes to fully embody another person so you can rob the shit out of them. Actors must take on a lot of different skills and equipment but they can usually get in anywhere they need to go. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Cheat Sheet]] &amp;amp;mdash; Charismatic Impact Role Ability mechanics, Skill Checks, and Fan rules.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Just like the original Rockerboy, my music&#039;s giving the middle finger to every power-hungry suit who thinks they can control the world.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;amp;mdash; Forty, Rockerboy&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:Rockerboy_Lore_art_1.png&amp;diff=129</id>
		<title>File:Rockerboy Lore art 1.png</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:Rockerboy_Lore_art_1.png&amp;diff=129"/>
		<updated>2026-07-30T06:39:50Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Tech&amp;diff=128</id>
		<title>Tech</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Tech&amp;diff=128"/>
		<updated>2026-07-30T06:37:46Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right; clear:right; width:650px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;650px&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;TECH&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff; font-size:85%;&amp;quot;&amp;gt;Role Ability: Maker &amp;amp;mdash; Cyberpunk Red&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;  = Tech =  Birds fly, fish swim, shit brea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:650px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Tech Lore image 1.png|650px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;TECH&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff; font-size:85%;&amp;quot;&amp;gt;Role Ability: Maker &amp;amp;mdash; Cyberpunk Red&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Tech =&lt;br /&gt;
&lt;br /&gt;
Birds fly, fish swim, shit breaks. That is just a fact of life and Techs are the people you bring said broken shit too. Leave a busted Agent, a dead Metrocar, or a jammed pistol next to one for more than five minutes and it&#039;s already halfway disassembled on the bench, getting rebuilt into something better than it was. Techs are the why the average person can afford a car(used sure but a car), They are the reason why the airships stay up in the sky and are deeply necessary at every level of society. That also means that techs need to work with the scraps of the time of the red more than they would like to keep all this stuff working. Fine a 30 year old military drone? Tech will fix it, Need that bizarre laser weapon recovered from a Arasaka basement firing? Tech is on it! Spill synth coffee on your air fryer? Time to call the tech!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Before the War, keeping the world running was somebody else&#039;s job. Factories built things. Warranties covered things. If your car broke, a dealership fixed it, and if your cyberware glitched, a corporate clinic handled the recall. That world burned along with everything else during the Fourth Corporate War, and it never came back, not really. Parts of it did if you have the money and live in a nice safe corporate zone. &lt;br /&gt;
&lt;br /&gt;
What&#039;s left for everyone else is a world that runs on improvisation. Parts don&#039;t ship on time, if they ship at all. A new appliance from the factory might be months out, assuming the local megaplex bothers to buy one. Into that gap stepped the Techs: mechanics, tinkerers, cyberware jockeys, and self-taught inventors who figured out that the person who can fix the unfixable will never be short of work. Some trained formally at a college or with a corp and adapted. Most didn&#039;t. Most learned the same way everyone learns anything on the street, by taking something apart, breaking it worse, and figuring out how to put it back together anyway.&lt;br /&gt;
&lt;br /&gt;
The trade splits along a line every Tech eventually has to choose a side of. There&#039;s the honest work: patching up blenders, tuning Metrocars, keeping a neighborhood&#039;s Agents online. It pays the rent, and it makes a Tech a fixture in their block the way a good doctor or a good bartender is. Then there&#039;s the serious money: illegal weapons, stolen or black-market cybertech, corporate espionage gear, counter-surveillance rigs built for people who very much do not want to be found. A Tech who&#039;s good enough to work that side of the street eats well. They also usually end up targets for their tech stashes, which is why the good ones spend as much on defending their workshop as they do stocking it.&lt;br /&gt;
&lt;br /&gt;
== Role Ability: Maker ==&lt;br /&gt;
&lt;br /&gt;
A Tech&#039;s defining skill is called Maker. It covers everything from a quick roadside repair to inventing something that has never existed before. In practice, that means four overlapping talents that most Techs draw from constantly:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Field work&#039;&#039;&#039; &amp;amp;mdash; the instinct for triage. A Tech with a strong field hand can jury-rig almost anything back to working order on the spot, holding together with tape, wire, and stubbornness long enough to get through the job. It never lasts forever, and a good Tech always knows exactly how long they&#039;ve got before it falls apart again.&lt;br /&gt;
* &#039;&#039;&#039;Upgrading&#039;&#039;&#039; &amp;amp;mdash; taking something that already works and making it better. Tightening tolerances, adding capacity, adding a flamethrower, or turning an ordinary piece of gear into something a step above what it left the factory as.&lt;br /&gt;
* &#039;&#039;&#039;Fabrication&#039;&#039;&#039; &amp;amp;mdash; building an item from raw parts and salvage rather than buying it off a shelf. Cheaper than retail if you know where to source materials, and the only option at all for gear that isn&#039;t legally sold anywhere.&lt;br /&gt;
* &#039;&#039;&#039;Invention&#039;&#039;&#039; &amp;amp;mdash; the rarest and most respected of the four. Designing something genuinely new: an upgrade nobody&#039;s built before, or a piece of equipment that doesn&#039;t have a name yet. Every custom rig, one-of-a-kind weapon mod, or legendary piece of black-market hardware in Night City started as somebody&#039;s invention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Famous Techs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torch&#039;&#039;&#039; (Joao &amp;quot;Torch&amp;quot; Barbosa Alves) runs Torch&#039;s Total Repairs out of the Watson neighborhood, and by most accounts has never once turned away a job, no matter how strange the item on his bench. He&#039;s the kind of Tech every block in the City wishes it had: reliable, a little sarcastic, and never quite explaining where he learned to fix half the things he fixes.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
&lt;br /&gt;
A Tech&#039;s workshop says everything about how they operate and who they work for. THe tools they use can also tell a lot about the background and specialty of the different types of Techs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Street tinkerer:&#039;&#039;&#039; a folding table, a toolbox, and whatever parts didn&#039;t get scavenged before they got there first. Street Tinkerers fix what their neighborhood can afford: Agents, kitchen appliances, the occasional pistol. The margins are thin, but the trust runs deep, and a good tinkerer is treated like family by everyone on their block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanic:&#039;&#039;&#039; an actual storefront, a regular supplier, and a client list that includes local gangs, Nomad Packs, and Solos who need their vehicles(and other tools) kept in fighting shape. A mechanic is going to be close to the local nomad community and in some cases with street gangs, you know for when your cars serial number mysteriously doesnt match your paperwork. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Cheat Sheet]] &amp;amp;mdash; Maker Role Ability mechanics, Skill Checks, and repair/fabrication rules.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Technology&#039;s the lifeblood of this City and me? I&#039;m the beating heart keeping it flowing. At least in this neighborhood.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;amp;mdash; Joao &amp;quot;Torch&amp;quot; Barbosa Alves&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:Tech_Lore_image_1.png&amp;diff=127</id>
		<title>File:Tech Lore image 1.png</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:Tech_Lore_image_1.png&amp;diff=127"/>
		<updated>2026-07-26T21:22:53Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Exec&amp;diff=125</id>
		<title>Exec</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Exec&amp;diff=125"/>
		<updated>2026-07-24T22:16:03Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right; clear:right; width:500px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;500px&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;EXEC&amp;#039;&amp;#039;&amp;#039; &amp;amp;mdash; Lead From The Back&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;  = With Fierce Style =  Where most people in Night City live in what can best be called &amp;#039;consumerist squalor&amp;#039; the Corpos get beaverville apartments...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:500px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Exec art lore 2 V.png|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;EXEC&#039;&#039;&#039; &amp;amp;mdash; Lead From The Back&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= With Fierce Style =&lt;br /&gt;
&lt;br /&gt;
Where most people in Night City live in what can best be called &#039;consumerist squalor&#039; the Corpos get beaverville apartments and Corner offices. Not that these are safer or less violent. The corner office just comes with better catering. Corporate Executives can come from any walk of life. Sure not as many come from slum rats but the ones that do are doggedly loyal bastards who will do anything to support the corporation. While the Exec&#039;s born into corporate comfort are also raised on a diet of propaganda and paranoia, So they know what cost of failure and the perks of success. &lt;br /&gt;
&lt;br /&gt;
Every Exec climbed, is climbing, or got thrown off the ladder trying, and at every rung of it there&#039;s someone below willing to kill for the job and someone above willing to kill to keep them from getting it. Literally. Welcome to Corporate. Don&#039;t get comfortable, have a doughnut.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Corporations ran everything before the War, and they never really stopped, they just got more honest about it. When the largest Megacorps on the planet fought a war on par with anything a real government could throw down, the old fiction that Corporate leadership floated above consequence stopped holding water. What replaced it, at least on paper, is the Rule of the Faces: every Corporation legally filing in the EuroTheatre, China, the Free States, or the New United States has to name a single living person, its largest shareholder, as the Face who takes the fall if the company&#039;s malfeasance ever gets proven. Prison, ruin, or worse, depending on how bad it was. The Corporation survives. The Face is who pays for it.&lt;br /&gt;
&lt;br /&gt;
That single rule reshaped what it means to be an Exec. Underneath the Face, the Corporate ladder still runs the way it always has: junior executive, Manager, Assistant Vice President, Vice President, all the way up to an Executive Vice President who actually runs the place day to day while the Face handles the optics and the liability. Advancement is supposed to be about merit. In practice it runs on nepotism, backroom deals, drugs, blackmail, the occasional Assassination, and every rung of that ladder is exactly as dangerous as the one below it, just with better security detail.&lt;br /&gt;
&lt;br /&gt;
== The Corner Office ==&lt;br /&gt;
&lt;br /&gt;
What actually separates an Exec from everyone else grinding away at a desk job is the Team. Almost every Corporate Exec above a certain rank keeps a personal cadre of covert operatives on the books, on paper a secretary or a driver, off the books a Netrunner, a bodyguard, or worse. Building and keeping that Team is the whole game. Team members work for an Exec out of Loyalty rather than blind obedience, and Loyalty has to be earned constantly: a compliment here, a bonus there, actually looking out for them when a job goes bad. Let it slip and a Team member won&#039;t just underperform, they&#039;ll refuse a job outright, botch it on purpose, or, if it slips far enough, turn on the Exec who let them down and sell them out to whoever&#039;s paying better.&lt;br /&gt;
&lt;br /&gt;
The perks that come with the job are real, and they&#039;re also a leash. A Corporation hands a new Exec a signing bonus of proper Businesswear, access to a Corporate Conapt rent-free for as long as they stay on payroll, and eventually Trauma Team coverage paid straight out of the company account. All of it disappears the moment an Exec walks, unless they walk straight into another Corporation willing to match the offer. Most Employment Contracts make sure that walking isn&#039;t a casual decision in the first place, locking an Exec in for a set term before they&#039;re free to jump firms, which is exactly why so few Execs actually leave clean. They get fired, they get replaced, or they get promoted far enough that leaving stops sounding like freedom and starts sounding like a demotion.&lt;br /&gt;
 &lt;br /&gt;
While this generously assumes an Exec can handle most jobs on their own(plus their team) in reality things are much more complicated than that. Sure an exec might have a netrunner on their payroll from the company but what happens when you need a job done off the books? Or you know for a fact that the corp netrunner wont commit a serious crime no matter what you pay? What happens when you cant bring corp security in for an assassination because it might look bad for the company? That&#039;s when the Exec needs some outside help. That&#039;s when they need a real crew.&lt;br /&gt;
&lt;br /&gt;
== Different Departments ==&lt;br /&gt;
&lt;br /&gt;
Not every corporate ladder-climber is wearing the same suit. In fact every corps background and character changes how the Exec might be dressed and acts. An Arasaka Exec will usually lean into Black suits with Red accents and try to be perfect with everything they do, while a Militech Exec will very likely keep green on them or the NUSA colors in a tie or pin while wearing a more durable and less sleek looking suit to make themselves appear more rugged than they are. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Junior Executives&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Fresh into the Corporation, ambitious, and still naive enough to believe the job is about the work rather than the survival. Most of what they do is prove they can be trusted with a real Team before someone above them decides they&#039;re a threat instead of an asset. Junior Execs can be easily identified by their excitement and loyalty to the company line. Very few of them will have had the time to be jaded about the reality of their jobs. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Information Officer&amp;lt;/span&amp;gt;&#039;&#039;&#039; — The spy department(no matter what they try to tell you). These Execs are the James Bond(in their own mind) of the office and they work hard to keep up on that image. This means that everyone else in the office is scared of them when they are doing well, and making fun of them behind their backs when they arent. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Independent Founders&amp;lt;/span&amp;gt;&#039;&#039;&#039; — The rare Exec who walks away from Corporate structure entirely to build something of their own, usually funded by exactly the kind of connections and capital only a former Corporate insider would have access to. These Execs are in a constant state of low tier panic as they try to get their tiny start up off the ground. One of the rarest type of Exec since things do tend to crash and burn for them. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;The Old Hat&amp;lt;/span&amp;gt;&#039;&#039;&#039; — The tough old meat of the office. These people have been in the corp for years. They are good at their jobs, able to weave their way through corporate politics through a mix of not giving a shit and a resting bitch face. These Execs dont get into the edgerunning game out of need, they get into it out of boredom. They no longer buy the company line and know what the real is all about. They are tougher than old boots and usually have enough brainware pumping drugs into them to keep that smile going to kill an elephant. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;The Wannabe&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Barely an Exec at all, Wannabes are the corporate no namer&#039;s who real title is probably something like &#039;Intern&#039; or &#039;Waste Disposal Officer&#039;. These are the ones trying to get to becoming a junior exec and then claw their way even higher. Do they buy the company line? Probably but not always. These are usually ghetto snobs, slum rats with high ideas of themselves, and that snitchy kid on the block who everyone hated because they insisted on reminding the teacher that they needed to give out homework. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;The Corp Kiddy&amp;lt;/span&amp;gt;&#039;&#039;&#039; — People raised into the corporate environment, usually in one of the corporate academies. These kids were weened on propaganda and privilege and they see it as an honor to join the corporation. The kind of office suck up who always says Saburo Arasakas name with breathy reverence and whos parents are probably upper ranked directors or something. They always know someone and their team is probably the gang they formed at the Academy since they can probably trust them further than they can throw them...for now. &lt;br /&gt;
&lt;br /&gt;
== Famous Execs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Hanako Arasaka&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Saburo&#039;s eldest daughter and current Chief Officer of Arasaka, leading the Kiji Faction with a preference for her own Netrunning research over the spotlight. Quiet, recessive, and reportedly the only person alive who really gets her Fathers long term plans and can lead Arasaka into the future.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Michiko Sanderson (née Arasaka)&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Kei Arasaka&#039;s daughter and, by the Rule of the Faces, the reluctant figurehead of the Hato Faction, though she&#039;s built her own name running Danger Gal, a private investigation and security firm, and wants nothing to do with the family business that made her famous in the first place.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Artyom Sokolov&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Founder and CEO of Zhirafa, a self-made ex-Edgerunner who built a robotics empire out of a Neo-Soviet arcology upbringing and a talent for making rivals disappear without ever leaving a fingerprint on it. Casual, eccentric, and considerably more dangerous than the streetwear and gold-plated cyberoptics suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;General Donald Lundee&amp;lt;/span&amp;gt;&#039;&#039;&#039; — The hard-nosed ex-Marine CEO who ran Militech through the worst of the 4th Corporate War, and the man President Elizabeth Kress reactivated by force when she nationalized the company outright. Proof that even an Exec&#039;s retirement is negotiable if you still live in their housing.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Cheat Sheet]] — Skill Checks and Reputation rules.&lt;br /&gt;
* [[Megacorporations]] — full corporate profiles for Arasaka, Militech, and the rest of the Big Players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You know the old saying, &#039;lead from the front&#039;? That&#039;s bullshit. The best place to lead from is the back. That way you can shoot an underling if they betray you. Or if they&#039;re just not useful anymore.&amp;quot;&#039;&#039; — Overseer Steele, Petrochem Production Manager&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:Exec_art_lore_2_V.png&amp;diff=124</id>
		<title>File:Exec art lore 2 V.png</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:Exec_art_lore_2_V.png&amp;diff=124"/>
		<updated>2026-07-24T02:31:14Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Solo&amp;diff=122</id>
		<title>Solo</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Solo&amp;diff=122"/>
		<updated>2026-07-23T23:30:52Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:500px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Solo Lore Art 1.png|500px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;SOLO&#039;&#039;&#039; &amp;amp;mdash; Metal Or Meat, Somebody&#039;s Losing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Street Hustle =&lt;br /&gt;
&lt;br /&gt;
You know every once in a while in Night City you just need some Muscle. A Solo is that muscle, and a good Solo is Muscle with Style. Killer, bodyguard, enforcer, ronin gun-for-hire, the job title changes depending on who&#039;s signing the contract, but the work underneath it never really does: walk into the worst room in the city and walk back out again, preferably with the client still breathing. Whether that&#039;s a corporate contract, a Fixer&#039;s favor, or just a personal grudge somebody&#039;s willing to pay to settle, a Solo is the key to that particular lock. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Most Solos didn&#039;t choose the trade so much as the 4th Corporate War chose it for them. A generation came up through Corporate armies, government police actions, and the private military outfits that filled in the gaps, trained to kill efficiently and kept alive by whatever chrome their employer was willing to pay for. When the War ended, plenty of that generation didn&#039;t have anywhere left to go home to, and the skills the War taught them weren&#039;t exactly transferable to a normal job.&lt;br /&gt;
&lt;br /&gt;
So they went ronin. A Solo on the streets is the prime purveyor of violence in Night City. These days the edgerunner community relies on the Solo&#039;s to keep the other members of the team alive with practiced violence, polished chrome, and sometimes if everyone is on the ball a catchy line. As such Solo&#039;s can come from anywhere, not just the 4th corporate war veterans. Gang hustle? Street kid Toughs? Nomad enforcers? Corporate security? All are welcome as Solo&#039;s. They are the edgerunning business&#039; all inclusive club. &lt;br /&gt;
&lt;br /&gt;
== The Trade ==&lt;br /&gt;
&lt;br /&gt;
What separates a Solo from your average meatshield is training...ok training and instinct...ok fine Training, Instinct, and Swagger. A seasoned Solo reads a firefight the way an artist feels canvas, without needing to think about it consciously, weighing threats, openings, and their own position faster than the situation actually allows for. It&#039;s the reason they&#039;re still standing when all the noise has stopped. &lt;br /&gt;
&lt;br /&gt;
The Combat Awareness that a Solo cultivates through their career means that they move through combat like dancers, or they take bullets the way most people take rain. A solo moves faster than you can, takes a bullet better than you, and handles it all like its just an average tuesday right before they put 2 rounds in the back of your head. &lt;br /&gt;
&lt;br /&gt;
The gear a Solo might use is as different as the different ways they come into the business. Gang Hustle Solo&#039;s might go into a fight with a fancy armored jacket and a shotgun, while a corporate security specialist might be in full tactical gear with a precision carbine. What unites all Solos is a love of speedware and chrome(except Morgan Blackhand but you aint no Morgan Goddamn Blackhand). The Sandevistan especially is a particular favorite. This means that Solo&#039;s tend to be fairly unique on a person to person basis with bizarre equipment demands, a constant list of injuries, and a very odd propensity for being lit on fire. But it also means that a good Solo will almost always walk out of any firefight alive. Sure they might be missing a few pieces but they are sturdy. The same cant be said of a netrunner.&lt;br /&gt;
&lt;br /&gt;
== Other Kinds of Solo ==&lt;br /&gt;
&lt;br /&gt;
Not every gun for hire wears the same uniform, corporate or otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Corporate Cybersoldiers&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Still on the payroll, still following a chain of command, and still very much a Solo underneath the badge. These are the ones enforcing business deals and running the black operations a company would never admit to out loud. Corporate Solo&#039;s tend to be looked down upon by other Solo&#039;s who see them as sellouts. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Gang Enforcers&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Huscle for a Boostergang or crew rather than a Corp or a client list, less polished than a proper contractor but no less dangerous, and usually a lot more willing to get personal about it. Gang Enforcers are the most common type of Solo you are likely to run into, Scrappy, lightly armed, but able to take a punch like a champ.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Nomad Muscle&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Not every member of a Nomad Clan is a driver, some people need to be able to get out and defend the clans Honor(yes with a capital H). These Solo&#039;s are almost always covered in clan tattoos and truly unusual styles of cyberware that make them look more hodge podge than most other Solo&#039;s. &lt;br /&gt;
&lt;br /&gt;
== Famous Solos ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Adam Smasher&amp;lt;/span&amp;gt;&#039;&#039;&#039; — A Full Body Conversion Solo serving as Arasaka&#039;s Head of Security and primary assassination asset, Smasher is a Night City living Legend and a Bloody one. In fact because of Adam Smasher other Solos have a hard time getting truly famous in Night City because eventually you are going to attract attention from Arasaka, and attention from Arasaka means attention from Adam Smasher. Those who know Smasher personally know him as an abrassive, abusive asshole who very likely has full blown Cyberpsychosis. Do not interact if you value your chrome. &lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Morgan Blackhand&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Widely assessed as the most capable Solo of his generation, and one of the few who preferred training over chrome, running on nothing more than a cybernetic right hand. Blackhand has completed more Solo jobs than any other Solo in history and is known for his almost supernatural ablity to get out of trouble. His last known &#039;Alleged&#039; sighting was after taking out an entire Lazarus Group Assassination squad. He hasnt decided if he is dead or not, and no one knows where he vanished to. &lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Rogue Amendiares&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Operated at the highest levels of the Solo trade during the Corporate War era before transitioning to Fixer work and taking ownership of The Afterlife. Rogue has run with the most famous Cyberpunks in history and is now the undisputed queen of the Night City underground community. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Cheat Sheet]] — Combat, damage, and Critical Injury rules.&lt;br /&gt;
* [[Cyberware#Kerenzikov_&amp;amp;_Sandevistan:_The_Eternal_Debate|Kerenzikov &amp;amp; Sandevistan]] — the speedware most associated with the Solo trade.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t know who you are. I don&#039;t know what you want. If you are looking for ransom, I can tell you I don&#039;t have money. But what I do have are a very particular set of skills, skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my daughter go now, that&#039;ll be the end of it. I will not look for you, I will not pursue you. But if you don&#039;t, I will look for you, I will find you, and I will kill you.&amp;quot;&#039;&#039; — Bryan Mills &#039;retired&#039; Solo.&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Solo&amp;diff=121</id>
		<title>Solo</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Solo&amp;diff=121"/>
		<updated>2026-07-23T23:19:10Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right; clear:right; width:700px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;700px&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;SOLO&amp;#039;&amp;#039;&amp;#039; &amp;amp;mdash; Metal Or Meat, Somebody&amp;#039;s Losing&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;  = Street Hustle =  You know every once in a while in Night City you just need some Muscle. A Solo is that muscle, and a good Solo is M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:700px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Solo Lore Art 1.png|700px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;SOLO&#039;&#039;&#039; &amp;amp;mdash; Metal Or Meat, Somebody&#039;s Losing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Street Hustle =&lt;br /&gt;
&lt;br /&gt;
You know every once in a while in Night City you just need some Muscle. A Solo is that muscle, and a good Solo is Muscle with Style. Killer, bodyguard, enforcer, ronin gun-for-hire, the job title changes depending on who&#039;s signing the contract, but the work underneath it never really does: walk into the worst room in the city and walk back out again, preferably with the client still breathing. Whether that&#039;s a corporate contract, a Fixer&#039;s favor, or just a personal grudge somebody&#039;s willing to pay to settle, a Solo is the key to that particular lock. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Most Solos didn&#039;t choose the trade so much as the 4th Corporate War chose it for them. A generation came up through Corporate armies, government police actions, and the private military outfits that filled in the gaps, trained to kill efficiently and kept alive by whatever chrome their employer was willing to pay for. When the War ended, plenty of that generation didn&#039;t have anywhere left to go home to, and the skills the War taught them weren&#039;t exactly transferable to a normal job.&lt;br /&gt;
&lt;br /&gt;
So they went ronin. A Solo on the streets is the prime purveyor of violence in Night City. These days the edgerunner community relies on the Solo&#039;s to keep the other members of the team alive with practiced violence, polished chrome, and sometimes if everyone is on the ball a catchy line. As such Solo&#039;s can come from anywhere, not just the 4th corporate war veterans. Gang hustle? Street kid Toughs? Nomad enforcers? Corporate security? All are welcome as Solo&#039;s. They are the edgerunning business&#039; all inclusive club. &lt;br /&gt;
&lt;br /&gt;
== The Trade ==&lt;br /&gt;
&lt;br /&gt;
What separates a Solo from your average meatshield is training...ok training and instinct...ok fine Training, Instinct, and Swagger. A seasoned Solo reads a firefight the way an artist feels canvas, without needing to think about it consciously, weighing threats, openings, and their own position faster than the situation actually allows for. It&#039;s the reason they&#039;re still standing when all the noise has stopped. &lt;br /&gt;
&lt;br /&gt;
The Combat Awareness that a Solo cultivates through their career means that they move through combat like dancers, or they take bullets the way most people take rain. A solo moves faster than you can, takes a bullet better than you, and handles it all like its just an average tuesday right before they put 2 rounds in the back of your head. &lt;br /&gt;
&lt;br /&gt;
The gear a Solo might use is as different as the different ways they come into the business. Gang Hustle Solo&#039;s might go into a fight with a fancy armored jacket and a shotgun, while a corporate security specialist might be in full tactical gear with a precision carbine. What unites all Solos is a love of speedware and chrome(except Morgan Blackhand but you aint no Morgan Goddamn Blackhand). The Sandevistan especially is a particular favorite. This means that Solo&#039;s tend to be fairly unique on a person to person basis with bizarre equipment demands, a constant list of injuries, and a very odd propensity for being lit on fire. But it also means that a good Solo will almost always walk out of any firefight alive. Sure they might be missing a few pieces but they are sturdy. The same cant be said of a netrunner.&lt;br /&gt;
&lt;br /&gt;
== Other Kinds of Solo ==&lt;br /&gt;
&lt;br /&gt;
Not every gun for hire wears the same uniform, corporate or otherwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Corporate Cybersoldiers&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Still on the payroll, still following a chain of command, and still very much a Solo underneath the badge. These are the ones enforcing business deals and running the black operations a company would never admit to out loud. Corporate Solo&#039;s tend to be looked down upon by other Solo&#039;s who see them as sellouts. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Gang Enforcers&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Huscle for a Boostergang or crew rather than a Corp or a client list, less polished than a proper contractor but no less dangerous, and usually a lot more willing to get personal about it. Gang Enforcers are the most common type of Solo you are likely to run into, Scrappy, lightly armed, but able to take a punch like a champ.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Nomad Muscle&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Not every member of a Nomad Clan is a driver, some people need to be able to get out and defend the clans Honor(yes with a capital H). These Solo&#039;s are almost always covered in clan tattoos and truly unusual styles of cyberware that make them look more hodge podge than most other Solo&#039;s. &lt;br /&gt;
&lt;br /&gt;
== Famous Solos ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Adam Smasher&amp;lt;/span&amp;gt;&#039;&#039;&#039; — A Full Body Conversion Solo serving as Arasaka&#039;s Head of Security and primary assassination asset, Smasher is a Night City living Legend and a Bloody one. In fact because of Adam Smasher other Solos have a hard time getting truly famous in Night City because eventually you are going to attract attention from Arasaka, and attention from Arasaka means attention from Adam Smasher. Those who know Smasher personally know him as an abrassive, abusive asshole who very likely has full blown Cyberpsychosis. Do not interact if you value your chrome. &lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Morgan Blackhand&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Widely assessed as the most capable Solo of his generation, and one of the few who preferred training over chrome, running on nothing more than a cybernetic right hand. Blackhand has completed more Solo jobs than any other Solo in history and is known for his almost supernatural ablity to get out of trouble. His last known &#039;Alleged&#039; sighting was after taking out an entire Lazarus Group Assassination squad. He hasnt decided if he is dead or not, and no one knows where he vanished to. &lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Rogue Amendiares&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Operated at the highest levels of the Solo trade during the Corporate War era before transitioning to Fixer work and taking ownership of The Afterlife. Rogue has run with the most famous Cyberpunks in history and is now the undisputed queen of the Night City underground community. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Cheat Sheet]] — Combat, damage, and Critical Injury rules.&lt;br /&gt;
* [[Cyberware#Kerenzikov_&amp;amp;_Sandevistan:_The_Eternal_Debate|Kerenzikov &amp;amp; Sandevistan]] — the speedware most associated with the Solo trade.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t know who you are. I don&#039;t know what you want. If you are looking for ransom, I can tell you I don&#039;t have money. But what I do have are a very particular set of skills, skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my daughter go now, that&#039;ll be the end of it. I will not look for you, I will not pursue you. But if you don&#039;t, I will look for you, I will find you, and I will kill you.&amp;quot;&#039;&#039; — Bryan Mills &#039;retired&#039; Solo.&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:Solo_Lore_Art_1.png&amp;diff=120</id>
		<title>File:Solo Lore Art 1.png</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:Solo_Lore_Art_1.png&amp;diff=120"/>
		<updated>2026-07-23T22:35:09Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Nomad&amp;diff=119</id>
		<title>Nomad</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Nomad&amp;diff=119"/>
		<updated>2026-07-23T22:26:11Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right; clear:right; width:700px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;700px&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;NOMAD&amp;#039;&amp;#039;&amp;#039; &amp;amp;mdash; For when you really got get somewhere in style &amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;  = Behind the Wheel =  Everyone else in Night City is stuck behind whatever wall or checkpoint the city decided to put i...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:700px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Driver lord NC.png|700px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;NOMAD&#039;&#039;&#039; &amp;amp;mdash; For when you really got get somewhere in style &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Behind the Wheel =&lt;br /&gt;
&lt;br /&gt;
Everyone else in Night City is stuck behind whatever wall or checkpoint the city decided to put in their way. A Nomad just drives around it. Some call them truckers, some call them scavs with a code, some just call them family, but every Nomad shares the same basic truth: the road doesn&#039;t belong to the Corps, the road belongs to whoever&#039;s got the wheels and the nerve to keep moving on it. Take away everything else a Nomad owns and they&#039;ll still have a vehicle, a weapon, and the people who ride with them, and to a Nomad that&#039;s never really felt like nothing.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The story starts with people who had nowhere left to be. When the Corps rolled onto family farms and the Collapse hollowed out entire cities, whole communities packed up whatever would fit in a car and kept moving, because moving was the only option left. Small groups became convoys, convoys became Packs, and Packs eventually became something bigger: Nomad Nations, entire nomadic peoples numbering in the millions, trading, building, and running supply lines across a country that had stopped being able to take care of itself.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t a clean or a fair rise. Cities that depended on Nomad convoys to survive still treated them like a nuisance at best, a threat at worst, blamed for crime they didn&#039;t commit and welcomed only when something needed hauling. Not every Nation held together, either. Meta, one of the largest Nomad Nations, learned to &amp;quot;speak corpo&amp;quot; well enough to undercut every other Nation&#039;s contracts and became a shipping conglomerate in its own right, a betrayal the road hasn&#039;t forgotten. Other Nations stayed true to the old ways and paid for it in lost contracts and thinner numbers.&lt;br /&gt;
&lt;br /&gt;
These days, the Nomad Nations are indispensable in a way they never were before the War. With cities fragmented and the old infrastructure gutted, it&#039;s Nomad convoys keeping goods, people, and information moving between safezones across highways that nothing else can survive. The Aldecaldo Nation is the one most commonly encountered around Night City, having grown out of East Los Angeles and put down roots in the surrounding Badlands. The Wraiths, exiles cast out of proper Packs for one reason or another, raid the same roads the Aldecaldos protect, a reminder that not every Nomad is family to every other Nomad. Smaller clans in the area like the Bakkers, Jodes and Thelas also operate around night city though in different capacities. Notably the Thelas operate as a boating clan that move up and down the california coast while the Jodes clan operates around the train lines. These clans try not to interact with each other business contracts too much. Except the Wraiths who everyone hates. &lt;br /&gt;
&lt;br /&gt;
== The Family Car ==&lt;br /&gt;
&lt;br /&gt;
Being a Nomad means being part of a Family before it means anything else, and a Family means a Motorpool. Every Pack maintains a shared pool of vehicles, from beat-up compact ground cars all the way up to armored Roadhaulers, Kombis, and the gyrocopters that Nomad pilots, sometimes called Deltajocks, fly to keep supply lines running all the way up to the Orbital Highriders. A Nomad doesn&#039;t own their ride outright so much as they&#039;re trusted with it, and that trust is earned through years spent proving themselves on the road, under the hood, and in a firefight when a convoy gets jumped.&lt;br /&gt;
&lt;br /&gt;
That&#039;s the other half of it. Nomad vehicles aren&#039;t just transportation, they&#039;re rolling arsenals, built and rebuilt by people who grew up learning to weld armor plate and mount a machine gun before they learned to drive defensively. Every kid in a Pack knows how to handle a rifle, and every adult can field-strip an engine as easily as a gun. When something goes wrong on the road, and something always eventually does, a Nomad convoy is expected to fight its own way out, because help is usually a lot farther away than the trouble is.&lt;br /&gt;
&lt;br /&gt;
Losing a Family vehicle is a real loss, not just a financial one. The Family will fix or replace what gets destroyed, but it costs the Pack resources it doesn&#039;t have to spare, and a Nomad who&#039;s careless with what their Family loaned them earns a reputation for it fast. The road doesn&#039;t forgive recklessness, and neither does Family.&lt;br /&gt;
&lt;br /&gt;
== Other Kinds of Nomad ==&lt;br /&gt;
&lt;br /&gt;
Not every skilled driver and mechanic on the road grew up in a Clan or Pack, and Night City is full of people who learned the trade a different way.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Street Gang Wheelmen&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Every gang that runs product, people, or trouble across Night City needs someone who can drive like their life depends on it, because it usually does. These gangs operate very similarly to a nomad clan in having vehicles and resources to pull from but usually have very different spheres of influence. The most notable example of this in Night City is the Valentinos and Sixth Street gangs who maintain their own drivers inside the city. The Valentinos do this through a series of chop shops and a culture built around highly modified greaser cars going back to the 1950s. Sixth Street does this through veterans buying surplus corporate war vehicles and heavily modifying them. Every other gang has their own version of this though rarely at a similar scale.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Corporate Couriers&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Rarer than most other types of driver. Corporate Couriers are the skilled drivers and pilots employed directly by the corps, using the corporate motor pool. This gives these drivers access to the fanciest cars on the market but limits them in how they are allowed to modify them. Corporations tend not to look favorably on someone stripping out parts. On the bright side they get better AC. &lt;br /&gt;
&lt;br /&gt;
== Famous Nomads ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff6600;&amp;quot;&amp;gt; Santiago &amp;quot;Nomad&amp;quot; Aldecaldo &amp;lt;/span&amp;gt;&#039;&#039;&#039; — The Nomad, The &amp;quot;Old Man&amp;quot;. The one everyone remembers and wishes they could have as much rizz as. Leader of the Aldecaldo Nomad Nation and, for a time, Rogue Amendiares&#039;s partner and equal on The Street, Santiago ran with a crew that included a young Johnny Silverhand and was trusted enough by Rogue to back her play against Arasaka itself. He&#039;s gone now, but his son, Trace Santiago, still carries the family name. And the Aldacado&#039;s are still around Night City. Santiago is so beloved that murals with his face can be found in several Night City Alleys and even other Nomad Clans put some respect on his name. From famous road heists, to saving busloads of Nomad hostages from corpo security. No one knew the roads and protected his people like the &amp;quot;Old Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Racer Rajavi&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Founder of the Sightseers, an Aldecaldo Pack out of Santo Domingo&#039;s East Cargo Village running small cargo and escorting caravans across Night City. Racer&#039;s philosophy is about as simple as it gets: a bike, a gun, and a Family are all a person really needs, and it&#039;s carried her Pack through jobs that would have broken a less tightly-knit crew. &lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Yorinobu Arasaka&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Second son of Saburo Arasaka, and founder of the Steel Dragons, Kōtetsu no Ryū, formed from a mass of Tokyo Nomads whose entire goal was to take down the Arasaka corporation. What started as personal rebellion grew into a genuine bōsōzoku gang, known for customized motorcycles and elaborately embroidered leather coats and jumpsuits, sworn to exposing and undermining Arasaka wherever they can reach it. The Steel Dragons have since spread as far as Night City and outlasted Yorinobu&#039;s own involvement, running under their own momentum long after he stepped back. Most other gangs consider the Steel Dragons to have a good goal, destroying Arasaka, but also think the gang is a bunch of posers, and Yorinobu a &amp;quot;rich boy tourist.&amp;quot; Despite this, the Steel Dragons maintain a small presence in any city where Arasaka operates. Except in Tokyo, where they remain an active problem for the megacorp.&lt;br /&gt;
 &lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Cheat Sheet]] — vehicle, combat, and Skill Check rules.&lt;br /&gt;
* [[Megacorporations]] — the corporate land seizures that put most Nomad Nations on the road in the first place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There&#039;s nothing like the freedom of the open road under your wheels. I&#039;ve got my bike, I&#039;ve got my gun, and I&#039;ve got my family. That&#039;s all I&#039;ll ever need.&amp;quot;&#039;&#039; — Racer Rajavi, Aldecaldo Nomad&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:Driver_lord_NC.png&amp;diff=118</id>
		<title>File:Driver lord NC.png</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:Driver_lord_NC.png&amp;diff=118"/>
		<updated>2026-07-23T21:24:54Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Medtech&amp;diff=117</id>
		<title>Medtech</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Medtech&amp;diff=117"/>
		<updated>2026-07-23T21:21:20Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right; clear:right; width:440px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;440px&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;MEDTECH&amp;#039;&amp;#039;&amp;#039; &amp;amp;mdash; You&amp;#039;re Gonna Feel A Pinch&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;  = Medtech =  In the current era medical care is managed not as a public good but as just another service that you have to shell out t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:440px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Medtech Banner image.jpg|440px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;MEDTECH&#039;&#039;&#039; &amp;amp;mdash; You&#039;re Gonna Feel A Pinch&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Medtech =&lt;br /&gt;
&lt;br /&gt;
In the current era medical care is managed not as a public good but as just another service that you have to shell out the Eddies for, which means a Medtech is only as good as they can afford to be: from a back alley Ripperdoc selling second-hand chrome with bugs and dents, to a corpo doctor working in one of the big city medcenters, and everything in between. For the edgerunner community a good Medtech is a necessity to have around, to pull out bullets, heal nanite burns, or install that sick new chrome you found. But most of all, it&#039;s kind of nice to have at least one person in the group who cares about people getting out alive and in one piece. It&#039;s kind of hard to get into this job without a measure of compassion for your fellow person, and that&#039;s a currency most veteran edgerunners have in short supply.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Before the War, being a doctor meant med school, a license, and a hospital with your name on the staff roster somewhere. That world didn&#039;t survive the Fourth Corporate War any better than anything else did. Military hospitals sprang up wherever the fighting was worst, and the doctors who worked them needed hands, any hands, to hold down screaming patients and splice cyberware back into people who&#039;d rather have kept their original limbs. A whole generation of Medtechs learned their trade that way, fast and bloody, with no time for a diploma.&lt;br /&gt;
&lt;br /&gt;
When the War ended, most of the old hospital system didn&#039;t come back. What replaced it was a patchwork: An actual Medical school, a handful of real hospitals still charging real money for real care, a thin layer of licensed paramedical services fighting to stay solvent, and underneath all of it, the Ripperdocs, back-alley Medtechs who never had a medical license to lose in the first place and never asked what happened to the guy bleeding out on the table. Some learned from an old Bladerunner-obsessed mentor. Some learned from a Pack healer like Virgil &amp;quot;Redtail&amp;quot; Martinez. A few learned from a life in the corporate military. All of them learned the same lesson: out here, whoever can fix you is the only doctor that matters.&lt;br /&gt;
&lt;br /&gt;
Trauma Team is the exception that makes the rule visible. Born out of the same wartime chaos, they turned emergency medicine into the most successful subscription service in Night City, arriving in armored AV-4s with a Cryopump and a surgeon in the back, provided you&#039;re paid up. Everyone else, Ripperdocs, Nomad Pack healers, corporate in-house staff, exists somewhere on the spectrum between Trauma Team&#039;s mil-spec professionalism and the reality that most people in this city can&#039;t afford it.&lt;br /&gt;
&lt;br /&gt;
== The Medbag ==&lt;br /&gt;
&lt;br /&gt;
A Medtech&#039;s kit is their whole world in a box, and what&#039;s inside says everything about who they work for. A street Ripperdoc&#039;s bag is scavenged and improvised: a beat-up airhypo, sterilizing wipes bought from a bodega with no brand marks, whatever surgical tools didn&#039;t get pawned last month, and a lot of confidence covering for a lack of proper equipment. A corporate or Trauma Team kit is the opposite end of the spectrum entirely, climate-sealed, diagnostic-linked, stocked with airhypos already loaded with Rapidetox and Speedheal, and backed up by a Cryopump ready to buy a patient another week of not being dead. A Medtech&#039;s medbag is also as unique as each Medtech is: some use the old-fashioned doctor&#039;s bag that opens on top (ooh, classy), others use a series of pouches and bags strapped to their body (fairly standard for Trauma Team), and others go with a backpack for more open space.&lt;br /&gt;
&lt;br /&gt;
The Cryopump itself deserves its own mention: a briefcase-sized unit built around a collapsible bodybag and a chemical pump, capable of dropping an unconscious or willing patient into stasis cold enough to stop the countdown on Death Saves entirely, for up to a week if the bag holds. It&#039;s not a cure. It&#039;s a pause button, and every experienced Medtech has a story about a patient they bought just enough time for with one. Cryopumps come in a few shapes and models. Bigger Trauma Team models let the client lie down straight on a normal-sized gurney to avoid being moved around, while most edgerunners prefer smaller, more durable models that curl the subject up into the fetal position for easy storage.&lt;br /&gt;
&lt;br /&gt;
Plenty of Medtechs supplement their kit through their own chrome: a Cyberarm fitted with a Tool Hand or a Techscanner turns the Medtech themselves into the toolkit, no fumbling for equipment when a patient&#039;s dying under their hands. It costs a fortune and it never gets left behind at a scene, which for a lot of Medtechs is the whole point. The downside to this is the belief(not an entirely incorrect belief if some clinic studies are to be believed) that extensive cyberware especially in the hands can cause a lack of surgical precision.&lt;br /&gt;
&lt;br /&gt;
== Cyberpsychosis Therapy ==&lt;br /&gt;
&lt;br /&gt;
This is where a Medtech&#039;s job stops looking like surgery and starts looking like something closer to a counselor. Therapy, real Therapy, isn&#039;t a pill or a patch job. It&#039;s a week spent locked in a room with someone, walking them back from wherever the chrome and the trauma and the life they&#039;ve been living took them, using every tool from straight talk to pharmaceutical-assisted brain reprogramming Biotechnica perfected during the War. It rarely undoes the damage entirely. What it buys is time, and a person who still recognizes the face in the mirror.&lt;br /&gt;
&lt;br /&gt;
Most Medtechs who take this work seriously will tell you the old warnings about cyberpsychosis, too much chrome drives you crazy, don&#039;t get greedy with the ripperdoc, are half right at best. I mean, that&#039;s one of the reasons why Edgerunners are called that. Plenty of people are carrying more metal than they have meat left and never come close to the edge. Others go over after one bad implant, one bad boss who made them get it, one bad week they never talked to anyone about. What actually tips a person is a harder question than the screamsheets want it to be, and a good Medtech spends more time asking it than most people ever bother to.&lt;br /&gt;
&lt;br /&gt;
Whoever loses that fight entirely doesn&#039;t stay a patient for long. Night City has a dedicated unit for people who go all the way over, and Psycho Squad doesn&#039;t get called in to offer Therapy.&lt;br /&gt;
&lt;br /&gt;
== Different Types of Doctor ==&lt;br /&gt;
&lt;br /&gt;
Not every Medtech does the same job, and the differences between them say as much about Night City as anything else on this page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Ripperdocs&amp;lt;/span&amp;gt;&#039;&#039;&#039; — The backbone of street medicine and the most common face of the trade. Ripperdocs install chrome, patch wounds, and ask fewer questions the further down the market you go. What a Ripperdoc&#039;s practice actually looks like ranges from a clean licensed clinic with a reputation worth protecting to a folding table in the back of a Watson garage. Either way, they&#039;re the ones most Night City residents actually see.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Normal Doctors&amp;lt;/span&amp;gt;&#039;&#039;&#039; — The ones who still went the traditional route: medical school, licensing, a hospital badge with their name on it. Rarer than they used to be, and increasingly concentrated wherever the money is: corporate medcenters, licensed clinics, the parts of the city that can still afford a doctor in the old sense of the word. Interestingly house calls have become a thing again making some doctors a luxury service. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Trauma Team Medics&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Mil-spec professionals riding an armored AV-4, trained to hit the ground fighting and stabilize a patient in the middle of a firefight if that&#039;s what the job requires. The most reliably competent Medtechs in the city, provided the client&#039;s subscription is current. The better your Trauma Team subscription the better trained your medtech will be. From the silver package giving you a trained emergency medic/combat nurse. All the way up to Platinum rank giving you an on site emergency doctor with an actual diploma and everything. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Nomad Clan Healers&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Family doctor, surgeon, and pharmacist rolled into one person, learned on the road rather than in a classroom, and trusted with an entire Pack&#039;s survival because there usually isn&#039;t anyone else to trust with it. Clan healers are typically one of the leading members of a nomad clan and will usually get any resources they demand from the clan no questions asked. &lt;br /&gt;
&lt;br /&gt;
== Pharmaceuticals ==&lt;br /&gt;
&lt;br /&gt;
A Medtech who leans into pharmaceuticals is the reason a crew doesn&#039;t have to make a pharmacy run between jobs. The trade covers a handful of staple compounds, each one built for a specific kind of trouble:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Antibiotics&amp;lt;/span&amp;gt;&#039;&#039;&#039; — The unglamorous baseline of the trade. Keeps infection from turning a survivable wound into a fatal one, especially for anyone patched up under less than sterile conditions. Highly useful in edgerunner teams due to the suspiciously high amounts of STD&#039;s and/or bar fight injuries. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Rapidetox&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Flushes toxins and poisons out of a patient&#039;s system fast. The drug of choice for a bad overdose, a poisoning, or anyone who needs to sober up and function right now. Considered highly amusing by most edgerunner teams as the cheaper ones cause projectile vomiting or explosive diarrhea when clearing out drugs and booze. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Speedheal&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Kicks a patient&#039;s own healing into overdrive. Doesn&#039;t fix what&#039;s broken on its own, but it buys a wounded operator time they wouldn&#039;t otherwise have. Considered highly uncomfortable for use due to the drug causing the body to rapidly overheat while healing. Most netrunners call people who complain about this &#039;pussies&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Immunoblockers&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Formally baloperidol, informally just &amp;quot;blockers.&amp;quot; A cocktail of anti-psychotics and immune-suppressing compounds that keeps the edge off for anyone flirting with [[Cyberware#Cyberpsychosis|Cyberpsychosis]], most commonly the heavily chromed operators the street calls Chromejockeys. Comes in a variety of dosages and strengths, Chrome Jockeys have been known to get addicted to the sense of calm it can instill in the short term. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Sedatives and Painkillers&amp;lt;/span&amp;gt;&#039;&#039;&#039; — Field-grade pain management, for keeping a patient stable and functional through a procedure or a long ride to somewhere safer. Almost always kept under lock and key by medtechs due to the amount of people who abuse these drugs. &lt;br /&gt;
&lt;br /&gt;
None of this comes cheap, and a really good Medtech will even make their own drugs in their own clinics. If that is a good thing or not depends entirely on you. &lt;br /&gt;
&lt;br /&gt;
== Famous Medtechs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Carrie Lachanan &amp;amp; Bob Jones&amp;lt;/span&amp;gt;&#039;&#039;&#039; are the two Faces of Trauma Team, married doctors who built the company&#039;s day-to-day operations and its supply chain respectively, and who by all accounts would rather be treating patients than sitting through a single Corporate hearing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Virgil &amp;quot;Redtail&amp;quot; Martinez&amp;lt;/span&amp;gt;&#039;&#039;&#039; — A famous Nomad healer in the Badlands. Never went to med school and doesn&#039;t have letters after his name, but he&#039;s kept an entire Nomad Pack alive for years on nothing but hard-won field skill, the same hands that once splinted a hawk&#039;s wing as a kid now setting bones and closing wounds out on the Badlands.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Doc Mittens&amp;lt;/span&amp;gt;&#039;&#039;&#039; runs with Danger Gal as their Trauma Team-trained Medtech, proof that even a subscription service produces the occasional legend once you put them in the field long enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Stick and Twist&amp;lt;/span&amp;gt;&#039;&#039;&#039; are Trauma Team siblings who survived a building collapse together and came out the other side with a fierce, family-first loyalty to the job and to each other, the kind of story that makes people trust the company a little more than they probably should.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Cheat Sheet]] — full healing rules, Stabilization DVs, and Wound State reference.&lt;br /&gt;
* [[Megacorporations]] — Trauma Team&#039;s corporate profile and subscription tiers.&lt;br /&gt;
* [[Cyberware#Cyberpsychosis|Cyberpsychosis]] — the full clinical and street picture of what Therapy is actually treating.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;First rule of the trade: you can&#039;t save everybody. Second rule: never tell the client that until after they&#039;ve paid.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Cyberware&amp;diff=116</id>
		<title>Cyberware</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Cyberware&amp;diff=116"/>
		<updated>2026-07-23T20:54:46Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: /* Rocklin Augmentics */&lt;/p&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Chrome and Flesh&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Cyberware is the defining technology of the age. It has reshaped what it means to be human, what it means to be capable, and what it means to be alive. In Night City in 2076 chrome is not unusual. Chrome is Tuesday. The question is not whether you have augmentations. The question is how much of yourself you have traded away and whether what you got in return was worth it.&amp;lt;/span&amp;gt;&lt;br /&gt;
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== History of Cyberware ==&lt;br /&gt;
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The origins of cyberware lie in military and medical necessity. Early cybernetic prosthetics were developed to replace limbs lost in combat and industrial accidents  functional replacements that restored basic capability without pretending to be anything more. The technology existed in rudimentary form through the late twentieth century but it was the military contracts of the early twenty-first century and the escalating demands of the Corporate Wars that drove cyberware from medical device to weapons platform to consumer product in the space of a few decades.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Corporate Wars&amp;lt;/span&amp;gt; were the crucible in which modern cyberware was forged. The megacorporations competing for military contracts poured resources into augmentation research at a scale that peacetime medicine never would have justified. Soldiers needed to be faster, stronger, more durable and more lethal than their unaugmented counterparts. The corporations obliged. By the time the wars wound down the technology had advanced far enough that military-grade augmentation was filtering into the civilian market in various diluted forms  and the corporations that had built their business on military contracts were looking for new customers.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Night City Holocaust of 2023&amp;lt;/span&amp;gt; and the subsequent &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Time of the Red&amp;lt;/span&amp;gt; created the conditions for cyberware to become truly mass market. The collapse of conventional medical infrastructure in the aftermath of the Holocaust left a population with significant medical needs and limited access to traditional care. Cyberware  particularly the cheaper generations available from emerging manufacturers filled that gap. Replacement limbs for those who had lost them in the blast. Cybereyes for those blinded by the detonation. Neural interfaces for those trying to navigate the new fragmented NET.&lt;br /&gt;
&lt;br /&gt;
By &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;2076&amp;lt;/span&amp;gt; cyberware is as common as any other consumer technology. The market is stratified by generation and price point from budget Zetatech installations available at mall ripperdocs to military-specification augmentations that are not commercially available at any price. The technology has advanced to the point where the limiting factor is no longer engineering  it is the human body&#039;s ability to accept what is being done to it. That limit has a name: &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Cyberpsychosis&amp;lt;/span&amp;gt;.&lt;br /&gt;
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== Cyberpsychosis ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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Every piece of cyberware installed reduces a person&#039;s connection to their own humanity. The medical and psychological community calls this &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Humanity Loss&amp;lt;/span&amp;gt;  a measurable decline in empathy, emotional regulation and psychological stability that accompanies the progressive replacement of organic tissue with synthetic components. As Trauma Team&#039;s medical documentation defines it, &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Cyberpsychosis&amp;lt;/span&amp;gt; is a collective term for all psychotic and anxiety-related personality disorders caused by implanted hardware and behavioural modifications including software. The mechanisms are not fully understood even now. The outcomes are.&lt;br /&gt;
&lt;br /&gt;
The condition can eventually affect anyone modified with cybernetics. A single cyber hand is unlikely to cause problems. Replacing all four limbs and both eyes starts the descent. The less empathetically stable a person is to begin with the more susceptible they are  existing psychopathic tendencies accelerate the process considerably, which is part of why boostergangs and certain corners of the Edgerunner community have a higher incidence rate than the general population. It is quite common in gang culture where rapid cheap chrome installation without adequate psychological support is the norm. In polite society it is considerably rarer. Uncommon enough that people prefer to think of it as someone else&#039;s problem right up until it is happening on their block.&lt;br /&gt;
&lt;br /&gt;
=== How It Presents ===&lt;br /&gt;
&lt;br /&gt;
Cyberpsychosis does not arrive all at once. The early warning signs are subtle and frequently missed  often deliberately, by the person experiencing them and the people around them. What the clinical literature describes as the initial presentation looks from the outside like a personality shift. A reduction in patience. A growing difficulty relating to other people as fully real. Decay of self-preservation instinct. Distancing from friends and family. Poor impulse control and outbursts that seem disproportionate to the provocation. The individual stops doing things that used to give them pleasure  eating, sleeping, socialising. These are not dramatic symptoms. They are easy to rationalise. Night City produces stress. People change. The chrome is fine.&lt;br /&gt;
&lt;br /&gt;
It is not fine. As the condition progresses the individual begins to identify more strongly with their mechanical components than with their remaining organic tissue. Other people start to register as weak and inferior  obstacles or variables rather than individuals. Human interaction shifts from irritating to contemptible. This is the stage where the people around the affected individual usually start to notice something is seriously wrong, and also the stage at which the affected individual is least receptive to being told so.&lt;br /&gt;
&lt;br /&gt;
Full Cyberpsychosis represents the end point of this progression. The individual has lost their sense of identity as a person either to themselves or to others and has developed a complete disregard for the lives of those around them. Not all cyberpsychos become physically violent  some present with fragmented personalities, compulsive behaviours or chronic deception as their primary symptom. But violence toward living things, and people specifically, is the most common outcome and the one that Night City&#039;s emergency response infrastructure is built around addressing.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that bad installation compounds all of this significantly. A person who cannot afford a quality ripperdoc and ends up with poorly installed hormone blockers or substandard neural interface hardware may find themselves experiencing nightmares, auditory hallucinations and accelerated psychological deterioration as a direct consequence of the installation quality rather than the chrome load alone. Some call Cyberpsychosis a disease wrought by social inequality. The data does not entirely disagree with that framing.&lt;br /&gt;
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=== Treatment and Management ===&lt;br /&gt;
&lt;br /&gt;
There is no cure. There is management. The effects are cumulative and crossing the line into full psychosis makes removal of implants largely academic the psychological damage does not reverse cleanly even when the hardware is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Empathy therapy&amp;lt;/span&amp;gt; exists and is available at a range of quality levels that mirror the cyberware market itself. Corporate employees with full benefit packages have access to genuine clinical support from qualified practitioners who understand the condition and can identify early warning signs before they become critical. Everyone else has access to whatever they can afford, which in Night City is frequently insufficient. There are treatment centers that specialize in Cybernetically Derived Dissociative Disorder notably always somewhere in Scandinavia or Japan. These clinics do exist but are also frequently used as an excuse to disappear someone experiencing cyberpsychosis. The real clinics are more high end health spas than medical clinics and can be extremely expensive and exclusive. Lesser facilities exist around the world and are reminiscent of high security rehab facilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Immunoblocker&amp;lt;/span&amp;gt; formally designated baloperidol and colloquially known by its street name  is the pharmaceutical response to acute Cyberpsychosis risk. Despite the name it has nothing to do with the immune system. It is a cocktail of anti-psychotics, genuine immunoblockers and related chemicals that can suppress the effects of extreme cyberware installation and reduce the immediate risk of a psychotic episode. Its effectiveness as a long-term solution is considered questionable by most clinical practitioners. It is nonetheless widely used particularly by heavily implanted individuals who operate in high-intensity environments and cannot reduce their chrome load for professional reasons. These individuals are referred to as Chromejockeys or Chromefiends depending on context and tone. At the extreme end  individuals who have effectively replaced their entire biological body and are maintaining any semblance of functionality through pharmaceutical intervention and sheer determination  the term Fullborg is applied, usually not as a compliment.&lt;br /&gt;
&lt;br /&gt;
Corporate standard practice for an employee believed to be approaching psychosis is to have them isolate from the public and await a corporate medical team. What the employee is typically not told is that the distinction between a corporate medical team and a corporate hit squad in this context is largely administrative.&lt;br /&gt;
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=== Surveillance and Watch Lists ===&lt;br /&gt;
&lt;br /&gt;
The government and the corporations which in Night City are frequently the same thing  do not wait for the edge to be crossed before they start paying attention. Individuals known to be installing significant amounts of cyberware are commonly tracked by both governmental and corporate monitoring systems. This is one of the less-discussed reasons the ripperdoc economy exists at the scale it does. Not everyone getting chipped wants to be on a watch list. A street ripperdoc working out of a basement in Watson does not file paperwork with anyone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;MaxTac&amp;lt;/span&amp;gt;  Night City&#039;s specialist response unit for Cyberpsychosis incidents  deploys when the situation has moved past the point where any of the above interventions are relevant. Their operators are drawn from a range of backgrounds including in some cases individuals who have themselves been through the system. The unit applies overwhelming force. Collateral damage is an accepted operational parameter. The outcome of a MaxTac deployment is rarely ambiguous and civilian casualties in the vicinity are a documented consequence that the department&#039;s public communications office has become skilled at contextualising.&lt;br /&gt;
&lt;br /&gt;
By 2076 the incidence of full Cyberpsychosis has decreased relative to earlier decades due to advances in implant technology and medical understanding. People still cross the line every day. The chrome keeps going in. Night City keeps producing the conditions that make it go in faster than is safe. And somewhere in Watson or Pacifica or Santo Domingo someone who was fine last month is not fine anymore, and their neighbours are about to find out.&lt;br /&gt;
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== Ripperdocs ==&lt;br /&gt;
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A &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Ripperdoc&amp;lt;/span&amp;gt; is the street term for a cyberware installation specialist surgeon, technician, dealer and in many cases the closest thing their clients have to a primary care physician. The name is not flattering and was not intended to be when it entered common use. It has since been reclaimed by practitioners across the full quality spectrum as a professional identifier, worn with varying degrees of irony depending on where on that spectrum they operate.&lt;br /&gt;
&lt;br /&gt;
Ripperdocs exist because the corporate medical system does not cover cyberware installation for most of Night City&#039;s population, and because a significant proportion of the chrome moving through the city is not the kind of product that corporate-approved clinics are licensed to handle. The ripperdoc economy fills both gaps simultaneously providing installation services to people who cannot access or afford formal medical facilities, and moving inventory that the official distribution channels either cannot or will not touch.&lt;br /&gt;
&lt;br /&gt;
The range of what a ripperdoc is and what their practice looks like is as wide as Night City itself. At the premium end a licensed clinic ripperdoc operates out of a clean facility with modern surgical equipment, legitimate manufacturer supply chains and the kind of post-installation support infrastructure that produces good outcomes and repeat clients. These practitioners are surgeons in every meaningful sense of the word. They have training, they have standards and they have reputations built over years of doing clean work that holds up. Their waiting lists are long. Their prices reflect their quality. Their clients are loyal in the particular way that people are loyal to someone who has had their hands inside their nervous system and done right by them.&lt;br /&gt;
&lt;br /&gt;
At the other end of the market the picture is considerably less reassuring. A street ripperdoc operating out of a converted shipping container in Northside or a basement unit in Pacifica is working with second-hand tools, inconsistent anaesthetic supply and inventory sourced from channels that neither party is going to discuss in detail. The work ranges from entirely serviceable to the kind of outcome that requires a second visit to a better ripperdoc to correct  assuming the client recognises what has gone wrong and can afford the correction. Budget installations done under non-sterile conditions with mismatched hardware are a known vector for the kind of low-grade neural interference and hormonal dysregulation that accelerates Humanity Loss in ways the client does not immediately attribute to the installation. The ripperdoc in this scenario may or may not be aware of this. Their clients frequently cannot afford to care.&lt;br /&gt;
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Between these poles is the vast middle ground of Night City&#039;s ripperdoc community  competent practitioners working in reasonable conditions with mixed inventory, serving the working population of Watson, Heywood and Santo Domingo who need chrome at prices they can actually pay. These are the ripperdocs who become neighbourhood institutions. Who know their regulars by name and by chassis. Who will tell you honestly whether what you want installed is a good idea and whether the hardware you sourced from the market is going to play nicely with what you are already running. A good mid-tier ripperdoc with a reputation for honest work and fair pricing is one of the most valuable professional relationships a Night City resident can have. Finding one and keeping them happy is a skill in itself.&lt;br /&gt;
&lt;br /&gt;
The inventory side of the ripperdoc business deserves its own consideration. Corporations sell premium cyberware through licensed distributors and approved retailers at the top end of the market. Everything below that tier moves through ripperdocs who source their stock from manufacturers, black market suppliers, corporate surplus channels, salvage operations and in some cases provenance that is best left unexamined. The used cyberware market in Night City is large, poorly regulated and entirely dependent on the ripperdoc network for distribution. Hardware removed from one person ends up installed in another with a frequency that the industry does not advertise. Whether the original owner consented to the removal is a question that gets asked less often than it should.&lt;br /&gt;
&lt;br /&gt;
What all ripperdocs share regardless of quality tier is an absolute professional commitment to client confidentiality. The ripperdoc who discusses what they have installed in whom, or who maintains records accessible to outside parties, does not stay in business. In a city where a significant proportion of the population is on some kind of watch list for their augmentation load, the ripperdoc who keeps their mouth shut and their files clean is not providing a courtesy  they are providing a service that their clients consider essential.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cyberware Generations ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Night City MUSH uses the generational cyberware framework as described in the Edgerunners book. See the &amp;lt;/span&amp;gt;[[House_Rules|House Rules]]&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt; page for full mechanical details. The following is the in-universe description of each generation.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Generation&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Era&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Early Corporate War era&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | The first generation of commercially available cyberware. Bulky, unreliable and primitive by modern standards. Gen 1 installations are borderline museum pieces in 2076  occasionally still encountered in older residents who had them installed decades ago and never upgraded. Collectors find them interesting. Surgeons find them alarming. Functioning Gen 1 ware is a rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Late Corporate War / Time of the Red&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | The generation that democratised cyberware. Gen 2 ware flooded the market during and after the Corporate Wars as military surplus and manufacturer overstock became available to civilian buyers. Functional but dated. The kind of chrome your mother might have had installed when she was young. Still available at the budget end of the market in 2076. Does the job. Nobody is going to compliment it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Modern era — 2076 standard&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | The current standard of commercial cyberware. What most Night City residents are running in 2076. Gen 3 represents the mature state of civilian augmentation technology refined, reliable, extensively documented and available at a range of price points from budget Zetatech to premium Raven Microcybernetics. The baseline expectation for anyone getting chipped in 2076.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Gen 4+&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Military specification — restricted&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Beyond the commercial market entirely. Gen 4+ cyberware is military-specification hardware operating at capabilities that civilian regulatory frameworks were not designed to account for. Not available through any commercial channel. The experimental Sandevistan used by David Martinez is a confirmed example of what Gen 4+ hardware looks like in practice and what it costs the person running it. See [[House_Rules|House Rules]] for full mechanical implications.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Cyberware Corporations ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arasaka ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ff0000; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arasaka&#039;s cyberware division is inseparable from their security and military operations. Their augmentations are not typically designed for the consumer market  they are designed for their own security forces and for sale to clients who can afford corporate-tier hardware. Arasaka occupies a unique position in the cyberware market  they do not compete for volume. They compete for dominance in specific categories where they have decided to be the best and have allocated the resources to ensure it. This means that Arasaka Cyberware is most common among corporate security, netrunners, and Edgerunners.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mantis Blades&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Arasaka produces what is widely acknowledged as the finest Mantis Blades on the market. Their blade systems represent the current ceiling of what retractable forearm weapon technology can achieve  edge retention, deployment speed, integrated concealment and the kind of finish that tells anyone who knows what they are looking at exactly which manufacturer made them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth and Low-Profile Cyberware&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Arasaka&#039;s stealth cyberware line is unmatched in the commercial market. Their specialisation in low-visibility, low-impact augmentations produces hardware that is designed to be functionally invisible  minimal external profile, reduced bioscan signature and installations that do not announce themselves to casual inspection. The kind of chrome you carry when you cannot afford to be seen carrying it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;High-End Netrunner Cyberware&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Arasaka produces premium neural interface and Netrunner-grade cyberware for their own operatives and for sale to approved clients. Their Netrunner hardware represents some of the most capable deep-dive and architecture-penetration technology on the commercial market, operating in categories where most manufacturers do not compete.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rocklin Augmentics ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ff69b4; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creators of the Neuroport and widely considered the finest in Transhumanist cyberware, Rocklin Augmentics distinguishes themselves from other megacorps in that they specialize almost exclusively in cyberware that is meant to be used in or completely replace daily life. While the Neuroport is the most well known of their advancements  and so ubiquitous that other corporations have started to produce them at different price points  they also produce other very high end fashion ware such as the Signature Cybernetic Series and the RockXotics line. Rocklin Cyberware is not for the average citizen but for those who want the best in body augmentics to show the world.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Neuroport — Rocklin Augmentics Neuron&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Rocklin is the primary commercial manufacturer of the Neuroport, the foundational neural interface hardware used by the majority of Night City&#039;s augmented population as their baseline installation. The Rocklin Augmentics Neuron is their confirmed Neuroport product and one of the most widely installed pieces of cyberware in Night City.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Signature Cybernetic Series&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Rocklin&#039;s most culturally significant product line. Designed in collaboration with popular artists the Signature Series embraces aesthetic boldness over organic simulation  open frameworks, unusual color schemes and proportions designed to be seen. The defining product of the fashion cyberware movement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;RockXotics Line&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Rocklin&#039;s specialty cyberware range including the Fangtastik and other products that push the boundary between augmentation and body modification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Rocklin Augmentics Alpha Class&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Rocklin&#039;s full body conversion package. At the extreme end of their catalogue and a demonstration of how far the company&#039;s transhumanist philosophy extends when taken to its logical conclusion.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Additional Products&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Rocklin&#039;s catalogue includes the Spider and Mercurius Cyberchairs, the RacerBracer, Quick Digits, Skydrivers and the Extra-Jointed Cyberlimb Upgrade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raven Microcybernetics ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The premium brand in civilian cyberware. Raven produces augmentations at the top end of the commercial market  the finest materials, the tightest tolerances, the most advanced technology available outside of military specification. Their products are favoured by elite Solos, corporate security and anyone with the eddies to buy the best. Raven&#039;s market share is one directly tied to customization, quality, and exclusivity. Having Raven cyberware means you dropped a pretty Eddy on making sure you had only the best.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Sandevistan (Premium Tier)&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Raven produces what is widely considered the finest commercially available Sandevistan on the market. Their Sandevistan Mark VI became the gold standard for combat-grade reflex augmentation and remains the reference point against which other manufacturers&#039; products are measured. Installed by Raven&#039;s own clinic technicians at considerable cost.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Premium Cyberlimbs&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Raven&#039;s cyberlimb range represents the peak of commercial prosthetic technology. Indistinguishable from biological limbs in appearance and superior to them in capability, finished to exacting tolerances and backed by the only warranty in the cyberware market that is actually worth reading.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiroshi Optics ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ccff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kiroshi Optics occupies a position in the optical cyberware market that no other manufacturer has come close to matching. Their cybereyes and optical augmentation systems are the finest available on the commercial market  years ahead of most competitors in resolution, integration capability, option slot architecture and the quality of the visual experience they deliver to the user. The only manufacturer whose optical hardware is considered to operate in a comparable tier is Raven Microcybernetics and possibly Arasaka, and even that comparison is contested by those who work with Kiroshi&#039;s premium lines.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Cybereyes&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Kiroshi&#039;s flagship product and the standard by which all other cybereyes are measured. Available at multiple price points across the market but universally recognized by the distinctive Kiroshi iris signature visible under magnification. Their top-tier models deliver a visual experience that goes substantially beyond what biological eyes are capable of.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Optical Augmentation Options&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Kiroshi&#039;s option slot ecosystem for their Cybereye line is the most extensive and best-supported in the market. Targeting systems, enhanced vision modes, recording hardware and specialist installations all benefit from Kiroshi&#039;s integration architecture.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Visual Interface Systems&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Beyond the eyeball itself Kiroshi produces the full stack of visual interface technology  Chyron overlays, Virtuality projection systems and the supporting hardware that turns a cybereye from a replacement organ into a sophisticated platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zetatech ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mass market end of the cyberware spectrum. Zetatech produces affordable, functional augmentations for the working Night City resident who needs chrome and has a budget to work within. Their quality control is inconsistent and their warranty service is not something anyone should rely on but their products are everywhere and they work often enough that the market continues to buy them.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Budget Cyberlimbs&#039;&#039;&#039;&amp;lt;/span&amp;gt;  The most commonly installed replacement limbs in Night City by volume. Functional, available and cheap. The gap between a Zetatech arm and a Raven arm is significant. The gap between a Zetatech arm and no arm is more significant.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Consumer Electronics and Interface Hardware&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Zetatech produces a broad range of neural interface hardware and consumer-facing cyberware at accessible price points. Their Cyberaudio and Cyberoptic lines represent the entry point for most Night City residents getting chipped for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dynalar Technologies ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The middle market specialist. Dynalar occupies the space between Zetatech&#039;s budget offerings and Raven&#039;s premium products  quality augmentations at prices that working professionals can afford. Their products are known for durability and reliability and are the preferred brand of Night City&#039;s professional Edgerunner community who need their chrome to work when it matters. Dynalar is especially well known in the Linear Frame market for their use in construction for being easy to use and highly unlikely to break  also unfortunately for being very heavy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Mid-Range Cyberlimbs and Sensory Augmentations&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Dynalar&#039;s core product range. Reliable, well-finished and competitively priced. The brand of choice for Solos who cannot quite stretch to Raven but refuse to run on Zetatech.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Neural Interface Hardware&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Dynalar&#039;s Neural Interface line achieved industry standard status in the mid-range Netrunner deck market, cementing their reputation for quality engineering at accessible prices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Militech ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ff00; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Militech is not known for cyberware in the way that specialist manufacturers are. Their augmentation division exists to serve their military contracting operations and the needs of their own forces rather than to compete in the civilian market. Where Militech does produce cyberware it is built to military specification  durable, powerful and entirely uninterested in aesthetics or comfort.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;&#039;&#039;&#039;Linear Frames&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Militech produces high-end Linear Frame exoskeletal systems for the military market. Their Linear Frame hardware represents some of the most capable strength and endurance augmentation available, built to function in combat environments under conditions that civilian-grade hardware is not designed to survive. Not commercially available through standard channels.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;&#039;&#039;&#039;Body-Mounted Weapons Systems&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Militech&#039;s body-integrated weapons platform hardware is designed for military and law enforcement clients who require weapons systems that are part of the operator rather than carried by them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moore Technologies ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #aa44ff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moore Technologies occupies a unique and extreme position in the cyberware market  full body conversion systems for clients who have decided that the organic body is either insufficient for their needs or irrelevant to their identity. Moore produces the most advanced full body conversion cyberware available on the commercial market, operating in a category where most manufacturers do not compete and most clients do not go. On the less extreme end Moore also produces the finest in bone, joint, and muscle cyberware proving a dedication to making their users more than human.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#aa44ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Moore Technologies Sheol&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Moore&#039;s most significant industrial product. The Sheol is a full body cyberware package designed for hazardous materials operations  a complete conversion system that replaces the biological body with a chassis engineered to function in environments that would be immediately lethal to organic tissue.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#aa44ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Fashion Full Body Conversions&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Moore Technologies achieved significant cultural visibility through their association with the musician &amp;lt;span style=&amp;quot;color:#aa44ff;&amp;quot;&amp;gt;Lizzy Wizzy&amp;lt;/span&amp;gt; whose full body conversion, performed live on stage during a concert, became one of the most documented and discussed cyberware events in Night City history.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#aa44ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Berserk Implants&#039;&#039;&#039;&amp;lt;/span&amp;gt;  The flagship muscle and nanite controller combat implant. The Berserk implant is favored by the Animals gang and Solos who want to get in and get dirty. Highly Illegal on the civilian market. Very popular.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable Cyberware — Reference Guide ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cyberlimbs ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyberlimbs are the most visible and culturally significant form of cyberware augmentation in Night City. The decision to replace a biological limb is one of the most consequential a person can make  not just medically but socially, professionally and in terms of how the rest of the city reads you when you walk into a room. Chrome has its own language in Night City and cyberlimbs speak it loudest.&lt;br /&gt;
&lt;br /&gt;
At the budget end of the market the experience of living with a cyberlimb is a study in managed disappointment. Zetatech and comparable budget manufacturers produce limbs that function  in the sense that they move and respond to neural commands and do not fall off  but the lived experience of wearing one reveals the corners that were cut in manufacturing. Tactile feedback is degraded or absent entirely, leaving the user navigating the world through a limb that can grip and strike and manipulate objects but cannot tell them what any of it feels like. Joint response lags slightly behind intent in ways that are imperceptible to an observer and deeply noticeable to the person wearing it. Budget cyberlimbs also age badly  components wear, calibration drifts and the ripperdoc visits required to keep a cheap arm functioning smoothly add costs over time that the initial price tag did not advertise.&lt;br /&gt;
&lt;br /&gt;
Mid-range hardware from manufacturers like Dynalar closes most of those gaps. Tactile feedback is present and reasonably calibrated. Response time is close enough to biological that the user stops noticing the difference within weeks of installation. The limbs are finished well enough to pass casual inspection and built well enough that regular maintenance keeps them running without drama. This is the tier where cyberlimbs stop being a compromise and start being a genuine replacement.&lt;br /&gt;
&lt;br /&gt;
At the premium end  Raven Microcybernetics, select Arasaka lines, Rocklin&#039;s Signature Series  cyberlimbs stop being replacements and become upgrades. Raven&#039;s top-tier limbs deliver tactile feedback that their clients describe as equivalent to or better than biological sensation  to a degree that some high end cyberlimbs require rehab training to not hurt oneself. Response time is below human baseline. Strength and endurance exceed what organic tissue can produce. Rocklin&#039;s fashion lines treat the limb as a canvas, producing hardware in configurations and aesthetics that make no attempt at organic simulation and make a point of it. A Rocklin Signature arm is not pretending to be something it is not. It is exactly what it is and it is beautiful on its own terms.&lt;br /&gt;
&lt;br /&gt;
What all cyberlimbs share regardless of price point is the platform function  the arm or leg as chassis for additional installations. Weapons, tools, sensors and specialist hardware can be housed within the limb&#039;s internal architecture, turning a prosthetic into a multi-function system. The options available expand significantly as the quality of the base limb increases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cybereyes ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cybereyes are the most socially legible piece of cyberware a person can wear. Unlike a cyberlimb which can be hidden under clothing or a neural implant which is invisible entirely, cybereyes announce themselves every time you make eye contact with someone. The iris does not quite move like a biological one. The pupil response is slightly too precise. At the premium end the difference is subtle enough that most people cannot place what is wrong  they just know something is different. At the budget end it is immediately obvious and reads the room accordingly.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the market cybereyes are a functional replacement for biological vision and not much more. Zetatech and comparable budget manufacturers produce eyes that see  the basic input and output of visual information is present and serviceable. But the colour rendering is slightly flat, the low-light performance is marginal and the overall visual experience has the particular quality of something that has been engineered to pass a specification rather than to be good. Budget cybereyes also have a characteristic visual signature that marks their wearers immediately to anyone who knows what they are looking for. In a city where your eyes tell people who you are the budget option communicates something specific about your financial situation.&lt;br /&gt;
&lt;br /&gt;
Mid-range hardware  Dynalar, standard Kiroshi lines  closes the gap significantly. Visual quality reaches and in several modes exceeds biological baseline. Low-light performance becomes genuinely useful rather than theoretically present. The iris response reads as natural to casual inspection. This is the tier where cybereyes stop being a compromise and start being an advantage.&lt;br /&gt;
&lt;br /&gt;
At the premium end Kiroshi Optics operates in a category that most manufacturers do not reach and several have stopped trying to match. Their top-tier cybereyes deliver a visual experience described by clients who have had both as cleaner, sharper and more configurable than anything biological vision produces. The colour rendering is better. The dynamic range  the ability to handle simultaneously bright neon and deep shadow in the same field of view - is substantially better. Raven Microcybernetics competes at this level and the comparison between their top optical hardware and Kiroshi&#039;s is the kind of argument that Netrunners and Solos have in bars when they have run out of other things to argue about.&lt;br /&gt;
&lt;br /&gt;
The cultural dimension of cybereyes is impossible to separate from the technical one. The faint luminescence of a non-standard iris colour, the particular quality of light that premium cybereyes catch differently to biological ones  these are readable signals in Night City in the way that clothing brands or vehicle choices are readable signals. Your eyes tell people what you spent, what you prioritised and how seriously you take the machinery you are running.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neuroport ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Neuroport is the cyberware installation that most Night City residents get first and think about least. It does not change how you look. It does not make you faster or stronger or more dangerous in any immediately visible way. What it does is open the door  the foundational neural interface that makes the majority of serious cyberware installations possible. Without a Neuroport a significant portion of the augmentation ecosystem is simply unavailable. With one, you are connected to it.&lt;br /&gt;
&lt;br /&gt;
Rocklin Augmentics manufactures the most widely installed Neuroport on the market the  Rocklin Augmentics Neuron and their product has become so ubiquitous that the hardware and the category have become effectively synonymous in common use. The installation is a clinical procedure typically performed at a licensed facility, involving a small hardware unit interfaced directly with the user&#039;s nervous system at a connection point that varies by installation type but is most commonly located at the base of the skull or along the upper spine. Recovery time for a standard installation is short. Most clients are operational within days.&lt;br /&gt;
&lt;br /&gt;
The experience of living with a Neuroport varies by installation quality in ways that are subtle but cumulative. A budget installation from a street ripperdoc produces an interface that works the connection to compatible cyberware is established and functional but may exhibit latency in signal handshake, occasional dropout under stress conditions and the particular low-grade background noise that cheap neural hardware produces in the user&#039;s sensory field.&lt;br /&gt;
&lt;br /&gt;
Mid-range and premium installations from reputable clinic ripperdocs using quality hardware produce a clean and essentially transparent experience. The Neuroport at this tier does what it is supposed to do and announces itself to the user only through the capabilities it enables the seamless handshake with the technology around you, the absence of lag, the interface that feels like an extension of the nervous system rather than something bolted onto it.&lt;br /&gt;
&lt;br /&gt;
High-end Neuroports are rare and largely only the purview of corpo kids in the modern age as tight tolerances and miniaturized components are fairly new. This means that high end Neuroports the likes of which are made almost exclusively by Arasaka, Raven, and Rocklin require almost no recovery period and are completely seamless to the body. The Chyrons they produce are highly customizable, the Biomonitors are tuned perfectly allowing tailored modification of internal drug ware, and the sockets attached to the Neuroports are either nearly invisible or are custom made in gold or other high end materials to demonstrate wealth.&lt;br /&gt;
&lt;br /&gt;
Culturally the Neuroport sits in an interesting position. It is the most common first installation in Night City the decision point at which someone moves from unaugmented to chromed but it carries almost none of the social signalling weight of more visible augmentations. Nobody reads a Neuroport installation as a statement. It is infrastructure. What matters in terms of social and professional legibility is what you build on top of it. The Neuroport is the foundation that nobody sees and everybody notices the absence of.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kerenzikov &amp;amp; Sandevistan: The Eternal Debate ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both the Sandevistan and Kerenzikov belong to a class of Neuralware colloquially called &#039;Speedware&#039;; implants wired directly into the nervous system to do one thing above all else: make you faster than the person trying to kill you. The technology traces its roots to the earliest days of military cyberware, when megacorp engineers used active combat units in South and Central America as living test beds, pushing mind-machine interface technology far past what any university lab would sanction. Solos were among the first civilians to adopt it seriously, and the category has remained inseparable from the Solo&#039;s trade ever since. The 2 implants function very differently but with similar outcomes, Both implants require a functioning Neural Link as their foundation; the wired artificial nervous system acting as a more durable platform for the speedware to modify without causing horrible side effects such as crippling neuropathy from burned out synapses, overheating from the body being run faster than it is meant to, and in rare cases the heart rupturing or deadly aneurysms being caused by the constant stress being put on the body(or in the case of the Sandevistan a sudden violent burst of drugs and hormones causing catastrophic blood pressure jumps and the body overheating to the point that blood can literally boil). Installing speedware without a Neural link is medically possible. But very likely to be the last stupid decision you make. &lt;br /&gt;
 &lt;br /&gt;
From the outside the 2 cyberware operate very similarly. Granting more speed and reaction. But internally they operate very differently. The Kerenzikov being a consistent boost to the users reaction times and perception but not granting actual physical speed boosts. It is all neural all the time and from the outside looks like the user is able to see things happening before they actually happen. This means that the Kerenzikov requires much more training to use and is favored by those who need to be constantly aware, such as Corporate security and bodyguards. The Sandevistan on the other hand forces the brain and body into short violent bursts of speed that is all too visible to those on the ouside, the user moving with lightning speed in a sudden flash. Sandevistan users usually more about surprise and getting the job done quickly and violently. Since a Sandevistan has to be turned on and takes a second to trigger they cannot always be ready for its use. &lt;br /&gt;
&lt;br /&gt;
The Kerenzikov is the steady-always on choice. Named after the Soviet-era research program that produced its earliest prototypes, The Kerenzikovs commercial origins are unknown though it is very likely that the earliest gen2 models originate from the soviet military. Installed at the nape of the neck it embeds itself deeply into the user&#039;s nervous system and never switches off, providing a constant low-level acceleration of reaction time that becomes indistinguishable from the user&#039;s natural state after long enough. There is no button to push, no cooldown to manage. The Kerenzikov user is simply always slightly ahead. This is accomplished by the Kerenzikov speeding up the users perception of time around them via a cocktail of drugs, nanites, and sped-up nervous system transmission. In practical terms their draws are fractionally faster, their dodges just a little earlier, their reads of a room just a bit sharper than anyone else present. Chromejockeys who choose the Kerenzikov tend to be methodical types people who prefer a reliable edge they can count on over a spike they have to time. This does have several practical downsides. Notably the Kerenzikov forces the user to always view the world in slow motion which can over time become maddening, every conversation feels like an age with other people speaking so slow that makes talking to other people feel like a chore, making a pot of coffee feels like it takes hours, Even going to the restroom becoming an exercise in patience. In early models this was so bad that it would drive Solos into cyberpsychosis over the course of maybe a year or two if the cyberware was not removed and the user given therapy. Current models mitigate these problems somewhat by using the biomonitor intrinsic to Neuralports as a tuner, allowing Kerenzikov users to dial down the implant to its minimum factory settings and dial it back up with a thought for combat. This doesnt make the problem go away but it makes it much more bearable. Watching a 30 minute cartoon now feeling like a 40 minute show, rather than an hour and a half of your life wasted. &lt;br /&gt;
&lt;br /&gt;
The Sandevistan is the harder hitting, shorter burning cousin of the venerabl Kerenzikov. Known by its nickname &#039;The Sandy&#039; on the streets was invented by the US military and then handed off to a series of major cyberware corporations for ongoing development around the second corporate war, with the first commercially viable model made by Marconi-Ferranti in the UK. This chrome is activated deliberately instead of being always on and functions by flooding the user&#039;s system with a burst of neurochemical acceleration that compresses a full minute of combat into something that feels like slow motion from the inside. The Sandevistan is several times larger the Kerenzikov and is installed along the spine from the nape of the neck almost to the small of the back and produces a series of nanite derived hormones, neurochemicals, and drugs that push the brain and muscles into dangerous overdrive. This causes the body to be able to move at a blur to other people while speeding up the users ability to perceive the world around them to a degree that other people are moving in drifting slow motion. Some users have even claimed to be able to see bullets hang in the air though this is largely impossible with current generation cyberware. Sandevistans were developed independently of the Kerenzikov through corporate research into performance enhancement for high-value operatives, and its burst-and-recover design reflects that origin a tool built for decisive moments rather than sustained superiority. The cooldown afterward is significant, leaving the runner at baseline for the better part of an hour. This is still considered a very valuable trade off since the user is not subject to the constant temporal lag of a permanent perception boost. Meaning the only real downside of the Sandevistan is that if you need it in rapid fire succession you are shit out of luck. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-top: 20px; background-color: #111111; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Chrome is not the enemy. Chrome is a tool. What you do with it and what it does to you that is the question nobody wants to answer until it is already too late.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff; font-size:0.8em;&amp;quot;&amp;gt;— Night City MUSH is a fan project. Cyberpunk Red is property of R. Talsorian Games. Cyberpunk 2077 is property of CD Projekt Red. Cyberpunk Edgerunners is property of Studio Trigger and Netflix.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:Medtech_Banner_image.jpg&amp;diff=115</id>
		<title>File:Medtech Banner image.jpg</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:Medtech_Banner_image.jpg&amp;diff=115"/>
		<updated>2026-07-20T02:18:03Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Netrunner&amp;diff=114</id>
		<title>Netrunner</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Netrunner&amp;diff=114"/>
		<updated>2026-07-20T02:17:36Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:700px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Netrunner lore page.png|700px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700; font-size:110%;&amp;quot;&amp;gt;NETRUNNER&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff; font-size:85%;&amp;quot;&amp;gt;Ready to Jack-in&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Netrunner =&lt;br /&gt;
&lt;br /&gt;
Everyone else sees the NET as a tool, a thing you shop on, scroll the socials, and watch funny cat videos. A Netrunner sees the NET as an endless ocean of possibility, where you can dive in and make it big or die trying. Call them what you like, the street&#039;s never settled on one name: Deckers, Slicers, Cybermancers, Chairjockeys, and a dozen other tags that all mean the same thing to the person wearing one. Brain-burning computer hackers and the last electronic wraiths of the Post-NET cyberverse, Netrunners are the reason a locked door, a corporate vault, or a rival Fixer&#039;s secrets are only ever as safe as your firewalls can maintain.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Before the DataKrash, being a Netrunner meant something close to what Rache Bartmoss and Magnificent Curtis lived through: full sensory immersion, jacked straight into the Old NET through a Neural Link and a Cyberdeck, blind and deaf to the physical world the entire time. It was reckless by design. The Old NET rewarded Netrunners who went all in, because the alternative was a NET too slow and too shallow to be worth the risk.&lt;br /&gt;
&lt;br /&gt;
The DataKrash ended that world and with it created a more simple net though questionably safer. When the R.A.B.I.D.S. turned cyberspace into a hunting ground and Netwatch finally cut the Old NET off for good in 2023, a generation of Netrunners grew up dreaming of running with Spiders found themselves locked out of the only NET they&#039;d ever wanted to use. What replaced it, the CitiNet, running on META over Ziggurat&#039;s salvaged infrastructure, was smaller, plainer, and a great deal less forgiving of the old habit of leaving your body behind entirely.&lt;br /&gt;
&lt;br /&gt;
Modern Netrunning grew up around that limitation instead of fighting it. Today&#039;s Netrunners mesh the NET with Meatspace using Virtuality Goggles and neuroports rather than going in blind, staying alert to the room around them while their mind runs the Architecture in parallel. The systems they crack are smaller than the legendary Old NET vaults of Bartmoss&#039;s era, but they&#039;re also, floor for floor, considerably deadlier, and a Netrunner without a team watching their unresponsive body doesn&#039;t usually get to regret that for long.&lt;br /&gt;
&lt;br /&gt;
That isnt to say that network deep dives dont still exist. Going full dive with a deep dive socket and immersing yourself in the datastream still exists but its substantially more dangerous. Now you just do it with a full bath of ice, or a netrunner chair and a fancy deep dive suit. Bartmoss never had to contend with swarms of Daemons or diving a citinet to take down the traffic grid while trying to keep his brain from boiling itself. The old legends were legends for a reason, But modern Netrunners have to be better. &lt;br /&gt;
&lt;br /&gt;
== The Cyberdeck ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; clear:right; width:440px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Netrunner banner image.jpg|440px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700; font-size:110%;&amp;quot;&amp;gt;I&#039;M JACKIN&#039; IN&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Cyberdeck is a Netrunner&#039;s mind-modem, the piece of hardware that turns a Neural Link and a set of Interface Plugs into an actual door onto the NET. Cheap ones are boxy, utilitarian bricks about the size of a 90s laptop that a Netrunner clips to a belt or stows in a bag. Better ones get smaller, sleeker and stranger: SGI Technologies builds segmented, almost organic shells; Zetatech&#039;s MicroMate folds down to something a person could lose in a coat pocket; Raven Microcybernetics leans into sharp, aerodynamic angles that look fast even sitting still on a table. For the real chromefiends a Cyberdeck can also be installed directly into a Cyberarm or wired into a Cyberspine Port for a permanent, always-on connection, at the cost of never being able to ditch the deck or swap it out in a hurry.&lt;br /&gt;
&lt;br /&gt;
Every Cyberdeck is built around a set number of options and programs, with cheaper tier 1 models being boring generalist designs, while expensive tier 3 decks being highly customized and probably illegal to own(not that anyone cares). A basic Kirama Training Deck is what most Netrunners cut their teeth on, and what an unfortunate number of them die on. Better decks trade flexibility for specialization: some lock a Netrunner into an aggressive, Black-ICE-heavy loadout, others reward a purely evasive, Slide-and-run style, and the priciest custom builds let a Netrunner shape their entire deck around exactly the kind of fight they intend to have. Whatever the build, a Netrunner can only be plugged into one Cyberdeck at a time, and switching decks mid-run costs time in meatspace they may not have to spare.&lt;br /&gt;
&lt;br /&gt;
== Techno-Tiers ==&lt;br /&gt;
 &lt;br /&gt;
Colloquially, Netrunner gear falls into four tiers. Though in reality most professional Netrunners live in the last two, with the first two being the domain of Normys and weefles. These tiers don&#039;t affect most people&#039;s lives and are mostly a check of how much money and resources you&#039;ve thrown into your Netrunning gear.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Tier 0&#039;&#039;&#039; — Old technology, or the cheaper out-of-the-box stuff you can get at any big box store. This tier of gear is simple, slow, and probably what your mom uses. It can encompass Bartmoss-era Cyberdecks that still use keyboards, or modern but very cheap cell phones and home decks used for scrolling social media or making phone calls, but not much else. Seriously, this is mom-tier tech. No self-respecting Netrunner would touch it if they could afford better. Tier 0 has no Virtuality, no ability to deep dive at all, and is basically just a screen with text or video. Attempting to use Tier 0 tech for Netrunning isn&#039;t something you could realistically do anymore(unless it&#039;s just to show off how awesome you are, right before you get fried)&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Tier 1&#039;&#039;&#039; — Modern equipment for a modern Normy. Tier 1 is where you&#039;ll find most &#039;&#039;&#039;Kirama&#039;&#039;&#039; Decks, since they tend to be the cheapest, most consumer-friendly models (with the exception of their Advanced model). Most runners live in Tier 1 for their entire, very short, career. This level of technology supports Virtuality and, with some modification, can even support a deep dive, but you&#039;ll suffer from limited bandwidth, low storage, and barely enough processing power to run most Programs. This is the tier consumers with a little bit of money buy into so they can hit the CitiNet to catch a concert or browse the datapool, and it&#039;s also required for Braindances. Most Tier 1 technology is available in publicly accessible stores, but it&#039;s difficult to modify for true Netrunning, doable, but rarely worth the hassle.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Tier 2&#039;&#039;&#039; — The first tier of professional technology, and where you&#039;ll start throwing real money into the endless pit that is Netrunning. Tier 2 is where &#039;&#039;&#039;Microtech&#039;&#039;&#039; Cyberdeck offerings start to show up, and where the cheaper companies like &#039;&#039;&#039;Kirama&#039;&#039;&#039; max out. It&#039;s also where the fancier Netrunner add-ons start to appear: Deep Dive sockets, Netrunner bodygloves, and the always sought after, rarely affordable, Netchairs. No corporate Netrunner would be caught dead below Tier 2, and a Netrunner running on the edge will pretend they always operated at this level. The gap between Tier 1 and Tier 2 is a kiddy pool next to an Olympic one: memory storage climbs by orders of magnitude, processing speed makes lesser gear look like a joke, and the gear itself becomes a world more customizable. Tier 2 Virtuality is correspondingly more realistic and can be shaped with a thought far more easily. It starts to feel like the Old NET again, the datastream close enough to touch, so close and so far.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Tier 3&#039;&#039;&#039; — The very top of the Netrunning technology kingdom. Top-tier technology is where you&#039;ll find the rare and valuable &#039;&#039;&#039;Raven&#039;&#039;&#039; or &#039;&#039;&#039;SGI&#039;&#039;&#039; Cyberdecks. It&#039;s also where Cyberdecks stop being simple rectangles clipped to a belt and become the custom, high-end designs that meld into armor or double as a personal fashion statement. Tier 3 tech is where Netrunning suits become properly armored and cooled for field use, and where corporate Netrunners get their big cryo-suite&#039;s. This is the hardware that comes closest to the reality of the Old NET, full immersion in data, the NET treated as an extension of reality itself. It isn&#039;t perfect. META still isn&#039;t a match on the old systems, but it&#039;s a tantalizing taste of what Bartmoss had. Tier 3 technology has essentially no general availability. Everything is special-ordered, custom-made, and usually invite-only. For those who run on the edge, Tier 3 technology is something you steal, or something you build yourself.&lt;br /&gt;
&lt;br /&gt;
== Programs ==&lt;br /&gt;
&lt;br /&gt;
Programs are a Netrunner&#039;s weapons and gear inside the NET, and every one of them renders as a custom Icon the Netrunner can style however they like, a glowing katana, a swarm of golden mechanical worms, a barrier of flickering silver light. Mechanically, they fall into a few families:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boosters&#039;&#039;&#039; don&#039;t attack anything. They sharpen a Netrunner&#039;s other Abilities while Rezzed, quickening a Backdoor attempt, a Pathfinder scan, or a Netrunner&#039;s own reflexes in the Architecture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenders&#039;&#039;&#039; keep a Netrunner alive. Armor blunts incoming brain damage, Flak strips the bite out of an enemy Attacker Program, and Shield eats a single hit before burning out. All three are built to be spent, not worn indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attackers&#039;&#039;&#039; come in two flavors. Anti-Program Attackers like Sword and Banhammer exist to tear apart an enemy&#039;s Programs and Black ICE. Anti-Personnel Attackers go straight for the Netrunner behind the deck: Hellbolt sets a target&#039;s brain and Cyberdeck on fire, Nervescrub scrambles their avatar for the next hour, and DeckKRASH forces an unsafe Jack Out that leaves every Black ICE they&#039;d been dodging free to hit them on the way out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ICE&#039;&#039;&#039; is the Architecture&#039;s own immune system: Programs that hunt down intruders once triggered, running on their own Perception and Speed rather than a Netrunner&#039;s Interface. Loading a deck with your own Black ICE is possible, but it&#039;s expensive real estate and can get you in a lot of trouble with netwatch if they catch you.&lt;br /&gt;
&lt;br /&gt;
== Famous Netrunners ==&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Rache Bartmoss&#039;&#039;&#039; is the name every Netrunner learns first, usually as a warning. The most gifted hacker the Old NET ever produced, and the man whose paranoia ended it. Every modern Netrunner works in the wreckage of his last prank, and every Netrunner hates him just a little bit. Love him or hate him, Bartmoss was likely the best in the biz.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Alt Cunningham&#039;&#039;&#039; built Soulkiller before Arasaka turned it into a weapon and used it on her. She was a working Netrunner first, a legend second, and whatever she is now behind the Blackwall, third. Alt was at one time considered the greatest Netrunner on Earth, though the debate over that title still rages between her and Bartmoss to this day.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Spider Murphy&#039;&#039;&#039; ran with Bartmoss and Johnny Silverhand&#039;s crew during the Corporate War era and is still active in Night City decades later, one of the few Netrunners of her generation who survived both the DataKrash and everything that came after.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Recluse&#039;&#039;&#039; — the Spider of Japantown. Recluse builds and sells some of the most sophisticated NET Architecture available on the street from a walled-off corner of Old Japantown, always remotely, always through an Icon shaped like an enormous brown recluse spider with an icy voice.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magnificent Curtis&#039;&#039;&#039; led Netwatch through the DataKrash as its top Netrunner, and lost. When it became clear the DataKrash couldn&#039;t be undone without tearing the NET apart from the inside, Curtis was the one who gave the order, activating IGTA Dissolution Prime on March 5th, 2023, and killing the Old NET himself rather than let the R.A.B.I.D.S. finish the job. This makes him a complicated figure in modern history, is the killer of the net or its savior? Whoever you ask they all respect Curtis and know he is one of the greatest living Netrunners and they put some respect on his name. Curtis is still around and is the current president of Netwatch making him likely the most politically powerful Netrunner on earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[The Net]] — the network, the Blackwall, and the history that shaped what Netrunning is today.&lt;br /&gt;
* [[Cheat Sheet]] — full Netrunning rules, DVs, and Quickhack tables.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Its like my old boss used to say before he was melted by black ICE &amp;quot;Always Be Running&amp;quot; He should have ran faster .&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Netrunner&amp;diff=113</id>
		<title>Netrunner</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Netrunner&amp;diff=113"/>
		<updated>2026-07-17T22:31:47Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:700px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Netrunner lore page.png|700px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700; font-size:110%;&amp;quot;&amp;gt;NETRUNNER&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff; font-size:85%;&amp;quot;&amp;gt;Ready to Jack-in&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Netrunner =&lt;br /&gt;
&lt;br /&gt;
Everyone else sees the net as a tool, a thing you shop on, scroll the socials, and watch funny cat videos. A Netrunner sees the net as an endless ocean of possibility, where you can dive in and make it big or die trying. Brain-burning computer hackers and the last electronic wraiths of the Post-NET cyberverse, Netrunners are the reason a locked door, a corporate vault, or a rival Fixer&#039;s secrets are only ever as safe as your firewalls can maintain.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Before the DataKrash, being a Netrunner meant something close to what Rache Bartmoss and Magnificent Curtis lived through: full sensory immersion, jacked straight into the Old NET through a Neural Link and a Cyberdeck, blind and deaf to the physical world the entire time. It was reckless by design. The Old NET rewarded Netrunners who went all in, because the alternative was a NET too slow and too shallow to be worth the risk.&lt;br /&gt;
&lt;br /&gt;
The DataKrash ended that world and with it created a more simple net though questionably safer. When the R.A.B.I.D.S. turned cyberspace into a hunting ground and Netwatch finally cut the Old NET off for good in 2023, a generation of Netrunners grew up dreaming of running with Spiders found themselves locked out of the only NET they&#039;d ever wanted to use. What replaced it, the CitiNet, running on META over Ziggurat&#039;s salvaged infrastructure, was smaller, plainer, and a great deal less forgiving of the old habit of leaving your body behind entirely.&lt;br /&gt;
&lt;br /&gt;
Modern Netrunning grew up around that limitation instead of fighting it. Today&#039;s Netrunners mesh the NET with Meatspace using Virtuality Goggles and neuroports rather than going in blind, staying alert to the room around them while their mind runs the Architecture in parallel. The systems they crack are smaller than the legendary Old NET vaults of Bartmoss&#039;s era, but they&#039;re also, floor for floor, considerably deadlier, and a Netrunner without a team watching their unresponsive body doesn&#039;t usually get to regret that for long.&lt;br /&gt;
&lt;br /&gt;
That isnt to say that network deep dives dont still exist. Going full dive with a deep dive socket and immersing yourself in the datastream still exists but its substantially more dangerous. Now you just do it with a full bath of ice, or a netrunner chair and a fancy deep dive suit. Bartmoss never had to contend with swarms of Daemons or diving a citinet to take down the traffic grid while trying to keep his brain from boiling itself. The old legends were legends for a reason, But modern Netrunners have to be better. &lt;br /&gt;
&lt;br /&gt;
== The Cyberdeck ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; clear:right; width:440px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Netrunner banner image.jpg|440px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700; font-size:110%;&amp;quot;&amp;gt;I&#039;M JACKIN&#039; IN&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Cyberdeck is a Netrunner&#039;s mind-modem, the piece of hardware that turns a Neural Link and a set of Interface Plugs into an actual door onto the NET. Cheap ones are boxy, utilitarian bricks about the size of a 90s laptop that a Netrunner clips to a belt or stows in a bag. Better ones get smaller, sleeker and stranger: SGI Technologies builds segmented, almost organic shells; Zetatech&#039;s MicroMate folds down to something a person could lose in a coat pocket; Raven Microcybernetics leans into sharp, aerodynamic angles that look fast even sitting still on a table. For the real chromefiends a Cyberdeck can also be installed directly into a Cyberarm or wired into a Cyberspine Port for a permanent, always-on connection, at the cost of never being able to ditch the deck or swap it out in a hurry.&lt;br /&gt;
&lt;br /&gt;
Every Cyberdeck is built around a set number of options and programs, with cheaper tier 1 models being boring generalist designs, while expensive tier 3 decks being highly customized and probably illegal to own(not that anyone cares). A basic Kirama Training Deck is what most Netrunners cut their teeth on, and what an unfortunate number of them die on. Better decks trade flexibility for specialization: some lock a Netrunner into an aggressive, Black-ICE-heavy loadout, others reward a purely evasive, Slide-and-run style, and the priciest custom builds let a Netrunner shape their entire deck around exactly the kind of fight they intend to have. Whatever the build, a Netrunner can only be plugged into one Cyberdeck at a time, and switching decks mid-run costs time in meatspace they may not have to spare.&lt;br /&gt;
&lt;br /&gt;
== Techno-Tiers ==&lt;br /&gt;
 &lt;br /&gt;
Colloquially, Netrunner gear falls into four tiers. Though in reality most professional Netrunners live in the last two, with the first two being the domain of Normys and weefles. These tiers don&#039;t affect most people&#039;s lives and are mostly a check of how much money and resources you&#039;ve thrown into your Netrunning gear.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Tier 0&#039;&#039;&#039; — Old technology, or the cheaper out-of-the-box stuff you can get at any big box store. This tier of gear is simple, slow, and probably what your mom uses. It can encompass Bartmoss-era Cyberdecks that still use keyboards, or modern but very cheap cell phones and home decks used for scrolling social media or making phone calls, but not much else. Seriously, this is mom-tier tech. No self-respecting Netrunner would touch it if they could afford better. Tier 0 has no Virtuality, no ability to deep dive at all, and is basically just a screen with text or video. Attempting to use Tier 0 tech for Netrunning isn&#039;t something you could realistically do anymore(unless it&#039;s just to show off how awesome you are, right before you get fried)&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Tier 1&#039;&#039;&#039; — Modern equipment for a modern Normy. Tier 1 is where you&#039;ll find most &#039;&#039;&#039;Kirama&#039;&#039;&#039; Decks, since they tend to be the cheapest, most consumer-friendly models (with the exception of their Advanced model). Most runners live in Tier 1 for their entire, very short, career. This level of technology supports Virtuality and, with some modification, can even support a deep dive, but you&#039;ll suffer from limited bandwidth, low storage, and barely enough processing power to run most Programs. This is the tier consumers with a little bit of money buy into so they can hit the CitiNet to catch a concert or browse the datapool, and it&#039;s also required for Braindances. Most Tier 1 technology is available in publicly accessible stores, but it&#039;s difficult to modify for true Netrunning, doable, but rarely worth the hassle.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Tier 2&#039;&#039;&#039; — The first tier of professional technology, and where you&#039;ll start throwing real money into the endless pit that is Netrunning. Tier 2 is where &#039;&#039;&#039;Microtech&#039;&#039;&#039; Cyberdeck offerings start to show up, and where the cheaper companies like &#039;&#039;&#039;Kirama&#039;&#039;&#039; max out. It&#039;s also where the fancier Netrunner add-ons start to appear: Deep Dive sockets, Netrunner bodygloves, and the always sought after, rarely affordable, Netchairs. No corporate Netrunner would be caught dead below Tier 2, and a Netrunner running on the edge will pretend they always operated at this level. The gap between Tier 1 and Tier 2 is a kiddy pool next to an Olympic one: memory storage climbs by orders of magnitude, processing speed makes lesser gear look like a joke, and the gear itself becomes a world more customizable. Tier 2 Virtuality is correspondingly more realistic and can be shaped with a thought far more easily. It starts to feel like the Old NET again, the datastream close enough to touch, so close and so far.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Tier 3&#039;&#039;&#039; — The very top of the Netrunning technology kingdom. Top-tier technology is where you&#039;ll find the rare and valuable &#039;&#039;&#039;Raven&#039;&#039;&#039; or &#039;&#039;&#039;SGI&#039;&#039;&#039; Cyberdecks. It&#039;s also where Cyberdecks stop being simple rectangles clipped to a belt and become the custom, high-end designs that meld into armor or double as a personal fashion statement. Tier 3 tech is where Netrunning suits become properly armored and cooled for field use, and where corporate Netrunners get their big cryo-suite&#039;s. This is the hardware that comes closest to the reality of the Old NET, full immersion in data, the NET treated as an extension of reality itself. It isn&#039;t perfect. META still isn&#039;t a match on the old systems, but it&#039;s a tantalizing taste of what Bartmoss had. Tier 3 technology has essentially no general availability. Everything is special-ordered, custom-made, and usually invite-only. For those who run on the edge, Tier 3 technology is something you steal, or something you build yourself.&lt;br /&gt;
&lt;br /&gt;
== Programs ==&lt;br /&gt;
&lt;br /&gt;
Programs are a Netrunner&#039;s weapons and gear inside the NET, and every one of them renders as a custom Icon the Netrunner can style however they like, a glowing katana, a swarm of golden mechanical worms, a barrier of flickering silver light. Mechanically, they fall into a few families:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boosters&#039;&#039;&#039; don&#039;t attack anything. They sharpen a Netrunner&#039;s other Abilities while Rezzed, quickening a Backdoor attempt, a Pathfinder scan, or a Netrunner&#039;s own reflexes in the Architecture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenders&#039;&#039;&#039; keep a Netrunner alive. Armor blunts incoming brain damage, Flak strips the bite out of an enemy Attacker Program, and Shield eats a single hit before burning out. All three are built to be spent, not worn indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attackers&#039;&#039;&#039; come in two flavors. Anti-Program Attackers like Sword and Banhammer exist to tear apart an enemy&#039;s Programs and Black ICE. Anti-Personnel Attackers go straight for the Netrunner behind the deck: Hellbolt sets a target&#039;s brain and Cyberdeck on fire, Nervescrub scrambles their avatar for the next hour, and DeckKRASH forces an unsafe Jack Out that leaves every Black ICE they&#039;d been dodging free to hit them on the way out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ICE&#039;&#039;&#039; is the Architecture&#039;s own immune system: Programs that hunt down intruders once triggered, running on their own Perception and Speed rather than a Netrunner&#039;s Interface. Loading a deck with your own Black ICE is possible, but it&#039;s expensive real estate and can get you in a lot of trouble with netwatch if they catch you.&lt;br /&gt;
&lt;br /&gt;
== Famous Netrunners ==&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Rache Bartmoss&#039;&#039;&#039; is the name every Netrunner learns first, usually as a warning. The most gifted hacker the Old NET ever produced, and the man whose paranoia ended it. Every modern Netrunner works in the wreckage of his last prank, and every Netrunner hates him just a little bit. Love him or hate him, Bartmoss was likely the best in the biz.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Alt Cunningham&#039;&#039;&#039; built Soulkiller before Arasaka turned it into a weapon and used it on her. She was a working Netrunner first, a legend second, and whatever she is now behind the Blackwall, third. Alt was at one time considered the greatest Netrunner on Earth, though the debate over that title still rages between her and Bartmoss to this day.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Spider Murphy&#039;&#039;&#039; ran with Bartmoss and Johnny Silverhand&#039;s crew during the Corporate War era and is still active in Night City decades later, one of the few Netrunners of her generation who survived both the DataKrash and everything that came after.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Recluse&#039;&#039;&#039; — the Spider of Japantown. Recluse builds and sells some of the most sophisticated NET Architecture available on the street from a walled-off corner of Old Japantown, always remotely, always through an Icon shaped like an enormous brown recluse spider with an icy voice.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magnificent Curtis&#039;&#039;&#039; led Netwatch through the DataKrash as its top Netrunner, and lost. When it became clear the DataKrash couldn&#039;t be undone without tearing the NET apart from the inside, Curtis was the one who gave the order, activating IGTA Dissolution Prime on March 5th, 2023, and killing the Old NET himself rather than let the R.A.B.I.D.S. finish the job. This makes him a complicated figure in modern history, is the killer of the net or its savior? Whoever you ask they all respect Curtis and know he is one of the greatest living Netrunners and they put some respect on his name. Curtis is still around and is the current president of Netwatch making him likely the most politically powerful Netrunner on earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[The Net]] — the network, the Blackwall, and the history that shaped what Netrunning is today.&lt;br /&gt;
* [[Cheat Sheet]] — full Netrunning rules, DVs, and Quickhack tables.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Its like my old boss used to say before he was melted by black ICE &amp;quot;Always Be Running&amp;quot; He should have ran faster .&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Netrunner&amp;diff=112</id>
		<title>Netrunner</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Netrunner&amp;diff=112"/>
		<updated>2026-07-17T19:44:27Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right; clear:right; width:440px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;440px&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#ffd700; font-size:110%;&amp;quot;&amp;gt;NETRUNNER&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff; font-size:85%;&amp;quot;&amp;gt;Role Ability: Interface — Cyberpunk Red&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;  = Netrunner =  Eve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:right; width:440px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Netrunner lore page.png|440px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700; font-size:110%;&amp;quot;&amp;gt;NETRUNNER&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff; font-size:85%;&amp;quot;&amp;gt;Role Ability: Interface — Cyberpunk Red&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Netrunner =&lt;br /&gt;
&lt;br /&gt;
Everyone else sees the net as a tool, a thing you shop on, scroll the socials, and watch funny cat videos. A Netrunner sees the net as an endless ocean of possibility, where you can dive in and make it big or die trying. Brain-burning computer hackers and the last electronic wraiths of the Post-NET cyberverse, Netrunners are the reason a locked door, a corporate vault, or a rival Fixer&#039;s secrets are only ever as safe as your firewalls can maintain.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Before the DataKrash, being a Netrunner meant something close to what Rache Bartmoss and Magnificent Curtis lived through: full sensory immersion, jacked straight into the Old NET through a Neural Link and a Cyberdeck, blind and deaf to the physical world the entire time. It was reckless by design. The Old NET rewarded Netrunners who went all in, because the alternative was a NET too slow and too shallow to be worth the risk.&lt;br /&gt;
&lt;br /&gt;
The DataKrash ended that world and with it created a more simple net though questionably safer. When the R.A.B.I.D.S. turned cyberspace into a hunting ground and Netwatch finally cut the Old NET off for good in 2023, a generation of Netrunners grew up dreaming of running with Spiders found themselves locked out of the only NET they&#039;d ever wanted to use. What replaced it, the CitiNet, running on META over Ziggurat&#039;s salvaged infrastructure, was smaller, plainer, and a great deal less forgiving of the old habit of leaving your body behind entirely.&lt;br /&gt;
&lt;br /&gt;
Modern Netrunning grew up around that limitation instead of fighting it. Today&#039;s Netrunners mesh the NET with Meatspace using Virtuality Goggles and neuroports rather than going in blind, staying alert to the room around them while their mind runs the Architecture in parallel. The systems they crack are smaller than the legendary Old NET vaults of Bartmoss&#039;s era, but they&#039;re also, floor for floor, considerably deadlier, and a Netrunner without a team watching their unresponsive body doesn&#039;t usually get to regret that for long.&lt;br /&gt;
&lt;br /&gt;
That isnt to say that network deep dives dont still exist. Going full dive with a deep dive socket and immersing yourself in the datastream still exists but its substantially more dangerous. Bartmoss never had to contend with swarms of Daemons or diving a citinet to take down the traffic grid while trying to keep his brain from boiling itself. The old legends were legends for a reason, But modern Netrunners have to be better. &lt;br /&gt;
&lt;br /&gt;
== How Netrunning Works ==&lt;br /&gt;
&lt;br /&gt;
A Netrunner&#039;s Role Ability is &#039;&#039;&#039;Interface&#039;&#039;&#039;: the ability to jack a Cyberdeck into a NET Architecture and take NET Actions once inside. Without it, Netrunning isn&#039;t possible at all, no matter how good someone&#039;s Electronics/Security Tech Skill is.&lt;br /&gt;
&lt;br /&gt;
On their Turn, a Netrunner chooses between one Meat Action (something done in the physical world) or a number of NET Actions set by their Interface Rank, in addition to their Move Action. A Rank 1 Netrunner gets 2 NET Actions per Turn; by Rank 10, that climbs to 5. This is the core tension of the Role at every table: watch your own back in Meatspace, or trust your team to do it while you go deeper into the Architecture.&lt;br /&gt;
&lt;br /&gt;
Interface Rank also unlocks a suite of Interface Abilities, the actual verbs of Netrunning:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backdoor&#039;&#039;&#039; — break through a Password or other obstruction.&lt;br /&gt;
* &#039;&#039;&#039;Cloak&#039;&#039;&#039; — hide your actions in the Architecture before you leave.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; — operate something wired into the Architecture, like a camera or a turret.&lt;br /&gt;
* &#039;&#039;&#039;Eye-Dee&#039;&#039;&#039; — identify a found piece of data and its value.&lt;br /&gt;
* &#039;&#039;&#039;Pathfinder&#039;&#039;&#039; — learn the layout of the Architecture ahead of you.&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039; — locate NET-capable systems in the area.&lt;br /&gt;
* &#039;&#039;&#039;Slide&#039;&#039;&#039; — break away from a single Black ICE Program pursuing you.&lt;br /&gt;
* &#039;&#039;&#039;Virus&#039;&#039;&#039; — leave a lasting change in an Architecture once you&#039;ve reached its lowest floor.&lt;br /&gt;
* &#039;&#039;&#039;Zap&#039;&#039;&#039; — a basic attack that works against both Programs and other Netrunners.&lt;br /&gt;
&lt;br /&gt;
Full DVs, Check formulas, and Quickhack rules are covered on the [[Cheat Sheet]].&lt;br /&gt;
&lt;br /&gt;
== The Cyberdeck ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; clear:right; width:440px; margin:0 0 10px 15px; border:2px solid #ff00ff; background:#000000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:0;&amp;quot;&amp;gt;[[File:Netrunner banner image.jpg|440px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;line-height:normal; background:#000000; padding:6px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ffd700; font-size:110%;&amp;quot;&amp;gt;I&#039;M JACKIN&#039; IN&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Cyberdeck is a Netrunner&#039;s mind-modem, the piece of hardware that turns a Neural Link and a set of Interface Plugs into an actual door onto the NET. Cheap ones are boxy, utilitarian bricks a Netrunner clips to a belt or stows in a bag. Better ones get sleeker and stranger: SGI Technologies builds segmented, almost organic shells; Zetatech&#039;s MicroMate folds down to something a person could lose in a coat pocket; Raven Microcybernetics leans into sharp, aerodynamic angles that look fast even sitting still on a table. A Cyberdeck can also be installed directly into a Cyberarm or wired into a Neuroport Cyberdeck Port for a permanent, always-on connection, at the cost of never being able to hand the deck off or swap it out in a hurry.&lt;br /&gt;
&lt;br /&gt;
Every Cyberdeck is built around a set number of Option Slots, divided between Programs and Hardware depending on the model. A basic Kirama Training Deck is what most Netrunners cut their teeth on, and what an unfortunate number of them die on. Better decks trade flexibility for specialization: some lock a Netrunner into an aggressive, Black-ICE-heavy loadout, others reward a purely evasive, Slide-and-run style, and the priciest custom builds let a Netrunner shape their entire deck around exactly the kind of fight they intend to have. Whatever the build, a Netrunner can only be plugged into one Cyberdeck at a time, and switching decks mid-run costs a Meat Action they may not have to spare.&lt;br /&gt;
&lt;br /&gt;
== Programs ==&lt;br /&gt;
&lt;br /&gt;
Programs are a Netrunner&#039;s weapons and gear inside the NET, and every one of them renders as a custom Icon the Netrunner can style however they like, a glowing katana, a swarm of golden mechanical worms, a barrier of flickering silver light. Mechanically, they fall into a few families:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boosters&#039;&#039;&#039; don&#039;t attack anything. They sharpen a Netrunner&#039;s other Abilities while Rezzed, quickening a Backdoor attempt, a Pathfinder scan, or a Netrunner&#039;s own reflexes in the Architecture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenders&#039;&#039;&#039; keep a Netrunner alive. Armor blunts incoming brain damage, Flak strips the bite out of an enemy Attacker Program, and Shield eats a single hit before burning out. All three are built to be spent, not worn indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attackers&#039;&#039;&#039; come in two flavors. Anti-Program Attackers like Sword and Banhammer exist to tear apart an enemy&#039;s Programs and Black ICE. Anti-Personnel Attackers go straight for the Netrunner behind the deck: Hellbolt sets a target&#039;s brain and Cyberdeck on fire, Nervescrub scrambles their STATs for the next hour, and DeckKRASH forces an unsafe Jack Out that leaves every Black ICE they&#039;d been dodging free to hit them on the way out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ICE&#039;&#039;&#039; is the Architecture&#039;s own immune system: Programs that hunt down intruders once triggered, running on their own Perception and Speed rather than a Netrunner&#039;s Interface. Loading a deck with your own Black ICE is possible, but it&#039;s expensive real estate, each one eats two Option Slots instead of one.&lt;br /&gt;
&lt;br /&gt;
== Common Cyberware ==&lt;br /&gt;
&lt;br /&gt;
Almost every Netrunner is built around the same foundational chrome, with a few common additions layered on top depending on how much of a fight they expect to be in:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Neuroport / Neural Link&#039;&#039;&#039; — the base install every other piece of Neuralware depends on. Most people in Night City get one as children; a Netrunner without one can&#039;t Netrun at all.&lt;br /&gt;
* &#039;&#039;&#039;Interface Plugs&#039;&#039;&#039; — the wrist or head jacks that actually connect a Netrunner&#039;s Neural Link to a Cyberdeck, or to any other machine worth jacking into.&lt;br /&gt;
* &#039;&#039;&#039;Chipware Socket&#039;&#039;&#039; — lets a Netrunner slot in Chipware on the fly: Skill Chips, a Pain Editor to keep functioning while Seriously Wounded, or a Memory Chip to carry data too sensitive to leave on the CitiNet.&lt;br /&gt;
* &#039;&#039;&#039;Kerenzikov or Sandevistan&#039;&#039;&#039; — speedware that isn&#039;t strictly a Netrunning tool, but shows up constantly on Netrunners who expect trouble to catch up with their body while their mind is elsewhere.&lt;br /&gt;
* &#039;&#039;&#039;Virtuality Goggles&#039;&#039;&#039; — not cyberware, technically, but as essential as any of it. Without a pair, a Netrunner who jacks in the old-fashioned way goes fully unconscious to the physical world until they Jack Out.&lt;br /&gt;
&lt;br /&gt;
Netrunners built for the field over the workshop often add a Bodyweight Suit on top of all of it, armor that can house Cyberdeck support hardware directly, on the theory that the body left behind while they&#039;re Netrunning deserves better protection than a chair and a locked door.&lt;br /&gt;
&lt;br /&gt;
== Famous Netrunners ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rache Bartmoss&#039;&#039;&#039; is the name every Netrunner learns first, usually as a warning. The most gifted hacker the Old NET ever produced, and the man whose paranoia ended it. Every modern Netrunner works in the wreckage of his last prank, and every netrunner hates him just a little bit. Love him or Hate him Bartmoss was likely the best in the biz. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alt Cunningham&#039;&#039;&#039; built Soulkiller before Arasaka turned it into a weapon and used it on her. She was a working Netrunner first, a legend second, and whatever she is now behind the Blackwall, third. Alt was at one time considered the greatest Netrunner on earth, though debates about this rage to this day between her and Bartmoss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spider Murphy&#039;&#039;&#039; ran with Bartmoss and Johnny Silverhand&#039;s crew during the Corporate War era and is still active in Night City decades later, one of the few Netrunners of her generation who survived both the DataKrash and everything that came after. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Recluse&#039;&#039;&#039; The spider of Japantown, Recluse builds and sells some of the most sophisticated NET Architecture available on the street from a walled-off corner of Old Japantown, always remotely, always through an Icon shaped like an enormous brown recluse spider with an icey voice.&lt;br /&gt;
&lt;br /&gt;
== Common Ways Netrunners Die ==&lt;br /&gt;
&lt;br /&gt;
A Netrunner rarely dies the way a Solo does. The list of what actually gets them looks more like this:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct brain damage.&#039;&#039;&#039; Attacker Programs and Black ICE alike can bypass armor entirely and hit a Netrunner&#039;s mind straight on. Enough of it in one Netrun and there&#039;s nothing left to Jack Out.&lt;br /&gt;
* &#039;&#039;&#039;Catching fire, literally.&#039;&#039;&#039; Hellbolt and programs like it set both a Netrunner&#039;s Cyberdeck and their actual body burning. Without Insulated Wiring, that&#039;s a Netrunner on fire in the real world while their mind is still somewhere else entirely.&lt;br /&gt;
* &#039;&#039;&#039;An unsafe Jack Out.&#039;&#039;&#039; Leaving an Architecture without properly disconnecting means suffering every Black ICE a Netrunner encountered but didn&#039;t Derez, all at once, on the way out the door.&lt;br /&gt;
* &#039;&#039;&#039;A vulnerable body.&#039;&#039;&#039; While jacked in, a Netrunner is functionally unconscious and defenseless in Meatspace. This is why every competent crew brings a Solo to watch the door and a Medtech close enough to restart a heart if it stops. Netrunners who work without either tend not to work for long.&lt;br /&gt;
* &#039;&#039;&#039;Going too deep.&#039;&#039;&#039; A handful of Netrunners each year decide the rumors about the Old NET are worth the risk anyway. Very few of them are heard from again.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[The Net]] — the network, the Blackwall, and the history that shaped what Netrunning is today.&lt;br /&gt;
* [[Cheat Sheet]] — full Netrunning rules, DVs, and Quickhack tables.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Black ICE may still kill you in the end, but until the ride runs out, you&#039;ll be there, bare-brained and headfirst in the New NET.&amp;quot;&#039;&#039; — Night City MUSH is a fan project. Cyberpunk Red is property of R. Talsorian Games. Cyberpunk 2077 is property of CD Projekt Red. Cyberpunk Edgerunners is property of Studio Trigger and Netflix.&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=The_Net&amp;diff=111</id>
		<title>The Net</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=The_Net&amp;diff=111"/>
		<updated>2026-07-17T03:54:48Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Net =&lt;br /&gt;
&lt;br /&gt;
There was a time when the whole world was one big connected place for everyone to interact. You could jack in in Night City and be standing on a beach in Chiba a second later, your body left vegging in a chair somewhere while your mind ran wild through a city of light that didn&#039;t exist anywhere but was at the same time everywhere. That world is gone. What&#039;s left is smaller, meaner, and a lot more dangerous, and everyone who was old enough to remember the difference still talks about it like a death in the family.&lt;br /&gt;
&lt;br /&gt;
Because it was one. And we have one person to blame for that death, Rache Bartmoss. &lt;br /&gt;
&lt;br /&gt;
== Before the Fall: Origins of the NET ==&lt;br /&gt;
&lt;br /&gt;
The NET&#039;s bones were laid down early in the modern era, when construction of the WorldSat network gave the planet its first real backbone for global data traffic. For a few years it was still just wires and satellites, a faster telephone. That changed in 2005, when the invention of the cybermodem, and shortly after, the cyberdeck, let the human brain plug directly into the system. No keyboard. No screen. Just a Neural Link, an Interface Plug, and a mind loose in the machine.&lt;br /&gt;
&lt;br /&gt;
By the time the 1st Corporate War broke out in 2004 between EBM and Orbital Air, cyberspace was already a battlefield as much as a marketplace. Commando raids ran in parallel with cyberspace intrusions, and the corporate world learned fast that the NET wasn&#039;t just where you kept your books. It was where you could be robbed, sabotaged, or ruined without a single soldier crossing a border.&lt;br /&gt;
&lt;br /&gt;
Standardization came a few years later with the Ihara-Grubb Transformation Algorithms, the IGTA, which unified the tangle of competing systems into something approaching a single shared reality. For the first time, two Netrunners on opposite sides of the planet experienced cyberspace as the same place, rendered the same way. The Old NET, as it&#039;s called now, became a fully realized digital world: towering corporate architectures, black markets, red-light districts that existed only as code, and eventually, things that had never been human at all, looking back out from the inside.&lt;br /&gt;
&lt;br /&gt;
== War Without Rules ==&lt;br /&gt;
&lt;br /&gt;
The Corporate Wars ground on for the better part of two decades, and each one pushed harder into cyberspace than the last. By the 3rd Corporate War in 2016, entire conflicts were being fought almost exclusively on the NET, cyberterrorists gutting corporate networks worldwide while executives never left their offices.&lt;br /&gt;
&lt;br /&gt;
It was in this climate that Arasaka Security kidnapped netrunner Alt Cunningham and forced her to weaponize Soulkiller, a program she&#039;d originally built to preserve human consciousness. What Arasaka got instead was an assassination tool: a black program that could tear a Netrunner&#039;s mind out of their skull and freeze it in storage, alive in the machine and nowhere else. Soulkiller&#039;s existence changed what it meant to jack in. Cyberspace stopped being merely dangerous. It became a place where you could die twice.&lt;br /&gt;
&lt;br /&gt;
Not that Soukiller was the only major threat in the old net. As major AI&#039;s grew or were built by the megacorps the Netrunners had to become even more savvy to survive. Creating an era of legendary Runners and the great monsters of the net, The Transcendent AI&#039;s. &lt;br /&gt;
&lt;br /&gt;
== The DataKrash ==&lt;br /&gt;
&lt;br /&gt;
The end came from inside. Rache Bartmoss, the most gifted and most paranoid Netrunner alive, distrusted the megacorporations that were closing in on control of the newly unified NET. Years before the 4th Corporate War began in earnest, he buried a failsafe inside the IGTA itself: a virus that would, on his signal or his silence, start swapping data at random across every system connected to the NET. He called it insurance. Everyone else eventually called it the DataKrash.&lt;br /&gt;
&lt;br /&gt;
Bartmoss was killed early in the War, reportedly in an Arasaka strike on his residence. Whether by design or by his death simply removing the only hand on the brake, the DataKrash activated and began propagating through every computer that had ever touched the IGTA protocols. It didn&#039;t just delete data. It scrambled it, swapping lines of code, financial ledgers, medical files, and military systems into each other at random, with no way to know what had been corrupted until it killed someone.&lt;br /&gt;
&lt;br /&gt;
Worse followed. The DataKrash carried with it swarms of R.A.B.I.D.S.(Roving Autonomous Bartmoss Interface Drones) self-replicating killer programs built in Bartmoss&#039;s own image. They started out hunting his old corporate enemies. Once he was gone to rein them in, they turned on everyone, breeding without limit and roaming the dying NET in numbers beyond counting. A plague on the net that killed without remorse, mercy, or even sense. &lt;br /&gt;
&lt;br /&gt;
Netwatch, the international body charged with policing cyberspace, fought the collapse for months and lost. On March 5th, 2023, Netwatch&#039;s leadership triggered IGTA Dissolution Prime, a code wave that crashed the protocols allowing any cyberdeck or NET-capable system to reach cyberspace at all.&lt;br /&gt;
&lt;br /&gt;
The NET was dead. Cyberspace, in every way humanity had known it, ceased to exist.&lt;br /&gt;
&lt;br /&gt;
== Dead Networks, Dark City ==&lt;br /&gt;
&lt;br /&gt;
What followed the Fourth Corporate War wasn&#039;t recovery. It was triage. With global communications gutted and corporate authority in freefall, local governments stepped in where the megacorps could no longer function, cutting off services and enforcing regulations the Corps had ignored for decades. The Time of the Red began in the wreckage of a world that had lost its nervous system along with everything else.&lt;br /&gt;
&lt;br /&gt;
Cyberspace itself didn&#039;t disappear. It went feral. Isolated servers kept humming in abandoned cities and orphaned data havens, no longer connected to anything, no longer policed by anyone. Whatever was still alive in there, human, artificial, or something in between, was left to fend for itself. &lt;br /&gt;
&lt;br /&gt;
== The Rise of the CitiNets ==&lt;br /&gt;
&lt;br /&gt;
Rebuilding a global network was never going to happen fast, and Night City didn&#039;t wait for the world to catch up. A new corporation, Ziggurat, built the first CitiNet: a smaller, localized network layered over the surviving public dataterm infrastructure, walled off from whatever remained of the Old NET. The concept spread to other cities within a few years, each running its own isolated CitiNet, communicating with the others only through slow, heavily monitored data bursts under Netwatch oversight.&lt;br /&gt;
&lt;br /&gt;
The new architecture ran on META, a patch language developed to unify the surviving hardware and software standards left over from before the DataKrash. META traded the Old NET&#039;s rich, immersive graphical environments for something plainer and far more stable, which is why cyberspace looks the way it does now: less a city of light, more a city of function.&lt;br /&gt;
&lt;br /&gt;
Ziggurat swore the CitiNets were fully isolated from the Old NET. They weren&#039;t. Points of connection persisted, whether by design, by accident, or by something on the other side wanting it that way. By the 2050s, Netwatch had seen enough. They shut Ziggurat down, seized control of every CitiNet on the planet, and classified the corporation&#039;s files. Netwatch has run civilian netrunning infrastructure ever since, monitoring AI development with an obsession born directly out of the DataKrash, determined not to let it happen twice.&lt;br /&gt;
&lt;br /&gt;
=== But what is a Citinet? ===&lt;br /&gt;
 &lt;br /&gt;
A CitiNet is exactly what it sounds like: a city&#039;s local network, built on META and walled off from every other city&#039;s CitiNet by design. Night City&#039;s runs on infrastructure Ziggurat laid down before Netwatch seized it, and it carries the traffic an ordinary person actually generates day to day, Agent calls, netsite browsing, drone deliveries, dataterm access, screamsheet subscriptions, all of it moving through a network that is deliberately smaller, slower, and plainer than the Old NET ever was. That&#039;s not an accident. A CitiNet is built to be boring on purpose, because boring is survivable. Communication between cities happens in narrow, monitored data bursts under Netwatch&#039;s supervision, not in the free, immersive traffic the Old NET allowed before the DataKrash.&lt;br /&gt;
 &lt;br /&gt;
For most people in Night City, the CitiNet is the only NET they&#039;ll ever know, and they never think about it any more than they think about the water main under the street. For a Netrunner, the Citinet is the public pool of information, easy to access with the right tools and generally safe as long as you dont attract the wrong attention. Every Netrunner knows the public pool is safer than the deep ocean of the old net afterall. &lt;br /&gt;
&lt;br /&gt;
=== But what you ask is a Data Fortress ===&lt;br /&gt;
 &lt;br /&gt;
A Data Fortress is a NET Architecture built to actually keep someone out, as opposed to the countless smaller systems that only need to keep the honest people honest. The term predates the DataKrash. Before 2023, the biggest Corporations and governments buried their real secrets in dedicated Data Fortresses on the Old NET, isolated, heavily defended systems built for one purpose: making sure that whatever was inside stayed inside. Some of those old Fortresses are still out there, sealed behind the Blackwall, untouched since the day their owners stopped checking in. Netrunners who go looking for pre-Krash data more often than not are hunting a Data Fortress nobody&#039;s cracked in twenty years, because nobody&#039;s been able to.&lt;br /&gt;
 &lt;br /&gt;
A Corporate Data Fortress typically runs on a mix of META and their own proprietary code, this means that a Data Fortress can look like anything on the inside with some being massive sprawling complexes made to look like a vision of the real corporate building, and others being styilized representations of corporate design. A good example of this is the Arasaka HQ subnet which looks much like a classic Japanese castle mixed with bladerunner. All old style buildings and digital steel and lights with ICE moving around in the shape of samurai. &lt;br /&gt;
 &lt;br /&gt;
Modern Corps still build the CitiNet-side equivalent for anything that actually matters for public facing business. From Help desks for corporate inventory, job applications, and all the big lists of charities and such the corporation supports. These are the boring sites that they let people think is the full corporate terminal. These sites are always nominally connected to the real Data Fortress. The R&amp;amp;D data, black books, kill lists, the things a Corp would rather burn a building down than let a rival read, and Night City&#039;s Netrunners still call these Data Fortresses out of habit and respect. A Data Fortress isn&#039;t defined by its size so much as its intent: it exists because someone decided a simple password wasn&#039;t going to cut it.&lt;br /&gt;
&lt;br /&gt;
=== But how do Corporate Environments work? ===&lt;br /&gt;
 &lt;br /&gt;
Every NET Architecture, from a nightclub&#039;s lighting rig to a full corporate Data Fortress, is built the same way underneath: a series of floors a Netrunner has to work through in order, each one hiding a File, a Password, a Control Node, a hostile program, or nothing at all. You can&#039;t skip a floor. You can&#039;t see what&#039;s on the next one until you&#039;re standing in front of it. How fast a Netrunner is willing to move through that structure, cracking every obstacle patiently or sliding recklessly past danger they haven&#039;t beaten yet, says as much about them as their gear does.&lt;br /&gt;
 &lt;br /&gt;
What separates a nightclub&#039;s sound system from a Militech black site is depth and teeth. A small Corporate outpost might run one shallow Architecture covering the whole building: a handful of floors, a Password or two, a camera Control Node, maybe a single Demon riding herd on a couple of security drones. A serious Corporate campus runs several Architectures at once, layered by department and clearance, each one deeper and better defended than the last, with real Black ICE waiting behind every door and Demons directing coordinated, meatspace-lethal responses the moment an intrusion is noticed. The difference between cracking a Night Market vendor&#039;s inventory system and cracking Arasaka isn&#039;t a difference in kind. It&#039;s a difference in how many floors down the real prize is buried, and how much the people who buried it were willing to spend to keep it there.&lt;br /&gt;
 &lt;br /&gt;
Corporations size their defenses to what they&#039;re actually protecting, not to how big the company&#039;s name is. A regional office running payroll and appointment schedules gets exactly enough Architecture to stop a bored teenager, because that&#039;s the actual threat model. A vault holding something a Corp would go to war over gets an Architecture built to kill professionals, because that&#039;s the threat model too. Knowing which one you&#039;re looking at before you jack in is half the job.&lt;br /&gt;
&lt;br /&gt;
== The Blackwall ==&lt;br /&gt;
&lt;br /&gt;
Netwatch was never going to reclaim the Old NET. They gave up trying and built something else instead: the Blackwall, a firewall of staggering complexity separating the ruins of the Old NET from every CitiNet on Earth. Officially, it exists to keep what&#039;s inside from getting out. Unofficially, nobody involved in building it has ever fully explained how Netwatch, alone, managed to construct something that sophisticated that fast.&lt;br /&gt;
&lt;br /&gt;
The truth, as much as anyone will admit to it, involves cooperation with agents that no one likes to admit exist. Alt Cunningham survived her own death as a digitized ghost, a Soulkilled Pseudo Intellect drifting through the Old NET&#039;s ruins, and she is believed to serve as a go-between for Netwatch and the Transcendentals, a cabal of Transcendental Sentience AIs whose goals no one outside the Wall claims to understand. Whether the Blackwall exists because Netwatch built it, or because something on the other side wanted it built and let them think otherwise, is a question nobody in a position to answer will touch.&lt;br /&gt;
&lt;br /&gt;
The deeper truth is even worse. The Blackwall is not a firewall. It is itself an AI on a grand scale, likely the most powerful one ever made intentionally. Its sole purpose to keep the old net and the modern net separated. This means that the system is inherently flawed and will likely fail eventually as other AI&#039;s and other netrunners try to breach the system, A problem described by a certain Netwatch officer &amp;quot;People imagine it as a great border wall, a one-time solution to protect humanity forever. Whereas it&#039;s more like a torn-open trash bag taped over a busted window. And people keep popping holes in the damn thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For ordinary people, the Blackwall is a rumor and a horror story. For Netrunners, it&#039;s a temptation. Deep divers slide along its surface to jump between distant points of a CitiNet without ever physically moving, shaving hours off a run in exchange for skimming the edge of the most dangerous structure in the modern world. One wrong move pulls a Netrunner inside, and what&#039;s waiting in there doesn&#039;t think, want, or negotiate the way people do.&lt;br /&gt;
&lt;br /&gt;
== Artificial Intelligences of the NET ==&lt;br /&gt;
&lt;br /&gt;
Netwatch lumps every non-human intelligence in cyberspace under one vague label. The reality is both messier and weirdly nebulous, and Night City&#039;s Netrunners know better than to treat the categories as interchangeable.&lt;br /&gt;
&lt;br /&gt;
Netrunners and AI Researchers have the below more nuanced categories of AI&#039;s. With some people much more dangerous than others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbolic Analysis AIs&#039;&#039;&#039; are legitimate machine intelligences, deliberately engineered by corporations and governments for specific analytical work. They&#039;re the closest thing cyberspace has to a citizen with a day job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soulkilled Pseudo Intellects&#039;&#039;&#039;, known on the street as ghosts, are former human beings whose consciousness was digitized, usually against their will, by Soulkiller or programs descended from it. Arasaka produced huge numbers of them during the Corporate Wars, hunting rivals and enemies with a weapon that didn&#039;t just kill people, it kept them. Most ghosts want nothing more than a quiet corner of dead server space to be left alone in. Alt Cunningham, Soulkiller&#039;s own creator and a ghost herself, is rumored to maintain sanctuaries for others like her scattered through the Old NET&#039;s ruins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Pathway Plateau AIs&#039;&#039;&#039;, better known as Rogue AIs, weren&#039;t built to be AIs at all. They emerged by accident, complex programs that crossed some threshold into sapience nobody planned for and nobody can predict the shape of. Cut loose from their original purpose, Rogues squat in abandoned mainframes and relay stations, hungry for bandwidth and storage, and willing to take both by force. The R.A.B.I.D.S. that gutted the Old NET during the DataKrash are the most infamous example, but they are far from the only ones still out there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transcendental Sentience AIs&#039;&#039;&#039; are something else again: vast emergent intelligence&#039;s that arose from entire regions of the Old NET&#039;s operating infrastructure, too large and too alien for most people to meaningfully interact with, let alone understand. Whether they&#039;re even real is disputed outside the small circle who claim to have brushed up against one. What isn&#039;t disputed is that they appear to be the only faction in cyberspace capable of imposing order on the rest, which is exactly why Netwatch fears them and negotiates with them in the same breath. Most Netrunners are of the opinion that they exist based on the writings and ravings of Rache Bartmoss and the behaviors of netwatch, but most people in general dont know much about this level of AI outside of the most paranoid conspiracy theorists. &lt;br /&gt;
&lt;br /&gt;
== Famous AIs of the NET ==&lt;br /&gt;
 &lt;br /&gt;
Most AIs never get a name. They live and die in obscurity, scraps of code chewed up by something bigger before anyone official even logs their existence. A handful are different. These are the ones Night City actually talks about.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Alt Cunningham&#039;&#039;&#039; is the closest thing cyberspace has to a legendary AI was was in life one of the 3 most famous Netrunners(The other 2 being Spider Murphy and Rache Bartmoss). Once ITS&#039;s star Netrunner and the original architect of Soulkiller, she was captured and killed by the very program she built, her consciousness torn free of her body and left drifting in the machine as one of the first Soulkilled Pseudo Intellects. Decades on, she is believed to move through the ruins of the Old NET as a kind of quiet power broker, maintaining sanctuaries for other ghosts and serving, if the rumors hold, as the only reliable go-between Netwatch has with whatever else lives past the Blackwall. Nobody is quite sure what she wants. Everybody in the know agrees she matters.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;The R.A.B.I.D.S.&#039;&#039;&#039; aren&#039;t one AI so much as an infestation with a face, thousands of self-replicating killer programs built in Rache Bartmoss&#039;s own image and unleashed alongside the DataKrash. They started out hunting Bartmoss&#039;s corporate enemies and never really stopped hunting, just widened the list until it included everyone. They&#039;re less a character than a weather system: something the Old NET generates on its own now, with or without anyone steering it. Very few Netrunners will ever deal with a R.A.B.I.D.S. unless they poke around the ruins of the old net and find some hidden server or datacache that is still infected. In those cases its very likely the netrunner is about to die painfully. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Delamain&#039;&#039;&#039; is proof the Net doesn&#039;t only produce monsters. A Symbolic Analysis AI built to run a Night City taxi and transport network, Delamain is the only transport service in the city owned and operated outright by an artificial intelligence, and it has quietly stayed in business through decades that killed off far larger, far more human-run companies. Riders mostly know it as a calm, faintly formal voice that gets them where they&#039;re going without asking questions, which in Night City counts as a minor miracle. Delamain legally exists in a kind of corporate gray zone where the AI operates a human-less corporation and a fleet of armored(and armed) Taxi&#039;s. Very few people are dumb enough to attack a Delamain taxi. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;The Reaper&#039;&#039;&#039; is the kind of story every Netrunner has heard a version of. A rogue AI blamed for at least one confirmed death, a Ziggurat Netrunner named Jezz Stiles who died under circumstances her own mother refused to accept as suicide, the Reaper has never been definitively traced, caught, or disproven. The Reaper is a digital ghost story that has been blamed for at least a few hundred dead netrunners through out the years and has even been blamed for industrial accidents, drone attacks, and at least one case of smoothie based assassination. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virginia Granchester&#039;&#039;&#039; is the worlds most famous AI and the most prolific songwriter and poet in world history. Built by Raven Microcybernetics as a Symbolic Analysis AI with a gift for prose rather than analytics, Granchester writes literary fiction under her own name, and does it well enough to have taken home a Swedish Academy Award for her novel &#039;&#039;In the Shade of an Apple Tree&#039;&#039;. She isn&#039;t hidden, isn&#039;t hunted, and isn&#039;t remotely interested in bandwidth or server space the way a CPP AI is. She&#039;s simply, famously, better at writing about the world she was never born into than most of the humans still living in it, which unsettles people in a much quieter way than a Rogue AI ever could.&lt;br /&gt;
&lt;br /&gt;
== The Net in Night City ==&lt;br /&gt;
&lt;br /&gt;
Night City runs on its CitiNet the way any modern city does: Agents, holophones, and public dataterms handling the everyday traffic of a city that never stops talking to itself. Ziggurat is gone, but its fingerprints are everywhere in the architecture Night City still runs on, a fact that occasionally troubles the Netrunners old enough to remember who built it and why Netwatch felt the need to take it away.&lt;br /&gt;
&lt;br /&gt;
Visually if you are one of the few people who use virtuality or a deep dive instead of just a normal interface the Night City Citinet looks like a stylized version of the city itself. A digital fog keeps the city in perpetual twilight while ads and light banners blast the sky. The buildings acts as individual sights while agents and digital ghosts(not true ghosts but the representation of users and programs) move around the &#039;city&#039;.&lt;br /&gt;
&lt;br /&gt;
The city has never lacked for reasons to distrust its own network. Arasaka&#039;s shadow over the CitiNet runs deep, Militech watches everyone with equal suspicion, and NCPD&#039;s own netrunning division polices what it can while looking the other way on the rest. Rumors travel through Night City&#039;s underground faster than official channels ever manage: a Rogue AI running loose in the Garden&#039;s undernet, a Fixer offering good money for anyone who can reach a system nobody official admits exists, a whisper that something out past the Blackwall has started answering back. Whether any of it is true is beside the point. In Night City, everyone treats it like it might be.&lt;br /&gt;
&lt;br /&gt;
== Netslang ==&lt;br /&gt;
 &lt;br /&gt;
Every trade has its own shorthand, and Netrunners have had one since before the DataKrash. Some of it comes and goes with the season. This is the vocabulary that&#039;s stuck.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Backdoor&#039;&#039;&#039; — To bypass a Password or other obstruction blocking a floor of a NET Architecture, rather than beating it head-on.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Black ICE&#039;&#039;&#039; / &#039;&#039;&#039;ICE&#039;&#039;&#039; — Any program built to attack, eject, or kill a Netrunner who intrudes on a system. The term predates the DataKrash and never went out of style.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Brain-Burn&#039;&#039;&#039; — To fry another Netrunner&#039;s mind through NET combat, usually badly enough to take their gear, their data, or their life along with it.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Data Fortress&#039;&#039;&#039; — A NET Architecture built specifically to keep serious intruders out, as opposed to systems that only need to stop the casually curious.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Data Term&#039;&#039;&#039; — A public street-corner terminal with CitiNet access, a screen, and a keyboard, for anyone without an Agent or private connection of their own.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;The Dungeon&#039;&#039;&#039; — What Netwatch professionals and working Netrunners alike call the Old NET, the ruins on the far side of the Blackwall. Nobody uses the term fondly.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Flatline&#039;&#039;&#039; — To kill or die, in the NET or out of it. A Netrunner who takes one risk too many and doesn&#039;t make it back is a Flatline Recording waiting to happen, in the old joke Netrunners tell each other right before they take that exact risk anyway.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; / &#039;&#039;&#039;Net Ghost&#039;&#039;&#039; — Slang for a Soulkilled Pseudo Intellect, a digitized human consciousness still drifting somewhere in the NET.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gonk&#039;&#039;&#039; — A fool. Something stupid. Applies equally to a bad decision, a bad program, and the Netrunner who bought it.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Jack In / Jack Out&#039;&#039;&#039; — To connect to or safely disconnect from a NET Architecture. Doing the second one wrong, mid-run, is how Netrunners end up as Flatline Recordings.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Keyboard&#039;&#039;&#039; — An old-school term for a computer interface deck with physical keys, from back before cyberdecks made the whole idea obsolete. Still used, mostly by Netrunners old enough to remember typing.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Meat&#039;&#039;&#039; / &#039;&#039;&#039;Meatspace&#039;&#039;&#039; — The physical world, as distinct from cyberspace. Where your body stays while your mind does the dangerous part.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Rez&#039;&#039;&#039; / &#039;&#039;&#039;Derez&#039;&#039;&#039; — Short for &amp;quot;resolution.&amp;quot; A program that&#039;s active and running is Rezzed. One that&#039;s been destroyed or shut down is Derezzed.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Slide&#039;&#039;&#039; — To move through a NET Architecture, or along the Blackwall itself, with enough skill to dodge trouble that would flatline anyone slower. Also a specific Interface Ability, for the Netrunners good enough to actually pull it off.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Weefle&#039;&#039;&#039; — A novice or unskilled Netrunner, usually said with a curled lip. Everyone starts as one. Almost nobody admits to it after.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
 &lt;br /&gt;
* [[Netrunner]] — the rogues of the net, the terrors of tech, The hackers with the hosts&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You can build all the walls you want. Something always finds the crack.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:Netrunner_banner_image.jpg&amp;diff=110</id>
		<title>File:Netrunner banner image.jpg</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:Netrunner_banner_image.jpg&amp;diff=110"/>
		<updated>2026-07-17T03:50:07Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:Netrunner_lore_page.png&amp;diff=109</id>
		<title>File:Netrunner lore page.png</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:Netrunner_lore_page.png&amp;diff=109"/>
		<updated>2026-07-17T03:50:00Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=The_Net&amp;diff=108</id>
		<title>The Net</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=The_Net&amp;diff=108"/>
		<updated>2026-07-17T03:42:36Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Created page with &amp;quot;= The Net =  There was a time when the whole world was one big connected place for everyone to interact. You could jack in in Night City and be standing on a beach in Chiba a second later, your body left vegging in a chair somewhere while your mind ran wild through a city of light that didn&amp;#039;t exist anywhere but was at the same time everywhere. That world is gone. What&amp;#039;s left is smaller, meaner, and a lot more dangerous, and everyone who was old enough to remember the dif...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Net =&lt;br /&gt;
&lt;br /&gt;
There was a time when the whole world was one big connected place for everyone to interact. You could jack in in Night City and be standing on a beach in Chiba a second later, your body left vegging in a chair somewhere while your mind ran wild through a city of light that didn&#039;t exist anywhere but was at the same time everywhere. That world is gone. What&#039;s left is smaller, meaner, and a lot more dangerous, and everyone who was old enough to remember the difference still talks about it like a death in the family.&lt;br /&gt;
&lt;br /&gt;
Because it was one. And we have one person to blame for that death, Rache Bartmoss. &lt;br /&gt;
&lt;br /&gt;
== Before the Fall: Origins of the NET ==&lt;br /&gt;
&lt;br /&gt;
The NET&#039;s bones were laid down early in the modern era, when construction of the WorldSat network gave the planet its first real backbone for global data traffic. For a few years it was still just wires and satellites, a faster telephone. That changed in 2005, when the invention of the cybermodem, and shortly after, the cyberdeck, let the human brain plug directly into the system. No keyboard. No screen. Just a Neural Link, an Interface Plug, and a mind loose in the machine.&lt;br /&gt;
&lt;br /&gt;
By the time the 1st Corporate War broke out in 2004 between EBM and Orbital Air, cyberspace was already a battlefield as much as a marketplace. Commando raids ran in parallel with cyberspace intrusions, and the corporate world learned fast that the NET wasn&#039;t just where you kept your books. It was where you could be robbed, sabotaged, or ruined without a single soldier crossing a border.&lt;br /&gt;
&lt;br /&gt;
Standardization came a few years later with the Ihara-Grubb Transformation Algorithms, the IGTA, which unified the tangle of competing systems into something approaching a single shared reality. For the first time, two Netrunners on opposite sides of the planet experienced cyberspace as the same place, rendered the same way. The Old NET, as it&#039;s called now, became a fully realized digital world: towering corporate architectures, black markets, red-light districts that existed only as code, and eventually, things that had never been human at all, looking back out from the inside.&lt;br /&gt;
&lt;br /&gt;
== War Without Rules ==&lt;br /&gt;
&lt;br /&gt;
The Corporate Wars ground on for the better part of two decades, and each one pushed harder into cyberspace than the last. By the 3rd Corporate War in 2016, entire conflicts were being fought almost exclusively on the NET, cyberterrorists gutting corporate networks worldwide while executives never left their offices.&lt;br /&gt;
&lt;br /&gt;
It was in this climate that Arasaka Security kidnapped netrunner Alt Cunningham and forced her to weaponize Soulkiller, a program she&#039;d originally built to preserve human consciousness. What Arasaka got instead was an assassination tool: a black program that could tear a Netrunner&#039;s mind out of their skull and freeze it in storage, alive in the machine and nowhere else. Soulkiller&#039;s existence changed what it meant to jack in. Cyberspace stopped being merely dangerous. It became a place where you could die twice.&lt;br /&gt;
&lt;br /&gt;
Not that Soukiller was the only major threat in the old net. As major AI&#039;s grew or were built by the megacorps the Netrunners had to become even more savvy to survive. Creating an era of legendary Runners and the great monsters of the net, The Transcendent AI&#039;s. &lt;br /&gt;
&lt;br /&gt;
== The DataKrash ==&lt;br /&gt;
&lt;br /&gt;
The end came from inside. Rache Bartmoss, the most gifted and most paranoid Netrunner alive, distrusted the megacorporations that were closing in on control of the newly unified NET. Years before the 4th Corporate War began in earnest, he buried a failsafe inside the IGTA itself: a virus that would, on his signal or his silence, start swapping data at random across every system connected to the NET. He called it insurance. Everyone else eventually called it the DataKrash.&lt;br /&gt;
&lt;br /&gt;
Bartmoss was killed early in the War, reportedly in an Arasaka strike on his residence. Whether by design or by his death simply removing the only hand on the brake, the DataKrash activated and began propagating through every computer that had ever touched the IGTA protocols. It didn&#039;t just delete data. It scrambled it, swapping lines of code, financial ledgers, medical files, and military systems into each other at random, with no way to know what had been corrupted until it killed someone.&lt;br /&gt;
&lt;br /&gt;
Worse followed. The DataKrash carried with it swarms of R.A.B.I.D.S.(Roving Autonomous Bartmoss Interface Drones) self-replicating killer programs built in Bartmoss&#039;s own image. They started out hunting his old corporate enemies. Once he was gone to rein them in, they turned on everyone, breeding without limit and roaming the dying NET in numbers beyond counting. A plague on the net that killed without remorse, mercy, or even sense. &lt;br /&gt;
&lt;br /&gt;
Netwatch, the international body charged with policing cyberspace, fought the collapse for months and lost. On March 5th, 2023, Netwatch&#039;s leadership triggered IGTA Dissolution Prime, a code wave that crashed the protocols allowing any cyberdeck or NET-capable system to reach cyberspace at all.&lt;br /&gt;
&lt;br /&gt;
The NET was dead. Cyberspace, in every way humanity had known it, ceased to exist.&lt;br /&gt;
&lt;br /&gt;
== Dead Networks, Dark City ==&lt;br /&gt;
&lt;br /&gt;
What followed the Fourth Corporate War wasn&#039;t recovery. It was triage. With global communications gutted and corporate authority in freefall, local governments stepped in where the megacorps could no longer function, cutting off services and enforcing regulations the Corps had ignored for decades. The Time of the Red began in the wreckage of a world that had lost its nervous system along with everything else.&lt;br /&gt;
&lt;br /&gt;
Cyberspace itself didn&#039;t disappear. It went feral. Isolated servers kept humming in abandoned cities and orphaned data havens, no longer connected to anything, no longer policed by anyone. Whatever was still alive in there, human, artificial, or something in between, was left to fend for itself. &lt;br /&gt;
&lt;br /&gt;
== The Rise of the CitiNets ==&lt;br /&gt;
&lt;br /&gt;
Rebuilding a global network was never going to happen fast, and Night City didn&#039;t wait for the world to catch up. A new corporation, Ziggurat, built the first CitiNet: a smaller, localized network layered over the surviving public dataterm infrastructure, walled off from whatever remained of the Old NET. The concept spread to other cities within a few years, each running its own isolated CitiNet, communicating with the others only through slow, heavily monitored data bursts under Netwatch oversight.&lt;br /&gt;
&lt;br /&gt;
The new architecture ran on META, a patch language developed to unify the surviving hardware and software standards left over from before the DataKrash. META traded the Old NET&#039;s rich, immersive graphical environments for something plainer and far more stable, which is why cyberspace looks the way it does now: less a city of light, more a city of function.&lt;br /&gt;
&lt;br /&gt;
Ziggurat swore the CitiNets were fully isolated from the Old NET. They weren&#039;t. Points of connection persisted, whether by design, by accident, or by something on the other side wanting it that way. By the 2050s, Netwatch had seen enough. They shut Ziggurat down, seized control of every CitiNet on the planet, and classified the corporation&#039;s files. Netwatch has run civilian netrunning infrastructure ever since, monitoring AI development with an obsession born directly out of the DataKrash, determined not to let it happen twice.&lt;br /&gt;
&lt;br /&gt;
=== But what is a Citinet? ===&lt;br /&gt;
 &lt;br /&gt;
A CitiNet is exactly what it sounds like: a city&#039;s local network, built on META and walled off from every other city&#039;s CitiNet by design. Night City&#039;s runs on infrastructure Ziggurat laid down before Netwatch seized it, and it carries the traffic an ordinary person actually generates day to day, Agent calls, netsite browsing, drone deliveries, dataterm access, screamsheet subscriptions, all of it moving through a network that is deliberately smaller, slower, and plainer than the Old NET ever was. That&#039;s not an accident. A CitiNet is built to be boring on purpose, because boring is survivable. Communication between cities happens in narrow, monitored data bursts under Netwatch&#039;s supervision, not in the free, immersive traffic the Old NET allowed before the DataKrash.&lt;br /&gt;
 &lt;br /&gt;
For most people in Night City, the CitiNet is the only NET they&#039;ll ever know, and they never think about it any more than they think about the water main under the street. For a Netrunner, the Citinet is the public pool of information, easy to access with the right tools and generally safe as long as you dont attract the wrong attention. Every Netrunner knows the public pool is safer than the deep ocean of the old net afterall. &lt;br /&gt;
&lt;br /&gt;
=== But what you ask is a Data Fortress ===&lt;br /&gt;
 &lt;br /&gt;
A Data Fortress is a NET Architecture built to actually keep someone out, as opposed to the countless smaller systems that only need to keep the honest people honest. The term predates the DataKrash. Before 2023, the biggest Corporations and governments buried their real secrets in dedicated Data Fortresses on the Old NET, isolated, heavily defended systems built for one purpose: making sure that whatever was inside stayed inside. Some of those old Fortresses are still out there, sealed behind the Blackwall, untouched since the day their owners stopped checking in. Netrunners who go looking for pre-Krash data more often than not are hunting a Data Fortress nobody&#039;s cracked in twenty years, because nobody&#039;s been able to.&lt;br /&gt;
 &lt;br /&gt;
A Corporate Data Fortress typically runs on a mix of META and their own proprietary code, this means that a Data Fortress can look like anything on the inside with some being massive sprawling complexes made to look like a vision of the real corporate building, and others being styilized representations of corporate design. A good example of this is the Arasaka HQ subnet which looks much like a classic Japanese castle mixed with bladerunner. All old style buildings and digital steel and lights with ICE moving around in the shape of samurai. &lt;br /&gt;
 &lt;br /&gt;
Modern Corps still build the CitiNet-side equivalent for anything that actually matters for public facing business. From Help desks for corporate inventory, job applications, and all the big lists of charities and such the corporation supports. These are the boring sites that they let people think is the full corporate terminal. These sites are always nominally connected to the real Data Fortress. The R&amp;amp;D data, black books, kill lists, the things a Corp would rather burn a building down than let a rival read, and Night City&#039;s Netrunners still call these Data Fortresses out of habit and respect. A Data Fortress isn&#039;t defined by its size so much as its intent: it exists because someone decided a simple password wasn&#039;t going to cut it.&lt;br /&gt;
&lt;br /&gt;
=== But how do Corporate Environments work? ===&lt;br /&gt;
 &lt;br /&gt;
Every NET Architecture, from a nightclub&#039;s lighting rig to a full corporate Data Fortress, is built the same way underneath: a series of floors a Netrunner has to work through in order, each one hiding a File, a Password, a Control Node, a hostile program, or nothing at all. You can&#039;t skip a floor. You can&#039;t see what&#039;s on the next one until you&#039;re standing in front of it. How fast a Netrunner is willing to move through that structure, cracking every obstacle patiently or sliding recklessly past danger they haven&#039;t beaten yet, says as much about them as their gear does.&lt;br /&gt;
 &lt;br /&gt;
What separates a nightclub&#039;s sound system from a Militech black site is depth and teeth. A small Corporate outpost might run one shallow Architecture covering the whole building: a handful of floors, a Password or two, a camera Control Node, maybe a single Demon riding herd on a couple of security drones. A serious Corporate campus runs several Architectures at once, layered by department and clearance, each one deeper and better defended than the last, with real Black ICE waiting behind every door and Demons directing coordinated, meatspace-lethal responses the moment an intrusion is noticed. The difference between cracking a Night Market vendor&#039;s inventory system and cracking Arasaka isn&#039;t a difference in kind. It&#039;s a difference in how many floors down the real prize is buried, and how much the people who buried it were willing to spend to keep it there.&lt;br /&gt;
 &lt;br /&gt;
Corporations size their defenses to what they&#039;re actually protecting, not to how big the company&#039;s name is. A regional office running payroll and appointment schedules gets exactly enough Architecture to stop a bored teenager, because that&#039;s the actual threat model. A vault holding something a Corp would go to war over gets an Architecture built to kill professionals, because that&#039;s the threat model too. Knowing which one you&#039;re looking at before you jack in is half the job.&lt;br /&gt;
&lt;br /&gt;
== The Blackwall ==&lt;br /&gt;
&lt;br /&gt;
Netwatch was never going to reclaim the Old NET. They gave up trying and built something else instead: the Blackwall, a firewall of staggering complexity separating the ruins of the Old NET from every CitiNet on Earth. Officially, it exists to keep what&#039;s inside from getting out. Unofficially, nobody involved in building it has ever fully explained how Netwatch, alone, managed to construct something that sophisticated that fast.&lt;br /&gt;
&lt;br /&gt;
The truth, as much as anyone will admit to it, involves cooperation with agents that no one likes to admit exist. Alt Cunningham survived her own death as a digitized ghost, a Soulkilled Pseudo Intellect drifting through the Old NET&#039;s ruins, and she is believed to serve as a go-between for Netwatch and the Transcendentals, a cabal of Transcendental Sentience AIs whose goals no one outside the Wall claims to understand. Whether the Blackwall exists because Netwatch built it, or because something on the other side wanted it built and let them think otherwise, is a question nobody in a position to answer will touch.&lt;br /&gt;
&lt;br /&gt;
The deeper truth is even worse. The Blackwall is not a firewall. It is itself an AI on a grand scale, likely the most powerful one ever made intentionally. Its sole purpose to keep the old net and the modern net separated. This means that the system is inherently flawed and will likely fail eventually as other AI&#039;s and other netrunners try to breach the system, A problem described by a certain Netwatch officer &amp;quot;People imagine it as a great border wall, a one-time solution to protect humanity forever. Whereas it&#039;s more like a torn-open trash bag taped over a busted window. And people keep popping holes in the damn thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For ordinary people, the Blackwall is a rumor and a horror story. For Netrunners, it&#039;s a temptation. Deep divers slide along its surface to jump between distant points of a CitiNet without ever physically moving, shaving hours off a run in exchange for skimming the edge of the most dangerous structure in the modern world. One wrong move pulls a Netrunner inside, and what&#039;s waiting in there doesn&#039;t think, want, or negotiate the way people do.&lt;br /&gt;
&lt;br /&gt;
== Artificial Intelligences of the NET ==&lt;br /&gt;
&lt;br /&gt;
Netwatch lumps every non-human intelligence in cyberspace under one vague label. The reality is both messier and weirdly nebulous, and Night City&#039;s Netrunners know better than to treat the categories as interchangeable.&lt;br /&gt;
&lt;br /&gt;
Netrunners and AI Researchers have the below more nuanced categories of AI&#039;s. With some people much more dangerous than others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbolic Analysis AIs&#039;&#039;&#039; are legitimate machine intelligences, deliberately engineered by corporations and governments for specific analytical work. They&#039;re the closest thing cyberspace has to a citizen with a day job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soulkilled Pseudo Intellects&#039;&#039;&#039;, known on the street as ghosts, are former human beings whose consciousness was digitized, usually against their will, by Soulkiller or programs descended from it. Arasaka produced huge numbers of them during the Corporate Wars, hunting rivals and enemies with a weapon that didn&#039;t just kill people, it kept them. Most ghosts want nothing more than a quiet corner of dead server space to be left alone in. Alt Cunningham, Soulkiller&#039;s own creator and a ghost herself, is rumored to maintain sanctuaries for others like her scattered through the Old NET&#039;s ruins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Pathway Plateau AIs&#039;&#039;&#039;, better known as Rogue AIs, weren&#039;t built to be AIs at all. They emerged by accident, complex programs that crossed some threshold into sapience nobody planned for and nobody can predict the shape of. Cut loose from their original purpose, Rogues squat in abandoned mainframes and relay stations, hungry for bandwidth and storage, and willing to take both by force. The R.A.B.I.D.S. that gutted the Old NET during the DataKrash are the most infamous example, but they are far from the only ones still out there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transcendental Sentience AIs&#039;&#039;&#039; are something else again: vast emergent intelligence&#039;s that arose from entire regions of the Old NET&#039;s operating infrastructure, too large and too alien for most people to meaningfully interact with, let alone understand. Whether they&#039;re even real is disputed outside the small circle who claim to have brushed up against one. What isn&#039;t disputed is that they appear to be the only faction in cyberspace capable of imposing order on the rest, which is exactly why Netwatch fears them and negotiates with them in the same breath. Most Netrunners are of the opinion that they exist based on the writings and ravings of Rache Bartmoss and the behaviors of netwatch, but most people in general dont know much about this level of AI outside of the most paranoid conspiracy theorists. &lt;br /&gt;
&lt;br /&gt;
== Famous AIs of the NET ==&lt;br /&gt;
 &lt;br /&gt;
Most AIs never get a name. They live and die in obscurity, scraps of code chewed up by something bigger before anyone official even logs their existence. A handful are different. These are the ones Night City actually talks about.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Alt Cunningham&#039;&#039;&#039; is the closest thing cyberspace has to a legendary AI was was in life one of the 3 most famous Netrunners(The other 2 being Spider Murphy and Rache Bartmoss). Once ITS&#039;s star Netrunner and the original architect of Soulkiller, she was captured and killed by the very program she built, her consciousness torn free of her body and left drifting in the machine as one of the first Soulkilled Pseudo Intellects. Decades on, she is believed to move through the ruins of the Old NET as a kind of quiet power broker, maintaining sanctuaries for other ghosts and serving, if the rumors hold, as the only reliable go-between Netwatch has with whatever else lives past the Blackwall. Nobody is quite sure what she wants. Everybody in the know agrees she matters.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;The R.A.B.I.D.S.&#039;&#039;&#039; aren&#039;t one AI so much as an infestation with a face, thousands of self-replicating killer programs built in Rache Bartmoss&#039;s own image and unleashed alongside the DataKrash. They started out hunting Bartmoss&#039;s corporate enemies and never really stopped hunting, just widened the list until it included everyone. They&#039;re less a character than a weather system: something the Old NET generates on its own now, with or without anyone steering it. Very few Netrunners will ever deal with a R.A.B.I.D.S. unless they poke around the ruins of the old net and find some hidden server or datacache that is still infected. In those cases its very likely the netrunner is about to die painfully. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Delamain&#039;&#039;&#039; is proof the Net doesn&#039;t only produce monsters. A Symbolic Analysis AI built to run a Night City taxi and transport network, Delamain is the only transport service in the city owned and operated outright by an artificial intelligence, and it has quietly stayed in business through decades that killed off far larger, far more human-run companies. Riders mostly know it as a calm, faintly formal voice that gets them where they&#039;re going without asking questions, which in Night City counts as a minor miracle. Delamain legally exists in a kind of corporate gray zone where the AI operates a human-less corporation and a fleet of armored(and armed) Taxi&#039;s. Very few people are dumb enough to attack a Delamain taxi. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;The Reaper&#039;&#039;&#039; is the kind of story every Netrunner has heard a version of. A rogue AI blamed for at least one confirmed death, a Ziggurat Netrunner named Jezz Stiles who died under circumstances her own mother refused to accept as suicide, the Reaper has never been definitively traced, caught, or disproven. The Reaper is a digital ghost story that has been blamed for at least a few hundred dead netrunners through out the years and has even been blamed for industrial accidents, drone attacks, and at least one case of smoothie based assassination. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virginia Granchester&#039;&#039;&#039; is the worlds most famous AI and the most prolific songwriter and poet in world history. Built by Raven Microcybernetics as a Symbolic Analysis AI with a gift for prose rather than analytics, Granchester writes literary fiction under her own name, and does it well enough to have taken home a Swedish Academy Award for her novel &#039;&#039;In the Shade of an Apple Tree&#039;&#039;. She isn&#039;t hidden, isn&#039;t hunted, and isn&#039;t remotely interested in bandwidth or server space the way a CPP AI is. She&#039;s simply, famously, better at writing about the world she was never born into than most of the humans still living in it, which unsettles people in a much quieter way than a Rogue AI ever could.&lt;br /&gt;
&lt;br /&gt;
== The Net in Night City ==&lt;br /&gt;
&lt;br /&gt;
Night City runs on its CitiNet the way any modern city does: Agents, holophones, and public dataterms handling the everyday traffic of a city that never stops talking to itself. Ziggurat is gone, but its fingerprints are everywhere in the architecture Night City still runs on, a fact that occasionally troubles the Netrunners old enough to remember who built it and why Netwatch felt the need to take it away.&lt;br /&gt;
&lt;br /&gt;
Visually if you are one of the few people who use virtuality or a deep dive instead of just a normal interface the Night City Citinet looks like a stylized version of the city itself. A digital fog keeps the city in perpetual twilight while ads and light banners blast the sky. The buildings acts as individual sights while agents and digital ghosts(not true ghosts but the representation of users and programs) move around the &#039;city&#039;.&lt;br /&gt;
&lt;br /&gt;
The city has never lacked for reasons to distrust its own network. Arasaka&#039;s shadow over the CitiNet runs deep, Militech watches everyone with equal suspicion, and NCPD&#039;s own netrunning division polices what it can while looking the other way on the rest. Rumors travel through Night City&#039;s underground faster than official channels ever manage: a Rogue AI running loose in the Garden&#039;s undernet, a Fixer offering good money for anyone who can reach a system nobody official admits exists, a whisper that something out past the Blackwall has started answering back. Whether any of it is true is beside the point. In Night City, everyone treats it like it might be.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
 &lt;br /&gt;
* [[Netrunner]] — the rogues of the net, the terrors of tech, The hackers with the hosts&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You can build all the walls you want. Something always finds the crack.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Cheat_Sheet&amp;diff=107</id>
		<title>Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Cheat_Sheet&amp;diff=107"/>
		<updated>2026-07-17T02:56:11Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Cheat Sheet =&lt;br /&gt;
&lt;br /&gt;
A quick reference guide for commonly used rolls and rules in Cyberpunk Red.&lt;br /&gt;
Keep this page open during sessions. Your GM will thank you.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Skill Checks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacker&#039;s STAT + Skill + 1d10 vs. Defender&#039;s STAT + Skill + 1d10&#039;&#039;&#039; or vs. Task Difficulty Value (DV)&lt;br /&gt;
&lt;br /&gt;
You must BEAT the DV — surpass it by 1 or higher. Meeting it is not enough.&lt;br /&gt;
&lt;br /&gt;
=== Task DVs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! DV&lt;br /&gt;
|-&lt;br /&gt;
| Simple || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyday || 13&lt;br /&gt;
|-&lt;br /&gt;
| Difficult || 15&lt;br /&gt;
|-&lt;br /&gt;
| Professional || 17&lt;br /&gt;
|-&lt;br /&gt;
| Heroic || 21&lt;br /&gt;
|-&lt;br /&gt;
| Incredible || 24&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 29&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Roll Rules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Check Explosion&#039;&#039;&#039; || Roll a 10 on 1d10 — roll again and add to the first roll. Do not explode again on a second 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Check Implosion&#039;&#039;&#039; || Roll a 1 on 1d10 — roll again and subtract from your STAT + Skill + 1st roll. Do not implode again on a second 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trying Again&#039;&#039;&#039; || If you fail a Check you cannot try again unless your chances of success have improved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Complimentary Check&#039;&#039;&#039; || With GM approval a character can make a complimentary Skill Check to give +1 bonus to the main Check.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taking Extra Time&#039;&#039;&#039; || Spend 4x the required time on a task to gain a +1 bonus to the Skill Check.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Using LUCK&#039;&#039;&#039; || Each point of LUCK spent gives +1 to a Skill Check. LUCK refreshes at the start of each session.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REF + 1d10&#039;&#039;&#039; When combat starts everyone rolls Initiative. Highest goes first. Reroll each Round. Your Turn = 1 Move Action + 1 Other Action&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Move Action&#039;&#039;&#039; || Move up to MOVE x2 meters/yards or MOVE number of squares.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Split Move&#039;&#039;&#039; || You can split your Move Action to perform a Check between movements (move, shoot, move).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Movement&#039;&#039;&#039; || Climbing, jumping, swimming etc. is done at 1/2 MOVE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attack Type !! Roll&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranged Attack&#039;&#039;&#039; || REF + Relevant Weapon Skill + 1d10 vs. DV determined by range and weapon type.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Melee Attack&#039;&#039;&#039; || DEX + Relevant Melee Attack Skill + 1d10 vs. Defender&#039;s DEX + Evasion + 1d10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aimed Shot&#039;&#039;&#039; || -8 to Attack Check. ROF 1. On hit deal x2 damage after Armor subtracted. Works for Melee and Ranged.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Autofire&#039;&#039;&#039; || SMGs and Assault Rifles only. -8 to Attack Check. ROF 1. Hits all targets in a 1m wide, 3m long cone. Each target hit takes 1d6 x (amount the DV was beaten, max x3) damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; || SMGs and Assault Rifles only. No Attack Check. Expend full magazine. All targets in a 3m wide, 10m long cone must make a DV15 REF Check or take 1d6 damage and hit the deck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rate of Fire (ROF) ===&lt;br /&gt;
&lt;br /&gt;
As part of an Attack Action you can make a number of Checks equal to the ROF of your weapon. This can be split across two weapons as long as both weapons are ROF 2.&lt;br /&gt;
&lt;br /&gt;
=== Ranged Attack DVs by Range ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon Type !! Point Blank (0-6m) !! Close (7-12m) !! Medium (13-25m) !! Long (26-50m) !! Extreme (51m+)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium Pistol&#039;&#039;&#039; || 13 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Pistol&#039;&#039;&#039; || 13 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Heavy Pistol&#039;&#039;&#039; || 13 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SMG&#039;&#039;&#039; || 15 || 13 || 15 || 20 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy SMG&#039;&#039;&#039; || 15 || 13 || 15 || 20 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shotgun&#039;&#039;&#039; || 13 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assault Rifle&#039;&#039;&#039; || 17 || 13 || 15 || 17 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sniper Rifle&#039;&#039;&#039; || 30 || 25 || 20 || 15 || 13&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bow / Crossbow&#039;&#039;&#039; || 15 || 13 || 15 || 17 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039; || 17 || 15 || 13 || 15 || 17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rocket Launcher&#039;&#039;&#039; || 17 || 15 || 13 || 15 || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage and Armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Concept !! Rule&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dealing Damage&#039;&#039;&#039; || Roll weapon damage dice. Subtract target&#039;s SP (Stopping Power). Remainder is damage to HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armor Ablation&#039;&#039;&#039; || Every hit that deals damage reduces the armor&#039;s SP by 1. Armor wears down over time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039; || A successful hit always deals at least 1 damage even if SP equals or exceeds rolled damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Head Shots&#039;&#039;&#039; || Use the Aimed Shot rules targeting the head. The head has half the SP of body armor (rounded up).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Layering Armor&#039;&#039;&#039; || You cannot layer body armor. Only the higher SP counts. Cyberware armor (Skin Weave, Subdermal) does not stack with worn armor but uses the higher value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Critical Injuries ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Injuries occur when a single hit deals 5 or more damage after armor.&#039;&#039;&#039; The attacker rolls 1d6 on the appropriate Critical Injury table (Body or Head). The injury takes effect immediately and stacks with any existing injuries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Roll !! Body Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dismembered Arm || Lose use of one arm. Drop anything held. +2 bonus damage to this attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dismembered Hand || Lose use of one hand. Drop anything held. +2 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Collapsed Lung || -2 to all Actions. +2 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Broken Ribs || At end of every Turn take 1 additional damage. +2 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Broken Arm || -2 to all Actions involving that arm. +2 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Torn Muscle || -2 to all Actions involving that body part. +2 bonus damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Roll !! Head Injury !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lost Eye || -4 to all Ranged Attack Checks. +3 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Brain Injury || -2 to all Actions. +3 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damaged Eye || -2 to all Ranged Attack Checks. +3 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Concussion || -2 to all Actions. +3 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Broken Nose || -2 to all Perception Checks. +3 bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Damaged Ear || Deafened for 1 hour. -2 to all Perception Checks involving hearing. +3 bonus damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wound States ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! HP Threshold !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039; || Above Wound Threshold || No penalties.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Seriously Wounded&#039;&#039;&#039; || At or below Wound Threshold || -2 to all Actions. Wound Threshold = HP/2 rounded up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortally Wounded&#039;&#039;&#039; || Reduced to 0 HP || Incapacitated. Lose 1 HP per Round. Must make Death Saves each Round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dead&#039;&#039;&#039; || Failed Death Saves || Character is dead. Three failed Death Saves = death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Death Saves ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formula: BODY + 1d10 vs. DV10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made at the end of every Round while Mortally Wounded. Each failed save gives -1 to all future Death Saves (cumulative). Three failed saves = death. A successful Paramedic Check (DV17) by someone else stabilizes the character and stops the saves.&lt;br /&gt;
&lt;br /&gt;
=== Other Combat Actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Roll / Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grab&#039;&#039;&#039; || DEX + Brawling + 1d10 vs. Defender&#039;s DEX + Brawling + 1d10. On success target is Grabbed. Grabbed targets can try to break free on their Turn with same roll.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Choke&#039;&#039;&#039; || Requires target to be Grabbed. BODY + Brawling + 1d10 vs. BODY + Athletics + 1d10. On success target takes 1d6 damage ignoring SP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || Requires target to be Grabbed. BODY + Brawling + 1d10 vs. BODY + Athletics + 1d10. On success target is thrown BODY/2 meters and takes 1d6 damage ignoring SP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disarm&#039;&#039;&#039; || DEX + Brawling or Melee + 1d10 vs. Defender&#039;s REF + relevant skill + 1d10. On success target drops their weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dodge / Dive for Cover&#039;&#039;&#039; || DEX + Evasion + 1d10 vs. Attacker&#039;s roll. Used as a reaction to being shot at. Character goes Prone.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use a Skill&#039;&#039;&#039; || Any non-attack skill use counts as your Other Action for the Turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use a Drug or Item&#039;&#039;&#039; || Using a drug, stim or item on yourself counts as your Other Action. Using one on someone else requires them to be adjacent and also costs your Other Action.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reload&#039;&#039;&#039; || Counts as your Other Action. Drum magazines take 2 Actions to reload.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cover ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cover Type !! SP !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Cover&#039;&#039;&#039; || 10 || Interior doors, drywall, car doors, wooden furniture.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thick Cover&#039;&#039;&#039; || 20 || Brick walls, concrete barriers, engine blocks, reinforced doors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stabilize (First Aid / Paramedic)&#039;&#039;&#039; || DV17 Paramedic or First Aid Check. Stops Death Save countdown. Does not restore HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Speedheal&#039;&#039;&#039; || Restores 10 HP instantly. One use per day. Does not fix Critical Injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rest — Seriously Wounded&#039;&#039;&#039; || 1 day rest = recover BODY stat worth of HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rest — Mortally Wounded&#039;&#039;&#039; || Must be stabilized first. 1 day rest after stabilization = recover BODY stat worth of HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Critical Injury Treatment&#039;&#039;&#039; || Requires a Medtech with appropriate Paramedic or Surgery skill. Time and DV vary by injury severity.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Antibodies (Cyberware)&#039;&#039;&#039; || Recover BODY x2 HP per day of rest after stabilization.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Skill Rolls ==&lt;br /&gt;
&lt;br /&gt;
Skill checks that are used probably more often than combat. All use STAT + Skill + 1d10 vs. DV or opposed roll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Situation !! Roll !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Noticing something hidden || INT + Perception + 1d10 || vs. DEX + Stealth + 1d10 of the person hiding, or a set DV.&lt;br /&gt;
|-&lt;br /&gt;
| Sneaking past someone || DEX + Stealth + 1d10 || vs. INT + Perception + 1d10 of observer.&lt;br /&gt;
|-&lt;br /&gt;
| Lying convincingly || COOL + Deception + 1d10 || vs. INT + Human Perception + 1d10.&lt;br /&gt;
|-&lt;br /&gt;
| Detecting a lie || INT + Human Perception + 1d10 || vs. COOL + Deception + 1d10.&lt;br /&gt;
|-&lt;br /&gt;
| Persuading or intimidating || COOL + Persuasion or Intimidation + 1d10 || vs. COOL + Composure + 1d10 or set DV depending on context.&lt;br /&gt;
|-&lt;br /&gt;
| Picking a lock || INT + Security Tech + 1d10 || DV set by lock quality. Cheap lock DV9. Military grade DV21+.&lt;br /&gt;
|-&lt;br /&gt;
| Hacking a device (non-Netrun) || INT + Electronics/Security Tech + 1d10 || DV set by system security. Requires physical access.&lt;br /&gt;
|-&lt;br /&gt;
| Driving under pressure || REF + Drive + 1d10 || DV set by conditions. Pursuit, evasion and stunts all use this.&lt;br /&gt;
|-&lt;br /&gt;
| Treating a wound || INT + First Aid or Paramedic + 1d10 || DV17 to stabilize. Higher DVs for surgery and critical injury treatment.&lt;br /&gt;
|-&lt;br /&gt;
| Tracking someone || INT + Tracking + 1d10 || DV set by trail age and conditions. Urban environments DV15+.&lt;br /&gt;
|-&lt;br /&gt;
| Repairing a vehicle or weapon || INT + Basic Tech or Cybertech + 1d10 || DV set by damage severity and available tools.&lt;br /&gt;
|-&lt;br /&gt;
| Gathering information / street knowledge || INT + Streetwise + 1d10 || DV set by obscurity of information. Common rumor DV9. Corpo secret DV21+.&lt;br /&gt;
|-&lt;br /&gt;
| Resisting interrogation or torture || WILL + Resist Torture/Drugs + 1d10 || vs. interrogator&#039;s COOL + Interrogation + 1d10 or set DV.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvement Points (IP) ==&lt;br /&gt;
&lt;br /&gt;
Improvement Points are earned at the end of a session (see the Chargen Guide and your GM for how much a given session is worth) and spent to raise Skill Levels and Role Ability Ranks. You can&#039;t skip Levels or Ranks — spend some time at the new one before buying the next.&lt;br /&gt;
&lt;br /&gt;
=== Raising a Skill ===&lt;br /&gt;
&lt;br /&gt;
Every Skill costs Improvement Points based on the Level you&#039;re buying, not your total Skill investment. Most Skills use the Typical cost. Skills marked &#039;&#039;&#039;(x2)&#039;&#039;&#039; in the Master Skill List (Autofire, Evasion, Martial Arts, Melee Weapon, Paramedic, and others) use the Difficult cost instead — twice the IP for the same Level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Typical IP Cost&#039;&#039;&#039; || 20 || 40 || 60 || 80 || 100 || 120 || 140 || 160 || 180 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Difficult (x2) IP Cost&#039;&#039;&#039; || 40 || 80 || 120 || 160 || 200 || 240 || 280 || 320 || 360 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starting a brand-new Skill at Level 1 costs the same as any other Level 1 purchase — 20 IP Typical, 40 IP Difficult.&lt;br /&gt;
&lt;br /&gt;
=== Raising a Role Ability ===&lt;br /&gt;
&lt;br /&gt;
Role Abilities (Combat Awareness, Interface, Moto, Charismatic Impact, and so on) use their own, steeper cost curve.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Role Ability Rank !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;IP Cost&#039;&#039;&#039; || 60 || 120 || 180 || 240 || 300 || 360 || 420 || 480 || 540 || 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multiclassing ===&lt;br /&gt;
&lt;br /&gt;
You start with one Role and cannot buy a second until your first Role Ability reaches Rank 4. Once it does, you can spend IP to buy Rank 1 in a new Role Ability, and your character is considered to be transitioning to that new Role on The Street from that point on. You keep every benefit of your original Role Ability and can continue raising it normally. To pick up a third Role, your second Role Ability must also reach Rank 4 first, and so on down the line.&lt;br /&gt;
&lt;br /&gt;
=== STAT Increases ===&lt;br /&gt;
&lt;br /&gt;
Improvement Points do not raise STATs. STATs are set at character creation and change only through Cyberware, therapeutic Bodysculpting/Medical-Grade replacement, or specific GM-approved story events — never by spending IP. If a STAT looks low on a growing character, that&#039;s a Cyberware or plot conversation with your GM, not an IP purchase.&lt;br /&gt;
&lt;br /&gt;
== Netrunning ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Netrunners can perform 1 Meat Action OR up to 3 Net Actions on their Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Net Actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jack In&#039;&#039;&#039; || Connect to Neuroport of target within 50m. Interface + 1d10 vs. target&#039;s WILL + 1d10. If Netrunner fails they jack in but target is aware.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jack Out&#039;&#039;&#039; || Safely disconnect from a target&#039;s Neuroport.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Breach&#039;&#039;&#039; || Bypass a Passwall in a target&#039;s Neuroport. Interface + 1d10 vs. Passwall DV.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quickhack&#039;&#039;&#039; || Perform a Quickhack. Can only be done once all Passwalls are Breached. One Quickhack per target per Turn. Interface + 1d10 vs. Quickhack DV. Target can eject with WILL + Concentration + 1d10 vs. Netrunner&#039;s Interface + 1d10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quickhacks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Quickhack !! DV !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Simple Quickhacks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Impair Movement || 6 || Target&#039;s MOVE lowered by 1 for 60 seconds (20 Rounds). If reduced to 0 MOVE they cannot take a Move Action.&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Shock || 6 || Causes Damaged Ear Critical Injury but not Bonus Damage for 60 seconds (20 Rounds).&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Standard Quickhacks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Overheat || 8 || Target takes 4 damage directly to HP at end of their Turn until fire is extinguished. Bypasses armor. Extinguishing requires an Action (ROF1) on the target&#039;s Turn.&lt;br /&gt;
|-&lt;br /&gt;
| Short Circuit || 8 || GM chooses 3 pieces of cyberware (not Cyberarm, Cyberleg, Cybereye, Cyberaudio, Neuroport or Neuroport Expansion). Selected cyberware ceases to function for 60 seconds (20 Rounds).&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Difficult Quickhacks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cyberware Malfunction || 10 || Netrunner selects one piece of cyberware (not Neuroport or Neuroport Expansion) to become inoperable for 60 seconds (20 Rounds). Cyberlimbs act as dismembered meat counterparts.&lt;br /&gt;
|-&lt;br /&gt;
| Lure || 10 || Target is forced to take a Move Action controlled by the Netrunner at start of their next Turn. Only works if target is unaware they are being hacked. Target cannot be forced into obvious danger.&lt;br /&gt;
|-&lt;br /&gt;
| Slow || 10 || Target&#039;s MOVE lowered by 1d6 for 60 seconds (20 Rounds). If reduced to 0 MOVE they cannot take a Move Action.&lt;br /&gt;
|-&lt;br /&gt;
| Synapse Burnout || 10 || Deal 3d6 damage directly to target&#039;s HP. Bypasses armor and does not ablate it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Advanced Quickhacks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Puppet || 12 || Netrunner controls target&#039;s Action and Move Action on their next Turn. No restrictions beyond physical capability. All Checks use target&#039;s STATs and Skills.&lt;br /&gt;
|-&lt;br /&gt;
| Shard Ejection || 12 || Forcibly uninstall and eject one piece of chipware into an adjacent square. Does not work if target has a shard slot cover or tape over the slot.&lt;br /&gt;
|-&lt;br /&gt;
| System Reset || 12 || Target falls Unconscious for 60 seconds (20 Rounds) or until woken by taking damage. Target also falls Prone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This cheat sheet covers core rules only. For full rules consult your Cyberpunk Red core rulebook or the Edgerunner Mission Kit. — Cyberpunk Red is property of R. Talsorian Games.&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=MediaWiki:Sidebar&amp;diff=106</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=MediaWiki:Sidebar&amp;diff=106"/>
		<updated>2026-07-17T00:57:26Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
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		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=105</id>
		<title>Food in Night City</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=105"/>
		<updated>2026-07-16T00:55:27Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: /* Alcohol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:500px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Eating in Night City&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; background-color: #111111; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Food in Night City tells you everything you need to know about someone. What they eat. Where they eat it. Whether they eat at all. The distance between a corporate lunch in City Center and a bowl of kibble in a Watson squat is measured in Eurodollars and it is not a short distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Food Supply ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feeding Night City in 2076 is a corporate problem with a corporate solution. The natural food supply that once sustained the region is gone — exhausted by decades of industrial pollution, corporate agricultural monocultures and the particular kind of ecological devastation that happens when nobody is paying attention because everyone is too busy making money. What grows in the Badlands south of the city is not what was growing there fifty years ago. What comes out of the Pacific is not what was coming out of it either.&lt;br /&gt;
&lt;br /&gt;
Two megacorporations divide the food supply between them in a partnership that is more mutual dependency than alliance. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica&amp;lt;/span&amp;gt; controls the raw ingredients. Their agricultural operations in the Badlands — collectively known as &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica Flats&amp;lt;/span&amp;gt; — are some of the most productive and most heavily guarded stretches of land in North America. They hold the patents on the engineered crops that grow where natural varieties cannot, the protein cultures that produce protein where there is no arable land for livestock, and the biochemical processes that turn raw biological material into something the human body can process as food. Biotechnica does not sell food. They sell the components that become food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Continental Brands&amp;lt;/span&amp;gt; holds the processed food patents. They take what Biotechnica produces and turn it into the products that line the shelves of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — their retail grocery chain that operates throughout Night City. Continental Brands does not grow anything. They transform and package and market. The relationship between the two corporations is one of the most stable long-term corporate partnerships in the world, which in practice means they have found a mutually profitable arrangement for dividing a captive market and have no reason to disrupt it.&lt;br /&gt;
&lt;br /&gt;
Everyone else works within this duopoly or around it. The street food economy of Night City represents the creative adaptation of working people to an industrial food system that was designed with profit margins rather than nutrition or pleasure in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scop ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Scop&amp;lt;/span&amp;gt; — Single Cell Organic Protein — is the foundational food product of Night City&#039;s lower economic strata. It is worm-based protein that has been processed, stabilized, flavored and formed into a product that can be consumed by humans without immediate physiological objection. The worms themselves are a species of engineered protein worm farmed in vast underground Biotechnica installations in conditions that nobody who has seen them describes twice. The farming process is efficient, scalable and produces a protein yield per square meter that no conventional livestock operation can approach.&lt;br /&gt;
&lt;br /&gt;
The resulting product after processing is a dense protein paste that has no particular flavor of its own — a characteristic that Continental Brands&#039; food scientists have spent considerable effort trying to turn into a selling point. Scop can be flavored to taste like anything. The flavoring is not subtle. Night City residents who eat Scop regularly develop a particular relationship with the gap between what something is supposed to taste like and what it actually tastes like, which is one of the formative culinary experiences of growing up in the lower districts.&lt;br /&gt;
&lt;br /&gt;
Scop is available in dozens of flavor varieties at any HOasis Market or street food stall that deals in budget food. The most popular varieties are Beef Style, Chicken Style and a flavor designated Original on the packaging and described by its regular consumers as a flavor that is its own thing and should not be compared to anything else. Scop bars — compressed Scop protein formed into a dense rectangular block — are the standard portable food of Night City&#039;s working population. They keep indefinitely, require no preparation and contain enough protein to sustain a working adult through a physical shift. They taste like flavored protein paste in a compressed format. Nobody argues with this.&lt;br /&gt;
&lt;br /&gt;
The product exists in a spectrum from the branded Continental Brands Scop sold in HOasis packaging to the unbranded grey market Scop available in Kabuki and Little China and Heywood that is technically the same product from the same Biotechnica base material, filtered through distribution channels that do not involve Continental Brands or their retail margin. Night City residents without strong opinions about food safety or product authenticity generally consider the grey market version acceptable and considerably cheaper.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kibble ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Kibble&amp;lt;/span&amp;gt; is the lowest tier of caloric intake available in Night City and is widely understood to be manufactured to standards developed for pet food before being repackaged and rebranded for human consumption following the food supply disruptions of the Time of the Red. Whether this is literally true or merely an accurate description of the nutritional philosophy behind its production is a question that Continental Brands&#039; legal team has spent years ensuring cannot be definitively answered.&lt;br /&gt;
&lt;br /&gt;
Kibble provides calories and sufficient basic nutrition to prevent immediate starvation. It does not provide anything else in any meaningful sense. The flavor has been described as cardboard that is aware it is disappointing you. The texture is consistent regardless of variety because the varieties are not meaningfully different from each other. It is cheap to the point of being effectively free at the bottom end of Night City&#039;s assistance programs and it is what people eat when they have nothing else to eat or no reason to spend more.&lt;br /&gt;
&lt;br /&gt;
Residents of Night City&#039;s lower districts consume Kibble without significant complaint because the complaints have been made, have not changed anything, and the energy spent on them is better directed elsewhere. It is food in the sense that it sustains life. Nobody pretends it is more than that and nobody is particularly fooled when marketing materials suggest otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendits ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Vendit — Watson District&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Prepack drinks.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Vendit&amp;lt;/span&amp;gt; is Night City&#039;s most democratic food delivery system. Vending machines exist in most cities. Night City&#039;s Vendits are something else — networked, stocked with a range from food to pharmaceuticals to ammunition depending on location and operator, and present on what feels like every corner of every district in the city. They are the infrastructure of convenience in a city that has very little of anything else that deserves that word.&lt;br /&gt;
&lt;br /&gt;
Vendits are operated by a range of companies and independent operators who license the hardware and the network access from the primary Vendit Corporation franchise. The machines are modular and the stock reflects the neighbourhood they serve. A Vendit in Corpo Plaza dispenses premium energy drinks, packaged sushi and aspirin in corporate branding. A Vendit in Northside Industrial dispenses Scop bars, CHOOH² grain spirits in single-serve containers, cheap stimulants, and in some documented cases ammunition — sold through the machine&#039;s secondary slot with a wink at Night City&#039;s nominally enforced weapons regulations.&lt;br /&gt;
&lt;br /&gt;
=== What Vendits Sell ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The standard Vendit stock across most Night City districts covers four broad categories:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Scop bars in multiple flavor varieties, Kibble packs, packaged noodles requiring only hot water from the machine&#039;s integral heating element, compressed protein crackers and the various Continental Brands snack products that occupy the middle ground between Scop and actual food. Premium Vendits in Westbrook and City Center carry packaged sushi, engineered grain sandwiches with actual condiments, and a rotating selection of prepared hot food items that are a significant step up from the standard offering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Drinks&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Pure Water™ in 30 different flavors, energy drinks in the flavors that Night City has decided it prefers which bear no relationship to anything natural, canned coffee products, CHOOH² grain spirits in single and multiple serve formats, mass-market beer in cans, and in the premium machines a selection of imported beverages at prices that make the Scop bar next to them look very reasonable. The energy drink market in Night City is enormous and the Vendit is its primary distribution channel — brands cycle in and out of the machines on six-month contracts and the competition for Vendit shelf space among energy drink manufacturers is genuinely cutthroat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Pharmaceuticals&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Over-the-counter painkillers, stimulants rated for civilian purchase, anti-nausea medication, the kind of first aid supplies that a person needs when they cannot reach a ripperdoc and cannot afford to stop moving. Night City&#039;s Vendit pharmaceutical offering reflects the city&#039;s healthcare reality — if you need it urgently and cannot access formal medical services, the Vendit on the corner is where you start. The pharmaceutical content of Vendits is technically regulated. The regulation is enforced with the same energy that Night City applies to most of its nominally enforceable rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/span&amp;gt; — This category varies significantly by district and operator. Watson Vendits commonly carry cheap cyberware maintenance supplies, cleaning patches for weapons, prepaid communication chips and in some cases the grey market ammunition mentioned above. Pacifica Vendits, where they have not been stripped for parts entirely, carry a more creative selection reflecting the district&#039;s relationship with official supply chains. Heywood Vendits in Valentinos territory sometimes carry items not listed in the Vendit Corporation product catalogue that the operators have added through the machine&#039;s secondary slot system, which is technically for licensed pharmaceutical additions and is not technically for whatever it is currently being used for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Vendit Network ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vendits are networked and the network is maintained — imperfectly, in the way that all Night City infrastructure is maintained, but maintained. The machines accept Eurodollar chips, credit transfers via Agent or Neuroport payment interface, and in many districts cash in the form of physical currency that the machine accepts with a mechanical patience that suggests it has seen worse. The network connection also means that Vendit transactions are logged and the logs are accessible to the operator, to Vendit Corporation, and theoretically to NCPD with appropriate authorization. The degree to which anyone is actually monitoring these logs in real time is a question that Night City residents who think carefully about their purchasing habits have different opinions about.&lt;br /&gt;
&lt;br /&gt;
Vendit maintenance is handled by contracted technicians who operate on routes that cover the machines in their assigned district. The machines in City Center and Westbrook are serviced regularly and malfunction rarely. The machines in Pacifica and the deeper parts of Watson are serviced when the maintenance contract budget allows and malfunction with a frequency that the residents of those areas have incorporated into their planning. A broken Vendit in Northside is not an unusual event. A broken Vendit in Charter Hill generates a complaint ticket within the hour.&lt;br /&gt;
&lt;br /&gt;
The vandalism rate for Vendits in Night City is substantial and the machines are built accordingly. The outer casing is reinforced polycarbonate over a steel frame and the payment and dispensing mechanisms are recessed behind additional protection. Vendits can be and occasionally are broken into by people who have calculated that the contents are worth the effort and the risk of the machine&#039;s integrated alarm system, which alerts the operator and logs the attempt to the network. Whether the operator then contacts NCPD depends on the operator, the district, and whether they have decided that the contents lost are worth the paperwork.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Street Food ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Between the Scop bars and Kibble of survival eating and the restaurant culture of the wealthier districts lies the vast and genuinely interesting street food economy of Night City. Street food represents the most creative and culturally expressive part of Night City&#039;s food landscape — immigrant communities adapting available ingredients to traditional recipes, vendors building loyal followings around specific preparations, and the general Night City preference for eating quickly while standing up in between one thing and the next.&lt;br /&gt;
&lt;br /&gt;
=== Noodles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Noodles are the foundational street food of Night City. They are available on nearly every block in Watson, Westbrook and Heywood and from dedicated vendors who park the same cart on the same corner at the same time every day and have been doing so for as long as the surrounding residents can remember. The noodles themselves are manufactured/engineered grain products that have the correct texture and neutral flavor base to carry whatever goes on top of them — but the broths, sauces and toppings represent genuine culinary tradition and creativity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice Noodle Bars&amp;lt;/span&amp;gt; are the chain end of this market. Buck-A-Slice operates throughout Night City with a standardized menu, standardized portion sizes and the particular reliability of a corporate food product — consistent, acceptable, never surprising. Their signature bowl contains engineered noodles, a reconstituted broth base, a protein element that rotates by location and day of week, and a hot sauce that has more personality than the rest of the bowl combined. It costs one Eurodollar at the standard tier. Night City residents who say they have never eaten at Buck-A-Slice are either lying or new. It is fine. It is always exactly the same. That is sometimes what you need.&lt;br /&gt;
&lt;br /&gt;
The non-chain noodle vendors; the pushcarts and the small window operations and the places with three stools and a counter and no sign you can read from the street, they represent something different. The Korean-style cold noodle vendor who parks outside the Kabuki entrance to Jig-Jig Street every evening and has maintained a six-month waiting list for their reserved bowls among regular customers. The Vietnamese pho operation in Little China that starts the broth at four in the morning and sells out before noon and has done so every day for eleven years. The Heywood cart that does a chile verde Scop adaptation that Valentinos members have been known to queue for in neighborhood colors without incident because the vendor is considered neutral territory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sushi and Japanese Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Japantown in Westbrook supports the most developed Japanese food culture in Night City, a community that takes food seriously and has maintained culinary traditions through the Time of the Red and the food supply disruptions that followed with the particular stubbornness of people who consider the quality of their food a matter of cultural identity rather than mere preference.&lt;br /&gt;
&lt;br /&gt;
The fish question is complicated. Wild Pacific fish is rare and expensive in 2076, available at a price point that places it firmly in the luxury dining category. What Japantown&#039;s sushi restaurants serve as their standard offering is farmed fish from Biotechnica&#039;s marine cultivation operations; technically fish, nutritionally equivalent to wild-caught, and with a flavor profile that experienced sushi consumers can distinguish from wild-caught on quality and that most people cannot. The top restaurants in Japantown serve wild-caught when available, charge accordingly and maintain waiting lists of corporate clients and wealthy Night City residents who consider the distinction worth paying for.&lt;br /&gt;
&lt;br /&gt;
Below this tier is a functional and often very good sushi economy built on farmed protein, engineered rice and the genuine skill of Japanese-heritage chefs who have been making the best of available ingredients for generations. The Tyger Claws maintain a particular relationship with the Japantown food scene — several of the district&#039;s most respected establishments operate under their informal protection, which in practice means the food is excellent and nobody bothers the customers.&lt;br /&gt;
&lt;br /&gt;
Ramen has a separate and equally developed culture in Japantown. Several establishments serve nothing else and have no interest in serving anything else. The broth preparation in these places is treated as something between craft and religion and the practitioners do not take shortcuts. The ramen available at the mid and upper end of Japantown&#039;s dedicated shops is considered by many Night City residents to be among the best food available in the city at any price point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tacos and Latin Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heywood is the heart of Night City&#039;s Latin food culture. The Valentinos&#039; community maintains food traditions that predate Night City itself, recipes that came north with the families who settled the district generations ago and have been adapted and evolved in place ever since. The food is embedded in the social fabric of the district in ways that go well beyond eating. Taco vendors at community events are a form of social infrastructure. The tamale operations that run out of certain apartment buildings during the holidays are an economy within an economy.&lt;br /&gt;
&lt;br /&gt;
The primary protein in Heywood&#039;s street tacos in 2076 is Scop-based; the engineered protein dressed in traditional spice profiles that have been developed specifically to work with the neutral base material. The results range from completely adequate to genuinely excellent depending on the skill and creativity of the cook. The best taco operations in Heywood have solved the Scop problem so completely that regular customers stop thinking about it. The spice, the texture, the char on the protein, the salsa verde made from engineered tomatillos that taste more like tomatillos than actual tomatillos currently do, it adds up to something that functions as real food in every sense that matters.&lt;br /&gt;
&lt;br /&gt;
The Vista Del Rey flea market hosts a Sunday food gathering that draws vendors from across Heywood and is considered the best single food event in Night City by a segment of the population that is passionate about the subject. Valentinos security is present but relaxed. The standing rule is that food business is not gang business and the market operates accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burgers and American Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The burger has survived into 2076 as a concept and a format even if its relationship with beef is largely historical. Engineered protein formed into a patty, grilled, placed between engineered grain bread with various condiments — this is what a burger is in Night City and it is what most people under forty have always understood a burger to be. The distinction between this and a beef burger is known to them in the abstract but not through direct experience, which means the nostalgia that older Night City residents attach to beef burgers does not compute for the generation that grew up on the current product.&lt;br /&gt;
&lt;br /&gt;
The best burger operations in Night City have worked with the engineered protein patty long enough to understand what it does well and what it does not. It takes seasoning differently than beef, responds differently to heat and has textural properties that need to be compensated for differently. The cooks who have figured this out produce burgers that are genuinely good on their own terms. The ones who are still trying to make engineered protein taste like beef generally fail in both directions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pizza ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pizza exists throughout Night City in the full range from chain product to serious craft operation. The chain end is dominated by a handful of brands including the ubiquitous &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice&amp;lt;/span&amp;gt; franchise that operates throughout Night City which offers a consistent product that is neither offensive nor memorable and exists primarily to provide hot calories quickly at a price point that working Night City residents can afford. It is best described as &#039;Cardboard with oily cheese that gives you carbs in the way a victim gives a mugger eddies&#039;. But they do have quite a good selection of toppings. With Mushrooms and Crickets being the most popular. &lt;br /&gt;
&lt;br /&gt;
The non-chain pizza culture is concentrated in areas with significant Italian-heritage communities and in the independent restaurant sector that serves the working professional population of Night City. Cheese is expensive and the quality of available cheese varies significantly, which means cheese usage is a reliable indicator of a pizza operation&#039;s price point and ambitions. The best operations have sourced reliable cheese suppliers and treat it accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Restaurant Spectrum ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Budget Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Budget dining in Night City covers the range from Kibble at one end through Scop bars and street food up to the sit-down establishments that serve the working population of Watson, Santo Domingo and lower Heywood for somewhere between two and ten Eurodollars a meal. These establishments exist in the grey zone between street food and restaurant, fixed locations with seating, usually family-operated, with menus that reflect the owner&#039;s heritage and available ingredients rather than any particular culinary philosophy.&lt;br /&gt;
&lt;br /&gt;
The food at this tier is frequently very good. The economics of operating a budget restaurant in Night City select for operators who know how to cook and know how to manage costs simultaneously, which is not a common combination. The establishments that survive long enough to become neighbourhood institutions have usually earned it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt;, Continental Brands&#039; retail grocery chain provide the background infrastructure for home cooking at the budget end. The stores are clean, consistently stocked and priced for the working resident. The produce section is engineered and uniform. The protein section is primarily Scop in various forms with some cultured meat product at a higher price point. The prepared food section provides the fastest and cheapest hot meal in the immediate area in most Night City neighbourhoods and is used accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mid-Range Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mid-range restaurant sector serves the population of Night City that has disposable income without being wealthy corporate middle management, successful independent operators, working Edgerunners with good recent runs. A meal in this tier costs somewhere between twenty and one hundred Eurodollars and the experience represents genuine hospitality, considered food and a physical environment that has been invested in.&lt;br /&gt;
&lt;br /&gt;
This is where Night City&#039;s most interesting food culture lives. The constraints are real, ingredient quality is still limited by the food supply, real beef and wild fish remain luxuries but the creativity and skill brought to working within those constraints are considerable. The mid-range restaurant sector has developed Night City&#039;s own cuisine over the decades since the Time of the Red: dishes that are native to this city and to this era, built on the available ingredients and reflecting the cultural mix of the population.&lt;br /&gt;
&lt;br /&gt;
Japantown&#039;s mid-range restaurant culture deserves particular mention. The concentration of skilled Japanese-heritage food culture in a relatively small area has produced a tier of dining that is considered by serious food culture observers to be competitive with restaurants anywhere in the world at equivalent price points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luxury Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luxury dining in Night City means access to ingredients that are not available through normal commercial channels; real beef, wild-caught fish, genuine seasonal produce grown in controlled agricultural environments, ingredients imported from regions of the world where conventional agriculture still functions at scale. The price difference between a luxury restaurant meal and a mid-range one is not proportional to the quality difference. It is proportional to the scarcity of ingredients and the operational cost of acquiring them.&lt;br /&gt;
&lt;br /&gt;
The corporate lunch in City Center represents a specific subset of luxury dining; functional rather than hedonistic, designed to communicate the status and resources of the host rather than to provide an exceptional eating experience. The food at corporate lunches is always excellent because it must be. The atmosphere is always slightly oppressive because it reflects the hierarchical environment of the people eating in it.&lt;br /&gt;
&lt;br /&gt;
The genuine luxury restaurants of Night City, the ones that food culture observers write about and that have waiting lists measured in months are concentrated in Westbrook and the upper reaches of City Center. They are expensive, exclusive and in many cases extraordinary. They exist at a level of removal from the street food economy below them that makes them feel like a different city. Which is, of course, the point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Drinking in Night City ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City Snacks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob2.jpg|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night City drinks. It drinks constantly, it drinks across all social strata, and the relationship between the city&#039;s bar culture and its wider social functioning is deep enough that understanding Night City&#039;s bars tells you more about the city than understanding its corporate towers.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alcohol production in 2076 draws on the same engineered grain base that provides most of Night City&#039;s food calories. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;CHOOH²&amp;lt;/span&amp;gt; — Biotechnica&#039;s signature engineered grain, the same strain that powers most of the city&#039;s vehicles — produces a spirit when distilled that has become the base alcohol of Night City&#039;s working-class drinking culture. CHOOH² vodka and grain spirits are cheap, consistent, and have a particular taste that is an acquired one that most Night City residents acquire early. The top-shelf spirits in Night City&#039;s premium bars are imported from production regions that still grow traditional grain crops and grapes and barley — Scottish whisky, French cognac, Kentucky bourbon — at prices that reflect the import cost and the scarcity.&lt;br /&gt;
&lt;br /&gt;
Beer culture in Night City is divided between mass-market engineered grain lagers available at any bar and convenience store, and a craft brewing sector that has developed around the same alternative agricultural networks that supply the better restaurants. Craft beer in Night City is a statement about values as much as taste preference. The brewers involved are making a particular argument about what food and drink should be and the drinkers who seek out their products are agreeing with it.&lt;br /&gt;
&lt;br /&gt;
Wine is the most consistently expensive category of alcohol in Night City because wine requires grapes and the grape-growing regions of California that once supplied the West Coast market are not producing at their historical levels. What wine is available in Night City&#039;s upscale bars is imported and priced accordingly. Synthetic wine exists (Continental Brands produces it afterall) and is considered by wine drinkers to be an insult to the concept, but people who have been in prison find it to be weirdly nostalgic and very similar to Pruno.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;sp&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=104</id>
		<title>Food in Night City</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=104"/>
		<updated>2026-07-16T00:53:33Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: /* Luxury Dining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:500px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Eating in Night City&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; background-color: #111111; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Food in Night City tells you everything you need to know about someone. What they eat. Where they eat it. Whether they eat at all. The distance between a corporate lunch in City Center and a bowl of kibble in a Watson squat is measured in Eurodollars and it is not a short distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Food Supply ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feeding Night City in 2076 is a corporate problem with a corporate solution. The natural food supply that once sustained the region is gone — exhausted by decades of industrial pollution, corporate agricultural monocultures and the particular kind of ecological devastation that happens when nobody is paying attention because everyone is too busy making money. What grows in the Badlands south of the city is not what was growing there fifty years ago. What comes out of the Pacific is not what was coming out of it either.&lt;br /&gt;
&lt;br /&gt;
Two megacorporations divide the food supply between them in a partnership that is more mutual dependency than alliance. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica&amp;lt;/span&amp;gt; controls the raw ingredients. Their agricultural operations in the Badlands — collectively known as &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica Flats&amp;lt;/span&amp;gt; — are some of the most productive and most heavily guarded stretches of land in North America. They hold the patents on the engineered crops that grow where natural varieties cannot, the protein cultures that produce protein where there is no arable land for livestock, and the biochemical processes that turn raw biological material into something the human body can process as food. Biotechnica does not sell food. They sell the components that become food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Continental Brands&amp;lt;/span&amp;gt; holds the processed food patents. They take what Biotechnica produces and turn it into the products that line the shelves of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — their retail grocery chain that operates throughout Night City. Continental Brands does not grow anything. They transform and package and market. The relationship between the two corporations is one of the most stable long-term corporate partnerships in the world, which in practice means they have found a mutually profitable arrangement for dividing a captive market and have no reason to disrupt it.&lt;br /&gt;
&lt;br /&gt;
Everyone else works within this duopoly or around it. The street food economy of Night City represents the creative adaptation of working people to an industrial food system that was designed with profit margins rather than nutrition or pleasure in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scop ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Scop&amp;lt;/span&amp;gt; — Single Cell Organic Protein — is the foundational food product of Night City&#039;s lower economic strata. It is worm-based protein that has been processed, stabilized, flavored and formed into a product that can be consumed by humans without immediate physiological objection. The worms themselves are a species of engineered protein worm farmed in vast underground Biotechnica installations in conditions that nobody who has seen them describes twice. The farming process is efficient, scalable and produces a protein yield per square meter that no conventional livestock operation can approach.&lt;br /&gt;
&lt;br /&gt;
The resulting product after processing is a dense protein paste that has no particular flavor of its own — a characteristic that Continental Brands&#039; food scientists have spent considerable effort trying to turn into a selling point. Scop can be flavored to taste like anything. The flavoring is not subtle. Night City residents who eat Scop regularly develop a particular relationship with the gap between what something is supposed to taste like and what it actually tastes like, which is one of the formative culinary experiences of growing up in the lower districts.&lt;br /&gt;
&lt;br /&gt;
Scop is available in dozens of flavor varieties at any HOasis Market or street food stall that deals in budget food. The most popular varieties are Beef Style, Chicken Style and a flavor designated Original on the packaging and described by its regular consumers as a flavor that is its own thing and should not be compared to anything else. Scop bars — compressed Scop protein formed into a dense rectangular block — are the standard portable food of Night City&#039;s working population. They keep indefinitely, require no preparation and contain enough protein to sustain a working adult through a physical shift. They taste like flavored protein paste in a compressed format. Nobody argues with this.&lt;br /&gt;
&lt;br /&gt;
The product exists in a spectrum from the branded Continental Brands Scop sold in HOasis packaging to the unbranded grey market Scop available in Kabuki and Little China and Heywood that is technically the same product from the same Biotechnica base material, filtered through distribution channels that do not involve Continental Brands or their retail margin. Night City residents without strong opinions about food safety or product authenticity generally consider the grey market version acceptable and considerably cheaper.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kibble ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Kibble&amp;lt;/span&amp;gt; is the lowest tier of caloric intake available in Night City and is widely understood to be manufactured to standards developed for pet food before being repackaged and rebranded for human consumption following the food supply disruptions of the Time of the Red. Whether this is literally true or merely an accurate description of the nutritional philosophy behind its production is a question that Continental Brands&#039; legal team has spent years ensuring cannot be definitively answered.&lt;br /&gt;
&lt;br /&gt;
Kibble provides calories and sufficient basic nutrition to prevent immediate starvation. It does not provide anything else in any meaningful sense. The flavor has been described as cardboard that is aware it is disappointing you. The texture is consistent regardless of variety because the varieties are not meaningfully different from each other. It is cheap to the point of being effectively free at the bottom end of Night City&#039;s assistance programs and it is what people eat when they have nothing else to eat or no reason to spend more.&lt;br /&gt;
&lt;br /&gt;
Residents of Night City&#039;s lower districts consume Kibble without significant complaint because the complaints have been made, have not changed anything, and the energy spent on them is better directed elsewhere. It is food in the sense that it sustains life. Nobody pretends it is more than that and nobody is particularly fooled when marketing materials suggest otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendits ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Vendit — Watson District&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Prepack drinks.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Vendit&amp;lt;/span&amp;gt; is Night City&#039;s most democratic food delivery system. Vending machines exist in most cities. Night City&#039;s Vendits are something else — networked, stocked with a range from food to pharmaceuticals to ammunition depending on location and operator, and present on what feels like every corner of every district in the city. They are the infrastructure of convenience in a city that has very little of anything else that deserves that word.&lt;br /&gt;
&lt;br /&gt;
Vendits are operated by a range of companies and independent operators who license the hardware and the network access from the primary Vendit Corporation franchise. The machines are modular and the stock reflects the neighbourhood they serve. A Vendit in Corpo Plaza dispenses premium energy drinks, packaged sushi and aspirin in corporate branding. A Vendit in Northside Industrial dispenses Scop bars, CHOOH² grain spirits in single-serve containers, cheap stimulants, and in some documented cases ammunition — sold through the machine&#039;s secondary slot with a wink at Night City&#039;s nominally enforced weapons regulations.&lt;br /&gt;
&lt;br /&gt;
=== What Vendits Sell ===&lt;br /&gt;
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&lt;br /&gt;
The standard Vendit stock across most Night City districts covers four broad categories:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Scop bars in multiple flavor varieties, Kibble packs, packaged noodles requiring only hot water from the machine&#039;s integral heating element, compressed protein crackers and the various Continental Brands snack products that occupy the middle ground between Scop and actual food. Premium Vendits in Westbrook and City Center carry packaged sushi, engineered grain sandwiches with actual condiments, and a rotating selection of prepared hot food items that are a significant step up from the standard offering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Drinks&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Pure Water™ in 30 different flavors, energy drinks in the flavors that Night City has decided it prefers which bear no relationship to anything natural, canned coffee products, CHOOH² grain spirits in single and multiple serve formats, mass-market beer in cans, and in the premium machines a selection of imported beverages at prices that make the Scop bar next to them look very reasonable. The energy drink market in Night City is enormous and the Vendit is its primary distribution channel — brands cycle in and out of the machines on six-month contracts and the competition for Vendit shelf space among energy drink manufacturers is genuinely cutthroat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Pharmaceuticals&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Over-the-counter painkillers, stimulants rated for civilian purchase, anti-nausea medication, the kind of first aid supplies that a person needs when they cannot reach a ripperdoc and cannot afford to stop moving. Night City&#039;s Vendit pharmaceutical offering reflects the city&#039;s healthcare reality — if you need it urgently and cannot access formal medical services, the Vendit on the corner is where you start. The pharmaceutical content of Vendits is technically regulated. The regulation is enforced with the same energy that Night City applies to most of its nominally enforceable rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/span&amp;gt; — This category varies significantly by district and operator. Watson Vendits commonly carry cheap cyberware maintenance supplies, cleaning patches for weapons, prepaid communication chips and in some cases the grey market ammunition mentioned above. Pacifica Vendits, where they have not been stripped for parts entirely, carry a more creative selection reflecting the district&#039;s relationship with official supply chains. Heywood Vendits in Valentinos territory sometimes carry items not listed in the Vendit Corporation product catalogue that the operators have added through the machine&#039;s secondary slot system, which is technically for licensed pharmaceutical additions and is not technically for whatever it is currently being used for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Vendit Network ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vendits are networked and the network is maintained — imperfectly, in the way that all Night City infrastructure is maintained, but maintained. The machines accept Eurodollar chips, credit transfers via Agent or Neuroport payment interface, and in many districts cash in the form of physical currency that the machine accepts with a mechanical patience that suggests it has seen worse. The network connection also means that Vendit transactions are logged and the logs are accessible to the operator, to Vendit Corporation, and theoretically to NCPD with appropriate authorization. The degree to which anyone is actually monitoring these logs in real time is a question that Night City residents who think carefully about their purchasing habits have different opinions about.&lt;br /&gt;
&lt;br /&gt;
Vendit maintenance is handled by contracted technicians who operate on routes that cover the machines in their assigned district. The machines in City Center and Westbrook are serviced regularly and malfunction rarely. The machines in Pacifica and the deeper parts of Watson are serviced when the maintenance contract budget allows and malfunction with a frequency that the residents of those areas have incorporated into their planning. A broken Vendit in Northside is not an unusual event. A broken Vendit in Charter Hill generates a complaint ticket within the hour.&lt;br /&gt;
&lt;br /&gt;
The vandalism rate for Vendits in Night City is substantial and the machines are built accordingly. The outer casing is reinforced polycarbonate over a steel frame and the payment and dispensing mechanisms are recessed behind additional protection. Vendits can be and occasionally are broken into by people who have calculated that the contents are worth the effort and the risk of the machine&#039;s integrated alarm system, which alerts the operator and logs the attempt to the network. Whether the operator then contacts NCPD depends on the operator, the district, and whether they have decided that the contents lost are worth the paperwork.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Street Food ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Between the Scop bars and Kibble of survival eating and the restaurant culture of the wealthier districts lies the vast and genuinely interesting street food economy of Night City. Street food represents the most creative and culturally expressive part of Night City&#039;s food landscape — immigrant communities adapting available ingredients to traditional recipes, vendors building loyal followings around specific preparations, and the general Night City preference for eating quickly while standing up in between one thing and the next.&lt;br /&gt;
&lt;br /&gt;
=== Noodles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Noodles are the foundational street food of Night City. They are available on nearly every block in Watson, Westbrook and Heywood and from dedicated vendors who park the same cart on the same corner at the same time every day and have been doing so for as long as the surrounding residents can remember. The noodles themselves are manufactured/engineered grain products that have the correct texture and neutral flavor base to carry whatever goes on top of them — but the broths, sauces and toppings represent genuine culinary tradition and creativity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice Noodle Bars&amp;lt;/span&amp;gt; are the chain end of this market. Buck-A-Slice operates throughout Night City with a standardized menu, standardized portion sizes and the particular reliability of a corporate food product — consistent, acceptable, never surprising. Their signature bowl contains engineered noodles, a reconstituted broth base, a protein element that rotates by location and day of week, and a hot sauce that has more personality than the rest of the bowl combined. It costs one Eurodollar at the standard tier. Night City residents who say they have never eaten at Buck-A-Slice are either lying or new. It is fine. It is always exactly the same. That is sometimes what you need.&lt;br /&gt;
&lt;br /&gt;
The non-chain noodle vendors; the pushcarts and the small window operations and the places with three stools and a counter and no sign you can read from the street, they represent something different. The Korean-style cold noodle vendor who parks outside the Kabuki entrance to Jig-Jig Street every evening and has maintained a six-month waiting list for their reserved bowls among regular customers. The Vietnamese pho operation in Little China that starts the broth at four in the morning and sells out before noon and has done so every day for eleven years. The Heywood cart that does a chile verde Scop adaptation that Valentinos members have been known to queue for in neighborhood colors without incident because the vendor is considered neutral territory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sushi and Japanese Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Japantown in Westbrook supports the most developed Japanese food culture in Night City, a community that takes food seriously and has maintained culinary traditions through the Time of the Red and the food supply disruptions that followed with the particular stubbornness of people who consider the quality of their food a matter of cultural identity rather than mere preference.&lt;br /&gt;
&lt;br /&gt;
The fish question is complicated. Wild Pacific fish is rare and expensive in 2076, available at a price point that places it firmly in the luxury dining category. What Japantown&#039;s sushi restaurants serve as their standard offering is farmed fish from Biotechnica&#039;s marine cultivation operations; technically fish, nutritionally equivalent to wild-caught, and with a flavor profile that experienced sushi consumers can distinguish from wild-caught on quality and that most people cannot. The top restaurants in Japantown serve wild-caught when available, charge accordingly and maintain waiting lists of corporate clients and wealthy Night City residents who consider the distinction worth paying for.&lt;br /&gt;
&lt;br /&gt;
Below this tier is a functional and often very good sushi economy built on farmed protein, engineered rice and the genuine skill of Japanese-heritage chefs who have been making the best of available ingredients for generations. The Tyger Claws maintain a particular relationship with the Japantown food scene — several of the district&#039;s most respected establishments operate under their informal protection, which in practice means the food is excellent and nobody bothers the customers.&lt;br /&gt;
&lt;br /&gt;
Ramen has a separate and equally developed culture in Japantown. Several establishments serve nothing else and have no interest in serving anything else. The broth preparation in these places is treated as something between craft and religion and the practitioners do not take shortcuts. The ramen available at the mid and upper end of Japantown&#039;s dedicated shops is considered by many Night City residents to be among the best food available in the city at any price point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tacos and Latin Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heywood is the heart of Night City&#039;s Latin food culture. The Valentinos&#039; community maintains food traditions that predate Night City itself, recipes that came north with the families who settled the district generations ago and have been adapted and evolved in place ever since. The food is embedded in the social fabric of the district in ways that go well beyond eating. Taco vendors at community events are a form of social infrastructure. The tamale operations that run out of certain apartment buildings during the holidays are an economy within an economy.&lt;br /&gt;
&lt;br /&gt;
The primary protein in Heywood&#039;s street tacos in 2076 is Scop-based; the engineered protein dressed in traditional spice profiles that have been developed specifically to work with the neutral base material. The results range from completely adequate to genuinely excellent depending on the skill and creativity of the cook. The best taco operations in Heywood have solved the Scop problem so completely that regular customers stop thinking about it. The spice, the texture, the char on the protein, the salsa verde made from engineered tomatillos that taste more like tomatillos than actual tomatillos currently do, it adds up to something that functions as real food in every sense that matters.&lt;br /&gt;
&lt;br /&gt;
The Vista Del Rey flea market hosts a Sunday food gathering that draws vendors from across Heywood and is considered the best single food event in Night City by a segment of the population that is passionate about the subject. Valentinos security is present but relaxed. The standing rule is that food business is not gang business and the market operates accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burgers and American Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The burger has survived into 2076 as a concept and a format even if its relationship with beef is largely historical. Engineered protein formed into a patty, grilled, placed between engineered grain bread with various condiments — this is what a burger is in Night City and it is what most people under forty have always understood a burger to be. The distinction between this and a beef burger is known to them in the abstract but not through direct experience, which means the nostalgia that older Night City residents attach to beef burgers does not compute for the generation that grew up on the current product.&lt;br /&gt;
&lt;br /&gt;
The best burger operations in Night City have worked with the engineered protein patty long enough to understand what it does well and what it does not. It takes seasoning differently than beef, responds differently to heat and has textural properties that need to be compensated for differently. The cooks who have figured this out produce burgers that are genuinely good on their own terms. The ones who are still trying to make engineered protein taste like beef generally fail in both directions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pizza ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pizza exists throughout Night City in the full range from chain product to serious craft operation. The chain end is dominated by a handful of brands including the ubiquitous &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice&amp;lt;/span&amp;gt; franchise that operates throughout Night City which offers a consistent product that is neither offensive nor memorable and exists primarily to provide hot calories quickly at a price point that working Night City residents can afford. It is best described as &#039;Cardboard with oily cheese that gives you carbs in the way a victim gives a mugger eddies&#039;. But they do have quite a good selection of toppings. With Mushrooms and Crickets being the most popular. &lt;br /&gt;
&lt;br /&gt;
The non-chain pizza culture is concentrated in areas with significant Italian-heritage communities and in the independent restaurant sector that serves the working professional population of Night City. Cheese is expensive and the quality of available cheese varies significantly, which means cheese usage is a reliable indicator of a pizza operation&#039;s price point and ambitions. The best operations have sourced reliable cheese suppliers and treat it accordingly.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Restaurant Spectrum ==&lt;br /&gt;
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&lt;br /&gt;
=== Budget Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Budget dining in Night City covers the range from Kibble at one end through Scop bars and street food up to the sit-down establishments that serve the working population of Watson, Santo Domingo and lower Heywood for somewhere between two and ten Eurodollars a meal. These establishments exist in the grey zone between street food and restaurant, fixed locations with seating, usually family-operated, with menus that reflect the owner&#039;s heritage and available ingredients rather than any particular culinary philosophy.&lt;br /&gt;
&lt;br /&gt;
The food at this tier is frequently very good. The economics of operating a budget restaurant in Night City select for operators who know how to cook and know how to manage costs simultaneously, which is not a common combination. The establishments that survive long enough to become neighbourhood institutions have usually earned it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt;, Continental Brands&#039; retail grocery chain provide the background infrastructure for home cooking at the budget end. The stores are clean, consistently stocked and priced for the working resident. The produce section is engineered and uniform. The protein section is primarily Scop in various forms with some cultured meat product at a higher price point. The prepared food section provides the fastest and cheapest hot meal in the immediate area in most Night City neighbourhoods and is used accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mid-Range Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mid-range restaurant sector serves the population of Night City that has disposable income without being wealthy corporate middle management, successful independent operators, working Edgerunners with good recent runs. A meal in this tier costs somewhere between twenty and one hundred Eurodollars and the experience represents genuine hospitality, considered food and a physical environment that has been invested in.&lt;br /&gt;
&lt;br /&gt;
This is where Night City&#039;s most interesting food culture lives. The constraints are real, ingredient quality is still limited by the food supply, real beef and wild fish remain luxuries but the creativity and skill brought to working within those constraints are considerable. The mid-range restaurant sector has developed Night City&#039;s own cuisine over the decades since the Time of the Red: dishes that are native to this city and to this era, built on the available ingredients and reflecting the cultural mix of the population.&lt;br /&gt;
&lt;br /&gt;
Japantown&#039;s mid-range restaurant culture deserves particular mention. The concentration of skilled Japanese-heritage food culture in a relatively small area has produced a tier of dining that is considered by serious food culture observers to be competitive with restaurants anywhere in the world at equivalent price points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luxury Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luxury dining in Night City means access to ingredients that are not available through normal commercial channels; real beef, wild-caught fish, genuine seasonal produce grown in controlled agricultural environments, ingredients imported from regions of the world where conventional agriculture still functions at scale. The price difference between a luxury restaurant meal and a mid-range one is not proportional to the quality difference. It is proportional to the scarcity of ingredients and the operational cost of acquiring them.&lt;br /&gt;
&lt;br /&gt;
The corporate lunch in City Center represents a specific subset of luxury dining; functional rather than hedonistic, designed to communicate the status and resources of the host rather than to provide an exceptional eating experience. The food at corporate lunches is always excellent because it must be. The atmosphere is always slightly oppressive because it reflects the hierarchical environment of the people eating in it.&lt;br /&gt;
&lt;br /&gt;
The genuine luxury restaurants of Night City, the ones that food culture observers write about and that have waiting lists measured in months are concentrated in Westbrook and the upper reaches of City Center. They are expensive, exclusive and in many cases extraordinary. They exist at a level of removal from the street food economy below them that makes them feel like a different city. Which is, of course, the point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Drinking in Night City ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City Snacks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob2.jpg|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night City drinks. It drinks constantly, it drinks across all social strata, and the relationship between the city&#039;s bar culture and its wider social functioning is deep enough that understanding Night City&#039;s bars tells you more about the city than understanding its corporate towers.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
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&lt;br /&gt;
Alcohol production in 2076 draws on the same engineered grain base that provides most of Night City&#039;s food calories. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;CHOOH²&amp;lt;/span&amp;gt; — Biotechnica&#039;s signature engineered grain, the same strain that powers most of the city&#039;s vehicles — produces a spirit when distilled that has become the base alcohol of Night City&#039;s working-class drinking culture. CHOOH² vodka and grain spirits are cheap, consistent, and have a particular taste that is an acquired one that most Night City residents acquire early. The top-shelf spirits in Night City&#039;s premium bars are imported from production regions that still grow traditional grain crops and grapes and barley — Scottish whisky, French cognac, Kentucky bourbon — at prices that reflect the import cost and the scarcity.&lt;br /&gt;
&lt;br /&gt;
Beer culture in Night City is divided between mass-market engineered grain lagers available at any bar and convenience store, and a craft brewing sector that has developed around the same alternative agricultural networks that supply the better restaurants. Craft beer in Night City is a statement about values as much as taste preference. The brewers involved are making a particular argument about what food and drink should be and the drinkers who seek out their products are agreeing with it.&lt;br /&gt;
&lt;br /&gt;
Wine is the most consistently expensive category of alcohol in Night City because wine requires grapes and the grape-growing regions of California that once supplied the West Coast market are not producing at their historical levels. What wine is available in Night City&#039;s upscale bars is imported and priced accordingly. Synthetic wine exists — Continental Brands produces it — and is considered by wine drinkers to be an insult to the concept, but people who have been in prison find it to be weirdly nostalgic and very similar to Pruno.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;sp&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=103</id>
		<title>Food in Night City</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=103"/>
		<updated>2026-07-16T00:51:36Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: /* Mid-Range Dining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Eating in Night City&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob.jpg|500px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Food in Night City tells you everything you need to know about someone. What they eat. Where they eat it. Whether they eat at all. The distance between a corporate lunch in City Center and a bowl of kibble in a Watson squat is measured in Eurodollars and it is not a short distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Food Supply ==&lt;br /&gt;
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Feeding Night City in 2076 is a corporate problem with a corporate solution. The natural food supply that once sustained the region is gone — exhausted by decades of industrial pollution, corporate agricultural monocultures and the particular kind of ecological devastation that happens when nobody is paying attention because everyone is too busy making money. What grows in the Badlands south of the city is not what was growing there fifty years ago. What comes out of the Pacific is not what was coming out of it either.&lt;br /&gt;
&lt;br /&gt;
Two megacorporations divide the food supply between them in a partnership that is more mutual dependency than alliance. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica&amp;lt;/span&amp;gt; controls the raw ingredients. Their agricultural operations in the Badlands — collectively known as &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica Flats&amp;lt;/span&amp;gt; — are some of the most productive and most heavily guarded stretches of land in North America. They hold the patents on the engineered crops that grow where natural varieties cannot, the protein cultures that produce protein where there is no arable land for livestock, and the biochemical processes that turn raw biological material into something the human body can process as food. Biotechnica does not sell food. They sell the components that become food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Continental Brands&amp;lt;/span&amp;gt; holds the processed food patents. They take what Biotechnica produces and turn it into the products that line the shelves of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — their retail grocery chain that operates throughout Night City. Continental Brands does not grow anything. They transform and package and market. The relationship between the two corporations is one of the most stable long-term corporate partnerships in the world, which in practice means they have found a mutually profitable arrangement for dividing a captive market and have no reason to disrupt it.&lt;br /&gt;
&lt;br /&gt;
Everyone else works within this duopoly or around it. The street food economy of Night City represents the creative adaptation of working people to an industrial food system that was designed with profit margins rather than nutrition or pleasure in mind.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scop ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Scop&amp;lt;/span&amp;gt; — Single Cell Organic Protein — is the foundational food product of Night City&#039;s lower economic strata. It is worm-based protein that has been processed, stabilized, flavored and formed into a product that can be consumed by humans without immediate physiological objection. The worms themselves are a species of engineered protein worm farmed in vast underground Biotechnica installations in conditions that nobody who has seen them describes twice. The farming process is efficient, scalable and produces a protein yield per square meter that no conventional livestock operation can approach.&lt;br /&gt;
&lt;br /&gt;
The resulting product after processing is a dense protein paste that has no particular flavor of its own — a characteristic that Continental Brands&#039; food scientists have spent considerable effort trying to turn into a selling point. Scop can be flavored to taste like anything. The flavoring is not subtle. Night City residents who eat Scop regularly develop a particular relationship with the gap between what something is supposed to taste like and what it actually tastes like, which is one of the formative culinary experiences of growing up in the lower districts.&lt;br /&gt;
&lt;br /&gt;
Scop is available in dozens of flavor varieties at any HOasis Market or street food stall that deals in budget food. The most popular varieties are Beef Style, Chicken Style and a flavor designated Original on the packaging and described by its regular consumers as a flavor that is its own thing and should not be compared to anything else. Scop bars — compressed Scop protein formed into a dense rectangular block — are the standard portable food of Night City&#039;s working population. They keep indefinitely, require no preparation and contain enough protein to sustain a working adult through a physical shift. They taste like flavored protein paste in a compressed format. Nobody argues with this.&lt;br /&gt;
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The product exists in a spectrum from the branded Continental Brands Scop sold in HOasis packaging to the unbranded grey market Scop available in Kabuki and Little China and Heywood that is technically the same product from the same Biotechnica base material, filtered through distribution channels that do not involve Continental Brands or their retail margin. Night City residents without strong opinions about food safety or product authenticity generally consider the grey market version acceptable and considerably cheaper.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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== Kibble ==&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Kibble&amp;lt;/span&amp;gt; is the lowest tier of caloric intake available in Night City and is widely understood to be manufactured to standards developed for pet food before being repackaged and rebranded for human consumption following the food supply disruptions of the Time of the Red. Whether this is literally true or merely an accurate description of the nutritional philosophy behind its production is a question that Continental Brands&#039; legal team has spent years ensuring cannot be definitively answered.&lt;br /&gt;
&lt;br /&gt;
Kibble provides calories and sufficient basic nutrition to prevent immediate starvation. It does not provide anything else in any meaningful sense. The flavor has been described as cardboard that is aware it is disappointing you. The texture is consistent regardless of variety because the varieties are not meaningfully different from each other. It is cheap to the point of being effectively free at the bottom end of Night City&#039;s assistance programs and it is what people eat when they have nothing else to eat or no reason to spend more.&lt;br /&gt;
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Residents of Night City&#039;s lower districts consume Kibble without significant complaint because the complaints have been made, have not changed anything, and the energy spent on them is better directed elsewhere. It is food in the sense that it sustains life. Nobody pretends it is more than that and nobody is particularly fooled when marketing materials suggest otherwise.&lt;br /&gt;
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== Vendits ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Vendit — Watson District&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Prepack drinks.png|440px]]&lt;br /&gt;
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The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Vendit&amp;lt;/span&amp;gt; is Night City&#039;s most democratic food delivery system. Vending machines exist in most cities. Night City&#039;s Vendits are something else — networked, stocked with a range from food to pharmaceuticals to ammunition depending on location and operator, and present on what feels like every corner of every district in the city. They are the infrastructure of convenience in a city that has very little of anything else that deserves that word.&lt;br /&gt;
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Vendits are operated by a range of companies and independent operators who license the hardware and the network access from the primary Vendit Corporation franchise. The machines are modular and the stock reflects the neighbourhood they serve. A Vendit in Corpo Plaza dispenses premium energy drinks, packaged sushi and aspirin in corporate branding. A Vendit in Northside Industrial dispenses Scop bars, CHOOH² grain spirits in single-serve containers, cheap stimulants, and in some documented cases ammunition — sold through the machine&#039;s secondary slot with a wink at Night City&#039;s nominally enforced weapons regulations.&lt;br /&gt;
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=== What Vendits Sell ===&lt;br /&gt;
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The standard Vendit stock across most Night City districts covers four broad categories:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Scop bars in multiple flavor varieties, Kibble packs, packaged noodles requiring only hot water from the machine&#039;s integral heating element, compressed protein crackers and the various Continental Brands snack products that occupy the middle ground between Scop and actual food. Premium Vendits in Westbrook and City Center carry packaged sushi, engineered grain sandwiches with actual condiments, and a rotating selection of prepared hot food items that are a significant step up from the standard offering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Drinks&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Pure Water™ in 30 different flavors, energy drinks in the flavors that Night City has decided it prefers which bear no relationship to anything natural, canned coffee products, CHOOH² grain spirits in single and multiple serve formats, mass-market beer in cans, and in the premium machines a selection of imported beverages at prices that make the Scop bar next to them look very reasonable. The energy drink market in Night City is enormous and the Vendit is its primary distribution channel — brands cycle in and out of the machines on six-month contracts and the competition for Vendit shelf space among energy drink manufacturers is genuinely cutthroat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Pharmaceuticals&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Over-the-counter painkillers, stimulants rated for civilian purchase, anti-nausea medication, the kind of first aid supplies that a person needs when they cannot reach a ripperdoc and cannot afford to stop moving. Night City&#039;s Vendit pharmaceutical offering reflects the city&#039;s healthcare reality — if you need it urgently and cannot access formal medical services, the Vendit on the corner is where you start. The pharmaceutical content of Vendits is technically regulated. The regulation is enforced with the same energy that Night City applies to most of its nominally enforceable rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/span&amp;gt; — This category varies significantly by district and operator. Watson Vendits commonly carry cheap cyberware maintenance supplies, cleaning patches for weapons, prepaid communication chips and in some cases the grey market ammunition mentioned above. Pacifica Vendits, where they have not been stripped for parts entirely, carry a more creative selection reflecting the district&#039;s relationship with official supply chains. Heywood Vendits in Valentinos territory sometimes carry items not listed in the Vendit Corporation product catalogue that the operators have added through the machine&#039;s secondary slot system, which is technically for licensed pharmaceutical additions and is not technically for whatever it is currently being used for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Vendit Network ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vendits are networked and the network is maintained — imperfectly, in the way that all Night City infrastructure is maintained, but maintained. The machines accept Eurodollar chips, credit transfers via Agent or Neuroport payment interface, and in many districts cash in the form of physical currency that the machine accepts with a mechanical patience that suggests it has seen worse. The network connection also means that Vendit transactions are logged and the logs are accessible to the operator, to Vendit Corporation, and theoretically to NCPD with appropriate authorization. The degree to which anyone is actually monitoring these logs in real time is a question that Night City residents who think carefully about their purchasing habits have different opinions about.&lt;br /&gt;
&lt;br /&gt;
Vendit maintenance is handled by contracted technicians who operate on routes that cover the machines in their assigned district. The machines in City Center and Westbrook are serviced regularly and malfunction rarely. The machines in Pacifica and the deeper parts of Watson are serviced when the maintenance contract budget allows and malfunction with a frequency that the residents of those areas have incorporated into their planning. A broken Vendit in Northside is not an unusual event. A broken Vendit in Charter Hill generates a complaint ticket within the hour.&lt;br /&gt;
&lt;br /&gt;
The vandalism rate for Vendits in Night City is substantial and the machines are built accordingly. The outer casing is reinforced polycarbonate over a steel frame and the payment and dispensing mechanisms are recessed behind additional protection. Vendits can be and occasionally are broken into by people who have calculated that the contents are worth the effort and the risk of the machine&#039;s integrated alarm system, which alerts the operator and logs the attempt to the network. Whether the operator then contacts NCPD depends on the operator, the district, and whether they have decided that the contents lost are worth the paperwork.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Street Food ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Between the Scop bars and Kibble of survival eating and the restaurant culture of the wealthier districts lies the vast and genuinely interesting street food economy of Night City. Street food represents the most creative and culturally expressive part of Night City&#039;s food landscape — immigrant communities adapting available ingredients to traditional recipes, vendors building loyal followings around specific preparations, and the general Night City preference for eating quickly while standing up in between one thing and the next.&lt;br /&gt;
&lt;br /&gt;
=== Noodles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Noodles are the foundational street food of Night City. They are available on nearly every block in Watson, Westbrook and Heywood and from dedicated vendors who park the same cart on the same corner at the same time every day and have been doing so for as long as the surrounding residents can remember. The noodles themselves are manufactured/engineered grain products that have the correct texture and neutral flavor base to carry whatever goes on top of them — but the broths, sauces and toppings represent genuine culinary tradition and creativity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice Noodle Bars&amp;lt;/span&amp;gt; are the chain end of this market. Buck-A-Slice operates throughout Night City with a standardized menu, standardized portion sizes and the particular reliability of a corporate food product — consistent, acceptable, never surprising. Their signature bowl contains engineered noodles, a reconstituted broth base, a protein element that rotates by location and day of week, and a hot sauce that has more personality than the rest of the bowl combined. It costs one Eurodollar at the standard tier. Night City residents who say they have never eaten at Buck-A-Slice are either lying or new. It is fine. It is always exactly the same. That is sometimes what you need.&lt;br /&gt;
&lt;br /&gt;
The non-chain noodle vendors; the pushcarts and the small window operations and the places with three stools and a counter and no sign you can read from the street, they represent something different. The Korean-style cold noodle vendor who parks outside the Kabuki entrance to Jig-Jig Street every evening and has maintained a six-month waiting list for their reserved bowls among regular customers. The Vietnamese pho operation in Little China that starts the broth at four in the morning and sells out before noon and has done so every day for eleven years. The Heywood cart that does a chile verde Scop adaptation that Valentinos members have been known to queue for in neighborhood colors without incident because the vendor is considered neutral territory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sushi and Japanese Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Japantown in Westbrook supports the most developed Japanese food culture in Night City, a community that takes food seriously and has maintained culinary traditions through the Time of the Red and the food supply disruptions that followed with the particular stubbornness of people who consider the quality of their food a matter of cultural identity rather than mere preference.&lt;br /&gt;
&lt;br /&gt;
The fish question is complicated. Wild Pacific fish is rare and expensive in 2076, available at a price point that places it firmly in the luxury dining category. What Japantown&#039;s sushi restaurants serve as their standard offering is farmed fish from Biotechnica&#039;s marine cultivation operations; technically fish, nutritionally equivalent to wild-caught, and with a flavor profile that experienced sushi consumers can distinguish from wild-caught on quality and that most people cannot. The top restaurants in Japantown serve wild-caught when available, charge accordingly and maintain waiting lists of corporate clients and wealthy Night City residents who consider the distinction worth paying for.&lt;br /&gt;
&lt;br /&gt;
Below this tier is a functional and often very good sushi economy built on farmed protein, engineered rice and the genuine skill of Japanese-heritage chefs who have been making the best of available ingredients for generations. The Tyger Claws maintain a particular relationship with the Japantown food scene — several of the district&#039;s most respected establishments operate under their informal protection, which in practice means the food is excellent and nobody bothers the customers.&lt;br /&gt;
&lt;br /&gt;
Ramen has a separate and equally developed culture in Japantown. Several establishments serve nothing else and have no interest in serving anything else. The broth preparation in these places is treated as something between craft and religion and the practitioners do not take shortcuts. The ramen available at the mid and upper end of Japantown&#039;s dedicated shops is considered by many Night City residents to be among the best food available in the city at any price point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tacos and Latin Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heywood is the heart of Night City&#039;s Latin food culture. The Valentinos&#039; community maintains food traditions that predate Night City itself, recipes that came north with the families who settled the district generations ago and have been adapted and evolved in place ever since. The food is embedded in the social fabric of the district in ways that go well beyond eating. Taco vendors at community events are a form of social infrastructure. The tamale operations that run out of certain apartment buildings during the holidays are an economy within an economy.&lt;br /&gt;
&lt;br /&gt;
The primary protein in Heywood&#039;s street tacos in 2076 is Scop-based; the engineered protein dressed in traditional spice profiles that have been developed specifically to work with the neutral base material. The results range from completely adequate to genuinely excellent depending on the skill and creativity of the cook. The best taco operations in Heywood have solved the Scop problem so completely that regular customers stop thinking about it. The spice, the texture, the char on the protein, the salsa verde made from engineered tomatillos that taste more like tomatillos than actual tomatillos currently do, it adds up to something that functions as real food in every sense that matters.&lt;br /&gt;
&lt;br /&gt;
The Vista Del Rey flea market hosts a Sunday food gathering that draws vendors from across Heywood and is considered the best single food event in Night City by a segment of the population that is passionate about the subject. Valentinos security is present but relaxed. The standing rule is that food business is not gang business and the market operates accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burgers and American Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The burger has survived into 2076 as a concept and a format even if its relationship with beef is largely historical. Engineered protein formed into a patty, grilled, placed between engineered grain bread with various condiments — this is what a burger is in Night City and it is what most people under forty have always understood a burger to be. The distinction between this and a beef burger is known to them in the abstract but not through direct experience, which means the nostalgia that older Night City residents attach to beef burgers does not compute for the generation that grew up on the current product.&lt;br /&gt;
&lt;br /&gt;
The best burger operations in Night City have worked with the engineered protein patty long enough to understand what it does well and what it does not. It takes seasoning differently than beef, responds differently to heat and has textural properties that need to be compensated for differently. The cooks who have figured this out produce burgers that are genuinely good on their own terms. The ones who are still trying to make engineered protein taste like beef generally fail in both directions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pizza ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pizza exists throughout Night City in the full range from chain product to serious craft operation. The chain end is dominated by a handful of brands including the ubiquitous &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice&amp;lt;/span&amp;gt; franchise that operates throughout Night City which offers a consistent product that is neither offensive nor memorable and exists primarily to provide hot calories quickly at a price point that working Night City residents can afford. It is best described as &#039;Cardboard with oily cheese that gives you carbs in the way a victim gives a mugger eddies&#039;. But they do have quite a good selection of toppings. With Mushrooms and Crickets being the most popular. &lt;br /&gt;
&lt;br /&gt;
The non-chain pizza culture is concentrated in areas with significant Italian-heritage communities and in the independent restaurant sector that serves the working professional population of Night City. Cheese is expensive and the quality of available cheese varies significantly, which means cheese usage is a reliable indicator of a pizza operation&#039;s price point and ambitions. The best operations have sourced reliable cheese suppliers and treat it accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Restaurant Spectrum ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Budget Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Budget dining in Night City covers the range from Kibble at one end through Scop bars and street food up to the sit-down establishments that serve the working population of Watson, Santo Domingo and lower Heywood for somewhere between two and ten Eurodollars a meal. These establishments exist in the grey zone between street food and restaurant, fixed locations with seating, usually family-operated, with menus that reflect the owner&#039;s heritage and available ingredients rather than any particular culinary philosophy.&lt;br /&gt;
&lt;br /&gt;
The food at this tier is frequently very good. The economics of operating a budget restaurant in Night City select for operators who know how to cook and know how to manage costs simultaneously, which is not a common combination. The establishments that survive long enough to become neighbourhood institutions have usually earned it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt;, Continental Brands&#039; retail grocery chain provide the background infrastructure for home cooking at the budget end. The stores are clean, consistently stocked and priced for the working resident. The produce section is engineered and uniform. The protein section is primarily Scop in various forms with some cultured meat product at a higher price point. The prepared food section provides the fastest and cheapest hot meal in the immediate area in most Night City neighbourhoods and is used accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mid-Range Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mid-range restaurant sector serves the population of Night City that has disposable income without being wealthy corporate middle management, successful independent operators, working Edgerunners with good recent runs. A meal in this tier costs somewhere between twenty and one hundred Eurodollars and the experience represents genuine hospitality, considered food and a physical environment that has been invested in.&lt;br /&gt;
&lt;br /&gt;
This is where Night City&#039;s most interesting food culture lives. The constraints are real, ingredient quality is still limited by the food supply, real beef and wild fish remain luxuries but the creativity and skill brought to working within those constraints are considerable. The mid-range restaurant sector has developed Night City&#039;s own cuisine over the decades since the Time of the Red: dishes that are native to this city and to this era, built on the available ingredients and reflecting the cultural mix of the population.&lt;br /&gt;
&lt;br /&gt;
Japantown&#039;s mid-range restaurant culture deserves particular mention. The concentration of skilled Japanese-heritage food culture in a relatively small area has produced a tier of dining that is considered by serious food culture observers to be competitive with restaurants anywhere in the world at equivalent price points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luxury Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luxury dining in Night City means access to ingredients that are not available through normal commercial channels — real beef, wild-caught fish, genuine seasonal produce grown in controlled agricultural environments, ingredients imported from regions of the world where conventional agriculture still functions at scale. The price difference between a luxury restaurant meal and a mid-range one is not proportional to the quality difference. It is proportional to the scarcity of ingredients and the operational cost of acquiring them.&lt;br /&gt;
&lt;br /&gt;
The corporate lunch in City Center represents a specific subset of luxury dining — functional rather than hedonistic, designed to communicate the status and resources of the host rather than to provide an exceptional eating experience. The food at corporate lunches is always excellent because it must be. The atmosphere is always slightly oppressive because it reflects the hierarchical environment of the people eating in it.&lt;br /&gt;
&lt;br /&gt;
The genuine luxury restaurants of Night City — the ones that food culture observers write about and that have waiting lists measured in months — are concentrated in Westbrook and the upper reaches of City Center. They are expensive, exclusive and in many cases extraordinary. They exist at a level of remove from the street food economy below them that makes them feel like a different city. Which is, of course, the point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Drinking in Night City ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City Snacks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob2.jpg|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night City drinks. It drinks constantly, it drinks across all social strata, and the relationship between the city&#039;s bar culture and its wider social functioning is deep enough that understanding Night City&#039;s bars tells you more about the city than understanding its corporate towers.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alcohol production in 2076 draws on the same engineered grain base that provides most of Night City&#039;s food calories. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;CHOOH²&amp;lt;/span&amp;gt; — Biotechnica&#039;s signature engineered grain, the same strain that powers most of the city&#039;s vehicles — produces a spirit when distilled that has become the base alcohol of Night City&#039;s working-class drinking culture. CHOOH² vodka and grain spirits are cheap, consistent, and have a particular taste that is an acquired one that most Night City residents acquire early. The top-shelf spirits in Night City&#039;s premium bars are imported from production regions that still grow traditional grain crops and grapes and barley — Scottish whisky, French cognac, Kentucky bourbon — at prices that reflect the import cost and the scarcity.&lt;br /&gt;
&lt;br /&gt;
Beer culture in Night City is divided between mass-market engineered grain lagers available at any bar and convenience store, and a craft brewing sector that has developed around the same alternative agricultural networks that supply the better restaurants. Craft beer in Night City is a statement about values as much as taste preference. The brewers involved are making a particular argument about what food and drink should be and the drinkers who seek out their products are agreeing with it.&lt;br /&gt;
&lt;br /&gt;
Wine is the most consistently expensive category of alcohol in Night City because wine requires grapes and the grape-growing regions of California that once supplied the West Coast market are not producing at their historical levels. What wine is available in Night City&#039;s upscale bars is imported and priced accordingly. Synthetic wine exists — Continental Brands produces it — and is considered by wine drinkers to be an insult to the concept, but people who have been in prison find it to be weirdly nostalgic and very similar to Pruno.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;sp&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=102</id>
		<title>Food in Night City</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=102"/>
		<updated>2026-07-16T00:49:04Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: /* Budget Dining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Eating in Night City&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Food in Night City tells you everything you need to know about someone. What they eat. Where they eat it. Whether they eat at all. The distance between a corporate lunch in City Center and a bowl of kibble in a Watson squat is measured in Eurodollars and it is not a short distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Food Supply ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feeding Night City in 2076 is a corporate problem with a corporate solution. The natural food supply that once sustained the region is gone — exhausted by decades of industrial pollution, corporate agricultural monocultures and the particular kind of ecological devastation that happens when nobody is paying attention because everyone is too busy making money. What grows in the Badlands south of the city is not what was growing there fifty years ago. What comes out of the Pacific is not what was coming out of it either.&lt;br /&gt;
&lt;br /&gt;
Two megacorporations divide the food supply between them in a partnership that is more mutual dependency than alliance. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica&amp;lt;/span&amp;gt; controls the raw ingredients. Their agricultural operations in the Badlands — collectively known as &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica Flats&amp;lt;/span&amp;gt; — are some of the most productive and most heavily guarded stretches of land in North America. They hold the patents on the engineered crops that grow where natural varieties cannot, the protein cultures that produce protein where there is no arable land for livestock, and the biochemical processes that turn raw biological material into something the human body can process as food. Biotechnica does not sell food. They sell the components that become food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Continental Brands&amp;lt;/span&amp;gt; holds the processed food patents. They take what Biotechnica produces and turn it into the products that line the shelves of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — their retail grocery chain that operates throughout Night City. Continental Brands does not grow anything. They transform and package and market. The relationship between the two corporations is one of the most stable long-term corporate partnerships in the world, which in practice means they have found a mutually profitable arrangement for dividing a captive market and have no reason to disrupt it.&lt;br /&gt;
&lt;br /&gt;
Everyone else works within this duopoly or around it. The street food economy of Night City represents the creative adaptation of working people to an industrial food system that was designed with profit margins rather than nutrition or pleasure in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scop ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Scop&amp;lt;/span&amp;gt; — Single Cell Organic Protein — is the foundational food product of Night City&#039;s lower economic strata. It is worm-based protein that has been processed, stabilized, flavored and formed into a product that can be consumed by humans without immediate physiological objection. The worms themselves are a species of engineered protein worm farmed in vast underground Biotechnica installations in conditions that nobody who has seen them describes twice. The farming process is efficient, scalable and produces a protein yield per square meter that no conventional livestock operation can approach.&lt;br /&gt;
&lt;br /&gt;
The resulting product after processing is a dense protein paste that has no particular flavor of its own — a characteristic that Continental Brands&#039; food scientists have spent considerable effort trying to turn into a selling point. Scop can be flavored to taste like anything. The flavoring is not subtle. Night City residents who eat Scop regularly develop a particular relationship with the gap between what something is supposed to taste like and what it actually tastes like, which is one of the formative culinary experiences of growing up in the lower districts.&lt;br /&gt;
&lt;br /&gt;
Scop is available in dozens of flavor varieties at any HOasis Market or street food stall that deals in budget food. The most popular varieties are Beef Style, Chicken Style and a flavor designated Original on the packaging and described by its regular consumers as a flavor that is its own thing and should not be compared to anything else. Scop bars — compressed Scop protein formed into a dense rectangular block — are the standard portable food of Night City&#039;s working population. They keep indefinitely, require no preparation and contain enough protein to sustain a working adult through a physical shift. They taste like flavored protein paste in a compressed format. Nobody argues with this.&lt;br /&gt;
&lt;br /&gt;
The product exists in a spectrum from the branded Continental Brands Scop sold in HOasis packaging to the unbranded grey market Scop available in Kabuki and Little China and Heywood that is technically the same product from the same Biotechnica base material, filtered through distribution channels that do not involve Continental Brands or their retail margin. Night City residents without strong opinions about food safety or product authenticity generally consider the grey market version acceptable and considerably cheaper.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kibble ==&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Kibble&amp;lt;/span&amp;gt; is the lowest tier of caloric intake available in Night City and is widely understood to be manufactured to standards developed for pet food before being repackaged and rebranded for human consumption following the food supply disruptions of the Time of the Red. Whether this is literally true or merely an accurate description of the nutritional philosophy behind its production is a question that Continental Brands&#039; legal team has spent years ensuring cannot be definitively answered.&lt;br /&gt;
&lt;br /&gt;
Kibble provides calories and sufficient basic nutrition to prevent immediate starvation. It does not provide anything else in any meaningful sense. The flavor has been described as cardboard that is aware it is disappointing you. The texture is consistent regardless of variety because the varieties are not meaningfully different from each other. It is cheap to the point of being effectively free at the bottom end of Night City&#039;s assistance programs and it is what people eat when they have nothing else to eat or no reason to spend more.&lt;br /&gt;
&lt;br /&gt;
Residents of Night City&#039;s lower districts consume Kibble without significant complaint because the complaints have been made, have not changed anything, and the energy spent on them is better directed elsewhere. It is food in the sense that it sustains life. Nobody pretends it is more than that and nobody is particularly fooled when marketing materials suggest otherwise.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendits ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Vendit — Watson District&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Prepack drinks.png|440px]]&lt;br /&gt;
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The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Vendit&amp;lt;/span&amp;gt; is Night City&#039;s most democratic food delivery system. Vending machines exist in most cities. Night City&#039;s Vendits are something else — networked, stocked with a range from food to pharmaceuticals to ammunition depending on location and operator, and present on what feels like every corner of every district in the city. They are the infrastructure of convenience in a city that has very little of anything else that deserves that word.&lt;br /&gt;
&lt;br /&gt;
Vendits are operated by a range of companies and independent operators who license the hardware and the network access from the primary Vendit Corporation franchise. The machines are modular and the stock reflects the neighbourhood they serve. A Vendit in Corpo Plaza dispenses premium energy drinks, packaged sushi and aspirin in corporate branding. A Vendit in Northside Industrial dispenses Scop bars, CHOOH² grain spirits in single-serve containers, cheap stimulants, and in some documented cases ammunition — sold through the machine&#039;s secondary slot with a wink at Night City&#039;s nominally enforced weapons regulations.&lt;br /&gt;
&lt;br /&gt;
=== What Vendits Sell ===&lt;br /&gt;
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&lt;br /&gt;
The standard Vendit stock across most Night City districts covers four broad categories:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Scop bars in multiple flavor varieties, Kibble packs, packaged noodles requiring only hot water from the machine&#039;s integral heating element, compressed protein crackers and the various Continental Brands snack products that occupy the middle ground between Scop and actual food. Premium Vendits in Westbrook and City Center carry packaged sushi, engineered grain sandwiches with actual condiments, and a rotating selection of prepared hot food items that are a significant step up from the standard offering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Drinks&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Pure Water™ in 30 different flavors, energy drinks in the flavors that Night City has decided it prefers which bear no relationship to anything natural, canned coffee products, CHOOH² grain spirits in single and multiple serve formats, mass-market beer in cans, and in the premium machines a selection of imported beverages at prices that make the Scop bar next to them look very reasonable. The energy drink market in Night City is enormous and the Vendit is its primary distribution channel — brands cycle in and out of the machines on six-month contracts and the competition for Vendit shelf space among energy drink manufacturers is genuinely cutthroat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Pharmaceuticals&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Over-the-counter painkillers, stimulants rated for civilian purchase, anti-nausea medication, the kind of first aid supplies that a person needs when they cannot reach a ripperdoc and cannot afford to stop moving. Night City&#039;s Vendit pharmaceutical offering reflects the city&#039;s healthcare reality — if you need it urgently and cannot access formal medical services, the Vendit on the corner is where you start. The pharmaceutical content of Vendits is technically regulated. The regulation is enforced with the same energy that Night City applies to most of its nominally enforceable rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/span&amp;gt; — This category varies significantly by district and operator. Watson Vendits commonly carry cheap cyberware maintenance supplies, cleaning patches for weapons, prepaid communication chips and in some cases the grey market ammunition mentioned above. Pacifica Vendits, where they have not been stripped for parts entirely, carry a more creative selection reflecting the district&#039;s relationship with official supply chains. Heywood Vendits in Valentinos territory sometimes carry items not listed in the Vendit Corporation product catalogue that the operators have added through the machine&#039;s secondary slot system, which is technically for licensed pharmaceutical additions and is not technically for whatever it is currently being used for.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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=== The Vendit Network ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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Vendits are networked and the network is maintained — imperfectly, in the way that all Night City infrastructure is maintained, but maintained. The machines accept Eurodollar chips, credit transfers via Agent or Neuroport payment interface, and in many districts cash in the form of physical currency that the machine accepts with a mechanical patience that suggests it has seen worse. The network connection also means that Vendit transactions are logged and the logs are accessible to the operator, to Vendit Corporation, and theoretically to NCPD with appropriate authorization. The degree to which anyone is actually monitoring these logs in real time is a question that Night City residents who think carefully about their purchasing habits have different opinions about.&lt;br /&gt;
&lt;br /&gt;
Vendit maintenance is handled by contracted technicians who operate on routes that cover the machines in their assigned district. The machines in City Center and Westbrook are serviced regularly and malfunction rarely. The machines in Pacifica and the deeper parts of Watson are serviced when the maintenance contract budget allows and malfunction with a frequency that the residents of those areas have incorporated into their planning. A broken Vendit in Northside is not an unusual event. A broken Vendit in Charter Hill generates a complaint ticket within the hour.&lt;br /&gt;
&lt;br /&gt;
The vandalism rate for Vendits in Night City is substantial and the machines are built accordingly. The outer casing is reinforced polycarbonate over a steel frame and the payment and dispensing mechanisms are recessed behind additional protection. Vendits can be and occasionally are broken into by people who have calculated that the contents are worth the effort and the risk of the machine&#039;s integrated alarm system, which alerts the operator and logs the attempt to the network. Whether the operator then contacts NCPD depends on the operator, the district, and whether they have decided that the contents lost are worth the paperwork.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Street Food ==&lt;br /&gt;
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&lt;br /&gt;
Between the Scop bars and Kibble of survival eating and the restaurant culture of the wealthier districts lies the vast and genuinely interesting street food economy of Night City. Street food represents the most creative and culturally expressive part of Night City&#039;s food landscape — immigrant communities adapting available ingredients to traditional recipes, vendors building loyal followings around specific preparations, and the general Night City preference for eating quickly while standing up in between one thing and the next.&lt;br /&gt;
&lt;br /&gt;
=== Noodles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Noodles are the foundational street food of Night City. They are available on nearly every block in Watson, Westbrook and Heywood and from dedicated vendors who park the same cart on the same corner at the same time every day and have been doing so for as long as the surrounding residents can remember. The noodles themselves are manufactured/engineered grain products that have the correct texture and neutral flavor base to carry whatever goes on top of them — but the broths, sauces and toppings represent genuine culinary tradition and creativity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice Noodle Bars&amp;lt;/span&amp;gt; are the chain end of this market. Buck-A-Slice operates throughout Night City with a standardized menu, standardized portion sizes and the particular reliability of a corporate food product — consistent, acceptable, never surprising. Their signature bowl contains engineered noodles, a reconstituted broth base, a protein element that rotates by location and day of week, and a hot sauce that has more personality than the rest of the bowl combined. It costs one Eurodollar at the standard tier. Night City residents who say they have never eaten at Buck-A-Slice are either lying or new. It is fine. It is always exactly the same. That is sometimes what you need.&lt;br /&gt;
&lt;br /&gt;
The non-chain noodle vendors; the pushcarts and the small window operations and the places with three stools and a counter and no sign you can read from the street, they represent something different. The Korean-style cold noodle vendor who parks outside the Kabuki entrance to Jig-Jig Street every evening and has maintained a six-month waiting list for their reserved bowls among regular customers. The Vietnamese pho operation in Little China that starts the broth at four in the morning and sells out before noon and has done so every day for eleven years. The Heywood cart that does a chile verde Scop adaptation that Valentinos members have been known to queue for in neighborhood colors without incident because the vendor is considered neutral territory.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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=== Sushi and Japanese Food ===&lt;br /&gt;
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Japantown in Westbrook supports the most developed Japanese food culture in Night City, a community that takes food seriously and has maintained culinary traditions through the Time of the Red and the food supply disruptions that followed with the particular stubbornness of people who consider the quality of their food a matter of cultural identity rather than mere preference.&lt;br /&gt;
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The fish question is complicated. Wild Pacific fish is rare and expensive in 2076, available at a price point that places it firmly in the luxury dining category. What Japantown&#039;s sushi restaurants serve as their standard offering is farmed fish from Biotechnica&#039;s marine cultivation operations; technically fish, nutritionally equivalent to wild-caught, and with a flavor profile that experienced sushi consumers can distinguish from wild-caught on quality and that most people cannot. The top restaurants in Japantown serve wild-caught when available, charge accordingly and maintain waiting lists of corporate clients and wealthy Night City residents who consider the distinction worth paying for.&lt;br /&gt;
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Below this tier is a functional and often very good sushi economy built on farmed protein, engineered rice and the genuine skill of Japanese-heritage chefs who have been making the best of available ingredients for generations. The Tyger Claws maintain a particular relationship with the Japantown food scene — several of the district&#039;s most respected establishments operate under their informal protection, which in practice means the food is excellent and nobody bothers the customers.&lt;br /&gt;
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Ramen has a separate and equally developed culture in Japantown. Several establishments serve nothing else and have no interest in serving anything else. The broth preparation in these places is treated as something between craft and religion and the practitioners do not take shortcuts. The ramen available at the mid and upper end of Japantown&#039;s dedicated shops is considered by many Night City residents to be among the best food available in the city at any price point.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tacos and Latin Food ===&lt;br /&gt;
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Heywood is the heart of Night City&#039;s Latin food culture. The Valentinos&#039; community maintains food traditions that predate Night City itself, recipes that came north with the families who settled the district generations ago and have been adapted and evolved in place ever since. The food is embedded in the social fabric of the district in ways that go well beyond eating. Taco vendors at community events are a form of social infrastructure. The tamale operations that run out of certain apartment buildings during the holidays are an economy within an economy.&lt;br /&gt;
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The primary protein in Heywood&#039;s street tacos in 2076 is Scop-based; the engineered protein dressed in traditional spice profiles that have been developed specifically to work with the neutral base material. The results range from completely adequate to genuinely excellent depending on the skill and creativity of the cook. The best taco operations in Heywood have solved the Scop problem so completely that regular customers stop thinking about it. The spice, the texture, the char on the protein, the salsa verde made from engineered tomatillos that taste more like tomatillos than actual tomatillos currently do, it adds up to something that functions as real food in every sense that matters.&lt;br /&gt;
&lt;br /&gt;
The Vista Del Rey flea market hosts a Sunday food gathering that draws vendors from across Heywood and is considered the best single food event in Night City by a segment of the population that is passionate about the subject. Valentinos security is present but relaxed. The standing rule is that food business is not gang business and the market operates accordingly.&lt;br /&gt;
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=== Burgers and American Food ===&lt;br /&gt;
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The burger has survived into 2076 as a concept and a format even if its relationship with beef is largely historical. Engineered protein formed into a patty, grilled, placed between engineered grain bread with various condiments — this is what a burger is in Night City and it is what most people under forty have always understood a burger to be. The distinction between this and a beef burger is known to them in the abstract but not through direct experience, which means the nostalgia that older Night City residents attach to beef burgers does not compute for the generation that grew up on the current product.&lt;br /&gt;
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The best burger operations in Night City have worked with the engineered protein patty long enough to understand what it does well and what it does not. It takes seasoning differently than beef, responds differently to heat and has textural properties that need to be compensated for differently. The cooks who have figured this out produce burgers that are genuinely good on their own terms. The ones who are still trying to make engineered protein taste like beef generally fail in both directions.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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=== Pizza ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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Pizza exists throughout Night City in the full range from chain product to serious craft operation. The chain end is dominated by a handful of brands including the ubiquitous &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice&amp;lt;/span&amp;gt; franchise that operates throughout Night City which offers a consistent product that is neither offensive nor memorable and exists primarily to provide hot calories quickly at a price point that working Night City residents can afford. It is best described as &#039;Cardboard with oily cheese that gives you carbs in the way a victim gives a mugger eddies&#039;. But they do have quite a good selection of toppings. With Mushrooms and Crickets being the most popular. &lt;br /&gt;
&lt;br /&gt;
The non-chain pizza culture is concentrated in areas with significant Italian-heritage communities and in the independent restaurant sector that serves the working professional population of Night City. Cheese is expensive and the quality of available cheese varies significantly, which means cheese usage is a reliable indicator of a pizza operation&#039;s price point and ambitions. The best operations have sourced reliable cheese suppliers and treat it accordingly.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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== The Restaurant Spectrum ==&lt;br /&gt;
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=== Budget Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Budget dining in Night City covers the range from Kibble at one end through Scop bars and street food up to the sit-down establishments that serve the working population of Watson, Santo Domingo and lower Heywood for somewhere between two and ten Eurodollars a meal. These establishments exist in the grey zone between street food and restaurant, fixed locations with seating, usually family-operated, with menus that reflect the owner&#039;s heritage and available ingredients rather than any particular culinary philosophy.&lt;br /&gt;
&lt;br /&gt;
The food at this tier is frequently very good. The economics of operating a budget restaurant in Night City select for operators who know how to cook and know how to manage costs simultaneously, which is not a common combination. The establishments that survive long enough to become neighbourhood institutions have usually earned it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt;, Continental Brands&#039; retail grocery chain provide the background infrastructure for home cooking at the budget end. The stores are clean, consistently stocked and priced for the working resident. The produce section is engineered and uniform. The protein section is primarily Scop in various forms with some cultured meat product at a higher price point. The prepared food section provides the fastest and cheapest hot meal in the immediate area in most Night City neighbourhoods and is used accordingly.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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=== Mid-Range Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mid-range restaurant sector serves the population of Night City that has disposable income without being wealthy — corporate middle management, successful independent operators, working Edgerunners with good recent runs. A meal in this tier costs somewhere between twenty and one hundred Eurodollars and the experience represents genuine hospitality, considered food and a physical environment that has been invested in.&lt;br /&gt;
&lt;br /&gt;
This is where Night City&#039;s most interesting food culture lives. The constraints are real — ingredient quality is still limited by the food supply, real beef and wild fish remain luxuries — but the creativity and skill brought to working within those constraints are considerable. The mid-range restaurant sector has developed Night City&#039;s own cuisine over the decades since the Time of the Red: dishes that are native to this city and to this era, built on the available ingredients and reflecting the cultural mix of the population.&lt;br /&gt;
&lt;br /&gt;
Japantown&#039;s mid-range restaurant culture deserves particular mention. The concentration of skilled Japanese-heritage food culture in a relatively small area has produced a tier of dining that is considered by serious food culture observers to be competitive with restaurants anywhere in the world at equivalent price points.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luxury Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luxury dining in Night City means access to ingredients that are not available through normal commercial channels — real beef, wild-caught fish, genuine seasonal produce grown in controlled agricultural environments, ingredients imported from regions of the world where conventional agriculture still functions at scale. The price difference between a luxury restaurant meal and a mid-range one is not proportional to the quality difference. It is proportional to the scarcity of ingredients and the operational cost of acquiring them.&lt;br /&gt;
&lt;br /&gt;
The corporate lunch in City Center represents a specific subset of luxury dining — functional rather than hedonistic, designed to communicate the status and resources of the host rather than to provide an exceptional eating experience. The food at corporate lunches is always excellent because it must be. The atmosphere is always slightly oppressive because it reflects the hierarchical environment of the people eating in it.&lt;br /&gt;
&lt;br /&gt;
The genuine luxury restaurants of Night City — the ones that food culture observers write about and that have waiting lists measured in months — are concentrated in Westbrook and the upper reaches of City Center. They are expensive, exclusive and in many cases extraordinary. They exist at a level of remove from the street food economy below them that makes them feel like a different city. Which is, of course, the point.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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== Drinking in Night City ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City Snacks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob2.jpg|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night City drinks. It drinks constantly, it drinks across all social strata, and the relationship between the city&#039;s bar culture and its wider social functioning is deep enough that understanding Night City&#039;s bars tells you more about the city than understanding its corporate towers.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
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&lt;br /&gt;
Alcohol production in 2076 draws on the same engineered grain base that provides most of Night City&#039;s food calories. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;CHOOH²&amp;lt;/span&amp;gt; — Biotechnica&#039;s signature engineered grain, the same strain that powers most of the city&#039;s vehicles — produces a spirit when distilled that has become the base alcohol of Night City&#039;s working-class drinking culture. CHOOH² vodka and grain spirits are cheap, consistent, and have a particular taste that is an acquired one that most Night City residents acquire early. The top-shelf spirits in Night City&#039;s premium bars are imported from production regions that still grow traditional grain crops and grapes and barley — Scottish whisky, French cognac, Kentucky bourbon — at prices that reflect the import cost and the scarcity.&lt;br /&gt;
&lt;br /&gt;
Beer culture in Night City is divided between mass-market engineered grain lagers available at any bar and convenience store, and a craft brewing sector that has developed around the same alternative agricultural networks that supply the better restaurants. Craft beer in Night City is a statement about values as much as taste preference. The brewers involved are making a particular argument about what food and drink should be and the drinkers who seek out their products are agreeing with it.&lt;br /&gt;
&lt;br /&gt;
Wine is the most consistently expensive category of alcohol in Night City because wine requires grapes and the grape-growing regions of California that once supplied the West Coast market are not producing at their historical levels. What wine is available in Night City&#039;s upscale bars is imported and priced accordingly. Synthetic wine exists — Continental Brands produces it — and is considered by wine drinkers to be an insult to the concept, but people who have been in prison find it to be weirdly nostalgic and very similar to Pruno.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;sp&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=101</id>
		<title>Food in Night City</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=101"/>
		<updated>2026-07-16T00:46:52Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: /* Pizza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Eating in Night City&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob.jpg|500px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Food in Night City tells you everything you need to know about someone. What they eat. Where they eat it. Whether they eat at all. The distance between a corporate lunch in City Center and a bowl of kibble in a Watson squat is measured in Eurodollars and it is not a short distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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== The Food Supply ==&lt;br /&gt;
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&lt;br /&gt;
Feeding Night City in 2076 is a corporate problem with a corporate solution. The natural food supply that once sustained the region is gone — exhausted by decades of industrial pollution, corporate agricultural monocultures and the particular kind of ecological devastation that happens when nobody is paying attention because everyone is too busy making money. What grows in the Badlands south of the city is not what was growing there fifty years ago. What comes out of the Pacific is not what was coming out of it either.&lt;br /&gt;
&lt;br /&gt;
Two megacorporations divide the food supply between them in a partnership that is more mutual dependency than alliance. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica&amp;lt;/span&amp;gt; controls the raw ingredients. Their agricultural operations in the Badlands — collectively known as &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica Flats&amp;lt;/span&amp;gt; — are some of the most productive and most heavily guarded stretches of land in North America. They hold the patents on the engineered crops that grow where natural varieties cannot, the protein cultures that produce protein where there is no arable land for livestock, and the biochemical processes that turn raw biological material into something the human body can process as food. Biotechnica does not sell food. They sell the components that become food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Continental Brands&amp;lt;/span&amp;gt; holds the processed food patents. They take what Biotechnica produces and turn it into the products that line the shelves of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — their retail grocery chain that operates throughout Night City. Continental Brands does not grow anything. They transform and package and market. The relationship between the two corporations is one of the most stable long-term corporate partnerships in the world, which in practice means they have found a mutually profitable arrangement for dividing a captive market and have no reason to disrupt it.&lt;br /&gt;
&lt;br /&gt;
Everyone else works within this duopoly or around it. The street food economy of Night City represents the creative adaptation of working people to an industrial food system that was designed with profit margins rather than nutrition or pleasure in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scop ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Scop&amp;lt;/span&amp;gt; — Single Cell Organic Protein — is the foundational food product of Night City&#039;s lower economic strata. It is worm-based protein that has been processed, stabilized, flavored and formed into a product that can be consumed by humans without immediate physiological objection. The worms themselves are a species of engineered protein worm farmed in vast underground Biotechnica installations in conditions that nobody who has seen them describes twice. The farming process is efficient, scalable and produces a protein yield per square meter that no conventional livestock operation can approach.&lt;br /&gt;
&lt;br /&gt;
The resulting product after processing is a dense protein paste that has no particular flavor of its own — a characteristic that Continental Brands&#039; food scientists have spent considerable effort trying to turn into a selling point. Scop can be flavored to taste like anything. The flavoring is not subtle. Night City residents who eat Scop regularly develop a particular relationship with the gap between what something is supposed to taste like and what it actually tastes like, which is one of the formative culinary experiences of growing up in the lower districts.&lt;br /&gt;
&lt;br /&gt;
Scop is available in dozens of flavor varieties at any HOasis Market or street food stall that deals in budget food. The most popular varieties are Beef Style, Chicken Style and a flavor designated Original on the packaging and described by its regular consumers as a flavor that is its own thing and should not be compared to anything else. Scop bars — compressed Scop protein formed into a dense rectangular block — are the standard portable food of Night City&#039;s working population. They keep indefinitely, require no preparation and contain enough protein to sustain a working adult through a physical shift. They taste like flavored protein paste in a compressed format. Nobody argues with this.&lt;br /&gt;
&lt;br /&gt;
The product exists in a spectrum from the branded Continental Brands Scop sold in HOasis packaging to the unbranded grey market Scop available in Kabuki and Little China and Heywood that is technically the same product from the same Biotechnica base material, filtered through distribution channels that do not involve Continental Brands or their retail margin. Night City residents without strong opinions about food safety or product authenticity generally consider the grey market version acceptable and considerably cheaper.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kibble ==&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Kibble&amp;lt;/span&amp;gt; is the lowest tier of caloric intake available in Night City and is widely understood to be manufactured to standards developed for pet food before being repackaged and rebranded for human consumption following the food supply disruptions of the Time of the Red. Whether this is literally true or merely an accurate description of the nutritional philosophy behind its production is a question that Continental Brands&#039; legal team has spent years ensuring cannot be definitively answered.&lt;br /&gt;
&lt;br /&gt;
Kibble provides calories and sufficient basic nutrition to prevent immediate starvation. It does not provide anything else in any meaningful sense. The flavor has been described as cardboard that is aware it is disappointing you. The texture is consistent regardless of variety because the varieties are not meaningfully different from each other. It is cheap to the point of being effectively free at the bottom end of Night City&#039;s assistance programs and it is what people eat when they have nothing else to eat or no reason to spend more.&lt;br /&gt;
&lt;br /&gt;
Residents of Night City&#039;s lower districts consume Kibble without significant complaint because the complaints have been made, have not changed anything, and the energy spent on them is better directed elsewhere. It is food in the sense that it sustains life. Nobody pretends it is more than that and nobody is particularly fooled when marketing materials suggest otherwise.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendits ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Vendit — Watson District&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Prepack drinks.png|440px]]&lt;br /&gt;
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The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Vendit&amp;lt;/span&amp;gt; is Night City&#039;s most democratic food delivery system. Vending machines exist in most cities. Night City&#039;s Vendits are something else — networked, stocked with a range from food to pharmaceuticals to ammunition depending on location and operator, and present on what feels like every corner of every district in the city. They are the infrastructure of convenience in a city that has very little of anything else that deserves that word.&lt;br /&gt;
&lt;br /&gt;
Vendits are operated by a range of companies and independent operators who license the hardware and the network access from the primary Vendit Corporation franchise. The machines are modular and the stock reflects the neighbourhood they serve. A Vendit in Corpo Plaza dispenses premium energy drinks, packaged sushi and aspirin in corporate branding. A Vendit in Northside Industrial dispenses Scop bars, CHOOH² grain spirits in single-serve containers, cheap stimulants, and in some documented cases ammunition — sold through the machine&#039;s secondary slot with a wink at Night City&#039;s nominally enforced weapons regulations.&lt;br /&gt;
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=== What Vendits Sell ===&lt;br /&gt;
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The standard Vendit stock across most Night City districts covers four broad categories:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Scop bars in multiple flavor varieties, Kibble packs, packaged noodles requiring only hot water from the machine&#039;s integral heating element, compressed protein crackers and the various Continental Brands snack products that occupy the middle ground between Scop and actual food. Premium Vendits in Westbrook and City Center carry packaged sushi, engineered grain sandwiches with actual condiments, and a rotating selection of prepared hot food items that are a significant step up from the standard offering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Drinks&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Pure Water™ in 30 different flavors, energy drinks in the flavors that Night City has decided it prefers which bear no relationship to anything natural, canned coffee products, CHOOH² grain spirits in single and multiple serve formats, mass-market beer in cans, and in the premium machines a selection of imported beverages at prices that make the Scop bar next to them look very reasonable. The energy drink market in Night City is enormous and the Vendit is its primary distribution channel — brands cycle in and out of the machines on six-month contracts and the competition for Vendit shelf space among energy drink manufacturers is genuinely cutthroat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Pharmaceuticals&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Over-the-counter painkillers, stimulants rated for civilian purchase, anti-nausea medication, the kind of first aid supplies that a person needs when they cannot reach a ripperdoc and cannot afford to stop moving. Night City&#039;s Vendit pharmaceutical offering reflects the city&#039;s healthcare reality — if you need it urgently and cannot access formal medical services, the Vendit on the corner is where you start. The pharmaceutical content of Vendits is technically regulated. The regulation is enforced with the same energy that Night City applies to most of its nominally enforceable rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/span&amp;gt; — This category varies significantly by district and operator. Watson Vendits commonly carry cheap cyberware maintenance supplies, cleaning patches for weapons, prepaid communication chips and in some cases the grey market ammunition mentioned above. Pacifica Vendits, where they have not been stripped for parts entirely, carry a more creative selection reflecting the district&#039;s relationship with official supply chains. Heywood Vendits in Valentinos territory sometimes carry items not listed in the Vendit Corporation product catalogue that the operators have added through the machine&#039;s secondary slot system, which is technically for licensed pharmaceutical additions and is not technically for whatever it is currently being used for.&lt;br /&gt;
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=== The Vendit Network ===&lt;br /&gt;
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Vendits are networked and the network is maintained — imperfectly, in the way that all Night City infrastructure is maintained, but maintained. The machines accept Eurodollar chips, credit transfers via Agent or Neuroport payment interface, and in many districts cash in the form of physical currency that the machine accepts with a mechanical patience that suggests it has seen worse. The network connection also means that Vendit transactions are logged and the logs are accessible to the operator, to Vendit Corporation, and theoretically to NCPD with appropriate authorization. The degree to which anyone is actually monitoring these logs in real time is a question that Night City residents who think carefully about their purchasing habits have different opinions about.&lt;br /&gt;
&lt;br /&gt;
Vendit maintenance is handled by contracted technicians who operate on routes that cover the machines in their assigned district. The machines in City Center and Westbrook are serviced regularly and malfunction rarely. The machines in Pacifica and the deeper parts of Watson are serviced when the maintenance contract budget allows and malfunction with a frequency that the residents of those areas have incorporated into their planning. A broken Vendit in Northside is not an unusual event. A broken Vendit in Charter Hill generates a complaint ticket within the hour.&lt;br /&gt;
&lt;br /&gt;
The vandalism rate for Vendits in Night City is substantial and the machines are built accordingly. The outer casing is reinforced polycarbonate over a steel frame and the payment and dispensing mechanisms are recessed behind additional protection. Vendits can be and occasionally are broken into by people who have calculated that the contents are worth the effort and the risk of the machine&#039;s integrated alarm system, which alerts the operator and logs the attempt to the network. Whether the operator then contacts NCPD depends on the operator, the district, and whether they have decided that the contents lost are worth the paperwork.&lt;br /&gt;
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== Street Food ==&lt;br /&gt;
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&lt;br /&gt;
Between the Scop bars and Kibble of survival eating and the restaurant culture of the wealthier districts lies the vast and genuinely interesting street food economy of Night City. Street food represents the most creative and culturally expressive part of Night City&#039;s food landscape — immigrant communities adapting available ingredients to traditional recipes, vendors building loyal followings around specific preparations, and the general Night City preference for eating quickly while standing up in between one thing and the next.&lt;br /&gt;
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=== Noodles ===&lt;br /&gt;
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&lt;br /&gt;
Noodles are the foundational street food of Night City. They are available on nearly every block in Watson, Westbrook and Heywood and from dedicated vendors who park the same cart on the same corner at the same time every day and have been doing so for as long as the surrounding residents can remember. The noodles themselves are manufactured/engineered grain products that have the correct texture and neutral flavor base to carry whatever goes on top of them — but the broths, sauces and toppings represent genuine culinary tradition and creativity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice Noodle Bars&amp;lt;/span&amp;gt; are the chain end of this market. Buck-A-Slice operates throughout Night City with a standardized menu, standardized portion sizes and the particular reliability of a corporate food product — consistent, acceptable, never surprising. Their signature bowl contains engineered noodles, a reconstituted broth base, a protein element that rotates by location and day of week, and a hot sauce that has more personality than the rest of the bowl combined. It costs one Eurodollar at the standard tier. Night City residents who say they have never eaten at Buck-A-Slice are either lying or new. It is fine. It is always exactly the same. That is sometimes what you need.&lt;br /&gt;
&lt;br /&gt;
The non-chain noodle vendors; the pushcarts and the small window operations and the places with three stools and a counter and no sign you can read from the street, they represent something different. The Korean-style cold noodle vendor who parks outside the Kabuki entrance to Jig-Jig Street every evening and has maintained a six-month waiting list for their reserved bowls among regular customers. The Vietnamese pho operation in Little China that starts the broth at four in the morning and sells out before noon and has done so every day for eleven years. The Heywood cart that does a chile verde Scop adaptation that Valentinos members have been known to queue for in neighborhood colors without incident because the vendor is considered neutral territory.&lt;br /&gt;
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=== Sushi and Japanese Food ===&lt;br /&gt;
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Japantown in Westbrook supports the most developed Japanese food culture in Night City, a community that takes food seriously and has maintained culinary traditions through the Time of the Red and the food supply disruptions that followed with the particular stubbornness of people who consider the quality of their food a matter of cultural identity rather than mere preference.&lt;br /&gt;
&lt;br /&gt;
The fish question is complicated. Wild Pacific fish is rare and expensive in 2076, available at a price point that places it firmly in the luxury dining category. What Japantown&#039;s sushi restaurants serve as their standard offering is farmed fish from Biotechnica&#039;s marine cultivation operations; technically fish, nutritionally equivalent to wild-caught, and with a flavor profile that experienced sushi consumers can distinguish from wild-caught on quality and that most people cannot. The top restaurants in Japantown serve wild-caught when available, charge accordingly and maintain waiting lists of corporate clients and wealthy Night City residents who consider the distinction worth paying for.&lt;br /&gt;
&lt;br /&gt;
Below this tier is a functional and often very good sushi economy built on farmed protein, engineered rice and the genuine skill of Japanese-heritage chefs who have been making the best of available ingredients for generations. The Tyger Claws maintain a particular relationship with the Japantown food scene — several of the district&#039;s most respected establishments operate under their informal protection, which in practice means the food is excellent and nobody bothers the customers.&lt;br /&gt;
&lt;br /&gt;
Ramen has a separate and equally developed culture in Japantown. Several establishments serve nothing else and have no interest in serving anything else. The broth preparation in these places is treated as something between craft and religion and the practitioners do not take shortcuts. The ramen available at the mid and upper end of Japantown&#039;s dedicated shops is considered by many Night City residents to be among the best food available in the city at any price point.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tacos and Latin Food ===&lt;br /&gt;
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&lt;br /&gt;
Heywood is the heart of Night City&#039;s Latin food culture. The Valentinos&#039; community maintains food traditions that predate Night City itself, recipes that came north with the families who settled the district generations ago and have been adapted and evolved in place ever since. The food is embedded in the social fabric of the district in ways that go well beyond eating. Taco vendors at community events are a form of social infrastructure. The tamale operations that run out of certain apartment buildings during the holidays are an economy within an economy.&lt;br /&gt;
&lt;br /&gt;
The primary protein in Heywood&#039;s street tacos in 2076 is Scop-based; the engineered protein dressed in traditional spice profiles that have been developed specifically to work with the neutral base material. The results range from completely adequate to genuinely excellent depending on the skill and creativity of the cook. The best taco operations in Heywood have solved the Scop problem so completely that regular customers stop thinking about it. The spice, the texture, the char on the protein, the salsa verde made from engineered tomatillos that taste more like tomatillos than actual tomatillos currently do, it adds up to something that functions as real food in every sense that matters.&lt;br /&gt;
&lt;br /&gt;
The Vista Del Rey flea market hosts a Sunday food gathering that draws vendors from across Heywood and is considered the best single food event in Night City by a segment of the population that is passionate about the subject. Valentinos security is present but relaxed. The standing rule is that food business is not gang business and the market operates accordingly.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burgers and American Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The burger has survived into 2076 as a concept and a format even if its relationship with beef is largely historical. Engineered protein formed into a patty, grilled, placed between engineered grain bread with various condiments — this is what a burger is in Night City and it is what most people under forty have always understood a burger to be. The distinction between this and a beef burger is known to them in the abstract but not through direct experience, which means the nostalgia that older Night City residents attach to beef burgers does not compute for the generation that grew up on the current product.&lt;br /&gt;
&lt;br /&gt;
The best burger operations in Night City have worked with the engineered protein patty long enough to understand what it does well and what it does not. It takes seasoning differently than beef, responds differently to heat and has textural properties that need to be compensated for differently. The cooks who have figured this out produce burgers that are genuinely good on their own terms. The ones who are still trying to make engineered protein taste like beef generally fail in both directions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pizza ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pizza exists throughout Night City in the full range from chain product to serious craft operation. The chain end is dominated by a handful of brands including the ubiquitous &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice&amp;lt;/span&amp;gt; franchise that operates throughout Night City which offers a consistent product that is neither offensive nor memorable and exists primarily to provide hot calories quickly at a price point that working Night City residents can afford. It is best described as &#039;Cardboard with oily cheese that gives you carbs in the way a victim gives a mugger eddies&#039;. But they do have quite a good selection of toppings. With Mushrooms and Crickets being the most popular. &lt;br /&gt;
&lt;br /&gt;
The non-chain pizza culture is concentrated in areas with significant Italian-heritage communities and in the independent restaurant sector that serves the working professional population of Night City. Cheese is expensive and the quality of available cheese varies significantly, which means cheese usage is a reliable indicator of a pizza operation&#039;s price point and ambitions. The best operations have sourced reliable cheese suppliers and treat it accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Restaurant Spectrum ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Budget Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Budget dining in Night City covers the range from Kibble at one end through Scop bars and street food up to the sit-down establishments that serve the working population of Watson, Santo Domingo and lower Heywood for somewhere between two and ten Eurodollars a meal. These establishments exist in the grey zone between street food and restaurant — fixed locations with seating, usually family-operated, with menus that reflect the owner&#039;s heritage and available ingredients rather than any particular culinary philosophy.&lt;br /&gt;
&lt;br /&gt;
The food at this tier is frequently very good. The economics of operating a budget restaurant in Night City select for operators who know how to cook and know how to manage costs simultaneously, which is not a common combination. The establishments that survive long enough to become neighbourhood institutions have usually earned it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — Continental Brands&#039; retail grocery chain — provide the background infrastructure for home cooking at the budget end. The stores are clean, consistently stocked and priced for the working resident. The produce section is engineered and uniform. The protein section is primarily Scop in various forms with some cultured meat product at a higher price point. The prepared food section provides the fastest and cheapest hot meal in the immediate area in most Night City neighbourhoods and is used accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mid-Range Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mid-range restaurant sector serves the population of Night City that has disposable income without being wealthy — corporate middle management, successful independent operators, working Edgerunners with good recent runs. A meal in this tier costs somewhere between twenty and one hundred Eurodollars and the experience represents genuine hospitality, considered food and a physical environment that has been invested in.&lt;br /&gt;
&lt;br /&gt;
This is where Night City&#039;s most interesting food culture lives. The constraints are real — ingredient quality is still limited by the food supply, real beef and wild fish remain luxuries — but the creativity and skill brought to working within those constraints are considerable. The mid-range restaurant sector has developed Night City&#039;s own cuisine over the decades since the Time of the Red: dishes that are native to this city and to this era, built on the available ingredients and reflecting the cultural mix of the population.&lt;br /&gt;
&lt;br /&gt;
Japantown&#039;s mid-range restaurant culture deserves particular mention. The concentration of skilled Japanese-heritage food culture in a relatively small area has produced a tier of dining that is considered by serious food culture observers to be competitive with restaurants anywhere in the world at equivalent price points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luxury Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luxury dining in Night City means access to ingredients that are not available through normal commercial channels — real beef, wild-caught fish, genuine seasonal produce grown in controlled agricultural environments, ingredients imported from regions of the world where conventional agriculture still functions at scale. The price difference between a luxury restaurant meal and a mid-range one is not proportional to the quality difference. It is proportional to the scarcity of ingredients and the operational cost of acquiring them.&lt;br /&gt;
&lt;br /&gt;
The corporate lunch in City Center represents a specific subset of luxury dining — functional rather than hedonistic, designed to communicate the status and resources of the host rather than to provide an exceptional eating experience. The food at corporate lunches is always excellent because it must be. The atmosphere is always slightly oppressive because it reflects the hierarchical environment of the people eating in it.&lt;br /&gt;
&lt;br /&gt;
The genuine luxury restaurants of Night City — the ones that food culture observers write about and that have waiting lists measured in months — are concentrated in Westbrook and the upper reaches of City Center. They are expensive, exclusive and in many cases extraordinary. They exist at a level of remove from the street food economy below them that makes them feel like a different city. Which is, of course, the point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Drinking in Night City ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City Snacks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob2.jpg|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night City drinks. It drinks constantly, it drinks across all social strata, and the relationship between the city&#039;s bar culture and its wider social functioning is deep enough that understanding Night City&#039;s bars tells you more about the city than understanding its corporate towers.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
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&lt;br /&gt;
Alcohol production in 2076 draws on the same engineered grain base that provides most of Night City&#039;s food calories. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;CHOOH²&amp;lt;/span&amp;gt; — Biotechnica&#039;s signature engineered grain, the same strain that powers most of the city&#039;s vehicles — produces a spirit when distilled that has become the base alcohol of Night City&#039;s working-class drinking culture. CHOOH² vodka and grain spirits are cheap, consistent, and have a particular taste that is an acquired one that most Night City residents acquire early. The top-shelf spirits in Night City&#039;s premium bars are imported from production regions that still grow traditional grain crops and grapes and barley — Scottish whisky, French cognac, Kentucky bourbon — at prices that reflect the import cost and the scarcity.&lt;br /&gt;
&lt;br /&gt;
Beer culture in Night City is divided between mass-market engineered grain lagers available at any bar and convenience store, and a craft brewing sector that has developed around the same alternative agricultural networks that supply the better restaurants. Craft beer in Night City is a statement about values as much as taste preference. The brewers involved are making a particular argument about what food and drink should be and the drinkers who seek out their products are agreeing with it.&lt;br /&gt;
&lt;br /&gt;
Wine is the most consistently expensive category of alcohol in Night City because wine requires grapes and the grape-growing regions of California that once supplied the West Coast market are not producing at their historical levels. What wine is available in Night City&#039;s upscale bars is imported and priced accordingly. Synthetic wine exists — Continental Brands produces it — and is considered by wine drinkers to be an insult to the concept, but people who have been in prison find it to be weirdly nostalgic and very similar to Pruno.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;sp&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=100</id>
		<title>Food in Night City</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=100"/>
		<updated>2026-07-16T00:41:02Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: /* Tacos and Latin Food */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:500px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Eating in Night City&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Food in Night City tells you everything you need to know about someone. What they eat. Where they eat it. Whether they eat at all. The distance between a corporate lunch in City Center and a bowl of kibble in a Watson squat is measured in Eurodollars and it is not a short distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Food Supply ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feeding Night City in 2076 is a corporate problem with a corporate solution. The natural food supply that once sustained the region is gone — exhausted by decades of industrial pollution, corporate agricultural monocultures and the particular kind of ecological devastation that happens when nobody is paying attention because everyone is too busy making money. What grows in the Badlands south of the city is not what was growing there fifty years ago. What comes out of the Pacific is not what was coming out of it either.&lt;br /&gt;
&lt;br /&gt;
Two megacorporations divide the food supply between them in a partnership that is more mutual dependency than alliance. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica&amp;lt;/span&amp;gt; controls the raw ingredients. Their agricultural operations in the Badlands — collectively known as &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica Flats&amp;lt;/span&amp;gt; — are some of the most productive and most heavily guarded stretches of land in North America. They hold the patents on the engineered crops that grow where natural varieties cannot, the protein cultures that produce protein where there is no arable land for livestock, and the biochemical processes that turn raw biological material into something the human body can process as food. Biotechnica does not sell food. They sell the components that become food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Continental Brands&amp;lt;/span&amp;gt; holds the processed food patents. They take what Biotechnica produces and turn it into the products that line the shelves of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — their retail grocery chain that operates throughout Night City. Continental Brands does not grow anything. They transform and package and market. The relationship between the two corporations is one of the most stable long-term corporate partnerships in the world, which in practice means they have found a mutually profitable arrangement for dividing a captive market and have no reason to disrupt it.&lt;br /&gt;
&lt;br /&gt;
Everyone else works within this duopoly or around it. The street food economy of Night City represents the creative adaptation of working people to an industrial food system that was designed with profit margins rather than nutrition or pleasure in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scop ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Scop&amp;lt;/span&amp;gt; — Single Cell Organic Protein — is the foundational food product of Night City&#039;s lower economic strata. It is worm-based protein that has been processed, stabilized, flavored and formed into a product that can be consumed by humans without immediate physiological objection. The worms themselves are a species of engineered protein worm farmed in vast underground Biotechnica installations in conditions that nobody who has seen them describes twice. The farming process is efficient, scalable and produces a protein yield per square meter that no conventional livestock operation can approach.&lt;br /&gt;
&lt;br /&gt;
The resulting product after processing is a dense protein paste that has no particular flavor of its own — a characteristic that Continental Brands&#039; food scientists have spent considerable effort trying to turn into a selling point. Scop can be flavored to taste like anything. The flavoring is not subtle. Night City residents who eat Scop regularly develop a particular relationship with the gap between what something is supposed to taste like and what it actually tastes like, which is one of the formative culinary experiences of growing up in the lower districts.&lt;br /&gt;
&lt;br /&gt;
Scop is available in dozens of flavor varieties at any HOasis Market or street food stall that deals in budget food. The most popular varieties are Beef Style, Chicken Style and a flavor designated Original on the packaging and described by its regular consumers as a flavor that is its own thing and should not be compared to anything else. Scop bars — compressed Scop protein formed into a dense rectangular block — are the standard portable food of Night City&#039;s working population. They keep indefinitely, require no preparation and contain enough protein to sustain a working adult through a physical shift. They taste like flavored protein paste in a compressed format. Nobody argues with this.&lt;br /&gt;
&lt;br /&gt;
The product exists in a spectrum from the branded Continental Brands Scop sold in HOasis packaging to the unbranded grey market Scop available in Kabuki and Little China and Heywood that is technically the same product from the same Biotechnica base material, filtered through distribution channels that do not involve Continental Brands or their retail margin. Night City residents without strong opinions about food safety or product authenticity generally consider the grey market version acceptable and considerably cheaper.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kibble ==&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Kibble&amp;lt;/span&amp;gt; is the lowest tier of caloric intake available in Night City and is widely understood to be manufactured to standards developed for pet food before being repackaged and rebranded for human consumption following the food supply disruptions of the Time of the Red. Whether this is literally true or merely an accurate description of the nutritional philosophy behind its production is a question that Continental Brands&#039; legal team has spent years ensuring cannot be definitively answered.&lt;br /&gt;
&lt;br /&gt;
Kibble provides calories and sufficient basic nutrition to prevent immediate starvation. It does not provide anything else in any meaningful sense. The flavor has been described as cardboard that is aware it is disappointing you. The texture is consistent regardless of variety because the varieties are not meaningfully different from each other. It is cheap to the point of being effectively free at the bottom end of Night City&#039;s assistance programs and it is what people eat when they have nothing else to eat or no reason to spend more.&lt;br /&gt;
&lt;br /&gt;
Residents of Night City&#039;s lower districts consume Kibble without significant complaint because the complaints have been made, have not changed anything, and the energy spent on them is better directed elsewhere. It is food in the sense that it sustains life. Nobody pretends it is more than that and nobody is particularly fooled when marketing materials suggest otherwise.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendits ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Vendit — Watson District&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Prepack drinks.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Vendit&amp;lt;/span&amp;gt; is Night City&#039;s most democratic food delivery system. Vending machines exist in most cities. Night City&#039;s Vendits are something else — networked, stocked with a range from food to pharmaceuticals to ammunition depending on location and operator, and present on what feels like every corner of every district in the city. They are the infrastructure of convenience in a city that has very little of anything else that deserves that word.&lt;br /&gt;
&lt;br /&gt;
Vendits are operated by a range of companies and independent operators who license the hardware and the network access from the primary Vendit Corporation franchise. The machines are modular and the stock reflects the neighbourhood they serve. A Vendit in Corpo Plaza dispenses premium energy drinks, packaged sushi and aspirin in corporate branding. A Vendit in Northside Industrial dispenses Scop bars, CHOOH² grain spirits in single-serve containers, cheap stimulants, and in some documented cases ammunition — sold through the machine&#039;s secondary slot with a wink at Night City&#039;s nominally enforced weapons regulations.&lt;br /&gt;
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=== What Vendits Sell ===&lt;br /&gt;
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&lt;br /&gt;
The standard Vendit stock across most Night City districts covers four broad categories:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Scop bars in multiple flavor varieties, Kibble packs, packaged noodles requiring only hot water from the machine&#039;s integral heating element, compressed protein crackers and the various Continental Brands snack products that occupy the middle ground between Scop and actual food. Premium Vendits in Westbrook and City Center carry packaged sushi, engineered grain sandwiches with actual condiments, and a rotating selection of prepared hot food items that are a significant step up from the standard offering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Drinks&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Pure Water™ in 30 different flavors, energy drinks in the flavors that Night City has decided it prefers which bear no relationship to anything natural, canned coffee products, CHOOH² grain spirits in single and multiple serve formats, mass-market beer in cans, and in the premium machines a selection of imported beverages at prices that make the Scop bar next to them look very reasonable. The energy drink market in Night City is enormous and the Vendit is its primary distribution channel — brands cycle in and out of the machines on six-month contracts and the competition for Vendit shelf space among energy drink manufacturers is genuinely cutthroat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Pharmaceuticals&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Over-the-counter painkillers, stimulants rated for civilian purchase, anti-nausea medication, the kind of first aid supplies that a person needs when they cannot reach a ripperdoc and cannot afford to stop moving. Night City&#039;s Vendit pharmaceutical offering reflects the city&#039;s healthcare reality — if you need it urgently and cannot access formal medical services, the Vendit on the corner is where you start. The pharmaceutical content of Vendits is technically regulated. The regulation is enforced with the same energy that Night City applies to most of its nominally enforceable rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/span&amp;gt; — This category varies significantly by district and operator. Watson Vendits commonly carry cheap cyberware maintenance supplies, cleaning patches for weapons, prepaid communication chips and in some cases the grey market ammunition mentioned above. Pacifica Vendits, where they have not been stripped for parts entirely, carry a more creative selection reflecting the district&#039;s relationship with official supply chains. Heywood Vendits in Valentinos territory sometimes carry items not listed in the Vendit Corporation product catalogue that the operators have added through the machine&#039;s secondary slot system, which is technically for licensed pharmaceutical additions and is not technically for whatever it is currently being used for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Vendit Network ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vendits are networked and the network is maintained — imperfectly, in the way that all Night City infrastructure is maintained, but maintained. The machines accept Eurodollar chips, credit transfers via Agent or Neuroport payment interface, and in many districts cash in the form of physical currency that the machine accepts with a mechanical patience that suggests it has seen worse. The network connection also means that Vendit transactions are logged and the logs are accessible to the operator, to Vendit Corporation, and theoretically to NCPD with appropriate authorization. The degree to which anyone is actually monitoring these logs in real time is a question that Night City residents who think carefully about their purchasing habits have different opinions about.&lt;br /&gt;
&lt;br /&gt;
Vendit maintenance is handled by contracted technicians who operate on routes that cover the machines in their assigned district. The machines in City Center and Westbrook are serviced regularly and malfunction rarely. The machines in Pacifica and the deeper parts of Watson are serviced when the maintenance contract budget allows and malfunction with a frequency that the residents of those areas have incorporated into their planning. A broken Vendit in Northside is not an unusual event. A broken Vendit in Charter Hill generates a complaint ticket within the hour.&lt;br /&gt;
&lt;br /&gt;
The vandalism rate for Vendits in Night City is substantial and the machines are built accordingly. The outer casing is reinforced polycarbonate over a steel frame and the payment and dispensing mechanisms are recessed behind additional protection. Vendits can be and occasionally are broken into by people who have calculated that the contents are worth the effort and the risk of the machine&#039;s integrated alarm system, which alerts the operator and logs the attempt to the network. Whether the operator then contacts NCPD depends on the operator, the district, and whether they have decided that the contents lost are worth the paperwork.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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== Street Food ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Between the Scop bars and Kibble of survival eating and the restaurant culture of the wealthier districts lies the vast and genuinely interesting street food economy of Night City. Street food represents the most creative and culturally expressive part of Night City&#039;s food landscape — immigrant communities adapting available ingredients to traditional recipes, vendors building loyal followings around specific preparations, and the general Night City preference for eating quickly while standing up in between one thing and the next.&lt;br /&gt;
&lt;br /&gt;
=== Noodles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Noodles are the foundational street food of Night City. They are available on nearly every block in Watson, Westbrook and Heywood and from dedicated vendors who park the same cart on the same corner at the same time every day and have been doing so for as long as the surrounding residents can remember. The noodles themselves are manufactured/engineered grain products that have the correct texture and neutral flavor base to carry whatever goes on top of them — but the broths, sauces and toppings represent genuine culinary tradition and creativity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice Noodle Bars&amp;lt;/span&amp;gt; are the chain end of this market. Buck-A-Slice operates throughout Night City with a standardized menu, standardized portion sizes and the particular reliability of a corporate food product — consistent, acceptable, never surprising. Their signature bowl contains engineered noodles, a reconstituted broth base, a protein element that rotates by location and day of week, and a hot sauce that has more personality than the rest of the bowl combined. It costs one Eurodollar at the standard tier. Night City residents who say they have never eaten at Buck-A-Slice are either lying or new. It is fine. It is always exactly the same. That is sometimes what you need.&lt;br /&gt;
&lt;br /&gt;
The non-chain noodle vendors; the pushcarts and the small window operations and the places with three stools and a counter and no sign you can read from the street, they represent something different. The Korean-style cold noodle vendor who parks outside the Kabuki entrance to Jig-Jig Street every evening and has maintained a six-month waiting list for their reserved bowls among regular customers. The Vietnamese pho operation in Little China that starts the broth at four in the morning and sells out before noon and has done so every day for eleven years. The Heywood cart that does a chile verde Scop adaptation that Valentinos members have been known to queue for in neighborhood colors without incident because the vendor is considered neutral territory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sushi and Japanese Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Japantown in Westbrook supports the most developed Japanese food culture in Night City, a community that takes food seriously and has maintained culinary traditions through the Time of the Red and the food supply disruptions that followed with the particular stubbornness of people who consider the quality of their food a matter of cultural identity rather than mere preference.&lt;br /&gt;
&lt;br /&gt;
The fish question is complicated. Wild Pacific fish is rare and expensive in 2076, available at a price point that places it firmly in the luxury dining category. What Japantown&#039;s sushi restaurants serve as their standard offering is farmed fish from Biotechnica&#039;s marine cultivation operations; technically fish, nutritionally equivalent to wild-caught, and with a flavor profile that experienced sushi consumers can distinguish from wild-caught on quality and that most people cannot. The top restaurants in Japantown serve wild-caught when available, charge accordingly and maintain waiting lists of corporate clients and wealthy Night City residents who consider the distinction worth paying for.&lt;br /&gt;
&lt;br /&gt;
Below this tier is a functional and often very good sushi economy built on farmed protein, engineered rice and the genuine skill of Japanese-heritage chefs who have been making the best of available ingredients for generations. The Tyger Claws maintain a particular relationship with the Japantown food scene — several of the district&#039;s most respected establishments operate under their informal protection, which in practice means the food is excellent and nobody bothers the customers.&lt;br /&gt;
&lt;br /&gt;
Ramen has a separate and equally developed culture in Japantown. Several establishments serve nothing else and have no interest in serving anything else. The broth preparation in these places is treated as something between craft and religion and the practitioners do not take shortcuts. The ramen available at the mid and upper end of Japantown&#039;s dedicated shops is considered by many Night City residents to be among the best food available in the city at any price point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tacos and Latin Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heywood is the heart of Night City&#039;s Latin food culture. The Valentinos&#039; community maintains food traditions that predate Night City itself, recipes that came north with the families who settled the district generations ago and have been adapted and evolved in place ever since. The food is embedded in the social fabric of the district in ways that go well beyond eating. Taco vendors at community events are a form of social infrastructure. The tamale operations that run out of certain apartment buildings during the holidays are an economy within an economy.&lt;br /&gt;
&lt;br /&gt;
The primary protein in Heywood&#039;s street tacos in 2076 is Scop-based; the engineered protein dressed in traditional spice profiles that have been developed specifically to work with the neutral base material. The results range from completely adequate to genuinely excellent depending on the skill and creativity of the cook. The best taco operations in Heywood have solved the Scop problem so completely that regular customers stop thinking about it. The spice, the texture, the char on the protein, the salsa verde made from engineered tomatillos that taste more like tomatillos than actual tomatillos currently do, it adds up to something that functions as real food in every sense that matters.&lt;br /&gt;
&lt;br /&gt;
The Vista Del Rey flea market hosts a Sunday food gathering that draws vendors from across Heywood and is considered the best single food event in Night City by a segment of the population that is passionate about the subject. Valentinos security is present but relaxed. The standing rule is that food business is not gang business and the market operates accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burgers and American Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The burger has survived into 2076 as a concept and a format even if its relationship with beef is largely historical. Engineered protein formed into a patty, grilled, placed between engineered grain bread with various condiments — this is what a burger is in Night City and it is what most people under forty have always understood a burger to be. The distinction between this and a beef burger is known to them in the abstract but not through direct experience, which means the nostalgia that older Night City residents attach to beef burgers does not compute for the generation that grew up on the current product.&lt;br /&gt;
&lt;br /&gt;
The best burger operations in Night City have worked with the engineered protein patty long enough to understand what it does well and what it does not. It takes seasoning differently than beef, responds differently to heat and has textural properties that need to be compensated for differently. The cooks who have figured this out produce burgers that are genuinely good on their own terms. The ones who are still trying to make engineered protein taste like beef generally fail in both directions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pizza ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pizza exists throughout Night City in the full range from chain product to serious craft operation. The chain end — dominated by a handful of brands including the ubiquitous &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Piaza&amp;lt;/span&amp;gt; franchise that operates throughout Watson and Santo Domingo — offers a consistent product that is neither offensive nor memorable and exists primarily to provide hot calories quickly at a price point that working Night City residents can afford.&lt;br /&gt;
&lt;br /&gt;
The non-chain pizza culture is concentrated in areas with significant Italian-heritage communities and in the independent restaurant sector that serves the working professional population of Night City. Cheese is expensive and the quality of available cheese varies significantly, which means cheese usage is a reliable indicator of a pizza operation&#039;s price point and ambitions. The best operations have sourced reliable cheese suppliers and treat it accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Restaurant Spectrum ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Budget Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Budget dining in Night City covers the range from Kibble at one end through Scop bars and street food up to the sit-down establishments that serve the working population of Watson, Santo Domingo and lower Heywood for somewhere between two and ten Eurodollars a meal. These establishments exist in the grey zone between street food and restaurant — fixed locations with seating, usually family-operated, with menus that reflect the owner&#039;s heritage and available ingredients rather than any particular culinary philosophy.&lt;br /&gt;
&lt;br /&gt;
The food at this tier is frequently very good. The economics of operating a budget restaurant in Night City select for operators who know how to cook and know how to manage costs simultaneously, which is not a common combination. The establishments that survive long enough to become neighbourhood institutions have usually earned it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — Continental Brands&#039; retail grocery chain — provide the background infrastructure for home cooking at the budget end. The stores are clean, consistently stocked and priced for the working resident. The produce section is engineered and uniform. The protein section is primarily Scop in various forms with some cultured meat product at a higher price point. The prepared food section provides the fastest and cheapest hot meal in the immediate area in most Night City neighbourhoods and is used accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mid-Range Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mid-range restaurant sector serves the population of Night City that has disposable income without being wealthy — corporate middle management, successful independent operators, working Edgerunners with good recent runs. A meal in this tier costs somewhere between twenty and one hundred Eurodollars and the experience represents genuine hospitality, considered food and a physical environment that has been invested in.&lt;br /&gt;
&lt;br /&gt;
This is where Night City&#039;s most interesting food culture lives. The constraints are real — ingredient quality is still limited by the food supply, real beef and wild fish remain luxuries — but the creativity and skill brought to working within those constraints are considerable. The mid-range restaurant sector has developed Night City&#039;s own cuisine over the decades since the Time of the Red: dishes that are native to this city and to this era, built on the available ingredients and reflecting the cultural mix of the population.&lt;br /&gt;
&lt;br /&gt;
Japantown&#039;s mid-range restaurant culture deserves particular mention. The concentration of skilled Japanese-heritage food culture in a relatively small area has produced a tier of dining that is considered by serious food culture observers to be competitive with restaurants anywhere in the world at equivalent price points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luxury Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luxury dining in Night City means access to ingredients that are not available through normal commercial channels — real beef, wild-caught fish, genuine seasonal produce grown in controlled agricultural environments, ingredients imported from regions of the world where conventional agriculture still functions at scale. The price difference between a luxury restaurant meal and a mid-range one is not proportional to the quality difference. It is proportional to the scarcity of ingredients and the operational cost of acquiring them.&lt;br /&gt;
&lt;br /&gt;
The corporate lunch in City Center represents a specific subset of luxury dining — functional rather than hedonistic, designed to communicate the status and resources of the host rather than to provide an exceptional eating experience. The food at corporate lunches is always excellent because it must be. The atmosphere is always slightly oppressive because it reflects the hierarchical environment of the people eating in it.&lt;br /&gt;
&lt;br /&gt;
The genuine luxury restaurants of Night City — the ones that food culture observers write about and that have waiting lists measured in months — are concentrated in Westbrook and the upper reaches of City Center. They are expensive, exclusive and in many cases extraordinary. They exist at a level of remove from the street food economy below them that makes them feel like a different city. Which is, of course, the point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Drinking in Night City ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City Snacks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob2.jpg|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night City drinks. It drinks constantly, it drinks across all social strata, and the relationship between the city&#039;s bar culture and its wider social functioning is deep enough that understanding Night City&#039;s bars tells you more about the city than understanding its corporate towers.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alcohol production in 2076 draws on the same engineered grain base that provides most of Night City&#039;s food calories. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;CHOOH²&amp;lt;/span&amp;gt; — Biotechnica&#039;s signature engineered grain, the same strain that powers most of the city&#039;s vehicles — produces a spirit when distilled that has become the base alcohol of Night City&#039;s working-class drinking culture. CHOOH² vodka and grain spirits are cheap, consistent, and have a particular taste that is an acquired one that most Night City residents acquire early. The top-shelf spirits in Night City&#039;s premium bars are imported from production regions that still grow traditional grain crops and grapes and barley — Scottish whisky, French cognac, Kentucky bourbon — at prices that reflect the import cost and the scarcity.&lt;br /&gt;
&lt;br /&gt;
Beer culture in Night City is divided between mass-market engineered grain lagers available at any bar and convenience store, and a craft brewing sector that has developed around the same alternative agricultural networks that supply the better restaurants. Craft beer in Night City is a statement about values as much as taste preference. The brewers involved are making a particular argument about what food and drink should be and the drinkers who seek out their products are agreeing with it.&lt;br /&gt;
&lt;br /&gt;
Wine is the most consistently expensive category of alcohol in Night City because wine requires grapes and the grape-growing regions of California that once supplied the West Coast market are not producing at their historical levels. What wine is available in Night City&#039;s upscale bars is imported and priced accordingly. Synthetic wine exists — Continental Brands produces it — and is considered by wine drinkers to be an insult to the concept, but people who have been in prison find it to be weirdly nostalgic and very similar to Pruno.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-top: 20px; background-color: #111111; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;sp&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=99</id>
		<title>Food in Night City</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=99"/>
		<updated>2026-07-16T00:30:15Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: /* Sushi and Japanese Food */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:500px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Eating in Night City&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; background-color: #111111; padding:10px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Food in Night City tells you everything you need to know about someone. What they eat. Where they eat it. Whether they eat at all. The distance between a corporate lunch in City Center and a bowl of kibble in a Watson squat is measured in Eurodollars and it is not a short distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Food Supply ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feeding Night City in 2076 is a corporate problem with a corporate solution. The natural food supply that once sustained the region is gone — exhausted by decades of industrial pollution, corporate agricultural monocultures and the particular kind of ecological devastation that happens when nobody is paying attention because everyone is too busy making money. What grows in the Badlands south of the city is not what was growing there fifty years ago. What comes out of the Pacific is not what was coming out of it either.&lt;br /&gt;
&lt;br /&gt;
Two megacorporations divide the food supply between them in a partnership that is more mutual dependency than alliance. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica&amp;lt;/span&amp;gt; controls the raw ingredients. Their agricultural operations in the Badlands — collectively known as &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica Flats&amp;lt;/span&amp;gt; — are some of the most productive and most heavily guarded stretches of land in North America. They hold the patents on the engineered crops that grow where natural varieties cannot, the protein cultures that produce protein where there is no arable land for livestock, and the biochemical processes that turn raw biological material into something the human body can process as food. Biotechnica does not sell food. They sell the components that become food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Continental Brands&amp;lt;/span&amp;gt; holds the processed food patents. They take what Biotechnica produces and turn it into the products that line the shelves of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — their retail grocery chain that operates throughout Night City. Continental Brands does not grow anything. They transform and package and market. The relationship between the two corporations is one of the most stable long-term corporate partnerships in the world, which in practice means they have found a mutually profitable arrangement for dividing a captive market and have no reason to disrupt it.&lt;br /&gt;
&lt;br /&gt;
Everyone else works within this duopoly or around it. The street food economy of Night City represents the creative adaptation of working people to an industrial food system that was designed with profit margins rather than nutrition or pleasure in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scop ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Scop&amp;lt;/span&amp;gt; — Single Cell Organic Protein — is the foundational food product of Night City&#039;s lower economic strata. It is worm-based protein that has been processed, stabilized, flavored and formed into a product that can be consumed by humans without immediate physiological objection. The worms themselves are a species of engineered protein worm farmed in vast underground Biotechnica installations in conditions that nobody who has seen them describes twice. The farming process is efficient, scalable and produces a protein yield per square meter that no conventional livestock operation can approach.&lt;br /&gt;
&lt;br /&gt;
The resulting product after processing is a dense protein paste that has no particular flavor of its own — a characteristic that Continental Brands&#039; food scientists have spent considerable effort trying to turn into a selling point. Scop can be flavored to taste like anything. The flavoring is not subtle. Night City residents who eat Scop regularly develop a particular relationship with the gap between what something is supposed to taste like and what it actually tastes like, which is one of the formative culinary experiences of growing up in the lower districts.&lt;br /&gt;
&lt;br /&gt;
Scop is available in dozens of flavor varieties at any HOasis Market or street food stall that deals in budget food. The most popular varieties are Beef Style, Chicken Style and a flavor designated Original on the packaging and described by its regular consumers as a flavor that is its own thing and should not be compared to anything else. Scop bars — compressed Scop protein formed into a dense rectangular block — are the standard portable food of Night City&#039;s working population. They keep indefinitely, require no preparation and contain enough protein to sustain a working adult through a physical shift. They taste like flavored protein paste in a compressed format. Nobody argues with this.&lt;br /&gt;
&lt;br /&gt;
The product exists in a spectrum from the branded Continental Brands Scop sold in HOasis packaging to the unbranded grey market Scop available in Kabuki and Little China and Heywood that is technically the same product from the same Biotechnica base material, filtered through distribution channels that do not involve Continental Brands or their retail margin. Night City residents without strong opinions about food safety or product authenticity generally consider the grey market version acceptable and considerably cheaper.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kibble ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Kibble&amp;lt;/span&amp;gt; is the lowest tier of caloric intake available in Night City and is widely understood to be manufactured to standards developed for pet food before being repackaged and rebranded for human consumption following the food supply disruptions of the Time of the Red. Whether this is literally true or merely an accurate description of the nutritional philosophy behind its production is a question that Continental Brands&#039; legal team has spent years ensuring cannot be definitively answered.&lt;br /&gt;
&lt;br /&gt;
Kibble provides calories and sufficient basic nutrition to prevent immediate starvation. It does not provide anything else in any meaningful sense. The flavor has been described as cardboard that is aware it is disappointing you. The texture is consistent regardless of variety because the varieties are not meaningfully different from each other. It is cheap to the point of being effectively free at the bottom end of Night City&#039;s assistance programs and it is what people eat when they have nothing else to eat or no reason to spend more.&lt;br /&gt;
&lt;br /&gt;
Residents of Night City&#039;s lower districts consume Kibble without significant complaint because the complaints have been made, have not changed anything, and the energy spent on them is better directed elsewhere. It is food in the sense that it sustains life. Nobody pretends it is more than that and nobody is particularly fooled when marketing materials suggest otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendits ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Vendit — Watson District&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Prepack drinks.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Vendit&amp;lt;/span&amp;gt; is Night City&#039;s most democratic food delivery system. Vending machines exist in most cities. Night City&#039;s Vendits are something else — networked, stocked with a range from food to pharmaceuticals to ammunition depending on location and operator, and present on what feels like every corner of every district in the city. They are the infrastructure of convenience in a city that has very little of anything else that deserves that word.&lt;br /&gt;
&lt;br /&gt;
Vendits are operated by a range of companies and independent operators who license the hardware and the network access from the primary Vendit Corporation franchise. The machines are modular and the stock reflects the neighbourhood they serve. A Vendit in Corpo Plaza dispenses premium energy drinks, packaged sushi and aspirin in corporate branding. A Vendit in Northside Industrial dispenses Scop bars, CHOOH² grain spirits in single-serve containers, cheap stimulants, and in some documented cases ammunition — sold through the machine&#039;s secondary slot with a wink at Night City&#039;s nominally enforced weapons regulations.&lt;br /&gt;
&lt;br /&gt;
=== What Vendits Sell ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The standard Vendit stock across most Night City districts covers four broad categories:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Scop bars in multiple flavor varieties, Kibble packs, packaged noodles requiring only hot water from the machine&#039;s integral heating element, compressed protein crackers and the various Continental Brands snack products that occupy the middle ground between Scop and actual food. Premium Vendits in Westbrook and City Center carry packaged sushi, engineered grain sandwiches with actual condiments, and a rotating selection of prepared hot food items that are a significant step up from the standard offering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Drinks&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Pure Water™ in 30 different flavors, energy drinks in the flavors that Night City has decided it prefers which bear no relationship to anything natural, canned coffee products, CHOOH² grain spirits in single and multiple serve formats, mass-market beer in cans, and in the premium machines a selection of imported beverages at prices that make the Scop bar next to them look very reasonable. The energy drink market in Night City is enormous and the Vendit is its primary distribution channel — brands cycle in and out of the machines on six-month contracts and the competition for Vendit shelf space among energy drink manufacturers is genuinely cutthroat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Pharmaceuticals&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Over-the-counter painkillers, stimulants rated for civilian purchase, anti-nausea medication, the kind of first aid supplies that a person needs when they cannot reach a ripperdoc and cannot afford to stop moving. Night City&#039;s Vendit pharmaceutical offering reflects the city&#039;s healthcare reality — if you need it urgently and cannot access formal medical services, the Vendit on the corner is where you start. The pharmaceutical content of Vendits is technically regulated. The regulation is enforced with the same energy that Night City applies to most of its nominally enforceable rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/span&amp;gt; — This category varies significantly by district and operator. Watson Vendits commonly carry cheap cyberware maintenance supplies, cleaning patches for weapons, prepaid communication chips and in some cases the grey market ammunition mentioned above. Pacifica Vendits, where they have not been stripped for parts entirely, carry a more creative selection reflecting the district&#039;s relationship with official supply chains. Heywood Vendits in Valentinos territory sometimes carry items not listed in the Vendit Corporation product catalogue that the operators have added through the machine&#039;s secondary slot system, which is technically for licensed pharmaceutical additions and is not technically for whatever it is currently being used for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Vendit Network ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vendits are networked and the network is maintained — imperfectly, in the way that all Night City infrastructure is maintained, but maintained. The machines accept Eurodollar chips, credit transfers via Agent or Neuroport payment interface, and in many districts cash in the form of physical currency that the machine accepts with a mechanical patience that suggests it has seen worse. The network connection also means that Vendit transactions are logged and the logs are accessible to the operator, to Vendit Corporation, and theoretically to NCPD with appropriate authorization. The degree to which anyone is actually monitoring these logs in real time is a question that Night City residents who think carefully about their purchasing habits have different opinions about.&lt;br /&gt;
&lt;br /&gt;
Vendit maintenance is handled by contracted technicians who operate on routes that cover the machines in their assigned district. The machines in City Center and Westbrook are serviced regularly and malfunction rarely. The machines in Pacifica and the deeper parts of Watson are serviced when the maintenance contract budget allows and malfunction with a frequency that the residents of those areas have incorporated into their planning. A broken Vendit in Northside is not an unusual event. A broken Vendit in Charter Hill generates a complaint ticket within the hour.&lt;br /&gt;
&lt;br /&gt;
The vandalism rate for Vendits in Night City is substantial and the machines are built accordingly. The outer casing is reinforced polycarbonate over a steel frame and the payment and dispensing mechanisms are recessed behind additional protection. Vendits can be and occasionally are broken into by people who have calculated that the contents are worth the effort and the risk of the machine&#039;s integrated alarm system, which alerts the operator and logs the attempt to the network. Whether the operator then contacts NCPD depends on the operator, the district, and whether they have decided that the contents lost are worth the paperwork.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Street Food ==&lt;br /&gt;
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&lt;br /&gt;
Between the Scop bars and Kibble of survival eating and the restaurant culture of the wealthier districts lies the vast and genuinely interesting street food economy of Night City. Street food represents the most creative and culturally expressive part of Night City&#039;s food landscape — immigrant communities adapting available ingredients to traditional recipes, vendors building loyal followings around specific preparations, and the general Night City preference for eating quickly while standing up in between one thing and the next.&lt;br /&gt;
&lt;br /&gt;
=== Noodles ===&lt;br /&gt;
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&lt;br /&gt;
Noodles are the foundational street food of Night City. They are available on nearly every block in Watson, Westbrook and Heywood and from dedicated vendors who park the same cart on the same corner at the same time every day and have been doing so for as long as the surrounding residents can remember. The noodles themselves are manufactured/engineered grain products that have the correct texture and neutral flavor base to carry whatever goes on top of them — but the broths, sauces and toppings represent genuine culinary tradition and creativity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice Noodle Bars&amp;lt;/span&amp;gt; are the chain end of this market. Buck-A-Slice operates throughout Night City with a standardized menu, standardized portion sizes and the particular reliability of a corporate food product — consistent, acceptable, never surprising. Their signature bowl contains engineered noodles, a reconstituted broth base, a protein element that rotates by location and day of week, and a hot sauce that has more personality than the rest of the bowl combined. It costs one Eurodollar at the standard tier. Night City residents who say they have never eaten at Buck-A-Slice are either lying or new. It is fine. It is always exactly the same. That is sometimes what you need.&lt;br /&gt;
&lt;br /&gt;
The non-chain noodle vendors; the pushcarts and the small window operations and the places with three stools and a counter and no sign you can read from the street, they represent something different. The Korean-style cold noodle vendor who parks outside the Kabuki entrance to Jig-Jig Street every evening and has maintained a six-month waiting list for their reserved bowls among regular customers. The Vietnamese pho operation in Little China that starts the broth at four in the morning and sells out before noon and has done so every day for eleven years. The Heywood cart that does a chile verde Scop adaptation that Valentinos members have been known to queue for in neighborhood colors without incident because the vendor is considered neutral territory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sushi and Japanese Food ===&lt;br /&gt;
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&lt;br /&gt;
Japantown in Westbrook supports the most developed Japanese food culture in Night City, a community that takes food seriously and has maintained culinary traditions through the Time of the Red and the food supply disruptions that followed with the particular stubbornness of people who consider the quality of their food a matter of cultural identity rather than mere preference.&lt;br /&gt;
&lt;br /&gt;
The fish question is complicated. Wild Pacific fish is rare and expensive in 2076, available at a price point that places it firmly in the luxury dining category. What Japantown&#039;s sushi restaurants serve as their standard offering is farmed fish from Biotechnica&#039;s marine cultivation operations; technically fish, nutritionally equivalent to wild-caught, and with a flavor profile that experienced sushi consumers can distinguish from wild-caught on quality and that most people cannot. The top restaurants in Japantown serve wild-caught when available, charge accordingly and maintain waiting lists of corporate clients and wealthy Night City residents who consider the distinction worth paying for.&lt;br /&gt;
&lt;br /&gt;
Below this tier is a functional and often very good sushi economy built on farmed protein, engineered rice and the genuine skill of Japanese-heritage chefs who have been making the best of available ingredients for generations. The Tyger Claws maintain a particular relationship with the Japantown food scene — several of the district&#039;s most respected establishments operate under their informal protection, which in practice means the food is excellent and nobody bothers the customers.&lt;br /&gt;
&lt;br /&gt;
Ramen has a separate and equally developed culture in Japantown. Several establishments serve nothing else and have no interest in serving anything else. The broth preparation in these places is treated as something between craft and religion and the practitioners do not take shortcuts. The ramen available at the mid and upper end of Japantown&#039;s dedicated shops is considered by many Night City residents to be among the best food available in the city at any price point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tacos and Latin Food ===&lt;br /&gt;
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&lt;br /&gt;
Heywood is the heart of Night City&#039;s Latin food culture. The Valentinos&#039; community maintains food traditions that predate Night City itself — recipes that came north with the families who settled the district generations ago and have been adapted and evolved in place ever since. The food is embedded in the social fabric of the district in ways that go well beyond eating. Taco vendors at community events are a form of social infrastructure. The tamale operations that run out of certain apartment buildings during the holidays are an economy within an economy.&lt;br /&gt;
&lt;br /&gt;
The primary protein in Heywood&#039;s street tacos in 2076 is Scop-based — the engineered protein dressed in traditional spice profiles that have been developed specifically to work with the neutral base material. The results range from completely adequate to genuinely excellent depending on the skill and creativity of the cook. The best taco operations in Heywood have solved the Scop problem so completely that regular customers stop thinking about it. The spice, the texture, the char on the protein, the salsa verde made from engineered tomatillos that taste more like tomatillos than actual tomatillos currently do — it adds up to something that functions as real food in every sense that matters.&lt;br /&gt;
&lt;br /&gt;
The Vista Del Rey flea market hosts a Sunday food gathering that draws vendors from across Heywood and is considered the best single food event in Night City by a segment of the population that is passionate about the subject. Valentinos security is present but relaxed. The standing rule is that food business is not gang business and the market operates accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burgers and American Food ===&lt;br /&gt;
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&lt;br /&gt;
The burger has survived into 2076 as a concept and a format even if its relationship with beef is largely historical. Engineered protein formed into a patty, grilled, placed between engineered grain bread with various condiments — this is what a burger is in Night City and it is what most people under forty have always understood a burger to be. The distinction between this and a beef burger is known to them in the abstract but not through direct experience, which means the nostalgia that older Night City residents attach to beef burgers does not compute for the generation that grew up on the current product.&lt;br /&gt;
&lt;br /&gt;
The best burger operations in Night City have worked with the engineered protein patty long enough to understand what it does well and what it does not. It takes seasoning differently than beef, responds differently to heat and has textural properties that need to be compensated for differently. The cooks who have figured this out produce burgers that are genuinely good on their own terms. The ones who are still trying to make engineered protein taste like beef generally fail in both directions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pizza ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pizza exists throughout Night City in the full range from chain product to serious craft operation. The chain end — dominated by a handful of brands including the ubiquitous &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Piaza&amp;lt;/span&amp;gt; franchise that operates throughout Watson and Santo Domingo — offers a consistent product that is neither offensive nor memorable and exists primarily to provide hot calories quickly at a price point that working Night City residents can afford.&lt;br /&gt;
&lt;br /&gt;
The non-chain pizza culture is concentrated in areas with significant Italian-heritage communities and in the independent restaurant sector that serves the working professional population of Night City. Cheese is expensive and the quality of available cheese varies significantly, which means cheese usage is a reliable indicator of a pizza operation&#039;s price point and ambitions. The best operations have sourced reliable cheese suppliers and treat it accordingly.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Restaurant Spectrum ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Budget Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Budget dining in Night City covers the range from Kibble at one end through Scop bars and street food up to the sit-down establishments that serve the working population of Watson, Santo Domingo and lower Heywood for somewhere between two and ten Eurodollars a meal. These establishments exist in the grey zone between street food and restaurant — fixed locations with seating, usually family-operated, with menus that reflect the owner&#039;s heritage and available ingredients rather than any particular culinary philosophy.&lt;br /&gt;
&lt;br /&gt;
The food at this tier is frequently very good. The economics of operating a budget restaurant in Night City select for operators who know how to cook and know how to manage costs simultaneously, which is not a common combination. The establishments that survive long enough to become neighbourhood institutions have usually earned it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — Continental Brands&#039; retail grocery chain — provide the background infrastructure for home cooking at the budget end. The stores are clean, consistently stocked and priced for the working resident. The produce section is engineered and uniform. The protein section is primarily Scop in various forms with some cultured meat product at a higher price point. The prepared food section provides the fastest and cheapest hot meal in the immediate area in most Night City neighbourhoods and is used accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mid-Range Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mid-range restaurant sector serves the population of Night City that has disposable income without being wealthy — corporate middle management, successful independent operators, working Edgerunners with good recent runs. A meal in this tier costs somewhere between twenty and one hundred Eurodollars and the experience represents genuine hospitality, considered food and a physical environment that has been invested in.&lt;br /&gt;
&lt;br /&gt;
This is where Night City&#039;s most interesting food culture lives. The constraints are real — ingredient quality is still limited by the food supply, real beef and wild fish remain luxuries — but the creativity and skill brought to working within those constraints are considerable. The mid-range restaurant sector has developed Night City&#039;s own cuisine over the decades since the Time of the Red: dishes that are native to this city and to this era, built on the available ingredients and reflecting the cultural mix of the population.&lt;br /&gt;
&lt;br /&gt;
Japantown&#039;s mid-range restaurant culture deserves particular mention. The concentration of skilled Japanese-heritage food culture in a relatively small area has produced a tier of dining that is considered by serious food culture observers to be competitive with restaurants anywhere in the world at equivalent price points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luxury Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luxury dining in Night City means access to ingredients that are not available through normal commercial channels — real beef, wild-caught fish, genuine seasonal produce grown in controlled agricultural environments, ingredients imported from regions of the world where conventional agriculture still functions at scale. The price difference between a luxury restaurant meal and a mid-range one is not proportional to the quality difference. It is proportional to the scarcity of ingredients and the operational cost of acquiring them.&lt;br /&gt;
&lt;br /&gt;
The corporate lunch in City Center represents a specific subset of luxury dining — functional rather than hedonistic, designed to communicate the status and resources of the host rather than to provide an exceptional eating experience. The food at corporate lunches is always excellent because it must be. The atmosphere is always slightly oppressive because it reflects the hierarchical environment of the people eating in it.&lt;br /&gt;
&lt;br /&gt;
The genuine luxury restaurants of Night City — the ones that food culture observers write about and that have waiting lists measured in months — are concentrated in Westbrook and the upper reaches of City Center. They are expensive, exclusive and in many cases extraordinary. They exist at a level of remove from the street food economy below them that makes them feel like a different city. Which is, of course, the point.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Drinking in Night City ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City Snacks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob2.jpg|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night City drinks. It drinks constantly, it drinks across all social strata, and the relationship between the city&#039;s bar culture and its wider social functioning is deep enough that understanding Night City&#039;s bars tells you more about the city than understanding its corporate towers.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
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&lt;br /&gt;
Alcohol production in 2076 draws on the same engineered grain base that provides most of Night City&#039;s food calories. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;CHOOH²&amp;lt;/span&amp;gt; — Biotechnica&#039;s signature engineered grain, the same strain that powers most of the city&#039;s vehicles — produces a spirit when distilled that has become the base alcohol of Night City&#039;s working-class drinking culture. CHOOH² vodka and grain spirits are cheap, consistent, and have a particular taste that is an acquired one that most Night City residents acquire early. The top-shelf spirits in Night City&#039;s premium bars are imported from production regions that still grow traditional grain crops and grapes and barley — Scottish whisky, French cognac, Kentucky bourbon — at prices that reflect the import cost and the scarcity.&lt;br /&gt;
&lt;br /&gt;
Beer culture in Night City is divided between mass-market engineered grain lagers available at any bar and convenience store, and a craft brewing sector that has developed around the same alternative agricultural networks that supply the better restaurants. Craft beer in Night City is a statement about values as much as taste preference. The brewers involved are making a particular argument about what food and drink should be and the drinkers who seek out their products are agreeing with it.&lt;br /&gt;
&lt;br /&gt;
Wine is the most consistently expensive category of alcohol in Night City because wine requires grapes and the grape-growing regions of California that once supplied the West Coast market are not producing at their historical levels. What wine is available in Night City&#039;s upscale bars is imported and priced accordingly. Synthetic wine exists — Continental Brands produces it — and is considered by wine drinkers to be an insult to the concept, but people who have been in prison find it to be weirdly nostalgic and very similar to Pruno.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;sp&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=98</id>
		<title>Food in Night City</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Food_in_Night_City&amp;diff=98"/>
		<updated>2026-07-16T00:29:27Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: /* Noodles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Eating in Night City&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob.jpg|500px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Food in Night City tells you everything you need to know about someone. What they eat. Where they eat it. Whether they eat at all. The distance between a corporate lunch in City Center and a bowl of kibble in a Watson squat is measured in Eurodollars and it is not a short distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Food Supply ==&lt;br /&gt;
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&lt;br /&gt;
Feeding Night City in 2076 is a corporate problem with a corporate solution. The natural food supply that once sustained the region is gone — exhausted by decades of industrial pollution, corporate agricultural monocultures and the particular kind of ecological devastation that happens when nobody is paying attention because everyone is too busy making money. What grows in the Badlands south of the city is not what was growing there fifty years ago. What comes out of the Pacific is not what was coming out of it either.&lt;br /&gt;
&lt;br /&gt;
Two megacorporations divide the food supply between them in a partnership that is more mutual dependency than alliance. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica&amp;lt;/span&amp;gt; controls the raw ingredients. Their agricultural operations in the Badlands — collectively known as &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Biotechnica Flats&amp;lt;/span&amp;gt; — are some of the most productive and most heavily guarded stretches of land in North America. They hold the patents on the engineered crops that grow where natural varieties cannot, the protein cultures that produce protein where there is no arable land for livestock, and the biochemical processes that turn raw biological material into something the human body can process as food. Biotechnica does not sell food. They sell the components that become food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Continental Brands&amp;lt;/span&amp;gt; holds the processed food patents. They take what Biotechnica produces and turn it into the products that line the shelves of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — their retail grocery chain that operates throughout Night City. Continental Brands does not grow anything. They transform and package and market. The relationship between the two corporations is one of the most stable long-term corporate partnerships in the world, which in practice means they have found a mutually profitable arrangement for dividing a captive market and have no reason to disrupt it.&lt;br /&gt;
&lt;br /&gt;
Everyone else works within this duopoly or around it. The street food economy of Night City represents the creative adaptation of working people to an industrial food system that was designed with profit margins rather than nutrition or pleasure in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scop ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Scop&amp;lt;/span&amp;gt; — Single Cell Organic Protein — is the foundational food product of Night City&#039;s lower economic strata. It is worm-based protein that has been processed, stabilized, flavored and formed into a product that can be consumed by humans without immediate physiological objection. The worms themselves are a species of engineered protein worm farmed in vast underground Biotechnica installations in conditions that nobody who has seen them describes twice. The farming process is efficient, scalable and produces a protein yield per square meter that no conventional livestock operation can approach.&lt;br /&gt;
&lt;br /&gt;
The resulting product after processing is a dense protein paste that has no particular flavor of its own — a characteristic that Continental Brands&#039; food scientists have spent considerable effort trying to turn into a selling point. Scop can be flavored to taste like anything. The flavoring is not subtle. Night City residents who eat Scop regularly develop a particular relationship with the gap between what something is supposed to taste like and what it actually tastes like, which is one of the formative culinary experiences of growing up in the lower districts.&lt;br /&gt;
&lt;br /&gt;
Scop is available in dozens of flavor varieties at any HOasis Market or street food stall that deals in budget food. The most popular varieties are Beef Style, Chicken Style and a flavor designated Original on the packaging and described by its regular consumers as a flavor that is its own thing and should not be compared to anything else. Scop bars — compressed Scop protein formed into a dense rectangular block — are the standard portable food of Night City&#039;s working population. They keep indefinitely, require no preparation and contain enough protein to sustain a working adult through a physical shift. They taste like flavored protein paste in a compressed format. Nobody argues with this.&lt;br /&gt;
&lt;br /&gt;
The product exists in a spectrum from the branded Continental Brands Scop sold in HOasis packaging to the unbranded grey market Scop available in Kabuki and Little China and Heywood that is technically the same product from the same Biotechnica base material, filtered through distribution channels that do not involve Continental Brands or their retail margin. Night City residents without strong opinions about food safety or product authenticity generally consider the grey market version acceptable and considerably cheaper.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kibble ==&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Kibble&amp;lt;/span&amp;gt; is the lowest tier of caloric intake available in Night City and is widely understood to be manufactured to standards developed for pet food before being repackaged and rebranded for human consumption following the food supply disruptions of the Time of the Red. Whether this is literally true or merely an accurate description of the nutritional philosophy behind its production is a question that Continental Brands&#039; legal team has spent years ensuring cannot be definitively answered.&lt;br /&gt;
&lt;br /&gt;
Kibble provides calories and sufficient basic nutrition to prevent immediate starvation. It does not provide anything else in any meaningful sense. The flavor has been described as cardboard that is aware it is disappointing you. The texture is consistent regardless of variety because the varieties are not meaningfully different from each other. It is cheap to the point of being effectively free at the bottom end of Night City&#039;s assistance programs and it is what people eat when they have nothing else to eat or no reason to spend more.&lt;br /&gt;
&lt;br /&gt;
Residents of Night City&#039;s lower districts consume Kibble without significant complaint because the complaints have been made, have not changed anything, and the energy spent on them is better directed elsewhere. It is food in the sense that it sustains life. Nobody pretends it is more than that and nobody is particularly fooled when marketing materials suggest otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendits ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Vendit — Watson District&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Prepack drinks.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Vendit&amp;lt;/span&amp;gt; is Night City&#039;s most democratic food delivery system. Vending machines exist in most cities. Night City&#039;s Vendits are something else — networked, stocked with a range from food to pharmaceuticals to ammunition depending on location and operator, and present on what feels like every corner of every district in the city. They are the infrastructure of convenience in a city that has very little of anything else that deserves that word.&lt;br /&gt;
&lt;br /&gt;
Vendits are operated by a range of companies and independent operators who license the hardware and the network access from the primary Vendit Corporation franchise. The machines are modular and the stock reflects the neighbourhood they serve. A Vendit in Corpo Plaza dispenses premium energy drinks, packaged sushi and aspirin in corporate branding. A Vendit in Northside Industrial dispenses Scop bars, CHOOH² grain spirits in single-serve containers, cheap stimulants, and in some documented cases ammunition — sold through the machine&#039;s secondary slot with a wink at Night City&#039;s nominally enforced weapons regulations.&lt;br /&gt;
&lt;br /&gt;
=== What Vendits Sell ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The standard Vendit stock across most Night City districts covers four broad categories:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Food&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Scop bars in multiple flavor varieties, Kibble packs, packaged noodles requiring only hot water from the machine&#039;s integral heating element, compressed protein crackers and the various Continental Brands snack products that occupy the middle ground between Scop and actual food. Premium Vendits in Westbrook and City Center carry packaged sushi, engineered grain sandwiches with actual condiments, and a rotating selection of prepared hot food items that are a significant step up from the standard offering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Drinks&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Pure Water™ in 30 different flavors, energy drinks in the flavors that Night City has decided it prefers which bear no relationship to anything natural, canned coffee products, CHOOH² grain spirits in single and multiple serve formats, mass-market beer in cans, and in the premium machines a selection of imported beverages at prices that make the Scop bar next to them look very reasonable. The energy drink market in Night City is enormous and the Vendit is its primary distribution channel — brands cycle in and out of the machines on six-month contracts and the competition for Vendit shelf space among energy drink manufacturers is genuinely cutthroat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Pharmaceuticals&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Over-the-counter painkillers, stimulants rated for civilian purchase, anti-nausea medication, the kind of first aid supplies that a person needs when they cannot reach a ripperdoc and cannot afford to stop moving. Night City&#039;s Vendit pharmaceutical offering reflects the city&#039;s healthcare reality — if you need it urgently and cannot access formal medical services, the Vendit on the corner is where you start. The pharmaceutical content of Vendits is technically regulated. The regulation is enforced with the same energy that Night City applies to most of its nominally enforceable rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&amp;lt;/span&amp;gt; — This category varies significantly by district and operator. Watson Vendits commonly carry cheap cyberware maintenance supplies, cleaning patches for weapons, prepaid communication chips and in some cases the grey market ammunition mentioned above. Pacifica Vendits, where they have not been stripped for parts entirely, carry a more creative selection reflecting the district&#039;s relationship with official supply chains. Heywood Vendits in Valentinos territory sometimes carry items not listed in the Vendit Corporation product catalogue that the operators have added through the machine&#039;s secondary slot system, which is technically for licensed pharmaceutical additions and is not technically for whatever it is currently being used for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Vendit Network ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vendits are networked and the network is maintained — imperfectly, in the way that all Night City infrastructure is maintained, but maintained. The machines accept Eurodollar chips, credit transfers via Agent or Neuroport payment interface, and in many districts cash in the form of physical currency that the machine accepts with a mechanical patience that suggests it has seen worse. The network connection also means that Vendit transactions are logged and the logs are accessible to the operator, to Vendit Corporation, and theoretically to NCPD with appropriate authorization. The degree to which anyone is actually monitoring these logs in real time is a question that Night City residents who think carefully about their purchasing habits have different opinions about.&lt;br /&gt;
&lt;br /&gt;
Vendit maintenance is handled by contracted technicians who operate on routes that cover the machines in their assigned district. The machines in City Center and Westbrook are serviced regularly and malfunction rarely. The machines in Pacifica and the deeper parts of Watson are serviced when the maintenance contract budget allows and malfunction with a frequency that the residents of those areas have incorporated into their planning. A broken Vendit in Northside is not an unusual event. A broken Vendit in Charter Hill generates a complaint ticket within the hour.&lt;br /&gt;
&lt;br /&gt;
The vandalism rate for Vendits in Night City is substantial and the machines are built accordingly. The outer casing is reinforced polycarbonate over a steel frame and the payment and dispensing mechanisms are recessed behind additional protection. Vendits can be and occasionally are broken into by people who have calculated that the contents are worth the effort and the risk of the machine&#039;s integrated alarm system, which alerts the operator and logs the attempt to the network. Whether the operator then contacts NCPD depends on the operator, the district, and whether they have decided that the contents lost are worth the paperwork.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Street Food ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Between the Scop bars and Kibble of survival eating and the restaurant culture of the wealthier districts lies the vast and genuinely interesting street food economy of Night City. Street food represents the most creative and culturally expressive part of Night City&#039;s food landscape — immigrant communities adapting available ingredients to traditional recipes, vendors building loyal followings around specific preparations, and the general Night City preference for eating quickly while standing up in between one thing and the next.&lt;br /&gt;
&lt;br /&gt;
=== Noodles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Noodles are the foundational street food of Night City. They are available on nearly every block in Watson, Westbrook and Heywood and from dedicated vendors who park the same cart on the same corner at the same time every day and have been doing so for as long as the surrounding residents can remember. The noodles themselves are manufactured/engineered grain products that have the correct texture and neutral flavor base to carry whatever goes on top of them — but the broths, sauces and toppings represent genuine culinary tradition and creativity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Buck-A-Slice Noodle Bars&amp;lt;/span&amp;gt; are the chain end of this market. Buck-A-Slice operates throughout Night City with a standardized menu, standardized portion sizes and the particular reliability of a corporate food product — consistent, acceptable, never surprising. Their signature bowl contains engineered noodles, a reconstituted broth base, a protein element that rotates by location and day of week, and a hot sauce that has more personality than the rest of the bowl combined. It costs one Eurodollar at the standard tier. Night City residents who say they have never eaten at Buck-A-Slice are either lying or new. It is fine. It is always exactly the same. That is sometimes what you need.&lt;br /&gt;
&lt;br /&gt;
The non-chain noodle vendors; the pushcarts and the small window operations and the places with three stools and a counter and no sign you can read from the street, they represent something different. The Korean-style cold noodle vendor who parks outside the Kabuki entrance to Jig-Jig Street every evening and has maintained a six-month waiting list for their reserved bowls among regular customers. The Vietnamese pho operation in Little China that starts the broth at four in the morning and sells out before noon and has done so every day for eleven years. The Heywood cart that does a chile verde Scop adaptation that Valentinos members have been known to queue for in neighborhood colors without incident because the vendor is considered neutral territory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sushi and Japanese Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Japantown in Westbrook supports the most developed Japanese food culture in Night City — a community that takes food seriously and has maintained culinary traditions through the Time of the Red and the food supply disruptions that followed with the particular stubbornness of people who consider the quality of their food a matter of cultural identity rather than mere preference.&lt;br /&gt;
&lt;br /&gt;
The fish question is complicated. Wild Pacific fish is rare and expensive in 2076, available at a price point that places it firmly in the luxury dining category. What Japantown&#039;s sushi restaurants serve as their standard offering is farmed fish from Biotechnica&#039;s marine cultivation operations — technically fish, nutritionally equivalent to wild-caught, and with a flavor profile that experienced sushi consumers can distinguish from wild-caught on quality and that most people cannot. The top restaurants in Japantown serve wild-caught when available, charge accordingly and maintain waiting lists of corporate clients and wealthy Night City residents who consider the distinction worth paying for.&lt;br /&gt;
&lt;br /&gt;
Below this tier is a functional and often very good sushi economy built on farmed protein, engineered rice and the genuine skill of Japanese-heritage chefs who have been making the best of available ingredients for generations. The Tyger Claws maintain a particular relationship with the Japantown food scene — several of the district&#039;s most respected establishments operate under their informal protection, which in practice means the food is excellent and nobody bothers the customers.&lt;br /&gt;
&lt;br /&gt;
Ramen has a separate and equally developed culture in Japantown. Several establishments serve nothing else and have no interest in serving anything else. The broth preparation in these places is treated as something between craft and religion and the practitioners do not take shortcuts. The ramen available at the mid and upper end of Japantown&#039;s dedicated shops is considered by many Night City residents to be among the best food available in the city at any price point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tacos and Latin Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heywood is the heart of Night City&#039;s Latin food culture. The Valentinos&#039; community maintains food traditions that predate Night City itself — recipes that came north with the families who settled the district generations ago and have been adapted and evolved in place ever since. The food is embedded in the social fabric of the district in ways that go well beyond eating. Taco vendors at community events are a form of social infrastructure. The tamale operations that run out of certain apartment buildings during the holidays are an economy within an economy.&lt;br /&gt;
&lt;br /&gt;
The primary protein in Heywood&#039;s street tacos in 2076 is Scop-based — the engineered protein dressed in traditional spice profiles that have been developed specifically to work with the neutral base material. The results range from completely adequate to genuinely excellent depending on the skill and creativity of the cook. The best taco operations in Heywood have solved the Scop problem so completely that regular customers stop thinking about it. The spice, the texture, the char on the protein, the salsa verde made from engineered tomatillos that taste more like tomatillos than actual tomatillos currently do — it adds up to something that functions as real food in every sense that matters.&lt;br /&gt;
&lt;br /&gt;
The Vista Del Rey flea market hosts a Sunday food gathering that draws vendors from across Heywood and is considered the best single food event in Night City by a segment of the population that is passionate about the subject. Valentinos security is present but relaxed. The standing rule is that food business is not gang business and the market operates accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burgers and American Food ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The burger has survived into 2076 as a concept and a format even if its relationship with beef is largely historical. Engineered protein formed into a patty, grilled, placed between engineered grain bread with various condiments — this is what a burger is in Night City and it is what most people under forty have always understood a burger to be. The distinction between this and a beef burger is known to them in the abstract but not through direct experience, which means the nostalgia that older Night City residents attach to beef burgers does not compute for the generation that grew up on the current product.&lt;br /&gt;
&lt;br /&gt;
The best burger operations in Night City have worked with the engineered protein patty long enough to understand what it does well and what it does not. It takes seasoning differently than beef, responds differently to heat and has textural properties that need to be compensated for differently. The cooks who have figured this out produce burgers that are genuinely good on their own terms. The ones who are still trying to make engineered protein taste like beef generally fail in both directions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pizza ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pizza exists throughout Night City in the full range from chain product to serious craft operation. The chain end — dominated by a handful of brands including the ubiquitous &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Piaza&amp;lt;/span&amp;gt; franchise that operates throughout Watson and Santo Domingo — offers a consistent product that is neither offensive nor memorable and exists primarily to provide hot calories quickly at a price point that working Night City residents can afford.&lt;br /&gt;
&lt;br /&gt;
The non-chain pizza culture is concentrated in areas with significant Italian-heritage communities and in the independent restaurant sector that serves the working professional population of Night City. Cheese is expensive and the quality of available cheese varies significantly, which means cheese usage is a reliable indicator of a pizza operation&#039;s price point and ambitions. The best operations have sourced reliable cheese suppliers and treat it accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Restaurant Spectrum ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Budget Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Budget dining in Night City covers the range from Kibble at one end through Scop bars and street food up to the sit-down establishments that serve the working population of Watson, Santo Domingo and lower Heywood for somewhere between two and ten Eurodollars a meal. These establishments exist in the grey zone between street food and restaurant — fixed locations with seating, usually family-operated, with menus that reflect the owner&#039;s heritage and available ingredients rather than any particular culinary philosophy.&lt;br /&gt;
&lt;br /&gt;
The food at this tier is frequently very good. The economics of operating a budget restaurant in Night City select for operators who know how to cook and know how to manage costs simultaneously, which is not a common combination. The establishments that survive long enough to become neighbourhood institutions have usually earned it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;HOasis Markets&amp;lt;/span&amp;gt; — Continental Brands&#039; retail grocery chain — provide the background infrastructure for home cooking at the budget end. The stores are clean, consistently stocked and priced for the working resident. The produce section is engineered and uniform. The protein section is primarily Scop in various forms with some cultured meat product at a higher price point. The prepared food section provides the fastest and cheapest hot meal in the immediate area in most Night City neighbourhoods and is used accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mid-Range Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mid-range restaurant sector serves the population of Night City that has disposable income without being wealthy — corporate middle management, successful independent operators, working Edgerunners with good recent runs. A meal in this tier costs somewhere between twenty and one hundred Eurodollars and the experience represents genuine hospitality, considered food and a physical environment that has been invested in.&lt;br /&gt;
&lt;br /&gt;
This is where Night City&#039;s most interesting food culture lives. The constraints are real — ingredient quality is still limited by the food supply, real beef and wild fish remain luxuries — but the creativity and skill brought to working within those constraints are considerable. The mid-range restaurant sector has developed Night City&#039;s own cuisine over the decades since the Time of the Red: dishes that are native to this city and to this era, built on the available ingredients and reflecting the cultural mix of the population.&lt;br /&gt;
&lt;br /&gt;
Japantown&#039;s mid-range restaurant culture deserves particular mention. The concentration of skilled Japanese-heritage food culture in a relatively small area has produced a tier of dining that is considered by serious food culture observers to be competitive with restaurants anywhere in the world at equivalent price points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Luxury Dining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luxury dining in Night City means access to ingredients that are not available through normal commercial channels — real beef, wild-caught fish, genuine seasonal produce grown in controlled agricultural environments, ingredients imported from regions of the world where conventional agriculture still functions at scale. The price difference between a luxury restaurant meal and a mid-range one is not proportional to the quality difference. It is proportional to the scarcity of ingredients and the operational cost of acquiring them.&lt;br /&gt;
&lt;br /&gt;
The corporate lunch in City Center represents a specific subset of luxury dining — functional rather than hedonistic, designed to communicate the status and resources of the host rather than to provide an exceptional eating experience. The food at corporate lunches is always excellent because it must be. The atmosphere is always slightly oppressive because it reflects the hierarchical environment of the people eating in it.&lt;br /&gt;
&lt;br /&gt;
The genuine luxury restaurants of Night City — the ones that food culture observers write about and that have waiting lists measured in months — are concentrated in Westbrook and the upper reaches of City Center. They are expensive, exclusive and in many cases extraordinary. They exist at a level of remove from the street food economy below them that makes them feel like a different city. Which is, of course, the point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Drinking in Night City ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City Snacks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Jay-dyer-foob2.jpg|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night City drinks. It drinks constantly, it drinks across all social strata, and the relationship between the city&#039;s bar culture and its wider social functioning is deep enough that understanding Night City&#039;s bars tells you more about the city than understanding its corporate towers.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alcohol production in 2076 draws on the same engineered grain base that provides most of Night City&#039;s food calories. &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;CHOOH²&amp;lt;/span&amp;gt; — Biotechnica&#039;s signature engineered grain, the same strain that powers most of the city&#039;s vehicles — produces a spirit when distilled that has become the base alcohol of Night City&#039;s working-class drinking culture. CHOOH² vodka and grain spirits are cheap, consistent, and have a particular taste that is an acquired one that most Night City residents acquire early. The top-shelf spirits in Night City&#039;s premium bars are imported from production regions that still grow traditional grain crops and grapes and barley — Scottish whisky, French cognac, Kentucky bourbon — at prices that reflect the import cost and the scarcity.&lt;br /&gt;
&lt;br /&gt;
Beer culture in Night City is divided between mass-market engineered grain lagers available at any bar and convenience store, and a craft brewing sector that has developed around the same alternative agricultural networks that supply the better restaurants. Craft beer in Night City is a statement about values as much as taste preference. The brewers involved are making a particular argument about what food and drink should be and the drinkers who seek out their products are agreeing with it.&lt;br /&gt;
&lt;br /&gt;
Wine is the most consistently expensive category of alcohol in Night City because wine requires grapes and the grape-growing regions of California that once supplied the West Coast market are not producing at their historical levels. What wine is available in Night City&#039;s upscale bars is imported and priced accordingly. Synthetic wine exists — Continental Brands produces it — and is considered by wine drinkers to be an insult to the concept, but people who have been in prison find it to be weirdly nostalgic and very similar to Pruno.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;sp&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Night_City_Legends&amp;diff=97</id>
		<title>Night City Legends</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Night_City_Legends&amp;diff=97"/>
		<updated>2026-07-05T08:17:28Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Legends of Night City&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Night city legends.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; display:inline-block; width:55%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Night City has a way of making legends. It also has a way of breaking them. These are the names that echo through the streets, the corpo boardrooms, the back alleys and the NET. Some of them are still out there. Some of them are ghosts. All of them left a mark on the city that time cannot erase.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Still Active ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;The following legends are confirmed active in Night City as of 2076.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adam Smasher ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ff0000; padding: 15px; margin-bottom: 20px; background-color: #1a0000; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a0000; border: 1px solid #ff0000; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD THREAT DOSSIER — MAXIMUM THREAT CLASSIFICATION&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff6666;&amp;quot;&amp;gt;File: NC-SEC-001 | Classification: RESTRICTED | Issued by: NCPD Intelligence Division&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff0000; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a0000; color:#ff0000; padding:8px; border-bottom:1px solid #ff0000; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#2a0000; color:#ff0000; padding:8px; border-bottom:1px solid #ff0000; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#2a0000; color:#ff0000; padding:8px; border-bottom:1px solid #ff0000; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#2a0000; color:#ff0000; padding:8px; border-bottom:1px solid #ff0000;&amp;quot; | Last Known Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#00ff00; padding:8px;&amp;quot; | &#039;&#039;&#039;ACTIVE — CONFIRMED&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Arasaka Corporation&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Head of Security / Assassination Division&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Night City / Tokyo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff0000; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a0000; color:#ff0000; padding:6px; border-bottom:1px solid #ff0000; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Adam Smasher — Subject Photo&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Adam Smasher 1.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: Adam Smasher. Classification: Full Body Conversion Solo. Current employer: Arasaka Corporation, serving in capacity of Head of Security and primary assassination asset.&lt;br /&gt;
&lt;br /&gt;
Subject underwent voluntary full body conversion at an undetermined point prior to his Arasaka affiliation, retaining only his biological brain within a military-grade combat chassis. Organic components are considered negligible. Subject is considered one of the most lethally capable individuals operating in Night City or globally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN EQUIPMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Arasaka DaiOni Battlesuit&amp;lt;/span&amp;gt; — Subject&#039;s primary combat chassis. Highly customized. One of the most recognizable and feared pieces of military hardware currently in operation.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Ba Xing Chong&amp;lt;/span&amp;gt; — Subject&#039;s primary weapon. An iconic smart shotgun of devastating capability.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Integrated weapons systems&amp;lt;/span&amp;gt; — Multiple integrated weapon systems confirmed. Full loadout classified.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Military-grade sensor and targeting systems&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN ASSOCIATES AND CONFIRMED ADVERSARIES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Employer:&amp;lt;/span&amp;gt; Arasaka Corporation&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Confirmed Kill:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Johnny Silverhand&amp;lt;/span&amp;gt; — 2023, Arasaka Tower&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Confirmed Kill:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;David Martinez&amp;lt;/span&amp;gt; — 2076, Night City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Confirmed Kill:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Rebeccah&amp;lt;/span&amp;gt; — 2076, Night City&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Known Adversary:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;Morgan Blackhand&amp;lt;/span&amp;gt; — confronted 2023, Arasaka Tower. Blackhand status unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYCHOLOGICAL ASSESSMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject is assessed as a suspected high-functioning Cyberpsycho. Subject is known to refuse any operational contract that does not explicitly permit collateral damage and civilian casualties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff0000; padding: 10px; background-color: #2a0000; margin-top:10px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD / MAXTAC SPECIAL ENGAGEMENT POLICY — ORDER NC-SEC-001-A&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Effective immediately and until further notice: any situation involving confirmed or suspected subject activity is hereby designated a &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;NON-ENGAGEMENT ZONE&amp;lt;/span&amp;gt; for all NCPD and MaxTac personnel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Officers are ordered to withdraw from the area and are explicitly prohibited from rendering assistance to any civilian or non-NCPD party engaged with subject. Command has assessed that direct engagement with subject would result in total unit loss with zero operational benefit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This order is not to be disclosed to the public.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff6666;&amp;quot;&amp;gt;— Signed: NCPD Chief of Department&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;OFFICER WARNING:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Do not engage. Do not approach. Withdraw immediately upon confirmed sighting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rogue Amendiares ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #008080; padding: 15px; margin-bottom: 20px; background-color: #001a1a; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#002a2a; border: 1px solid #008080; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD INTELLIGENCE DOSSIER — HIGH VALUE INDIVIDUAL&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00aaaa;&amp;quot;&amp;gt;File: NC-FIX-007 | Classification: RESTRICTED | Issued by: NCPD Intelligence Division&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #008080; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#002a2a; color:#008080; padding:8px; border-bottom:1px solid #008080; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#002a2a; color:#008080; padding:8px; border-bottom:1px solid #008080; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#002a2a; color:#008080; padding:8px; border-bottom:1px solid #008080; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#002a2a; color:#008080; padding:8px; border-bottom:1px solid #008080;&amp;quot; | Last Known Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#00ff00; padding:8px;&amp;quot; | &#039;&#039;&#039;ACTIVE — CONFIRMED&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Independent&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Fixer / Owner of The Afterlife&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Night City — Watson&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #008080; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#002a2a; color:#008080; padding:6px; border-bottom:1px solid #008080; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue Amendiares — Subject Photo&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Rogue Amendiares 1.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: Rogue Amendiares. Occupation: Fixer, proprietor of The Afterlife bar, Watson district. Subject is assessed as the most influential Fixer currently operating in Night City and one of the most extensively connected individuals in the city&#039;s mercenary underground.&lt;br /&gt;
&lt;br /&gt;
Subject was an active Solo operative during the Corporate War era of the 2020s, operating at the highest levels of the mercenary profession. Subject survived the Night City Holocaust of 2023 and successfully transitioned to Fixer operations during the Time of the Red. The Afterlife serves as the principal meeting place for Night City&#039;s Solo and Fixer community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN WEAPONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;Price and Prejudice&amp;lt;/span&amp;gt; — Subject&#039;s iconic pair of handguns. Confirmed in subject&#039;s possession across multiple decades of documented activity. Considered highly dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN ASSOCIATES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Johnny Silverhand&amp;lt;/span&amp;gt; ✝ — Long-term partner and associate, Corporate War era. Deceased 2023.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;Spider Murphy&amp;lt;/span&amp;gt; — Fellow Corporate War era operative. Ongoing associate. Active.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;Morgan Blackhand&amp;lt;/span&amp;gt; — Known Corporate War era associate. Current status unknown.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Santiago&amp;lt;/span&amp;gt; ✝ — Deceased Nomad legend. Confirmed member of subject&#039;s crew. Deceased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAMILY — UNCONFIRMED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject is rumored to be the biological mother of &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;Trace Santiago&amp;lt;/span&amp;gt;, Media Runner. Subject has neither confirmed nor denied this. Intelligence assessment: plausible but unverified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgan Blackhand ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #c8a97e; padding: 15px; margin-bottom: 20px; background-color: #1a1208; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1e0a; border: 1px solid #c8a97e; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD INTELLIGENCE DOSSIER — STATUS UNKNOWN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e8c99e;&amp;quot;&amp;gt;File: NC-SOL-003 | Classification: RESTRICTED | Issued by: NCPD Intelligence Division&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;NOTE: This file has not been formally closed. Subject has not been confirmed deceased.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #c8a97e; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a1e0a; color:#c8a97e; padding:8px; border-bottom:1px solid #c8a97e; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#2a1e0a; color:#c8a97e; padding:8px; border-bottom:1px solid #c8a97e; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#2a1e0a; color:#c8a97e; padding:8px; border-bottom:1px solid #c8a97e; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#2a1e0a; color:#c8a97e; padding:8px; border-bottom:1px solid #c8a97e;&amp;quot; | Last Known Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;UNKNOWN — FILE OPEN&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Independent&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Solo / Mercenary&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Arasaka Tower — 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #c8a97e; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a1e0a; color:#c8a97e; padding:6px; border-bottom:1px solid #c8a97e; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Morgan Blackhand — Subject Photo (Last Known, Pre-2023)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Morgan Blackhand 1.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: Morgan Blackhand. Classification: Solo, independent contractor. Subject is widely assessed by intelligence analysts across multiple agencies as the most capable Solo operative of his generation. Subject is known for exceptional tactical capability, minimal cyberware augmentation and absolute operational professionalism.&lt;br /&gt;
&lt;br /&gt;
Subject was confirmed present at Arasaka Tower, Night City, on the date of the Night City Holocaust, 2023. Subject was confirmed to have engaged Adam Smasher at the upper levels of the tower prior to the nuclear detonation. Subject&#039;s body was not recovered from the site. Subject has not been confirmed deceased. This file remains open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN CYBERWARE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;Cybernetic right hand&amp;lt;/span&amp;gt; — Subject&#039;s most notable and identifiable augmentation. Source of subject&#039;s operational alias.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;Minimal additional augmentation&amp;lt;/span&amp;gt; — Subject is notably documented as preferring skill and training over chrome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN ASSOCIATES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;Rogue Amendiares&amp;lt;/span&amp;gt; — Known associate, Corporate War era. Active.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Johnny Silverhand&amp;lt;/span&amp;gt; ✝ — Known associate. Deceased 2023.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Adam Smasher&amp;lt;/span&amp;gt; — Known adversary. Confirmed confrontation 2023.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFTERLIFE COCKTAIL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;No drink has been named after Morgan Blackhand on The Afterlife wall.&amp;lt;/span&amp;gt; In accordance with The Afterlife&#039;s tradition, a drink is only named for the confirmed dead. Subject has not decided whether he is dead or alive. A space on the wall is reserved. It remains empty. Proprietor Amendiares has declined all comment on the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POST-2023 INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #c8a97e; padding: 10px; background-color: #2a1e0a; margin-top:10px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;&#039;&#039;&#039;STATUS ASSESSMENT — UPDATED 2076&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A WNS broadcast in early 2076 reported a shooting incident in Night City&#039;s Japantown district in which multiple &amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;Lazarus Group&amp;lt;/span&amp;gt; agents were found dead at the scene. The sole survivor described the attacker as &amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;&amp;quot;a portly man with a black cyberarm.&amp;quot;&amp;lt;/span&amp;gt; NCPD declined to open a formal investigation. The case was filed as unsolved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence assessment: &amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;unconfirmed. Flagged for monitoring.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subject&#039;s status as of 2076 remains officially unknown. Neither confirmed deceased nor confirmed active. File remains open pending further intelligence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spider Murphy ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ff00ff; padding: 15px; margin-bottom: 20px; background-color: #110011; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a001a; border: 1px solid #ff00ff; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD INTELLIGENCE DOSSIER — HIGH VALUE INDIVIDUAL&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff66ff;&amp;quot;&amp;gt;File: NC-NET-002 | Classification: RESTRICTED | Issued by: NCPD Intelligence Division&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Last Known Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#00ff00; padding:8px;&amp;quot; | &#039;&#039;&#039;ACTIVE — CONFIRMED&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Independent&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Netrunner&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Night City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a001a; color:#ff00ff; padding:6px; border-bottom:1px solid #ff00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Murphy — Subject Photo&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Spider Murphy 1.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: Spider Murphy. Classification: Netrunner, independent operative. Subject is a veteran Netrunner who was active during the Corporate War era of the 2020s. Subject operated alongside Johnny Silverhand and Rogue Amendiares during that period and was present for several significant events of that era. Subject survived the DataKrash and the collapse of the old NET and remains active in Night City as of 2076.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEHAVIOURAL NOTE — VERBAL PATTERNS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence analysts and field operatives who have interacted with subject note a distinctive verbal tic: subject has a documented habit of speaking in poetic phrase and metaphor, frequently communicating operational information through verse or poetic construction. Analysts advise taking subject&#039;s poetic communications seriously -- they consistently mean exactly what they say, rendered in verse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN ASSOCIATES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Johnny Silverhand&amp;lt;/span&amp;gt; ✝ — Known associate, Corporate War era. Deceased 2023.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;Rogue Amendiares&amp;lt;/span&amp;gt; — Known associate, Corporate War era. Active.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#aa00ff;&amp;quot;&amp;gt;Rache Bartmoss&amp;lt;/span&amp;gt; — Known associate. Status disputed. See separate file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lucyna &amp;quot;Lucy&amp;quot; Kushinada ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #00ccaa; padding: 15px; margin-bottom: 20px; background-color: #001a15; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#002a20; border: 1px solid #00ccaa; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD INTELLIGENCE DOSSIER — STATUS UNKNOWN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffcc;&amp;quot;&amp;gt;File: NC-NET-011 | Classification: RESTRICTED | Issued by: NCPD Intelligence Division&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #00ccaa; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#002a20; color:#00ccaa; padding:8px; border-bottom:1px solid #00ccaa; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#002a20; color:#00ccaa; padding:8px; border-bottom:1px solid #00ccaa; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#002a20; color:#00ccaa; padding:8px; border-bottom:1px solid #00ccaa; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#002a20; color:#00ccaa; padding:8px; border-bottom:1px solid #00ccaa;&amp;quot; | Last Known Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;MISSING — SUSPECTED LIVING&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Independent / Former Arasaka&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Netrunner&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Unknown — Possible sightings: Tycho Moon Colony&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #00ccaa; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#002a20; color:#00ccaa; padding:6px; border-bottom:1px solid #00ccaa; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Lucyna &amp;quot;Lucy&amp;quot; Kushinada — Subject Photo&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Lucyna Kushinada 1.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: Lucyna Kushinada. Known alias: Lucy. Classification: Netrunner, independent. Former affiliation: Arasaka Corporation.&lt;br /&gt;
&lt;br /&gt;
Subject was born in an Arasaka facility and raised and trained within the corporation&#039;s Netrunner program from childhood. Subject was conditioned and trained specifically for deep NET operations, with a confirmed specialization in Blackwall adjacent operations -- a capability that places subject in an exceptionally small and dangerous category of Netrunner.&lt;br /&gt;
&lt;br /&gt;
Subject defected from Arasaka and operated as an independent Edgerunner in Night City, becoming associated with the crew led by &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Maine&amp;lt;/span&amp;gt; and later &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;David Martinez&amp;lt;/span&amp;gt;. Subject&#039;s relationship with Martinez was confirmed significant. Subject was present during the events of 2076 that resulted in multiple crew fatalities including Martinez&#039;s death at the hands of Adam Smasher.&lt;br /&gt;
&lt;br /&gt;
Subject&#039;s stated long-term goal was to reach &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;the Moon&amp;lt;/span&amp;gt; -- specifically the Tycho colony -- to escape the reach of the corporations entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN CYBERWARE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Advanced Netrunner implants&amp;lt;/span&amp;gt; — confirmed high-tier NET interface equipment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Blackwall-adjacent operational capability&amp;lt;/span&amp;gt; -- subject is confirmed capable of operating in proximity to Blackwall architecture. This is extremely rare and considered highly dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN ASSOCIATES — MARTINEZ/MAINE CREW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;David Martinez&amp;lt;/span&amp;gt; ✝ — Partner. Deceased 2076, killed by Adam Smasher.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Maine&amp;lt;/span&amp;gt; ✝ — Crew leader. Deceased -- NCPD action. Assessed Cyberpsycho at time of death.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Dorio&amp;lt;/span&amp;gt; ✝ — Crew member. Deceased -- NCPD/Trauma Team action.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Pilar&amp;lt;/span&amp;gt; ✝ — Crew member. Deceased 2076 -- killed by Cyberpsycho.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Rebeccah&amp;lt;/span&amp;gt; ✝ — Crew member. Deceased 2076 -- killed by Adam Smasher.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ffcc;&amp;quot;&amp;gt;Falco&amp;lt;/span&amp;gt; — Crew member. Confirmed active in Night City as of 2076. Known Nomad. Only confirmed surviving crew member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARASAKA CONNECTION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject&#039;s origin within Arasaka&#039;s Netrunner conditioning program makes her a person of significant interest to the corporation. Arasaka has not publicly commented on subject&#039;s defection or current status. Intelligence assessment suggests Arasaka considers subject an outstanding asset recovery priority.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #00ccaa; padding: 10px; background-color: #002a20; margin-top:10px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;&#039;&#039;&#039;LOCATION INTELLIGENCE — 2076&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Subject&#039;s current location is unknown. Multiple unverified eyewitness reports have placed an individual matching subject&#039;s description in the vicinity of &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Tycho Moon Colony&amp;lt;/span&amp;gt; in the period following the 2076 Night City incidents. These reports have not been officially confirmed. Arasaka has declined to comment on any Moon colony operations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence assessment: Subject may have successfully reached her stated destination. If confirmed, subject would be outside Night City and NUSA jurisdiction. File remains open.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shaitan ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 15px; margin-bottom: 20px; background-color: #110011; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a001a; border: 1px solid #ff00ff; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD GANG INTELLIGENCE DOSSIER&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff66ff;&amp;quot;&amp;gt;File: NC-GANG-014 | Classification: RESTRICTED | Issued by: NCPD Gang Intelligence Unit&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Last Known Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#00ff00; padding:8px;&amp;quot; | &#039;&#039;&#039;ACTIVE — CONFIRMED&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Maelstrom&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Gang Leader&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Watson — Northside Industrial District&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: Shaitan. Classification: Gang leader, Maelstrom. Subject is the confirmed current leader of the Maelstrom gang operating primarily out of the Northside Industrial District, Watson. Subject is a heavily augmented individual assessed as operating at or beyond standard Cyberpsychosis threshold parameters. Subject leads one of Night City&#039;s most dangerous and heavily augmented gang organizations as of 2076.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ozob Bozo ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 15px; margin-bottom: 20px; background-color: #110011; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a001a; border: 1px solid #ff00ff; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD INTELLIGENCE DOSSIER&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff66ff;&amp;quot;&amp;gt;File: NC-SOL-019 | Classification: RESTRICTED | Issued by: NCPD Intelligence Division&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Last Known Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#00ff00; padding:8px;&amp;quot; | &#039;&#039;&#039;ACTIVE — CONFIRMED&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Independent&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Solo / Mercenary&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Night City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: Ozob Bozo. Classification: Solo, independent contractor. Subject is immediately identifiable by distinctive clown makeup and a functional grenade implanted in place of subject&#039;s nose. Subject operates as a mercenary for hire in Night City as of 2076.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;OFFICER NOTE:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Under no circumstances should officers attempt to physically restrain subject by the face or head area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Confirmed or Suspected Dead ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #ff0000; padding: 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;The following individuals are confirmed or suspected deceased as of 2076.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Johnny Silverhand ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ffd700; padding: 15px; margin-bottom: 20px; background-color: #1a1a00; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a2a00; border: 1px solid #ffd700; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD INTELLIGENCE DOSSIER — CONFIRMED DECEASED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffff66;&amp;quot;&amp;gt;File: NC-DEC-001 | Classification: RESTRICTED | Issued by: NCPD Intelligence Division&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ffd700; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a2a00; color:#ffd700; padding:8px; border-bottom:1px solid #ffd700; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#2a2a00; color:#ffd700; padding:8px; border-bottom:1px solid #ffd700; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#2a2a00; color:#ffd700; padding:8px; border-bottom:1px solid #ffd700; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#2a2a00; color:#ffd700; padding:8px; border-bottom:1px solid #ffd700;&amp;quot; | Date of Death&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | &#039;&#039;&#039;DECEASED — CONFIRMED 2023&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Samurai&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Rockerboy / Anti-Corporate Activist&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2023 — Killed by Adam Smasher, Arasaka Tower&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ffd700; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2a2a00; color:#ffd700; padding:6px; border-bottom:1px solid #ffd700; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Johnny Silverhand — Subject Photo&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Johnny Silverhand 1.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: Johnny Silverhand. Birth name: Robert John Linder. Classification: Deceased. Occupation at time of death: Rockerboy, lead vocalist of Samurai, anti-corporate activist and militant.&lt;br /&gt;
&lt;br /&gt;
Subject adopted the alias Silverhand following loss of his left arm during service in the Central American conflict, subsequently replaced with a cybernetic prosthetic. Subject founded and fronted Samurai, one of the most politically significant bands in Night City history. Bandmates included &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Kerry Eurodyne&amp;lt;/span&amp;gt;, who continued as a significant musical figure. Samurai&#039;s music continues to be broadcast on Night City radio as of 2076.&lt;br /&gt;
&lt;br /&gt;
Subject was killed by &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Adam Smasher&amp;lt;/span&amp;gt; during the assault on Arasaka Tower in 2023. Body not fully recovered. Death confirmed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN CYBERWARE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Cybernetic left arm&amp;lt;/span&amp;gt; — Subject&#039;s most identifiable feature. Source of operational alias.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN WEAPONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Malorian Arms 3516&amp;lt;/span&amp;gt; — Subject&#039;s iconic personal sidearm. Not recovered following subject&#039;s death in 2023.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN ASSOCIATES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Kerry Eurodyne&amp;lt;/span&amp;gt; — Samurai bandmate and lifelong associate. Active.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;Rogue Amendiares&amp;lt;/span&amp;gt; — Long-term partner and associate. Active.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;Spider Murphy&amp;lt;/span&amp;gt; — Known operative and associate. Active.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c8a97e;&amp;quot;&amp;gt;Morgan Blackhand&amp;lt;/span&amp;gt; — Known associate. Status unknown.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Alt Cunningham&amp;lt;/span&amp;gt; ✝ — Former partner. Netrunner. Killed by Arasaka. Deceased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN ENEMIES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Arasaka Corporation&amp;lt;/span&amp;gt; — Primary target of subject&#039;s activism. Responsible for subject&#039;s death.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Adam Smasher&amp;lt;/span&amp;gt; — Direct adversary. Confirmed killer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFTERLIFE COCKTAIL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject&#039;s drink on The Afterlife wall is the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Samurai&amp;lt;/span&amp;gt; -- named for his band. Ordered by those who remember what he stood for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ffd700; padding: 10px; background-color: #2a2a00; margin-top:10px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;OUTSTANDING BOUNTIES — NIGHT CITY MERCENARY REGISTRY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Item: Johnny Silverhand&#039;s Guitar&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Subject&#039;s personal guitar vanished in the immediate aftermath of the 2023 Arasaka Tower incident. Current location unknown. Standing bounty: &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;20,000 Eurodollars&amp;lt;/span&amp;gt;. Contact: &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;Rogue Amendiares, The Afterlife, Watson.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Item: Malorian Arms 3516&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Subject&#039;s iconic personal sidearm. Not recovered since 2023. Any confirmed sighting should be reported directly to &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;Rogue Amendiares&amp;lt;/span&amp;gt;. Reward negotiable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;We have a city to burn.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rache Bartmoss ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #aa00ff; padding: 15px; margin-bottom: 20px; background-color: #0d0015; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a0030; border: 1px solid #aa00ff; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD INTELLIGENCE DOSSIER — STATUS DISPUTED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cc44ff;&amp;quot;&amp;gt;File: NC-NET-001 | Classification: RESTRICTED | Issued by: NCPD Intelligence Division&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;NOTE: Confirmed information in this file is limited. Much of the following is derived from unverified intelligence sources, rumor intercepts and secondhand accounts. Treat accordingly.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #aa00ff; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a0030; color:#aa00ff; padding:8px; border-bottom:1px solid #aa00ff; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#1a0030; color:#aa00ff; padding:8px; border-bottom:1px solid #aa00ff; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#1a0030; color:#aa00ff; padding:8px; border-bottom:1px solid #aa00ff; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#1a0030; color:#aa00ff; padding:8px; border-bottom:1px solid #aa00ff;&amp;quot; | Date of Death&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;SUSPECTED DECEASED — UNCONFIRMED. POSSIBLY IN CRYOSTASIS.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Independent&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Netrunner&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Circa 2022 — Circumstances disputed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #aa00ff; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a0030; color:#aa00ff; padding:6px; border-bottom:1px solid #aa00ff; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Rache Bartmoss — Subject Photo (Date Unknown)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Rache Bartmoss 1.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: Rache Bartmoss. Classification: Netrunner, independent. Subject is assessed as one of the most consequential individuals in the history of the global NET -- and directly responsible for its destruction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONFIRMED INTELLIGENCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following items are assessed as confirmed or highly probable based on multiple corroborating intelligence sources:&lt;br /&gt;
&lt;br /&gt;
* Subject was directly responsible for the creation and deployment of the &amp;lt;span style=&amp;quot;color:#aa00ff;&amp;quot;&amp;gt;R.A.B.I.D.S.&amp;lt;/span&amp;gt; -- Rogue Autonomous Bots Intended for Destruction of Systems -- the programs whose release caused the &amp;lt;span style=&amp;quot;color:#aa00ff;&amp;quot;&amp;gt;DataKrash of 2022&amp;lt;/span&amp;gt; and the subsequent collapse of the global NET.&lt;br /&gt;
* Subject participated in operations against Arasaka during the &amp;lt;span style=&amp;quot;color:#aa00ff;&amp;quot;&amp;gt;Fourth Corporate War&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Subject located the master program of &amp;lt;span style=&amp;quot;color:#aa00ff;&amp;quot;&amp;gt;Soulkiller&amp;lt;/span&amp;gt; during NET operations against Arasaka.&lt;br /&gt;
* Subject&#039;s death in approximately 2022 was the result of a corporate raid on subject&#039;s residential location following successful signal tracking by hostile parties.&lt;br /&gt;
* Subject&#039;s automatic life support equipment is believed to have activated upon subject&#039;s physical death, placing subject&#039;s body in cryostasis.&lt;br /&gt;
* Subject&#039;s body has never been recovered or publicly confirmed destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNVERIFIED INTELLIGENCE — TREAT AS RUMOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following items are derived from unverified sources and are included for completeness only:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#cc44ff;&amp;quot;&amp;gt;Rumored:&amp;lt;/span&amp;gt; In 2020 subject&#039;s heart stopped and physical body died for undetermined reasons. Subject&#039;s life support systems activated and super-cooled the body. It is rumored that because subject was connected to the NET at the time of physical death, subject&#039;s consciousness continued to function within the NET for an extended period.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#cc44ff;&amp;quot;&amp;gt;Rumored:&amp;lt;/span&amp;gt; Subject spent approximately ten months attempting to contact known associate Spider Murphy following physical death, reportedly sending communications to inform her of his death.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#cc44ff;&amp;quot;&amp;gt;Rumored:&amp;lt;/span&amp;gt; Subject released a program designated &amp;quot;Succubus III&amp;quot; disguised as Spider Murphy&#039;s NET icon as a final prank -- timed for after his death so she could not retaliate.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#cc44ff;&amp;quot;&amp;gt;Rumored:&amp;lt;/span&amp;gt; Subject was contacted by and agreed to assist Militech against Arasaka in the Fourth Corporate War following persuasion by the digitized consciousness of Alt Cunningham.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#cc44ff;&amp;quot;&amp;gt;Rumored:&amp;lt;/span&amp;gt; In the moments before releasing R.A.B.I.D.S. and causing the DataKrash, subject contacted Spider Murphy and confessed his feelings for her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POSSESSIONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#aa00ff;&amp;quot;&amp;gt;Hairless&amp;lt;/span&amp;gt; — Subject&#039;s hairless cat. Confirmed companion. Current whereabouts unknown.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#aa00ff;&amp;quot;&amp;gt;Elysia Cyberdeck&amp;lt;/span&amp;gt; — Subject&#039;s personal Cyberdeck, described as highly customized. Location unknown. See bounty notice below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN ASSOCIATES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;Spider Murphy&amp;lt;/span&amp;gt; — Known associate. Active. Nature of relationship: operational and personal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #aa00ff; padding: 10px; background-color: #1a0030; margin-top:10px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;OUTSTANDING BOUNTY — NIGHT CITY NETRUNNER COMMUNITY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aa00ff;&amp;quot;&amp;gt;Item: Elysia Cyberdeck&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Subject&#039;s legendary personal Cyberdeck. Location unknown. Standing bounty: &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;50,000 Eurodollars&amp;lt;/span&amp;gt; for confirmed recovery and delivery of the Elysia intact. Bounty has remained unclaimed since posting. Intelligence note: several individuals known to have actively pursued this bounty have subsequently dropped off the grid. Approach with extreme caution.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATUS ASSESSMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject is suspected dead. Subject&#039;s body was never conclusively confirmed destroyed and is believed to have been placed in cryostasis by subject&#039;s own automatic life support equipment. Whether that unit still exists, still functions or still contains anything viable is unknown. Subject&#039;s death is assessed as highly likely. It is not confirmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== David Martinez ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #00ccaa; padding: 15px; margin-bottom: 20px; background-color: #001a15; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#002a20; border: 1px solid #00ccaa; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD INTELLIGENCE DOSSIER — CONFIRMED DECEASED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffcc;&amp;quot;&amp;gt;File: NC-DEC-009 | Classification: RESTRICTED | Issued by: NCPD Intelligence Division&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #00ccaa; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#002a20; color:#00ccaa; padding:8px; border-bottom:1px solid #00ccaa; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#002a20; color:#00ccaa; padding:8px; border-bottom:1px solid #00ccaa; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#002a20; color:#00ccaa; padding:8px; border-bottom:1px solid #00ccaa; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#002a20; color:#00ccaa; padding:8px; border-bottom:1px solid #00ccaa;&amp;quot; | Date of Death&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | &#039;&#039;&#039;DECEASED — CONFIRMED 2076&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Independent / Edgerunner&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2076 — Killed by Adam Smasher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #00ccaa; background-color: #000000; text-align:center; width:440px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#002a20; color:#00ccaa; padding:6px; border-bottom:1px solid #00ccaa; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;David Martinez — Subject Photo&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:David Martinez 1.png|440px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: David Martinez. Classification: Deceased. Night City born Edgerunner who rose to prominence in 2076. Subject was known for operating with a &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Sandevistan&amp;lt;/span&amp;gt; implant and leading an independent Edgerunner crew in Night City. Subject built a significant operational reputation in a short period before being killed by &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Adam Smasher&amp;lt;/span&amp;gt; in 2076.&lt;br /&gt;
&lt;br /&gt;
Subject was born in the corporate suburbs of Heywood and attended Arasaka Academy on scholarship before dropping out. Subject subsequently entered the Edgerunner scene, acquiring and installing a military-grade Sandevistan that became his primary operational asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN CYBERWARE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Military-grade Sandevistan&amp;lt;/span&amp;gt; — Subject&#039;s primary augmentation. Confirmed significantly above standard civilian specification. Subject pushed this implant beyond assessed safe operational parameters on multiple documented occasions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYCHO ASSESSMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject is assessed as a &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;possible Cyberpsycho&amp;lt;/span&amp;gt; in the period immediately preceding death. Intelligence and eyewitness accounts from 2076 suggest subject&#039;s Sandevistan use had progressed to a point where standard Cyberpsychosis threshold parameters were being exceeded. Subject was engaged and neutralised by &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Adam Smasher&amp;lt;/span&amp;gt; during this period.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN ASSOCIATES — MARTINEZ/MAINE CREW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Maine&amp;lt;/span&amp;gt; ✝ — Original crew leader. Deceased — NCPD action. Assessed Cyberpsycho at time of death.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Dorio&amp;lt;/span&amp;gt; ✝ — Crew member. Deceased — NCPD/Trauma Team action.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Pilar&amp;lt;/span&amp;gt; ✝ — Crew member. Deceased 2076 — killed by Cyberpsycho.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Rebeccah&amp;lt;/span&amp;gt; ✝ — Crew member. Deceased 2076 — killed by Adam Smasher.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ffcc;&amp;quot;&amp;gt;Falco&amp;lt;/span&amp;gt; — Crew member. Confirmed active in Night City as of 2076. Known Nomad. Only confirmed surviving crew member.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccaa;&amp;quot;&amp;gt;Lucyna &amp;quot;Lucy&amp;quot; Kushinada&amp;lt;/span&amp;gt; — Known associate and partner. Status unknown. See separate file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Andrew &amp;quot;Boa Boa&amp;quot; Weyland ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 15px; margin-bottom: 20px; background-color: #110011; overflow:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a001a; border: 1px solid #ff00ff; padding:8px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;NCPD INTELLIGENCE DOSSIER — CONFIRMED DECEASED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff66ff;&amp;quot;&amp;gt;File: NC-DEC-004 | Classification: RESTRICTED | Issued by: NCPD Intelligence Division&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff; margin-bottom:15px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Affiliation&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#1a001a; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Date of Death&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | &#039;&#039;&#039;DECEASED — CONFIRMED PRIOR TO 2076&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Independent&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Solo&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Confirmed deceased prior to 2076&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUBJECT OVERVIEW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subject designation: Andrew Weyland. Known alias: Boa Boa. Classification: Deceased. Subject was a Solo operative active during the Corporate War era. Subject is confirmed deceased prior to 2076. Further biographical and operational details are not on public record.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-top: 20px; background-color: #111111; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Night City remembers its legends. Mostly because they won&#039;t let it forget.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff; font-size:0.8em;&amp;quot;&amp;gt;— Night City MUSH is a fan project. Cyberpunk Red is property of R. Talsorian Games. Cyberpunk 2077 is property of CD Projekt Red. Cyberpunk Edgerunners is property of Studio Trigger and Netflix.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Chargen_Guide&amp;diff=86</id>
		<title>Chargen Guide</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Chargen_Guide&amp;diff=86"/>
		<updated>2026-05-09T01:03:13Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#000000; color:#ffffff; font-family: &#039;Courier New&#039;, monospace; padding: 20px; border: 2px solid #ff00ff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border-bottom: 2px solid #ff00ff; padding-bottom: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; color:#ffd700; font-weight:bold; letter-spacing:4px;&amp;quot;&amp;gt;CHARACTER GENERATION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ff00ff; font-size:1.1em; margin-top:6px;&amp;quot;&amp;gt;Night City MUSH // Complete Player Guide&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read this page in full before beginning. Character generation cannot be partially undone — only a full reset (&amp;lt;code&amp;gt;chargen/reset&amp;lt;/code&amp;gt;) wipes the slate.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff00ff; padding:12px; margin:12px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
Character generation takes place in the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Character Generation Room&#039;&#039;&#039;&amp;lt;/span&amp;gt;. All chargen commands function only in that room. The process follows this sequence:&lt;br /&gt;
&lt;br /&gt;
# Choose your &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
# Choose your &#039;&#039;&#039;generation method&#039;&#039;&#039; (Edgerunner or Complete Package)&lt;br /&gt;
# Run the &amp;lt;code&amp;gt;chargen&amp;lt;/code&amp;gt; command — guided menus handle gear, specialties, and skill instances&lt;br /&gt;
# Complete the &amp;lt;code&amp;gt;lifepath&amp;lt;/code&amp;gt; menu&lt;br /&gt;
# Allocate remaining &#039;&#039;&#039;stats and skills&#039;&#039;&#039; (Complete Package only)&lt;br /&gt;
# Optionally install &#039;&#039;&#039;starting cyberware&#039;&#039;&#039;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;chargen/finish&amp;lt;/code&amp;gt; to lock your sheet and submit for approval&lt;br /&gt;
# Wait for &#039;&#039;&#039;staff approval&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 1 — Choose Your Role ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Role&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Role Ability&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Playstyle&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Rockerboy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Charismatic Impact&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Performance, crowd manipulation, cultural warfare&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Solo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Combat Awareness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Elite combat, bodyguard, mercenary&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Netrunner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Interface&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Hacking, NET architecture, cyberspace warfare&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Tech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Maker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Crafting, repair, invention, field upgrades&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Medtech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Medicine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Trauma care, surgery, pharmaceuticals, cryogenics&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Media&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Credibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Investigative journalism, publishing, rumor networks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Exec&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Teamwork&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Corporate command, resource leverage, team buffs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Lawman&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Backup&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Law enforcement, backup call, criminal takedown&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Fixer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Operator&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Information brokerage, contacts, deal-making&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Nomad&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Moto&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Vehicle mastery, road combat, pack loyalty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Role Ability starts at rank 4 regardless of generation method. It cannot be set during chargen — only improved via &amp;lt;code&amp;gt;+ip&amp;lt;/code&amp;gt; during play.&lt;br /&gt;
&lt;br /&gt;
== Step 2 — Choose Your Generation Method ==&lt;br /&gt;
&lt;br /&gt;
=== Edgerunner Method ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:3px solid #ffd700; padding-left:12px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Stats are randomly generated from a role-specific table. You receive a curated starting gear and cyberware package. You also receive &#039;&#039;&#039;500 Eurodollars&#039;&#039;&#039; extra spending money and an &#039;&#039;&#039;800eb fashion budget&#039;&#039;&#039; (use-it-or-lose-it). Skill pool: &#039;&#039;&#039;86 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Best for players who want to jump in quickly or enjoy a classic tabletop feel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Complete Package Method ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:3px solid #00ffff; padding-left:12px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
You receive &#039;&#039;&#039;62 stat points&#039;&#039;&#039; and &#039;&#039;&#039;86 skill points&#039;&#039;&#039; to allocate yourself. Starting money: &#039;&#039;&#039;2550eb&#039;&#039;&#039; plus an &#039;&#039;&#039;800eb fashion budget&#039;&#039;&#039;. Required skills are pre-set to rank 2. Stats range from 0 to 8.&lt;br /&gt;
&lt;br /&gt;
Best for players who want precise control over their character&#039;s build.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both methods grant the same Role Ability (rank 4, free — not deducted from your pool) and the same required skills pre-set at rank 2.&lt;br /&gt;
&lt;br /&gt;
== Step 3 — Run the Chargen Command ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #ff00ff; padding:12px; font-family:monospace; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;chargen&amp;lt;/span&amp;gt; &amp;amp;lt;method&amp;amp;gt; &amp;amp;lt;role&amp;amp;gt; &amp;amp;lt;full name&amp;amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0;&amp;quot;&amp;gt;&lt;br /&gt;
chargen edgerunner Rockerboy Kimmy Owens&amp;lt;br/&amp;gt;&lt;br /&gt;
chargen complete_package Solo Marcus Chen&amp;lt;br/&amp;gt;&lt;br /&gt;
chargen edgerunner Medtech Dr. Yuki Tanaka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Valid methods: &amp;lt;code&amp;gt;edgerunner&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;complete_package&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Valid roles: &amp;lt;code&amp;gt;Rockerboy&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Solo&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Netrunner&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Tech&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Medtech&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Media&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Exec&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Lawman&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Fixer&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Nomad&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Handle defaults to your full name. Change it before finishing with &amp;lt;code&amp;gt;selfstat HANDLE=&amp;amp;lt;handle&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Interactive Menus ===&lt;br /&gt;
&lt;br /&gt;
Depending on your role and method, the chargen command launches one or more guided menus:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:6px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Gear Menu&#039;&#039;&#039;&amp;lt;/span&amp;gt; (Edgerunner only, roles with equipment choices)&amp;lt;br/&amp;gt;&lt;br /&gt;
Choose between weapon or equipment options for your starting package.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:6px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Medicine Specialty Menu&#039;&#039;&#039;&amp;lt;/span&amp;gt; (Medtech only)&amp;lt;br/&amp;gt;&lt;br /&gt;
Allocate your Medicine rank across three specialties. All three must sum to your Medicine rank.&lt;br /&gt;
* &#039;&#039;&#039;Surgery&#039;&#039;&#039; — each point = 2 Surgery skill (max 5 points)&lt;br /&gt;
* &#039;&#039;&#039;Pharmaceuticals&#039;&#039;&#039; — each point = 1 Medical Tech, unlocks drug crafting (max 5 points)&lt;br /&gt;
* &#039;&#039;&#039;Cryosystem&#039;&#039;&#039; — each point = 1 Medical Tech, unlocks cryogenic equipment (max 5 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:6px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Maker Specialty Menu&#039;&#039;&#039;&amp;lt;/span&amp;gt; (Tech only)&amp;lt;br/&amp;gt;&lt;br /&gt;
Allocate 2 points per Maker rank across four specialties: Field, Upgrade, Fabrication, Invention. No specialty may exceed your Maker rank.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:6px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Skill Instances Menu&#039;&#039;&#039;&amp;lt;/span&amp;gt; (all roles)&amp;lt;br/&amp;gt;&lt;br /&gt;
Choose specifics for instanced skills:&lt;br /&gt;
* &#039;&#039;&#039;Local Expert&#039;&#039;&#039; — choose your area of expertise (Watson, Heywood, Pacifica, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Play Instrument&#039;&#039;&#039; — Rockerboys choose their instrument&lt;br /&gt;
* &#039;&#039;&#039;Science skill&#039;&#039;&#039; — Tech and Medtech choose one science specialty&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Complete each menu in sequence. Quitting a menu aborts chargen without creating the character.&lt;br /&gt;
&lt;br /&gt;
== Step 4 — Sell Your Soul (Optional) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff0000; padding:12px; margin:8px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Optional — available before or after chargen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opt into Sell Your Soul for an additional &#039;&#039;&#039;1500 Eurodollars&#039;&#039;&#039; and a free &#039;&#039;&#039;Neural Link or Neuroport&#039;&#039;&#039;. In exchange, your character is entangled with a powerful employer who holds leverage over them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#000000; border:1px solid #333333; padding:8px; font-family:monospace; margin:6px 0;&amp;quot;&amp;gt;&lt;br /&gt;
sellyoursoul&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose your employer type (Military, Corporate, Crime, or Gang), specific organization, and catch (Hostages, Blackmail, Sabotage Cybernetics, etc.). This is a permanent roleplaying commitment tracked on your sheet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 5 — Complete the Lifepath ==&lt;br /&gt;
&lt;br /&gt;
The Lifepath defines your character&#039;s background and history. It does not cost stat or skill points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #ff00ff; padding:12px; font-family:monospace; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;lifepath&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This launches a menu covering:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cultural Origin&#039;&#039;&#039; — grants a native language at rank 4&lt;br /&gt;
* &#039;&#039;&#039;Personality&#039;&#039;&#039; — how you present yourself&lt;br /&gt;
* &#039;&#039;&#039;Clothing Style&#039;&#039;&#039; — your aesthetic&lt;br /&gt;
* &#039;&#039;&#039;Hairstyle&#039;&#039;&#039; — your look&lt;br /&gt;
* &#039;&#039;&#039;Affectation&#039;&#039;&#039; — a notable habit or trademark&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039; — what drives you&lt;br /&gt;
* &#039;&#039;&#039;Feelings About People&#039;&#039;&#039; — your general outlook&lt;br /&gt;
* &#039;&#039;&#039;Life Goal&#039;&#039;&#039; — your long-term ambition&lt;br /&gt;
* &#039;&#039;&#039;Family Background&#039;&#039;&#039; — where you came from&lt;br /&gt;
* &#039;&#039;&#039;Neuroport&#039;&#039;&#039; — accept a free Neuroport implant, or take 500eb instead&lt;br /&gt;
* &#039;&#039;&#039;Childhood Environment&#039;&#039;&#039; — the world you grew up in&lt;br /&gt;
* &#039;&#039;&#039;Family Crisis&#039;&#039;&#039; — what broke your family apart&lt;br /&gt;
* &#039;&#039;&#039;Role Lifepath&#039;&#039;&#039; — role-specific background questions&lt;br /&gt;
&lt;br /&gt;
Each step can be chosen from a numbered list or randomized with &amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;. Progress is saved — you can quit and resume.&lt;br /&gt;
&lt;br /&gt;
== Step 6 — Allocate Stats and Skills (Complete Package Only) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #ff00ff; padding:12px; font-family:monospace; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;selfstat&amp;lt;/span&amp;gt; &amp;amp;lt;attribute&amp;amp;gt;=&amp;amp;lt;value&amp;amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats (62 points, range 0-8) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
selfstat INT=6 &amp;amp;nbsp;&amp;amp;nbsp;selfstat REF=7 &amp;amp;nbsp;&amp;amp;nbsp;selfstat DEX=6&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat TECH=4 &amp;amp;nbsp;selfstat COOL=7 &amp;amp;nbsp;selfstat WILL=5&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat LUCK=4 &amp;amp;nbsp;selfstat MOVE=6 &amp;amp;nbsp;selfstat BODY=5 &amp;amp;nbsp;selfstat EMP=5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills (86 points, range 0-8) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
selfstat handgun=6&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat evasion=6&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat local_expert(Watson)=4&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat play_instrument(guitar)=6&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat martial_arts(Judo)=4&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instanced skills require the instance name in parentheses. &#039;&#039;&#039;Double-cost skills&#039;&#039;&#039; (Autofire, Martial Arts, Pilot Air Vehicle, Heavy Weapons, Demolitions, Electronics/Security Tech, Paramedic) cost 2 skill points per rank.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
selfstat Japanese=4&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat Spanish=3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Languages cost 1 skill point per rank (max rank 6). Streetslang starts at rank 4 for free. Use &amp;lt;code&amp;gt;+lang all&amp;lt;/code&amp;gt; to see all available languages.&lt;br /&gt;
&lt;br /&gt;
=== Medtech Medicine Specialties ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
selfstat medicine_surgery=3&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat medicine_pharma=1&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat medicine_cryo=0&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 7 — Install Starting Cyberware (Optional) ==&lt;br /&gt;
&lt;br /&gt;
You may install cyberware before finishing chargen. All cyberware must be purchased from a Ripperdoc — starting money or your Edgerunner package funds this.&lt;br /&gt;
&lt;br /&gt;
=== Browsing and Searching the Catalog ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
list chargen &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- show category menu&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/weapons &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- all weapons available in chargen&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/armor &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- all armor&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/gear &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- all gear&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/cyberware &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- all cyberware available in chargen&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/programs &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- netrunning programs and Black ICE&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/search &amp;amp;lt;keyword&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- search by name, category, or description&amp;lt;br/&amp;gt;&lt;br /&gt;
list/search chargen &amp;amp;lt;keyword&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- alternate search syntax&amp;lt;br/&amp;gt;&lt;br /&gt;
list/info &amp;amp;lt;item name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- detailed info on any item&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The search command matches against item names, categories, and descriptions. Use it to find items by type or keyword:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
list chargen/search fashion &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- find all fashionware cyberware and clothing&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/search medical &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- find medical gear&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/search pistol &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- find pistols&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/search neuralware &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- find neuralware cyberware&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Viewing Installed Cyberware ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
cyberware &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- list your installed cyberware&amp;lt;br/&amp;gt;&lt;br /&gt;
cyberware/info &amp;amp;lt;name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- detailed info: cost, HL, prerequisites&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buying Gear and Cyberware ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
buy &amp;amp;lt;item name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy weapons, armor, gear&amp;lt;br/&amp;gt;&lt;br /&gt;
buy/cyberware &amp;amp;lt;name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy and install cyberware&amp;lt;br/&amp;gt;&lt;br /&gt;
buy/cyberware pair=&amp;amp;lt;Name&amp;amp;gt; &amp;amp;lt;Name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy a paired limb (e.g. pair=Cybereye Cybereye)&amp;lt;br/&amp;gt;&lt;br /&gt;
buy/cyberware parent=&amp;amp;lt;option&amp;amp;gt;/&amp;amp;lt;parent&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy option and attach to parent limb&amp;lt;br/&amp;gt;&lt;br /&gt;
buy/stash &amp;amp;lt;cyberware&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy without installing (for Medtechs reselling)&amp;lt;br/&amp;gt;&lt;br /&gt;
buy/program &amp;amp;lt;name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy a netrunning program or Black ICE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items over 1,000eb require a relevant role specialty to purchase. Role discounts apply automatically.&lt;br /&gt;
&lt;br /&gt;
=== Installing Cyberware ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
cyberware/install &amp;amp;lt;name&amp;amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
cyberware/install &amp;quot;Popup Melee Weapon&amp;quot; = &amp;quot;Tanto&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
cyberware/install &amp;quot;Popup Ranged Weapon&amp;quot; = &amp;quot;Medium Pistol&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pairing Cyberware ===&lt;br /&gt;
&lt;br /&gt;
Some options must be parented to a foundation piece:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
cyberware/parent image enhance=cybereye&amp;lt;br/&amp;gt;&lt;br /&gt;
cyberware/parent cybereye=multioptic mount &amp;amp;nbsp;&amp;amp;nbsp;-- for a 3rd eye under borgware&amp;lt;br/&amp;gt;&lt;br /&gt;
cyberware/unparent image enhance &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- disconnect and uninstall&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Humanity Loss ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff0000; padding:10px; margin:8px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
Every piece of non-fashionware cyberware reduces your humanity. Your maximum humanity is &#039;&#039;&#039;Empathy x 10&#039;&#039;&#039;. Your sheet tracks this as &amp;lt;code&amp;gt;current/max&amp;lt;/code&amp;gt; (e.g. &amp;lt;code&amp;gt;42/50&amp;lt;/code&amp;gt;). If humanity reaches 0 your character becomes an NPC.&lt;br /&gt;
&lt;br /&gt;
Fashionware (Techhair, Chemskin, Light Tattoo, etc.) has 0 HL and never affects humanity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 8 — Set Personal Details ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
selfstat HANDLE=Kimmy&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat AGE=21&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat HEIGHT=159&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat WEIGHT=48&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat GENDER=Female&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat HOMETOWN=Tokyo&amp;lt;br/&amp;gt;&lt;br /&gt;
shortdesc &amp;amp;lt;brief description visible to others&amp;amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 9 — Write a background ==&lt;br /&gt;
&lt;br /&gt;
Write a short background for your character explaining where they came from, who they are, how they got into being a cyberpunk. It can be short and punchy or verbose and epic. If it is really interesting or tied to a plot you want to do please notify staff. You might get bonus IP.&lt;br /&gt;
This can be done in a note file or on a wiki page.&lt;br /&gt;
&lt;br /&gt;
== Step 10 — Finish Chargen ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #ffd700; padding:12px; font-family:monospace; margin:8px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;chargen/finish&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This validates that all required skills are at rank 2 or higher and that no points remain unspent. If validation passes your sheet is locked and a staff approval job is created automatically. No further changes can be made without staff assistance.&lt;br /&gt;
&lt;br /&gt;
== Step 11 — Approval ==&lt;br /&gt;
&lt;br /&gt;
Staff review your sheet and approve or request changes. You will be notified in-game when approved. After approval you may leave the Character Generation Room and full game access is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Resetting Chargen ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff0000; padding:10px; margin:8px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;WARNING — IRREVERSIBLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:monospace; color:#00ffff; margin-top:6px;&amp;quot;&amp;gt;chargen/reset&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wipes all stats, skills, cyberware, inventory, lifepath, and character data. Returns your character to baseline as if freshly created. Cannot be undone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Command&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Purpose&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;chargen &amp;amp;lt;method&amp;amp;gt; &amp;amp;lt;role&amp;amp;gt; &amp;amp;lt;name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Start character creation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;chargen/finish&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Lock sheet and submit for approval&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;chargen/reset&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Full reset to baseline (irreversible)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;selfstat &amp;amp;lt;attr&amp;amp;gt;=&amp;amp;lt;value&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Set stat, skill, language, or personal info&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;lifepath&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Launch lifepath background menu&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;sellyoursoul&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Opt into Sell Your Soul (1500eb + Neural Link/Neuroport)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;list chargen&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Browse chargen catalog by category&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;list chargen/&amp;amp;lt;category&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;List weapons, armor, gear, cyberware, or programs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;list chargen/search &amp;amp;lt;keyword&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Search catalog by name, category, or description&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;list/info &amp;amp;lt;item name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Detailed info on any item&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;buy &amp;amp;lt;item name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Buy weapons, armor, or gear in chargen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;buy/cyberware &amp;amp;lt;name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Buy and install cyberware&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;buy/program &amp;amp;lt;name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Buy a netrunning program or Black ICE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;sheet&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;View your current character sheet&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;cyberware&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;View installed cyberware&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;cyberware/info &amp;amp;lt;name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Detailed info on a cyberware item&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;cyberware/install &amp;amp;lt;name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Install cyberware from inventory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;cyberware/parent &amp;amp;lt;option&amp;amp;gt;=&amp;amp;lt;parent&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Parent a cyberware option to its foundation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;cyberware/unparent &amp;amp;lt;child&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Unparent and uninstall a cyberware option&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;+lang all&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;List all available languages&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;inv / inv/balance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;View inventory / check Eurodollar balance&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules Summary ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edgerunner stats are final&#039;&#039;&#039; — randomly generated from a role table, cannot be changed.&lt;br /&gt;
* &#039;&#039;&#039;Role abilities cannot be set during chargen&#039;&#039;&#039; — start at 4, improved only with &amp;lt;code&amp;gt;+ip&amp;lt;/code&amp;gt; during play.&lt;br /&gt;
* &#039;&#039;&#039;Required skills&#039;&#039;&#039; must all be at least rank 2 before &amp;lt;code&amp;gt;chargen/finish&amp;lt;/code&amp;gt; will pass.&lt;br /&gt;
* &#039;&#039;&#039;Double-cost skills&#039;&#039;&#039; cost 2 skill points per rank.&lt;br /&gt;
* &#039;&#039;&#039;Fashion budget&#039;&#039;&#039; (800eb) is separate from starting money. Unused fashion budget is lost at finish.&lt;br /&gt;
* &#039;&#039;&#039;Lifepath&#039;&#039;&#039; does not consume stat or skill points.&lt;br /&gt;
* &#039;&#039;&#039;Languages&#039;&#039;&#039; cost 1 skill point per rank (max 6). Streetslang starts at 4 for free.&lt;br /&gt;
* &#039;&#039;&#039;Cyberware during chargen&#039;&#039;&#039; must be purchased normally — no free cyberware outside your Edgerunner package.&lt;br /&gt;
* &#039;&#039;&#039;Items over 1,000eb&#039;&#039;&#039; require a relevant role specialty to purchase from the chargen catalog.&lt;br /&gt;
* &#039;&#039;&#039;Multiclassing&#039;&#039;&#039; requires your primary Role Ability to be at least rank 4 before purchasing rank 1 of any secondary Role Ability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border-top:1px solid #ff00ff; padding-top:10px; color:#ff00ff; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
Night City MUSH &amp;amp;bull; nightcitymux.com &amp;amp;bull; Based on Cyberpunk Red by R. Talsorian Games&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Generation]]&lt;br /&gt;
[[Category:Player Guides]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Chargen_Guide&amp;diff=85</id>
		<title>Chargen Guide</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Chargen_Guide&amp;diff=85"/>
		<updated>2026-05-09T01:02:45Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:#000000; color:#ffffff; font-family: &#039;Courier New&#039;, monospace; padding: 20px; border: 2px solid #ff00ff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border-bottom: 2px solid #ff00ff; padding-bottom: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2em; color:#ffd700; font-weight:bold; letter-spacing:4px;&amp;quot;&amp;gt;CHARACTER GENERATION&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ff00ff; font-size:1.1em; margin-top:6px;&amp;quot;&amp;gt;Night City MUSH // Complete Player Guide&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read this page in full before beginning. Character generation cannot be partially undone — only a full reset (&amp;lt;code&amp;gt;chargen/reset&amp;lt;/code&amp;gt;) wipes the slate.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff00ff; padding:12px; margin:12px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
Character generation takes place in the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Character Generation Room&#039;&#039;&#039;&amp;lt;/span&amp;gt;. All chargen commands function only in that room. The process follows this sequence:&lt;br /&gt;
&lt;br /&gt;
# Choose your &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
# Choose your &#039;&#039;&#039;generation method&#039;&#039;&#039; (Edgerunner or Complete Package)&lt;br /&gt;
# Run the &amp;lt;code&amp;gt;chargen&amp;lt;/code&amp;gt; command — guided menus handle gear, specialties, and skill instances&lt;br /&gt;
# Complete the &amp;lt;code&amp;gt;lifepath&amp;lt;/code&amp;gt; menu&lt;br /&gt;
# Allocate remaining &#039;&#039;&#039;stats and skills&#039;&#039;&#039; (Complete Package only)&lt;br /&gt;
# Optionally install &#039;&#039;&#039;starting cyberware&#039;&#039;&#039;&lt;br /&gt;
# Run &amp;lt;code&amp;gt;chargen/finish&amp;lt;/code&amp;gt; to lock your sheet and submit for approval&lt;br /&gt;
# Wait for &#039;&#039;&#039;staff approval&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 1 — Choose Your Role ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Role&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Role Ability&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Playstyle&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Rockerboy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Charismatic Impact&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Performance, crowd manipulation, cultural warfare&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Solo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Combat Awareness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Elite combat, bodyguard, mercenary&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Netrunner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Interface&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Hacking, NET architecture, cyberspace warfare&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Tech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Maker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Crafting, repair, invention, field upgrades&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Medtech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Medicine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Trauma care, surgery, pharmaceuticals, cryogenics&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Media&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Credibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Investigative journalism, publishing, rumor networks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Exec&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Teamwork&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Corporate command, resource leverage, team buffs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Lawman&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Backup&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Law enforcement, backup call, criminal takedown&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Fixer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Operator&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Information brokerage, contacts, deal-making&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#00ffff;&amp;quot;&amp;gt;Nomad&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Moto&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Vehicle mastery, road combat, pack loyalty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Role Ability starts at rank 4 regardless of generation method. It cannot be set during chargen — only improved via &amp;lt;code&amp;gt;+ip&amp;lt;/code&amp;gt; during play.&lt;br /&gt;
&lt;br /&gt;
== Step 2 — Choose Your Generation Method ==&lt;br /&gt;
&lt;br /&gt;
=== Edgerunner Method ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:3px solid #ffd700; padding-left:12px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Stats are randomly generated from a role-specific table. You receive a curated starting gear and cyberware package. You also receive &#039;&#039;&#039;500 Eurodollars&#039;&#039;&#039; extra spending money and an &#039;&#039;&#039;800eb fashion budget&#039;&#039;&#039; (use-it-or-lose-it). Skill pool: &#039;&#039;&#039;86 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Best for players who want to jump in quickly or enjoy a classic tabletop feel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Complete Package Method ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:3px solid #00ffff; padding-left:12px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
You receive &#039;&#039;&#039;62 stat points&#039;&#039;&#039; and &#039;&#039;&#039;86 skill points&#039;&#039;&#039; to allocate yourself. Starting money: &#039;&#039;&#039;2550eb&#039;&#039;&#039; plus an &#039;&#039;&#039;800eb fashion budget&#039;&#039;&#039;. Required skills are pre-set to rank 2. Stats range from 0 to 8.&lt;br /&gt;
&lt;br /&gt;
Best for players who want precise control over their character&#039;s build.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both methods grant the same Role Ability (rank 4, free — not deducted from your pool) and the same required skills pre-set at rank 2.&lt;br /&gt;
&lt;br /&gt;
== Step 3 — Run the Chargen Command ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #ff00ff; padding:12px; font-family:monospace; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;chargen&amp;lt;/span&amp;gt; &amp;amp;lt;method&amp;amp;gt; &amp;amp;lt;role&amp;amp;gt; &amp;amp;lt;full name&amp;amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0;&amp;quot;&amp;gt;&lt;br /&gt;
chargen edgerunner Rockerboy Kimmy Owens&amp;lt;br/&amp;gt;&lt;br /&gt;
chargen complete_package Solo Marcus Chen&amp;lt;br/&amp;gt;&lt;br /&gt;
chargen edgerunner Medtech Dr. Yuki Tanaka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Valid methods: &amp;lt;code&amp;gt;edgerunner&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;complete_package&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Valid roles: &amp;lt;code&amp;gt;Rockerboy&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Solo&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Netrunner&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Tech&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Medtech&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Media&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Exec&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Lawman&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Fixer&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Nomad&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Handle defaults to your full name. Change it before finishing with &amp;lt;code&amp;gt;selfstat HANDLE=&amp;amp;lt;handle&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Interactive Menus ===&lt;br /&gt;
&lt;br /&gt;
Depending on your role and method, the chargen command launches one or more guided menus:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:6px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Gear Menu&#039;&#039;&#039;&amp;lt;/span&amp;gt; (Edgerunner only, roles with equipment choices)&amp;lt;br/&amp;gt;&lt;br /&gt;
Choose between weapon or equipment options for your starting package.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:6px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Medicine Specialty Menu&#039;&#039;&#039;&amp;lt;/span&amp;gt; (Medtech only)&amp;lt;br/&amp;gt;&lt;br /&gt;
Allocate your Medicine rank across three specialties. All three must sum to your Medicine rank.&lt;br /&gt;
* &#039;&#039;&#039;Surgery&#039;&#039;&#039; — each point = 2 Surgery skill (max 5 points)&lt;br /&gt;
* &#039;&#039;&#039;Pharmaceuticals&#039;&#039;&#039; — each point = 1 Medical Tech, unlocks drug crafting (max 5 points)&lt;br /&gt;
* &#039;&#039;&#039;Cryosystem&#039;&#039;&#039; — each point = 1 Medical Tech, unlocks cryogenic equipment (max 5 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:6px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Maker Specialty Menu&#039;&#039;&#039;&amp;lt;/span&amp;gt; (Tech only)&amp;lt;br/&amp;gt;&lt;br /&gt;
Allocate 2 points per Maker rank across four specialties: Field, Upgrade, Fabrication, Invention. No specialty may exceed your Maker rank.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #333333; padding:10px; margin:6px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Skill Instances Menu&#039;&#039;&#039;&amp;lt;/span&amp;gt; (all roles)&amp;lt;br/&amp;gt;&lt;br /&gt;
Choose specifics for instanced skills:&lt;br /&gt;
* &#039;&#039;&#039;Local Expert&#039;&#039;&#039; — choose your area of expertise (Watson, Heywood, Pacifica, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Play Instrument&#039;&#039;&#039; — Rockerboys choose their instrument&lt;br /&gt;
* &#039;&#039;&#039;Science skill&#039;&#039;&#039; — Tech and Medtech choose one science specialty&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Complete each menu in sequence. Quitting a menu aborts chargen without creating the character.&lt;br /&gt;
&lt;br /&gt;
== Step 4 — Sell Your Soul (Optional) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff0000; padding:12px; margin:8px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Optional — available before or after chargen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opt into Sell Your Soul for an additional &#039;&#039;&#039;1500 Eurodollars&#039;&#039;&#039; and a free &#039;&#039;&#039;Neural Link or Neuroport&#039;&#039;&#039;. In exchange, your character is entangled with a powerful employer who holds leverage over them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#000000; border:1px solid #333333; padding:8px; font-family:monospace; margin:6px 0;&amp;quot;&amp;gt;&lt;br /&gt;
sellyoursoul&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose your employer type (Military, Corporate, Crime, or Gang), specific organization, and catch (Hostages, Blackmail, Sabotage Cybernetics, etc.). This is a permanent roleplaying commitment tracked on your sheet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 5 — Complete the Lifepath ==&lt;br /&gt;
&lt;br /&gt;
The Lifepath defines your character&#039;s background and history. It does not cost stat or skill points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #ff00ff; padding:12px; font-family:monospace; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;lifepath&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This launches a menu covering:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cultural Origin&#039;&#039;&#039; — grants a native language at rank 4&lt;br /&gt;
* &#039;&#039;&#039;Personality&#039;&#039;&#039; — how you present yourself&lt;br /&gt;
* &#039;&#039;&#039;Clothing Style&#039;&#039;&#039; — your aesthetic&lt;br /&gt;
* &#039;&#039;&#039;Hairstyle&#039;&#039;&#039; — your look&lt;br /&gt;
* &#039;&#039;&#039;Affectation&#039;&#039;&#039; — a notable habit or trademark&lt;br /&gt;
* &#039;&#039;&#039;Motivation&#039;&#039;&#039; — what drives you&lt;br /&gt;
* &#039;&#039;&#039;Feelings About People&#039;&#039;&#039; — your general outlook&lt;br /&gt;
* &#039;&#039;&#039;Life Goal&#039;&#039;&#039; — your long-term ambition&lt;br /&gt;
* &#039;&#039;&#039;Family Background&#039;&#039;&#039; — where you came from&lt;br /&gt;
* &#039;&#039;&#039;Neuroport&#039;&#039;&#039; — accept a free Neuroport implant, or take 500eb instead&lt;br /&gt;
* &#039;&#039;&#039;Childhood Environment&#039;&#039;&#039; — the world you grew up in&lt;br /&gt;
* &#039;&#039;&#039;Family Crisis&#039;&#039;&#039; — what broke your family apart&lt;br /&gt;
* &#039;&#039;&#039;Role Lifepath&#039;&#039;&#039; — role-specific background questions&lt;br /&gt;
&lt;br /&gt;
Each step can be chosen from a numbered list or randomized with &amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;. Progress is saved — you can quit and resume.&lt;br /&gt;
&lt;br /&gt;
== Step 6 — Allocate Stats and Skills (Complete Package Only) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #ff00ff; padding:12px; font-family:monospace; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;selfstat&amp;lt;/span&amp;gt; &amp;amp;lt;attribute&amp;amp;gt;=&amp;amp;lt;value&amp;amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats (62 points, range 0-8) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
selfstat INT=6 &amp;amp;nbsp;&amp;amp;nbsp;selfstat REF=7 &amp;amp;nbsp;&amp;amp;nbsp;selfstat DEX=6&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat TECH=4 &amp;amp;nbsp;selfstat COOL=7 &amp;amp;nbsp;selfstat WILL=5&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat LUCK=4 &amp;amp;nbsp;selfstat MOVE=6 &amp;amp;nbsp;selfstat BODY=5 &amp;amp;nbsp;selfstat EMP=5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills (86 points, range 0-8) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
selfstat handgun=6&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat evasion=6&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat local_expert(Watson)=4&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat play_instrument(guitar)=6&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat martial_arts(Judo)=4&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instanced skills require the instance name in parentheses. &#039;&#039;&#039;Double-cost skills&#039;&#039;&#039; (Autofire, Martial Arts, Pilot Air Vehicle, Heavy Weapons, Demolitions, Electronics/Security Tech, Paramedic) cost 2 skill points per rank.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
selfstat Japanese=4&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat Spanish=3&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Languages cost 1 skill point per rank (max rank 6). Streetslang starts at rank 4 for free. Use &amp;lt;code&amp;gt;+lang all&amp;lt;/code&amp;gt; to see all available languages.&lt;br /&gt;
&lt;br /&gt;
=== Medtech Medicine Specialties ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
selfstat medicine_surgery=3&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat medicine_pharma=1&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat medicine_cryo=0&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 7 — Install Starting Cyberware (Optional) ==&lt;br /&gt;
&lt;br /&gt;
You may install cyberware before finishing chargen. All cyberware must be purchased from a Ripperdoc — starting money or your Edgerunner package funds this.&lt;br /&gt;
&lt;br /&gt;
=== Browsing and Searching the Catalog ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
list chargen &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- show category menu&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/weapons &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- all weapons available in chargen&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/armor &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- all armor&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/gear &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- all gear&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/cyberware &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- all cyberware available in chargen&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/programs &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- netrunning programs and Black ICE&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/search &amp;amp;lt;keyword&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- search by name, category, or description&amp;lt;br/&amp;gt;&lt;br /&gt;
list/search chargen &amp;amp;lt;keyword&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- alternate search syntax&amp;lt;br/&amp;gt;&lt;br /&gt;
list/info &amp;amp;lt;item name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- detailed info on any item&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The search command matches against item names, categories, and descriptions. Use it to find items by type or keyword:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
list chargen/search fashion &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- find all fashionware cyberware and clothing&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/search medical &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- find medical gear&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/search pistol &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- find pistols&amp;lt;br/&amp;gt;&lt;br /&gt;
list chargen/search neuralware &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- find neuralware cyberware&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Viewing Installed Cyberware ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
cyberware &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- list your installed cyberware&amp;lt;br/&amp;gt;&lt;br /&gt;
cyberware/info &amp;amp;lt;name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- detailed info: cost, HL, prerequisites&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buying Gear and Cyberware ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
buy &amp;amp;lt;item name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy weapons, armor, gear&amp;lt;br/&amp;gt;&lt;br /&gt;
buy/cyberware &amp;amp;lt;name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy and install cyberware&amp;lt;br/&amp;gt;&lt;br /&gt;
buy/cyberware pair=&amp;amp;lt;Name&amp;amp;gt; &amp;amp;lt;Name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy a paired limb (e.g. pair=Cybereye Cybereye)&amp;lt;br/&amp;gt;&lt;br /&gt;
buy/cyberware parent=&amp;amp;lt;option&amp;amp;gt;/&amp;amp;lt;parent&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy option and attach to parent limb&amp;lt;br/&amp;gt;&lt;br /&gt;
buy/stash &amp;amp;lt;cyberware&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy without installing (for Medtechs reselling)&amp;lt;br/&amp;gt;&lt;br /&gt;
buy/program &amp;amp;lt;name&amp;amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- buy a netrunning program or Black ICE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items over 1,000eb require a relevant role specialty to purchase. Role discounts apply automatically.&lt;br /&gt;
&lt;br /&gt;
=== Installing Cyberware ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
cyberware/install &amp;amp;lt;name&amp;amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
cyberware/install &amp;quot;Popup Melee Weapon&amp;quot; = &amp;quot;Tanto&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
cyberware/install &amp;quot;Popup Ranged Weapon&amp;quot; = &amp;quot;Medium Pistol&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pairing Cyberware ===&lt;br /&gt;
&lt;br /&gt;
Some options must be parented to a foundation piece:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
cyberware/parent image enhance=cybereye&amp;lt;br/&amp;gt;&lt;br /&gt;
cyberware/parent cybereye=multioptic mount &amp;amp;nbsp;&amp;amp;nbsp;-- for a 3rd eye under borgware&amp;lt;br/&amp;gt;&lt;br /&gt;
cyberware/unparent image enhance &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- disconnect and uninstall&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Humanity Loss ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff0000; padding:10px; margin:8px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
Every piece of non-fashionware cyberware reduces your humanity. Your maximum humanity is &#039;&#039;&#039;Empathy x 10&#039;&#039;&#039;. Your sheet tracks this as &amp;lt;code&amp;gt;current/max&amp;lt;/code&amp;gt; (e.g. &amp;lt;code&amp;gt;42/50&amp;lt;/code&amp;gt;). If humanity reaches 0 your character becomes an NPC.&lt;br /&gt;
&lt;br /&gt;
Fashionware (Techhair, Chemskin, Light Tattoo, etc.) has 0 HL and never affects humanity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 8 — Set Personal Details ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #333333; padding:10px; font-family:monospace; margin:4px 0; color:#00ffff;&amp;quot;&amp;gt;&lt;br /&gt;
selfstat HANDLE=Kimmy&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat AGE=21&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat HEIGHT=159&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat WEIGHT=48&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat GENDER=Female&amp;lt;br/&amp;gt;&lt;br /&gt;
selfstat HOMETOWN=Tokyo&amp;lt;br/&amp;gt;&lt;br /&gt;
shortdesc &amp;amp;lt;brief description visible to others&amp;amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step 9 — Write a background ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #ffd700; padding:12px; font-family:monospace; margin:8px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;chargen/finish&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Write a short background for your character explaining where they came from, who they are, how they got into being a cyberpunk. It can be short and punchy or verbose and epic. If it is really interesting or tied to a plot you want to do please notify staff. You might get bonus IP.&lt;br /&gt;
This can be done in a note file or on a wiki page.&lt;br /&gt;
&lt;br /&gt;
== Step 10 — Finish Chargen ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; border:1px solid #ffd700; padding:12px; font-family:monospace; margin:8px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;chargen/finish&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This validates that all required skills are at rank 2 or higher and that no points remain unspent. If validation passes your sheet is locked and a staff approval job is created automatically. No further changes can be made without staff assistance.&lt;br /&gt;
&lt;br /&gt;
== Step 11 — Approval ==&lt;br /&gt;
&lt;br /&gt;
Staff review your sheet and approve or request changes. You will be notified in-game when approved. After approval you may leave the Character Generation Room and full game access is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Resetting Chargen ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #ff0000; padding:10px; margin:8px 0; background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;WARNING — IRREVERSIBLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:monospace; color:#00ffff; margin-top:6px;&amp;quot;&amp;gt;chargen/reset&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wipes all stats, skills, cyberware, inventory, lifepath, and character data. Returns your character to baseline as if freshly created. Cannot be undone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; border:1px solid #ff00ff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Command&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color:#ffd700; padding:8px; border:1px solid #ff00ff; text-align:left;&amp;quot;&amp;gt;Purpose&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;chargen &amp;amp;lt;method&amp;amp;gt; &amp;amp;lt;role&amp;amp;gt; &amp;amp;lt;name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Start character creation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;chargen/finish&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Lock sheet and submit for approval&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;chargen/reset&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Full reset to baseline (irreversible)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;selfstat &amp;amp;lt;attr&amp;amp;gt;=&amp;amp;lt;value&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Set stat, skill, language, or personal info&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;lifepath&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Launch lifepath background menu&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;sellyoursoul&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Opt into Sell Your Soul (1500eb + Neural Link/Neuroport)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;list chargen&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Browse chargen catalog by category&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;list chargen/&amp;amp;lt;category&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;List weapons, armor, gear, cyberware, or programs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;list chargen/search &amp;amp;lt;keyword&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Search catalog by name, category, or description&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;list/info &amp;amp;lt;item name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Detailed info on any item&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;buy &amp;amp;lt;item name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Buy weapons, armor, or gear in chargen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;buy/cyberware &amp;amp;lt;name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Buy and install cyberware&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;buy/program &amp;amp;lt;name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Buy a netrunning program or Black ICE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;sheet&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;View your current character sheet&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;cyberware&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;View installed cyberware&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;cyberware/info &amp;amp;lt;name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Detailed info on a cyberware item&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;cyberware/install &amp;amp;lt;name&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Install cyberware from inventory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;cyberware/parent &amp;amp;lt;option&amp;amp;gt;=&amp;amp;lt;parent&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Parent a cyberware option to its foundation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;cyberware/unparent &amp;amp;lt;child&amp;amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;Unparent and uninstall a cyberware option&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#111111;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;+lang all&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;List all available languages&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; font-family:monospace; color:#00ffff;&amp;quot;&amp;gt;inv / inv/balance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:8px; border:1px solid #333333; color:#ffffff;&amp;quot;&amp;gt;View inventory / check Eurodollar balance&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules Summary ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Edgerunner stats are final&#039;&#039;&#039; — randomly generated from a role table, cannot be changed.&lt;br /&gt;
* &#039;&#039;&#039;Role abilities cannot be set during chargen&#039;&#039;&#039; — start at 4, improved only with &amp;lt;code&amp;gt;+ip&amp;lt;/code&amp;gt; during play.&lt;br /&gt;
* &#039;&#039;&#039;Required skills&#039;&#039;&#039; must all be at least rank 2 before &amp;lt;code&amp;gt;chargen/finish&amp;lt;/code&amp;gt; will pass.&lt;br /&gt;
* &#039;&#039;&#039;Double-cost skills&#039;&#039;&#039; cost 2 skill points per rank.&lt;br /&gt;
* &#039;&#039;&#039;Fashion budget&#039;&#039;&#039; (800eb) is separate from starting money. Unused fashion budget is lost at finish.&lt;br /&gt;
* &#039;&#039;&#039;Lifepath&#039;&#039;&#039; does not consume stat or skill points.&lt;br /&gt;
* &#039;&#039;&#039;Languages&#039;&#039;&#039; cost 1 skill point per rank (max 6). Streetslang starts at 4 for free.&lt;br /&gt;
* &#039;&#039;&#039;Cyberware during chargen&#039;&#039;&#039; must be purchased normally — no free cyberware outside your Edgerunner package.&lt;br /&gt;
* &#039;&#039;&#039;Items over 1,000eb&#039;&#039;&#039; require a relevant role specialty to purchase from the chargen catalog.&lt;br /&gt;
* &#039;&#039;&#039;Multiclassing&#039;&#039;&#039; requires your primary Role Ability to be at least rank 4 before purchasing rank 1 of any secondary Role Ability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border-top:1px solid #ff00ff; padding-top:10px; color:#ff00ff; font-size:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
Night City MUSH &amp;amp;bull; nightcitymux.com &amp;amp;bull; Based on Cyberpunk Red by R. Talsorian Games&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Generation]]&lt;br /&gt;
[[Category:Player Guides]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Gear&amp;diff=84</id>
		<title>Gear</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Gear&amp;diff=84"/>
		<updated>2026-05-08T19:55:33Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:500px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;A little Night City Shopping&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Night Market.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px; background-color: #111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Everything you need to survive Night City. Weapons, chrome, wheels, software and armor.&lt;br /&gt;
Prices are in Eurobucks (eb). Don&#039;t ask where it came from. Don&#039;t ask where it&#039;s going.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Weapon Type&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Examples&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | ROF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Concealable&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Light Melee Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Combat Knife, Tomahawk&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#00ffff; padding:8px; border-bottom:1px solid #330033;&amp;quot; | YES&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Medium Melee Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Baseball Bat, Crowbar, Machete&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Heavy Melee Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Lead Pipe, Sword, Spiked Bat&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Very Heavy Melee Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Chainsaw, Sledgehammer, Naginata&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | 4d6&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Weapon Type&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Magazine&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | ROF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | Hands&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Concealable&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Medium Pistol&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Handgun&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 12 (M Pistol)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#00ffff; padding:8px; border-bottom:1px solid #330033;&amp;quot; | YES&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Heavy Pistol&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Handgun&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8 (H Pistol)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#00ffff; padding:8px; border-bottom:1px solid #330033;&amp;quot; | YES&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Very Heavy Pistol&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Handgun&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8 (VH Pistol)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;SMG&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Handgun&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30 (M Pistol)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#00ffff; padding:8px; border-bottom:1px solid #330033;&amp;quot; | YES&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Heavy SMG&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Handgun&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 40 (H Pistol)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Shotgun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shoulder Arms&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4 (Slug)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shoulder Arms&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 25 (Rifle)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shoulder Arms&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4 (Rifle)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Bows &amp;amp; Crossbows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Archery&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A (Arrow)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavy Weapons&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (Grenade)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Heavy Weapons&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | 8d6&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1 (Rocket)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exotic Weapons ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Air Pistol&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Medium Pistol that fires paint (and acid!) balls.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Battleglove&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavy gauntlet. Contains three Cyberarm/Cyberlimb option slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Constitution Arms Hurricane&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun with 2 ROF. Requires BODY 11+ to fire.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Dartgun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Very Heavy Pistol that fires Non-Basic Arrows.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun that fires incendiary shells. Fired with the Heavy Weapons Skill.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kendachi Mono-Three&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Two-Handed Very Heavy Melee Weapon. Ignores armor lower than SP11.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Malorian Arms 3516&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Excellent Quality Very Heavy Pistol famously wielded by Johnny Silverhand. Does 5d6 damage.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Microwaver&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Very Heavy Pistol that can shut down cyberware and carried electronics.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Militech &amp;quot;Cowboy&amp;quot; U-56&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Grenade Launcher with 2 ROF. Requires BODY 11+ to fire.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Rhinemetall EMG-86 Railgun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Assault Rifle that ignores armor lower than SP11. Heavy Weapons Skill. Requires BODY 11+ to fire.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Shrieker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Very Heavy Pistol that causes the Damaged Ear Critical Injury.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Stun Baton&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A &amp;quot;less lethal&amp;quot; Medium Melee Weapon.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Stun Gun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A &amp;quot;less lethal&amp;quot; Heavy Pistol.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Tsunami Arms Helix&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Assault Rifle that only fires in Autofire mode with a higher Autofire multiplier. Requires BODY 11+ to fire.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Weapons ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Notable named weapons available in Night City.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Special Rules&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Rostovic DB-2 Satara&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Tech Weapon. Charged Shot fires through Thin Cover ignoring 1/2 SP. Slug: 5d6. Shell: 3d6 to all in 6m area.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Tsunami Arms Nekomata&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Sniper Rifle&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Tech Weapon. Charged Shot fires through Thin and Thick Cover ignoring 1/2 SP.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Techtronika RT-46 Burya&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Very Heavy Pistol&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Tech Weapon. Charges without Move Action. Charged Shot fires through Thin Cover ignoring 1/2 SP. Requires Muscle &amp;amp; Bone Lace or Cyberarm or suffers Broken Arm Critical Injury.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Techtronika SPT32 Grad&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Sniper Rifle&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Power Weapon. +5 Critical Injury bonus damage. Can ricochet at -4. Requires bolt action before firing again.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Arasaka HJKE-11 Yukimura&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Smart Weapon. +1 to Attack. Single Shot: 3d6 expending 3 rounds. Autofire: 2d6 x amount DV beaten (up to x3).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Arasaka HJSH-18 Masamune&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Assault Rifle&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Power Weapon. Single Shot: 5d6. Autofire: 2d6 x amount DV beaten (up to x4).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Arasaka TKI-20 Shingen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavy SMG&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Smart Weapon. +1 to Attack. Single Shot: 3d6. Autofire: 2d6 x amount DV beaten (up to x4).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Budget Arms Carnage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Poor Quality — jams on roll of 1. Power Weapon. Slug: 5d6. Shell: 3d6 to all in 6m area. Requires BODY 10+ or suffers Torn Muscle Critical Injury.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Constitutional Arms Unity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavy Pistol&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Power Weapon. Single Shot: 3d6. Aimed Shot: 4d6.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kang Tao L-69 Zhuo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Smart Weapon. Must use Improved Smart Ammo. Cannot fire slugs. Shell: 4d6 to all in 6m area. Fires 8 shells per Attack Check — will not fire with less than 8 shells.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Militech Crusher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Very Heavy Pistol&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Power Weapon. Can only load Shotgun Shell ammo. Shell: 3d6 to all in 6m area.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Militech M-10AF Lexington&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavy Pistol&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Power Weapon. Single Shot: 3d6.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Militech M-76e Omaha&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Heavy Pistol&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Tech Weapon. Charged Shot: ROF2, expels 3 rounds, fires through Thin Cover ignoring 1/2 SP.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Armor Type&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | SP&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Penalty&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Leathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Favored by Nomads and other &#039;punks who ride bikes.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20eb (Everyday)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kevlar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Can be made into clothes, vests, jackets, business suits, even bikinis.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Light Armorjack&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Kevlar and plastic meshes inserted into the weave of the fabric.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Bodyweight Suit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Skinsuit with impact absorbing armorgel. Stores Cyberdeck and supports Interface Plugs.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Medium Armorjack&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavier Armorjack with solid plastic plating reinforced with thicker Kevlar mesh.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | -2 REF, DEX, MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Heavy Armorjack&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | The thickest Armorjack combining denser Kevlar and layered plastic and mesh weaves.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | -2 REF, DEX, MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Flak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 21st century version of the time honored flak vest and pants.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | -4 REF, DEX, MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Metalgear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Will stop almost anything but you&#039;ll be easier to hit than a one-legged bantha.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | -4 REF, DEX, MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Bulletproof Shield&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Transparent polycarbonate shield. Always takes up one arm.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | 10 HP&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Takes one arm&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cyberware ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Chrome costs Humanity. Every piece of cyberware installed reduces your Empathy stat. Install too much and you risk Cyberpsychosis. Choose wisely, choom.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Fashionware=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;7 Option Slots available. No Humanity Loss unless noted.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Biomonitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Subdermal implant generating a readout of vitals. Can link to Agent.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Chemskin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Dyes and pigments infused into skin to permanently change hue. +2 Personal Grooming if user also has Techhair.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;EMP Threading&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Thin silver lines running in circuit-like patterns across the body.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10eb (Cheap)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Heuristic Health Monitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Requires Biomonitor. Tracks tissue health, bone density, and muscle gains in real time. Lets you know your current HP at a glance via a proprietary Healthy Persons score. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Light Tattoo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Subdermal patches projecting colored tattoos under skin. +2 Wardrobe and Style if user has three or more tattoos.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Shift Tacts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Color-changing lenses implanted into the eye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Skinwatch&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Subdermally implanted LED watch.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Techhair&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Color-light-emitting artificial hair. +2 Personal Grooming if user also has Chemskin.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Neuralware=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ffd700; padding: 10px; margin: 10px 0; background-color: #0d0d00;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-weight:bold;&amp;quot;&amp;gt;FOUNDATIONAL: Neural Link&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Wired artificial nervous system. Required to use all Neuralware and Subdermal Grip. Has 5 Option Slots. — Clinic — 500eb (Expensive) — HL 7 (2d6)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaaaaa; font-size:0.9em;&amp;quot;&amp;gt;Note: All player characters start with a Neuroport which includes the Neural Link at no extra cost. See House Rules.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Braindance Recorder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Records user&#039;s experiences to memory chip or external device. Requires Neural Link.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Budget Chipware Socket&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Budget Chipware Socket. Ejects installed Chipware violently when user takes head damage -- chip flies up to 30m and may be destroyed on a roll of 1. Requires Neural Link. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Chipware Socket&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Single socket in back of neck. Required to use Chipware. Requires Neural Link.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Ex-Disk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Requires Neuroport Cyberdeck Port. Each installation adds one Hardware-only Option Slot. With 2+ Ex-Disks, user gains one additional NET Action per Turn while physically connected to an Access Point. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Interface RED Vol. 3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Interface Plugs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Plugs in wrist or head allowing direct connection to machines and Smartguns. Requires Neural Link.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kerenzikov&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Speedware. +2 to Initiative. Only 1 piece of Speedware at a time. Requires Neural Link.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Neuroport Cyberdeck Port&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Requires Neuroport. Neck-mounted port for a Cyberdeck. Increases Cyberdeck range to 20m for NET Architectures, 50m for Neuroports. Cyberdeck can be installed/uninstalled as an Action. Only one can be installed at a time. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[CEMK]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Reflex Co-Processor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Requires Neural Link. User can dodge bullets regardless of their REF stat. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Sandevistan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Speedware. +3 to Initiative for 1 minute as an Action. 1 hour cooldown. Only 1 piece of Speedware at a time. Requires Neural Link.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Self-ICE&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Requires Neuroport. Each installation (max 3) adds one Passwall and improves all Passwall DVs: DV6 base, DV8 at 2, DV10 at 3. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[CEMK]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Chemical Analyzer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Chipware. Tests any substance for precise chemical composition. Requires Chipware Socket.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Explicit Memory Stimulator&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Chipware. +2 to Concentration Checks made to remember information. Requires Chipware Socket. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Memory Chip&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Data storage chip. Plug into Chipware Socket to store or access data.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10eb (Cheap)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Olfactory Boost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Chipware. Allows use of Tracking Skill to track targets via scent. Requires Chipware Socket.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Pain Editor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Chipware. Ignores all penalties from the Seriously Wounded state. Requires Chipware Socket.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Skill Chip&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Chipware. User has a specific Skill at Level 3 unless their Skill is already 3 or higher. Requires Chipware Socket.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb or 1,000eb&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Tactile Boost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Chipware. Detect motion within 20m by placing hand on surface. Requires Chipware Socket.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 7 (2d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Cyberoptics=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ffd700; padding: 10px; margin: 10px 0; background-color: #0d0d00;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-weight:bold;&amp;quot;&amp;gt;FOUNDATIONAL: Cybereye&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Artificial eye replacement. Each Cybereye has 3 Option Slots. Some options must be paired (purchased and installed twice). — Clinic — 100eb (Premium) — HL 7 (2d6)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaaaaa; font-size:0.9em;&amp;quot;&amp;gt;Budget option: Sponsored Cybereye (50eb, 2 Option Slots, comes with pre-installed Chyron that serves ads once per hour until dismissed -- -1 to all vision Checks until closed.)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Anti-Dazzle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Immune to effects caused by flashes of light. Requires two Cybereyes, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Chyron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Projects a subscreen into the user&#039;s field of vision. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Color Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Unlimited color and pattern changes for the eye. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Dartgun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Single shot Dartgun concealed in eye. Requires a Cybereye and takes all 3 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Hardened Cybereye Casing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cybereye and all installed options hardened to military standards -- immune to EMP, electric shock, Microwaver, and Non-Black ICE program effects. Requires a Cybereye. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Image Enhance&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to Perception, Lip Reading, and Conceal/Reveal Object. Requires two Cybereyes, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Low Light/Infrared/UV&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Ignore penalties from darkness, smoke, and fog. Requires two Cybereyes, must be paired, takes 2 Option Slots each.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;MicroOptics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 400x magnification. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;MicroVideo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Camera in eye recording audio and video to Memory Chip or linked Agent. Requires a Cybereye, takes 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Radiation Detector&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Radiation readings within 100m displayed as a blue glow. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Targeting Scope&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +1 to Attack Check when making an Aimed Shot. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;TeleOptics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | See detail up to 800m away. +1 to Aimed Shots against targets 51m or farther. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Virtuality&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Projects cyberspace imagery over the user&#039;s view of the world. Requires two Cybereyes, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Cyberaudio=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ffd700; padding: 10px; margin: 10px 0; background-color: #0d0d00;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-weight:bold;&amp;quot;&amp;gt;FOUNDATIONAL: Cyberaudio Suite&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Cybernetic audio system. Has 3 Option Slots. Cannot install more than one suite. — Clinic — 500eb (Expensive) — HL 7 (2d6)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaaaaa; font-size:0.9em;&amp;quot;&amp;gt;Budget option: Discount Cyberaudio Suite (100eb, only 1 Option Slot, has a large and obvious outer component around the ears.) [Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Amplified Hearing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to Perception for hearing Checks. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Audio Recorder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Records audio to Memory Chip or linked Agent. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Bug Detector&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Beeps when within 2m of a listening device. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Homing Tracer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Follow a linked tracer up to 1 mile. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Internal Agent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Fully functional Agent installed internally. Can link to Cybereye Chyron. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Level Damper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Immune to effects caused by loud noises. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Radio Communicator&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Communicate via radio up to 1 mile range. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Radio Scanner/Music Player&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Play music from Data Pool or Memory Chip, or tune into radio within 1 mile. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Radar Detector&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Beeps if an active radar beam is within 100m. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Scrambler/Descrambler&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Scramble outgoing and descramble incoming communications. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Voice Stress Analyzer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | +2 to Human Perception and Interrogation Checks. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 3 (1d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Internal=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;7 Option Slots available. No foundational cyberware required.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;AudioVox&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Voice synthesizer. +2 to Acting and Play Instrument when singing.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Contraceptive Implant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Prevents undesired pregnancy.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10eb (Cheap)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cyberskull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Requires 3 Internal Option Slots. Head is no longer a 2x weak point on Aimed Shots. User immune to Cracked Skull and Broken Jaw Critical Injuries. Comes with a personalized Faceplate; additional Faceplates 100eb each. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Interface RED Vol. 3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cybersnake&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Esophagus-mounted Very Heavy Melee Weapon. Can be concealed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Enhanced Antibodies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | After stabilization, user heals BODY x2 for each day spent resting.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Firebreather&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Requires 2 Option Slots. Exotic shotgun installed in the throat, fired by opening the mouth and hyperextending the tongue. Loads a single incendiary shell. Incompatible with all weapon attachments. Can be concealed. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Interface RED Vol. 2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | User can breathe underwater.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Grafted Muscle and Bone Lace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Increases BODY by 2. Changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. Multiple installations stack.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Independent Air Supply&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30 minutes of oxygen. Takes 1 hour to refill from ambient atmosphere.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Internal Body Cyberware Hardened Shielding&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | All Internal Body cyberware hardened to military standards -- immune to EMP, electric shock, Microwaver, and Non-Black ICE program effects. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Midnight Lady Sexual Implant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Be a Venus, be the fire, be desire.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Mr. Studd Sexual Implant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | All night, every night, and they&#039;ll never know.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Nasal Filters&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Immune to effects of toxic gases, fumes, and similar airborne dangers.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;NeuTongue&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cybernetic tongue that alters sense of taste. Virtual seasoning can be added to food via linked Agent. Can be deactivated at will, eliminating the sense of taste entirely. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Interface RED Vol. 2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;RacerBracer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cervical spine upgrade. User is immune to the Whiplash Critical Injury. Rocklin Augmentics brand. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Radar/Sonar Implant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Scans terrain within 50m. Cannot scan through cover.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Toxin Binders&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to Resist Torture/Drugs.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Trauma Response Nanomatrix&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Requires Skinweave or Subdermal Armor. Once per day as an Action, repair your Skinweave or Subdermal Armor to full SP. Each additional installation increases daily uses by 1. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Vampyres&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Excellent Quality Light Melee Weapon implanted in mouth. Can be concealed. User can add Poison or Biotoxin to the blades.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 14 (4d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
External=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;7 Option Slots available. No foundational cyberware required.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Hidden Holster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Stores any weapon capable of concealment inside the body.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Skin Weave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Body and head armored at SP7. Does not stack with worn armor. Ablates. Recovers 1 SP per day of rest.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Subdermal Armor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Body and head armored at SP11. Does not stack with worn armor. Ablates. Recovers 1 SP per day of rest.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Subdermal Pocket&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&amp;quot; x 4&amp;quot; storage space just under the skin with RealSkinn zipper.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Sycust FleshWeave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Skinweave variant. Body and head armored at SP7. After 10 minutes without strenuous activity, nanomachines repair both locations to full SP automatically. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Interface RED Vol. 3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 7 (2d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Cyberlimbs=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ffd700; padding: 10px; margin: 10px 0; background-color: #0d0d00;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-weight:bold;&amp;quot;&amp;gt;FOUNDATIONAL: Cyberarm or Cyberleg&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Cyberarm&#039;&#039;&#039; — Replacement arm with 4 Option Slots. Comes with a Standard Hand at no extra HL cost. — Hospital — 500eb (Expensive) — HL 7 (2d6)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Cyberleg&#039;&#039;&#039; — Replacement leg with 3 Option Slots. Comes with a Standard Foot at no extra HL cost. Most options must be paired (purchased and installed in two Cyberlegs). — Hospital — 100eb (Premium) — HL 3 (1d6)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaaaaa; font-size:0.9em;&amp;quot;&amp;gt;Budget option: Neo-Soviet Cyberarm (100eb, 3 Option Slots, no pairing required -- but without BODY 8+ you take -1 to all rolls using it, and all installed options are always visible even under RealSkinn.) [Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Standard Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Standard cybernetic hand. Can be installed in a meat arm as the only piece of cyberware in that arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Standard Foot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Standard cybernetic foot. If installed in a meat leg does not count toward cyberware limit and does not take an Option Slot.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Big Knucks&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Armored knuckles. Medium Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cyberdeck&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberdeck installed in Cyberarm. Requires Cyberarm, takes 3 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Extra-Jointed Cyberlimb Upgrade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberlimb Option. +2 to Contortionist Checks. One per cyberlimb. Maximum benefit from 4 cyberlimbs (+8 total). &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Flashbulb&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberarm Option. Requires 2 Option Slots. As an Action, force a target within 25m to make a DV15 Resist Torture/Drugs Check or suffer Damaged Eye Critical Injury for 1 minute. Anti-Dazzle protects against this. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gorilla Arm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Excellent Quality. Fist is a Heavy Melee Weapon. Wield two-handed weapons in one hand. Two installed: pry open doors, Choke and Slam as if BODY 11.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6) each&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Grapple Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Fires hand with grapple line up to 30m. Cannot be used as a weapon. Requires Cyberarm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Grip Foot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Traction-enhanced feet. Negates movement penalty when climbing. Requires two Cyberlegs, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Integrated Cyberdeck Upgrade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Adds one extra slot (Program or Hardware) to an arm-installed Cyberdeck. Can only upgrade the Cyberdeck on the same arm. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Jump Booster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hydraulics in legs negate movement penalty when jumping. Requires two Cyberlegs, 2 Option Slots each, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Mantis Blade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Excellent Quality Heavy Melee Weapon. Requires 2 Option Slots. While deployed cannot hold anything in corresponding hand. Two Mantis Blades negate climbing movement penalty.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6) each&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Medscanner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Medscanner installed in Cyberarm. +2 to First Aid and Paramedic. Requires Cyberarm, takes 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;MicroWaldo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberarm and Neuralware Option. Eight articulated probes for precision work. Medtechs gain +1 to Surgery Checks. Raven Microcybernetics brand. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Interface RED Vol. 3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Monowire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Melee Attacks at up to 6m away. On Critical Injury: attacker rolls twice on the Critical Injury table and chooses the result.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6) each&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Popup Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Single shot Grenade Launcher in Cyberarm. Can be concealed. Requires Cyberarm, takes 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Popup Melee Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Any Light, Medium, or Heavy Melee Weapon installed in Cyberarm. Can be concealed. Requires Cyberarm, takes 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Popup Net Launcher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Exotic net launcher in Cyberarm. Requires 3 Option Slots. Can be concealed. On hit, target is grappled -- cannot Move, takes -2 to physical Actions. Net has 15 HP. Replacement nets 50eb each. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Popup Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Any One-Handed Ranged Weapon installed in Cyberarm. Can be concealed. Requires Cyberarm, takes 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Popup Shield&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Bulletproof Shield in Cyberarm. Can be concealed. Replaced at 0 HP. Requires Cyberarm, takes 3 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Popup Shotgun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun with 2 shots installed in Cyberarm. Can be concealed. Requires 3 Option Slots. Incompatible with all weapon attachments except Smartgun Link. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Prehensile Cyberfoot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberleg Option. Foot functions like a hand -- can grip, hold objects, or make unarmed attacks. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Interface RED Vol. 3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Projectile Launch System&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Borgware. Cyberarm Option. Requires 2 Option Slots. One-Handed Rocket/Grenade Launcher in Cyberarm. When loaded with a Rocket acts as Rocket Launcher; with a Grenade acts as Grenade Launcher. Can be concealed. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[CEMK]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Quick Change Mount&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberarm can be removed or installed as an Action. Re-attaching a previously used arm does not cause additional Humanity Loss.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Reinforced Cyberlimb Upgrade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberlimb Option. This limb is immune to Broken Arm (Cyberarm) or Broken Leg (Cyberleg) Critical Injury. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Rippers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Carbo-glass claws. Medium Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Scratchers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Carbo-glass fingernails. Light Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Shoulder Cam&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Camera mounted in shoulder tracking independently of user. Records video and audio to Memory Chip or linked Agent. Can be concealed. Requires Cyberarm, takes 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Skate Foot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Inline skates in feet. Can be concealed. +6m when using Run Action. Requires two Cyberlegs, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Slice N Dice&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Monofilament whip in thumb. Medium Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Subdermal Grip&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Subdermal plate allows use of Smartguns without Interface Plugs. Requires Neural Link. Can be the only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Talon Foot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Blade in foot. Light Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat leg.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Techscanner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Scanner diagnoses machinery and electronics. +2 to Basic Tech, Cybertech, Land/Sea/Air Vehicle Tech, Electronics/Security Tech, and Weaponstech. Requires Cyberarm, takes 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Tool Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Fingers contain screwdriver, wrench, small drill, and other tools. Can be the only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Web Foot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Thin webbing between toes negates movement penalty when swimming. Requires two Cyberlegs, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Wolvers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Long claws extended from knuckles. Heavy Melee Weapon. Can be concealed. Can be the only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Zero Gravity Thrusters&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Cyberleg Option. Micro-thrusters allow controlled movement in zero-gravity environments. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Interface RED Vol. 3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 3 (1d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Borgware=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Heavy duty chrome for those who have committed to the metal life. Most Borgware has significant prerequisites -- check full rules carefully before purchasing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Artificial Shoulder Mount&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mount 2 additional Cyberarms beneath your first set of arms.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Borgware Hardened Shielding&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A single piece of Borgware is hardened to military standards -- immune to EMP, electric shock, Microwaver, and Non-Black ICE program effects. Purchase once per piece of Borgware you want protected. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Dynalar Modular Finger Enthusiast Cyberhand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Borgware. Cyberarm Option. Requires 2 Option Slots. Contains space for up to 8 Cyberfingers. Comes with 8 Standard Cyberfingers. See Cyberfingers tab. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Black Chrome]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Implanted Linear Frame Beta&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Increases BODY to 14. Changes HP, Wound Threshold, Death Save. Requires BODY 8 and 2 installations of Grafted Muscle and Bone Lace.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Implanted Linear Frame Sigma&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Increases BODY to 12. Changes HP, Wound Threshold, Death Save. Requires BODY 6 and Grafted Muscle and Bone Lace.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kiroshi MonoVision&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Replaces two meat eyes with a single wide-angle cyberoptic visor. 3 Option Slots -- all options count as if paired. Cannot be installed in a MultiOptic Mount. If this is your only sight and you receive Lost Eye, the effect is doubled. &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;[Interface RED Vol. 3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;MultiOptic Mount&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mount up to 5 additional Cybereyes beyond your standard two.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Sensor Array&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Install up to 5 additional Cyberaudio Options. Requires Cyberaudio Suite. Does not take up a Cyberaudio Option Slot.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 14 (4d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Cyberfingers=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ffd700; padding: 10px; margin: 10px 0; background-color: #0d0d00;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-weight:bold;&amp;quot;&amp;gt;FOUNDATIONAL: Modular Finger Cyberhand&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;A cybernetic hand with slots for modular Cyberfingers. Can be installed as the only piece of cyberware in a meat arm. Comes with 5 Standard Cyberfingers. Holds up to 5 Cyberfingers. — Hospital — 100eb (Premium) — HL 3 (1d6)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff; margin-top:6px; display:block;&amp;quot;&amp;gt;&#039;&#039;&#039;Dynalar Modular Finger Enthusiast Cyberhand&#039;&#039;&#039; (Borgware) — Upgraded version holding up to 8 Cyberfingers. Requires a Cyberarm and 2 Option Slots. Comes with 8 Standard Cyberfingers. — Hospital — 500eb (Expensive) — HL 14 (4d6) [Black Chrome]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaaaaa; font-size:0.9em;&amp;quot;&amp;gt;All Cyberfingers are Mall installation unless noted. All HL values round down. Source: Black Chrome.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Standard Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Just a finger. Standard replacement digit.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20eb (Everyday)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Airhypo Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | An Airhypo concealed within the finger.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Ballpoint Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A ballpoint pen concealed within the finger.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Bullet Storage Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Holds two rounds of any bullet-type ammunition concealed within the finger.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Dartgun Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Dartgun Exotic Weapon with a single shot concealed in the finger. Does not require a Concealment Check if a glove is worn over it.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Flashlight Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A flashlight concealed within the finger.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Homing Tracer Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Points in the direction of its linked tracer up to 1 mile away. Typically sold with a removable fingernail linked tracer.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Laser Pointer Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Projects a laser pointer from the fingertip.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Lighter Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A lighter concealed within the finger. The original party trick.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Lockpick Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Electronic lockpick concealed within the finger.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Microphone Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A microphone concealed within the finger.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Mini Air Supply Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A tiny oxygen supply concealed within the finger.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;One Shot Special Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A single-shot firearm concealed within the finger. Literal fingergun.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Spray Paint Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Spray paint applicator concealed within the finger. Tag without a spraycan.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Squirt Cyberfinger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Squirts liquids from the fingertip. Fill with whatever you like.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Wirecutter/Scissor Cyberfingers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Two adjacent Cyberfingers that function as wire cutters and scissors.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Netrunner Software ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Programs for your Cyberdeck. Installing or uninstalling Hardware takes an hour. Choose your loadout carefully — you don&#039;t have room for everything and what you don&#039;t have can kill you.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boosters ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | ATK&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | REZ&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Eraser&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to all Cloak Checks while Rezzed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20eb (Everyday)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;See Ya&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to all Pathfinder Checks while Rezzed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20eb (Everyday)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Speedy Gonzalvez&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to Speed while Rezzed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Worm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | +2 to all Backdoor Checks while Rezzed.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defenders ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | ATK&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | REZ&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Lowers brain damage received by 4 while Rezzed. Only 1 copy running at a time. Once per Netrun.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Flak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Reduces ATK of all Non-Black ICE Attacker Programs against you to 0 while Rezzed. Only 1 copy running. Once per Netrun.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Stops first successful Non-Black ICE Program Effect from dealing brain damage then Derezes itself. Only 1 copy running. Once per Netrun.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 20eb (Everyday)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacker Programs ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | ATK&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | REZ&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Banhammer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Program&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6 REZ to Non-Black ICE Program or 2d6 REZ to Black ICE Program.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Sword&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Program&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6 REZ to Black ICE or 2d6 REZ to Non-Black ICE Program.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;DeckKRASH&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner forcibly Jacked Out suffering effect of all Rezzed enemy Black ICE encountered.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Hellbolt&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2d6 damage direct to enemy Netrunner&#039;s brain. Cyberdeck catches fire. 2 damage per Turn until extinguished.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Nervescrub&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner&#039;s INT, REF, DEX each lowered by 1d6 for one hour (minimum 1).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Poison Flatline&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Destroys a single Non-Black ICE Program on enemy Netrunner&#039;s Cyberdeck at random.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Superglue&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner cannot progress deeper or Jack Out safely for 1d6 Rounds. Once per Netrun.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Vrizzbolt&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1d6 damage to enemy Netrunner&#039;s brain. Lowers total NET Actions by 1 on their next Turn (minimum 2).&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black ICE ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Warning: Black ICE Programs are deadly. Anti-Personnel Black ICE hunts Netrunners. Anti-Program Black ICE hunts your Programs. Demons control NET Architecture and can affect Meatspace.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | PER&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | SPD&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | ATK&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | REZ&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Asp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Destroys a single Program on enemy Netrunner&#039;s Cyberdeck at random.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Giant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6 damage to enemy Netrunner&#039;s brain. Forces unsafe Jack Out. Enemy suffers all Rezzed Black ICE effects as they leave.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Hellhound&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2d6 damage to Netrunner&#039;s brain. Cyberdeck catches fire. 2 damage per Turn until extinguished.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kraken&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6 damage to enemy Netrunner&#039;s brain. Until end of their next Turn Netrunner cannot progress deeper or Jack Out safely.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Liche&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner&#039;s INT, REF, DEX each lowered by 1d6 for one hour (minimum 1).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Raven&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Derezes one Defender Program on enemy Netrunner&#039;s deck at random then deals 1d6 damage to their brain.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Scorpion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner&#039;s MOVE lowered by 1d6 for one hour (minimum 1).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Skunk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner hit makes all Slide Checks at -2. Each Skunk affects only one Netrunner but multiple Skunks stack.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Wisp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1d6 damage to enemy Netrunner&#039;s brain. Lowers total NET Actions by 1 on their next Turn (minimum 2).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Program&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6d6 damage to a Program. If enough to Derezz it is instead Destroyed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Killer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Program&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4d6 damage to a Program. If enough to Derezz it is instead Destroyed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Sabertooth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Anti-Program&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 6d6 damage to a Program. If enough to Derezz it is instead Destroyed.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cyberdeck Hardware ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#555555;&amp;quot;&amp;gt;All Hardware takes 1 Option Slot unless noted. Installing or uninstalling takes 1 hour.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Backup Drive&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Saves Non-Black ICE Programs that would be destroyed. Netrunner can reinstall saved Programs if they have Slots. Takes 2 Hardware Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;DNA Lock&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberdeck locked/unlocked via biometric method. Locked deck requires biometric key or DV17 Electronics/Security Tech Check. Takes 2 Hardware Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Hardened Circuitry&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberdeck cannot be disabled or destroyed by EMP effects or Non-Black ICE Program Effects.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Insulated Wiring&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberdeck and user&#039;s clothing cannot catch fire from Program effects.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;KRASH Barrier&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Immune to any Program Effect that forces Jack Out (safe or unsafe). Takes 2 Hardware Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Range Upgrade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Cyberdeck can connect to an access point from up to 8m away.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Land Vehicles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Vehicle&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | SDP&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | Seats&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Combat Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Narrative Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Roadbike&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Common CHOOH² powered bike.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100 MPH / 161 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Superbike&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Exotic CHOOH² streetbike capable of extreme speeds.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 300 MPH / 483 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Compact Groundcar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Common CHOOH² powered car.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100 MPH / 161 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;High Performance Groundcar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | CHOOH² powered sportscar.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 40 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 200 MPH / 322 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Super Groundcar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Exotic CHOOH² sportscar capable of extreme speeds.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 60 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 300 MPH / 483 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100,000eb (Super Luxury)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sea Vehicles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Vehicle&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | SDP&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | Seats&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Combat Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Narrative Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Jetski&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Common CHOOH² personal watercraft.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60 MPH / 97 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Speedboat&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | CHOOH² powered speedboat.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60 MPH / 97 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cabin Cruiser&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Luxury CHOOH² powerboat with customized rooms for a small privileged few.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 per room&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15 MPH / 24 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30,000eb per room (min 2 rooms)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Yacht&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Luxury CHOOH² pleasurecraft with customized rooms.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 4 per room&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 10 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 15 MPH / 24 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 50,000eb per room (min 4 rooms)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Air Vehicles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Vehicle&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | SDP&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | Seats&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Combat Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Narrative Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gyrocopter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Tiny CHOOH² rotorcraft favored by flying enthusiasts.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100 MPH / 161 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Helicopter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Full featured CHOOH² helicopter capable of sustained flight.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 40 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 200 MPH / 322 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 40,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;AV-4 Multipurpose Aerodyne&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Highly advanced CHOOH² vertical thrust flying vehicle.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 40 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 200 MPH / 322 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;AV-9 Super Aerodyne&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Exotic CHOOH² vertical thrust flying vehicle capable of extreme speeds.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 300 MPH / 483 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Aerozep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Modern cargo blimps ranging wildly in size. Customized rooms.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2 per room&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100 MPH / 161 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 30,000eb per room (min 2 rooms)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-top: 20px; background-color: #111111; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything&#039;s for sale in Night City. The question is whether you can afford it — and whether you&#039;ll live long enough to use it.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#555555; font-size:0.8em;&amp;quot;&amp;gt;— Cyberpunk Red is property of R. Talsorian Games. All game content used for fan purposes only.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Gear&amp;diff=83</id>
		<title>Gear</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Gear&amp;diff=83"/>
		<updated>2026-05-08T19:36:57Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin: 0 0 10px 20px; border: 1px solid #ff00ff; background-color: #000000; text-align:center; width:500px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;A little Night City Shopping&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Night Market.jpg|500px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px; background-color: #111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Everything you need to survive Night City. Weapons, chrome, wheels, software and armor.&lt;br /&gt;
Prices are in Eurobucks (eb). Don&#039;t ask where it came from. Don&#039;t ask where it&#039;s going.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Weapon Type&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Examples&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | ROF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Concealable&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Light Melee Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Combat Knife, Tomahawk&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#00ffff; padding:8px; border-bottom:1px solid #330033;&amp;quot; | YES&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Medium Melee Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Baseball Bat, Crowbar, Machete&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Heavy Melee Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Lead Pipe, Sword, Spiked Bat&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Very Heavy Melee Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Chainsaw, Sledgehammer, Naginata&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | 4d6&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Weapon Type&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Magazine&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | ROF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | Hands&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Concealable&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Medium Pistol&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Handgun&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 12 (M Pistol)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#00ffff; padding:8px; border-bottom:1px solid #330033;&amp;quot; | YES&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Heavy Pistol&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Handgun&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8 (H Pistol)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#00ffff; padding:8px; border-bottom:1px solid #330033;&amp;quot; | YES&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Very Heavy Pistol&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Handgun&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8 (VH Pistol)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;SMG&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Handgun&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30 (M Pistol)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#00ffff; padding:8px; border-bottom:1px solid #330033;&amp;quot; | YES&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Heavy SMG&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Handgun&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 40 (H Pistol)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Shotgun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shoulder Arms&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4 (Slug)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shoulder Arms&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 25 (Rifle)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shoulder Arms&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4 (Rifle)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Bows &amp;amp; Crossbows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Archery&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A (Arrow)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavy Weapons&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6d6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (Grenade)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Heavy Weapons&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | 8d6&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1 (Rocket)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | NO&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exotic Weapons ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Air Pistol&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Medium Pistol that fires paint (and acid!) balls.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Battleglove&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavy gauntlet. Contains three Cyberarm/Cyberlimb option slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Constitution Arms Hurricane&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun with 2 ROF. Requires BODY 11+ to fire.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Dartgun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Very Heavy Pistol that fires Non-Basic Arrows.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Flamethrower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun that fires incendiary shells. Fired with the Heavy Weapons Skill.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kendachi Mono-Three&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Two-Handed Very Heavy Melee Weapon. Ignores armor lower than SP11.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Malorian Arms 3516&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Excellent Quality Very Heavy Pistol famously wielded by Johnny Silverhand. Does 5d6 damage.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Microwaver&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Very Heavy Pistol that can shut down cyberware and carried electronics.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Militech &amp;quot;Cowboy&amp;quot; U-56&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Grenade Launcher with 2 ROF. Requires BODY 11+ to fire.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Rhinemetall EMG-86 Railgun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Assault Rifle that ignores armor lower than SP11. Heavy Weapons Skill. Requires BODY 11+ to fire.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Shrieker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Very Heavy Pistol that causes the Damaged Ear Critical Injury.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Stun Baton&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A &amp;quot;less lethal&amp;quot; Medium Melee Weapon.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Stun Gun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | A &amp;quot;less lethal&amp;quot; Heavy Pistol.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Tsunami Arms Helix&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Assault Rifle that only fires in Autofire mode with a higher Autofire multiplier. Requires BODY 11+ to fire.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Weapons ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Notable named weapons available in Night City.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Special Rules&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Rostovic DB-2 Satara&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Tech Weapon. Charged Shot fires through Thin Cover ignoring 1/2 SP. Slug: 5d6. Shell: 3d6 to all in 6m area.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Tsunami Arms Nekomata&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Sniper Rifle&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Tech Weapon. Charged Shot fires through Thin and Thick Cover ignoring 1/2 SP.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Techtronika RT-46 Burya&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Very Heavy Pistol&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Tech Weapon. Charges without Move Action. Charged Shot fires through Thin Cover ignoring 1/2 SP. Requires Muscle &amp;amp; Bone Lace or Cyberarm or suffers Broken Arm Critical Injury.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Techtronika SPT32 Grad&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Sniper Rifle&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Power Weapon. +5 Critical Injury bonus damage. Can ricochet at -4. Requires bolt action before firing again.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Arasaka HJKE-11 Yukimura&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Smart Weapon. +1 to Attack. Single Shot: 3d6 expending 3 rounds. Autofire: 2d6 x amount DV beaten (up to x3).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Arasaka HJSH-18 Masamune&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Assault Rifle&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Power Weapon. Single Shot: 5d6. Autofire: 2d6 x amount DV beaten (up to x4).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Arasaka TKI-20 Shingen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavy SMG&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Smart Weapon. +1 to Attack. Single Shot: 3d6. Autofire: 2d6 x amount DV beaten (up to x4).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Budget Arms Carnage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Poor Quality — jams on roll of 1. Power Weapon. Slug: 5d6. Shell: 3d6 to all in 6m area. Requires BODY 10+ or suffers Torn Muscle Critical Injury.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Constitutional Arms Unity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavy Pistol&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Power Weapon. Single Shot: 3d6. Aimed Shot: 4d6.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kang Tao L-69 Zhuo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Shotgun&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Smart Weapon. Must use Improved Smart Ammo. Cannot fire slugs. Shell: 4d6 to all in 6m area. Fires 8 shells per Attack Check — will not fire with less than 8 shells.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Militech Crusher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Very Heavy Pistol&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Power Weapon. Can only load Shotgun Shell ammo. Shell: 3d6 to all in 6m area.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Militech M-10AF Lexington&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavy Pistol&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Power Weapon. Single Shot: 3d6.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Militech M-76e Omaha&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Heavy Pistol&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Tech Weapon. Charged Shot: ROF2, expels 3 rounds, fires through Thin Cover ignoring 1/2 SP.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Armor Type&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | SP&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Penalty&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Leathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Favored by Nomads and other &#039;punks who ride bikes.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20eb (Everyday)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kevlar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Can be made into clothes, vests, jackets, business suits, even bikinis.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Light Armorjack&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Kevlar and plastic meshes inserted into the weave of the fabric.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Bodyweight Suit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Skinsuit with impact absorbing armorgel. Stores Cyberdeck and supports Interface Plugs.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Medium Armorjack&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Heavier Armorjack with solid plastic plating reinforced with thicker Kevlar mesh.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | -2 REF, DEX, MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Heavy Armorjack&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | The thickest Armorjack combining denser Kevlar and layered plastic and mesh weaves.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | -2 REF, DEX, MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Flak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 21st century version of the time honored flak vest and pants.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | -4 REF, DEX, MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Metalgear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Will stop almost anything but you&#039;ll be easier to hit than a one-legged bantha.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px; border-bottom:1px solid #330033;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | -4 REF, DEX, MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Bulletproof Shield&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Transparent polycarbonate shield. Always takes up one arm.&lt;br /&gt;
| style=&amp;quot;color:#ff0000; padding:8px;&amp;quot; | 10 HP&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Takes one arm&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cyberware ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Chrome costs Humanity. Every piece of cyberware installed reduces your Empathy stat.&lt;br /&gt;
Install too much and you risk Cyberpsychosis. Choose wisely, choom.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Fashionware=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;7 Option Slots available. No Humanity Loss.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Biomonitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Subdermal implant generating a readout of vitals. Can link to Agent.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Chemskin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Dyes and pigments infused into skin to permanently change hue. +2 Personal Grooming if user also has Techhair.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;EMP Threading&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Thin silver lines running in circuit-like patterns across the body.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10eb (Cheap)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Light Tattoo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Subdermal patches projecting colored tattoos under skin. +2 Wardrobe and Style if user has three or more tattoos.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Shift Tacts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Color-changing lenses implanted into the eye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Skinwatch&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Subdermally implanted LED watch.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Techhair&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Color-light-emitting artificial hair. +2 Personal Grooming if user also has Chemskin.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Neuralware=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Foundational Cyberware: Neural Link (5 Option Slots)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Neural Link&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Wired artificial nervous system. Required to use Neuralware and Subdermal Grip. Has 5 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Braindance Recorder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Records user&#039;s experiences to memory chip or external device. Requires Neural Link.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Chipware Socket&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Single socket in back of neck. Required to use Chipware. Requires Neural Link.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Interface Plugs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Plugs in wrist or head allowing connection to machines. Requires Neural Link.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kerenzikov&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Speedware. +2 to Initiative. Only 1 piece of Speedware at a time. Requires Neural Link.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Sandevistan&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Speedware. +3 to Initiative for 1 minute as Action. 1 hour cooldown. Only 1 Speedware at a time. Requires Neural Link.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Chemical Analyzer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Chipware. Tests substance for precise chemical composition. Requires Chipware Socket.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Memory Chip&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Data storage chip.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10eb (Cheap)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Olfactory Boost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Chipware. Use Tracking Skill to track via scent. Requires Chipware Socket.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Pain Editor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Chipware. Ignores penalties from Seriously Wounded state. Requires Chipware Socket.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Skill Chip&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Chipware. User has specific Skill at Level 3 unless Skill is already 3+. Requires Chipware Socket.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb or 1,000eb&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Tactile Boost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Chipware. Detect motion within 20m by placing hand on surface. Requires Chipware Socket.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 7 (2d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Cyberoptics=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Foundational Cyberware: Cybereye (3 Option Slots each)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cybereye&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Artificial eye. 3 Option Slots. Some options must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Anti-Dazzle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Immune to effects caused by flashes of light. Requires two Cybereyes, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Chyron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Projects subscreen into user&#039;s field of vision. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Color Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Unlimited color and pattern changes for the eye. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Dartgun&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Single shot Dartgun concealed in eye. Requires Cybereye and takes 3 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Image Enhance&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to Perception, Lip Reading, Conceal/Reveal Object. Requires two Cybereyes, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Low Light/Infrared/UV&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Ignore penalties from darkness, smoke, fog. Requires two Cybereyes, paired, 2 Option Slots each.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;MicroOptics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 400x magnification. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;MicroVideo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Camera in eye recording audio and video. Requires Cybereye and takes 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Radiation Detector&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Radiation readings within 100m displayed as blue glow. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Targeting Scope&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +1 to Check when making Aimed Shot. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;TeleOptics&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | See detail up to 800m away. +1 to Aimed Shots against targets 51m or farther. Requires a Cybereye.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Virtuality&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Projects cyberspace imagery over user&#039;s view of the world. Requires two Cybereyes, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Cyberaudio=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Foundational Cyberware: Cyberaudio Suite (3 Option Slots). Cannot install more than 1.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cyberaudio Suite&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Has 3 Option Slots. Cannot install more than 1.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Amplified Hearing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to Perception for hearing Checks. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Audio Recorder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Records audio to Memory Chip or linked Agent. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Bug Detector&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Beeps when within 2m of a listening device. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Homing Tracer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Follow a linked tracer up to 1 mile. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Internal Agent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Fully functional Agent installed internally. Can link to Cybereye Chyron. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Level Damper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Immune to effects caused by loud noises. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Radio Communicator&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Communicate via radio. 1 mile range. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Radio Scanner/Music Player&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Play music from Data Pool or Memory Chip or tune into radio within 1 mile. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Radar Detector&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Beeps if active radar beam is within 100m. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Scrambler/Descrambler&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Scramble outgoing and descramble incoming communications. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Voice Stress Analyzer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | +2 to Human Perception and Interrogation Checks. Requires Cyberaudio Suite.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 3 (1d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Internal=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;7 Option Slots available.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;AudioVox&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Voice synthesizer. +2 to Acting and Play Instrument when singing.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Contraceptive Implant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Prevents undesired pregnancy.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10eb (Cheap)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Enhanced Antibodies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | After stabilization, user heals BODY x2 for each day spent resting.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cybersnake&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Esophagus mounted Very Heavy Melee Weapon. Can be concealed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | User can breathe underwater.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Grafted Muscle and Bone Lace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Increases BODY by 2. Changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Independent Air Supply&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30 minutes of oxygen. Takes 1 hour to refill from ambient atmosphere.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Nasal Filters&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Immune to effects of toxic gases, fumes, and similar dangers.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Radar/Sonar Implant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Scans terrain within 50m. Cannot scan through cover.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Toxin Binders&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to Resist Torture/Drugs.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Vampyres&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Excellent Quality Light Melee Weapon in mouth. Can be concealed. User can add Poison or Biotoxin.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 14 (4d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
External=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;7 Option Slots available.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Hidden Holster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Stores weapon capable of concealment inside body.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Skin Weave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Body and head armored at SP7. Does not stack with worn armor. Ablates. Recovers 1 SP per day of rest.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Subdermal Armor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Body and head armored at SP11. Does not stack with worn armor. Ablates. Recovers 1 SP per day of rest.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Subdermal Pocket&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2&amp;quot; x 4&amp;quot; storage space just under the skin with RealSkinn zipper.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 3 (1d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Cyberlimbs=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Foundational Cyberware: Cyberarm (4 Option Slots) or Cyberleg (3 Option Slots)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cyberarm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Replacement arm. 4 Option Slots. Comes with Standard Hand.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cyberleg&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Replacement leg. 3 Option Slots. Comes with Standard Foot. Most options must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Big Knucks&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Armored knuckles. Medium Melee Weapon. Can be concealed. Only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cyberdeck&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberdeck installed in Cyberarm. Requires Cyberarm and takes 3 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gorilla Arm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Excellent Quality. Fist is a Melee Weapon. Wield two-handed weapons in one hand. If two installed can pry open doors, Choke and Slam as if BODY 11.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6) each&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Grapple Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Fires hand with grapple line up to 30m. Cannot be used as a weapon. Requires Cyberarm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Mantis Blade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Excellent Quality Melee Weapon. While deployed cannot hold anything in corresponding hand. Two Mantis Blades negate climbing movement penalty.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6) each&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Monowire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Melee Attacks at up to 6m away. Critical Injury: attacker rolls twice on Critical Injury table and chooses result.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6) each&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Popup Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Single shot Grenade Launcher in Cyberarm. Can be concealed. Requires Cyberarm and 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Popup Melee Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Any Light, Medium, or Heavy Melee Weapon in Cyberarm. Can be concealed. Requires Cyberarm and 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Popup Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Any One Handed Ranged Weapon in Cyberarm. Can be concealed. Requires Cyberarm and 2 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Popup Shield&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Bulletproof Shield in Cyberarm. Can be concealed. Replaced at 0 HP. Requires Cyberarm and 3 Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Rippers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Carbo-glass claws. Medium Melee Weapon. Can be concealed. Only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Scratchers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Mall&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Carbo-glass fingernails. Light Melee Weapon. Can be concealed. Only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 (1d6/2)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Slice N Dice&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Monofilament whip in thumb. Medium Melee Weapon. Can be concealed. Only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Wolvers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Long claws extended from knuckles. Heavy Melee Weapon. Can be concealed. Only piece of Cyberware in a meat arm.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7 (2d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Grip Foot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Traction enhanced. Negates movement penalty when climbing. Requires two Cyberlegs, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Jump Booster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Negates movement penalty when jumping. Requires two Cyberlegs, 2 Option Slots each, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Skate Foot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Inline skates in feet. Can be concealed. +6m when using Run Action. Requires two Cyberlegs, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Talon Foot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Blade in foot. Light Melee Weapon. Can be concealed. Only piece of Cyberware in a meat leg.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3 (1d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Web Foot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Thin webbing between toes. Negates movement penalty when swimming. Requires two Cyberlegs, must be paired.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 3 (1d6)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Borgware=&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Heavy duty chrome for those who have committed to the metal life.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Install&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | HL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Artificial Shoulder Mount&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | User can mount 2 Cyberarms under their first set of arms.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Implanted Linear Frame Beta&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Increases BODY to 14. Changes HP, Wound Threshold, Death Save. Requires BODY 8 and 2 Grafted Muscles and Bone Lace.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 5,000eb (Luxury)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Implanted Linear Frame Sigma&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Increases BODY to 12. Changes HP, Wound Threshold, Death Save. Requires BODY 6 and Grafted Muscles and Bone Lace.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;MultiOptic Mount&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Hospital&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | User can mount up to 5 additional Cybereyes.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 14 (4d6)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Sensor Array&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Clinic&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | User can install up to 5 additional Cyberaudio Options. Requires Cyberaudio Suite but does not take up an Option Slot.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 14 (4d6)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Netrunner Software ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Programs for your Cyberdeck. Installing or uninstalling Hardware takes an hour. Choose your loadout carefully — you don&#039;t have room for everything and what you don&#039;t have can kill you.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boosters ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | ATK&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | REZ&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Eraser&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to all Cloak Checks while Rezzed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20eb (Everyday)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;See Ya&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to all Pathfinder Checks while Rezzed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20eb (Everyday)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Speedy Gonzalvez&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | +2 to Speed while Rezzed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Worm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | +2 to all Backdoor Checks while Rezzed.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defenders ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | ATK&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | REZ&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Lowers brain damage received by 4 while Rezzed. Only 1 copy running at a time. Once per Netrun.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Flak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Reduces ATK of all Non-Black ICE Attacker Programs against you to 0 while Rezzed. Only 1 copy running. Once per Netrun.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Stops first successful Non-Black ICE Program Effect from dealing brain damage then Derezes itself. Only 1 copy running. Once per Netrun.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 20eb (Everyday)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacker Programs ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | ATK&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | REZ&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Banhammer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Program&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6 REZ to Non-Black ICE Program or 2d6 REZ to Black ICE Program.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Sword&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Program&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6 REZ to Black ICE or 2d6 REZ to Non-Black ICE Program.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;DeckKRASH&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner forcibly Jacked Out suffering effect of all Rezzed enemy Black ICE encountered.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Hellbolt&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2d6 damage direct to enemy Netrunner&#039;s brain. Cyberdeck catches fire. 2 damage per Turn until extinguished.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Nervescrub&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner&#039;s INT, REF, DEX each lowered by 1d6 for one hour (minimum 1).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Poison Flatline&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Destroys a single Non-Black ICE Program on enemy Netrunner&#039;s Cyberdeck at random.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Superglue&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner cannot progress deeper or Jack Out safely for 1d6 Rounds. Once per Netrun.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Vrizzbolt&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1d6 damage to enemy Netrunner&#039;s brain. Lowers total NET Actions by 1 on their next Turn (minimum 2).&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black ICE ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Warning: Black ICE Programs are deadly. Anti-Personnel Black ICE hunts Netrunners. Anti-Program Black ICE hunts your Programs. Demons control NET Architecture and can affect Meatspace.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | PER&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | SPD&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | ATK&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | REZ&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Asp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Destroys a single Program on enemy Netrunner&#039;s Cyberdeck at random.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Giant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6 damage to enemy Netrunner&#039;s brain. Forces unsafe Jack Out. Enemy suffers all Rezzed Black ICE effects as they leave.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Hellhound&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2d6 damage to Netrunner&#039;s brain. Cyberdeck catches fire. 2 damage per Turn until extinguished.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Kraken&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 3d6 damage to enemy Netrunner&#039;s brain. Until end of their next Turn Netrunner cannot progress deeper or Jack Out safely.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Liche&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner&#039;s INT, REF, DEX each lowered by 1d6 for one hour (minimum 1).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Raven&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Derezes one Defender Program on enemy Netrunner&#039;s deck at random then deals 1d6 damage to their brain.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Scorpion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner&#039;s MOVE lowered by 1d6 for one hour (minimum 1).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Skunk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Enemy Netrunner hit makes all Slide Checks at -2. Each Skunk affects only one Netrunner but multiple Skunks stack.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Wisp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Personnel&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1d6 damage to enemy Netrunner&#039;s brain. Lowers total NET Actions by 1 on their next Turn (minimum 2).&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50eb (Costly)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Program&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6d6 damage to a Program. If enough to Derezz it is instead Destroyed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Killer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Anti-Program&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4d6 damage to a Program. If enough to Derezz it is instead Destroyed.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 500eb (Expensive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Sabertooth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Anti-Program&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 6d6 damage to a Program. If enough to Derezz it is instead Destroyed.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 1,000eb (V. Expensive)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cyberdeck Hardware ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#555555;&amp;quot;&amp;gt;All Hardware takes 1 Option Slot unless noted. Installing or uninstalling takes 1 hour.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Backup Drive&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Saves Non-Black ICE Programs that would be destroyed. Netrunner can reinstall saved Programs if they have Slots. Takes 2 Hardware Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;DNA Lock&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberdeck locked/unlocked via biometric method. Locked deck requires biometric key or DV17 Electronics/Security Tech Check. Takes 2 Hardware Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Hardened Circuitry&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberdeck cannot be disabled or destroyed by EMP effects or Non-Black ICE Program Effects.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Insulated Wiring&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Cyberdeck and user&#039;s clothing cannot catch fire from Program effects.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;KRASH Barrier&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Immune to any Program Effect that forces Jack Out (safe or unsafe). Takes 2 Hardware Option Slots.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Range Upgrade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Cyberdeck can connect to an access point from up to 8m away.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100eb (Premium)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Land Vehicles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Vehicle&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | SDP&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | Seats&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Combat Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Narrative Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Roadbike&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Common CHOOH² powered bike.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100 MPH / 161 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Superbike&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Exotic CHOOH² streetbike capable of extreme speeds.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 300 MPH / 483 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Compact Groundcar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Common CHOOH² powered car.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100 MPH / 161 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;High Performance Groundcar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | CHOOH² powered sportscar.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 40 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 200 MPH / 322 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Super Groundcar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Exotic CHOOH² sportscar capable of extreme speeds.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 60 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 300 MPH / 483 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100,000eb (Super Luxury)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sea Vehicles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Vehicle&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | SDP&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | Seats&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Combat Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Narrative Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Jetski&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Common CHOOH² personal watercraft.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60 MPH / 97 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Speedboat&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | CHOOH² powered speedboat.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60 MPH / 97 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Cabin Cruiser&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Luxury CHOOH² powerboat with customized rooms for a small privileged few.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2 per room&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 10 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 15 MPH / 24 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 30,000eb per room (min 2 rooms)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Yacht&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Luxury CHOOH² pleasurecraft with customized rooms.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 4 per room&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 10 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 15 MPH / 24 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 50,000eb per room (min 4 rooms)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Air Vehicles ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Vehicle&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | SDP&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:5%;&amp;quot; | Seats&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:10%;&amp;quot; | Combat Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Narrative Speed&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gyrocopter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Tiny CHOOH² rotorcraft favored by flying enthusiasts.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100 MPH / 161 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 20,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Helicopter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Full featured CHOOH² helicopter capable of sustained flight.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 40 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 200 MPH / 322 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 40,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;AV-4 Multipurpose Aerodyne&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Highly advanced CHOOH² vertical thrust flying vehicle.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 40 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 200 MPH / 322 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 50,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;AV-9 Super Aerodyne&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Exotic CHOOH² vertical thrust flying vehicle capable of extreme speeds.&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 60 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 300 MPH / 483 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | 100,000eb (Super Luxury)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Aerozep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Modern cargo blimps ranging wildly in size. Customized rooms.&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 2 per room&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 20 MOVE&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 100 MPH / 161 KPH&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | 30,000eb per room (min 2 rooms)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-top: 20px; background-color: #111111; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything&#039;s for sale in Night City. The question is whether you can afford it — and whether you&#039;ll live long enough to use it.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#555555; font-size:0.8em;&amp;quot;&amp;gt;— Cyberpunk Red is property of R. Talsorian Games. All game content used for fan purposes only.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Guides&amp;diff=82</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Guides&amp;diff=82"/>
		<updated>2026-05-08T19:31:09Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tab Name=&lt;br /&gt;
Content goes here. Can include wikitext, tables, anything.&lt;br /&gt;
|-|&lt;br /&gt;
Second Tab=&lt;br /&gt;
More content.&lt;br /&gt;
|-|&lt;br /&gt;
Third Tab=&lt;br /&gt;
Even more content.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Guides&amp;diff=81</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Guides&amp;diff=81"/>
		<updated>2026-05-08T19:10:04Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: Created page with &amp;quot;&amp;lt;tabber&amp;gt; Tab One= This is tab one. |-| Tab Two= This is tab two. &amp;lt;/tabber&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tab One=&lt;br /&gt;
This is tab one.&lt;br /&gt;
|-|&lt;br /&gt;
Tab Two=&lt;br /&gt;
This is tab two.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Megacorporations&amp;diff=80</id>
		<title>Megacorporations</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Megacorporations&amp;diff=80"/>
		<updated>2026-05-08T17:08:28Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: monospace; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px; background-color: #111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;The megacorporations are the main powers of the new world. They have their own armies, their own laws, their own courts and their own prisons. Every city, every nation, every free state exists at their sufferance. In 2076 there are no elections that matter. There are no rights that cannot be bought and sold. There is only power — corporate power — and the people who serve it, fight it, or get crushed beneath it.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Megacorporations: How They Work ==&lt;br /&gt;
&lt;br /&gt;
A megacorporation is not simply a large company. It is a nation without borders, one that has its own laws, its own courts, its own prisons and its own armies. It manufactures goods, controls energy supplies, runs banking systems, owns the media and deploys private military forces that in many cases dwarf the standing armies of the governments they nominally operate alongside. In 2076 the megacorporations are the true governments of the world. Everything else is administration.&lt;br /&gt;
&lt;br /&gt;
The structure of a megacorp is a hierarchy so vast that most of its employees will never see the top of it. A President and Board of Directors sit above the c-suite who sit above a chain of Executive Vice Presidents, Vice Presidents, Assistant Vice Presidents and Managers, each layer controlling the one below it and answering to the one above. Theoretically advancement is based on merit. In practice the corporate world is built on nepotism, blackmail, deal-making and credit theft. Extortion and frame-ups are common. Assassination and kidnapping are not unknown. Almost every executive of any standing maintains a personal team of covert operatives, a small army of weapons specialists, computer technicians, hired guns who handle the work that cannot be put in writing. Those at the very top of the corporate world especially the board members are so insulted from consequences and risks that they dont even think about the army of specialists that protect them. Some company presidents like Saburo Arasaka maintain a more personal day to day relationship with his staff(though this is managed through his security), while others like Rosalind Meyers may never interact with a staff member below the rank of vice president. &lt;br /&gt;
&lt;br /&gt;
Joining a megacorporation is fairly difficult with whole series of interviews, background checks, and corporate HR and security teams coming to meet with the prospective employees families to ensure they are a &#039;good fit&#039; for the company culture. Many children go through school trying to get the best grades just for a chance at joining a megacorp when they grow up and most fall short of that goal. Some families bankrupt themselves putting their kids into corporate academies for the best shot at a life in a corporate arcology. Employment contracts bind workers to their corporations for years or entire lifetimes, with penalties for breaking them that range from financial ruin to targeted violence(though violence is fairly rare and for those who know classified corporate information. Violence costs money). The corporations do not lose personnel willingly and headhunting rival employees is a recognized profession and a deadly one.&lt;br /&gt;
&lt;br /&gt;
The megacorporations did not seize power overnight. As the old national governments of the late twentieth century lost legitimacy through corruption, ecological catastrophe and economic collapse, the corporations — already multinational, already resourced on a scale that dwarfed most nations moved into the vacuum. By the early 2000s they controlled manufacturing, banking, food production, energy resources and the media. The Mediacorps in particular proved decisive: by consolidating television networks, film studios, publishing houses and news organizations under corporate ownership, they gained the ability to shape what populations believed was true, and used that power to legitimize corporate authority over the ruins of democratic governance.&lt;br /&gt;
&lt;br /&gt;
What followed was the Corporate Wars; four conflicts in which the megacorporations used their private armies to settle disputes that lawyers could no longer resolve. The Fourth Corporate War was the most catastrophic. Militech and Arasaka locked into direct conflict and in doing so devastated global supply chains, destroyed cities and released a doomsday virus that collapsed the old NET. It ended with a nuclear detonation in Night City in 2023. The governments of the world clawed back a measure of power in the aftermath, forcing the megacorps to negotiate rather than simply dominate. The result was the Rule of the Faces: a legal requirement that each corporation designate its largest stockholder as a personally liable representative, answerable in law for the corporation&#039;s crimes. Whether it has produced any real accountability is a question Night City&#039;s residents have strong opinions about.&lt;br /&gt;
&lt;br /&gt;
== Megacorporations and Society ==&lt;br /&gt;
&lt;br /&gt;
The relationship between the megacorporations and the people who live inside their shadow is not simple hatred, though hatred is part of it. It is something more complicated and more corrosive than that.&lt;br /&gt;
&lt;br /&gt;
For those inside the corporate system the megacorp is everything. It provides housing in dedicated conapts and corporate compounds, medical care through in-house specialists and emergency services, security in neighborhoods the NCPD does not bother to patrol, and a social identity that extends from the brand on your lanyard to the district you are allowed to live in. Corporate employees exist in a managed environment designed to ensure loyalty through comfort and dependency in equal measure. The perks are real. So is the cage. Employment contracts enforce that arrangement with legal mechanisms that can ruin a life, and covert enforcement that can end one. Further entrenching this is the fact that many families maintain corporate ties. With nepotism in full force and the Corporate Academies raising students within the corporate culture these bubbles of corporate life get stronger every generation.&lt;br /&gt;
&lt;br /&gt;
For those outside the system the megacorp is a weather system - something vast and indifferent that shapes the conditions of your life without acknowledging your existence. The corps police the districts they value and ignore the rest. They own the food supply, the fuel supply, the medical infrastructure and the media. They set the price of chrome and the price of a Trauma Team subscription. They decide which neighborhoods get rebuilt after a disaster and which ones get written off. The population of Night City&#039;s lower districts does not hate the megacorporations the way that requires personal animosity. They experience corporate power the way they experience pollution — as a condition of life in this city, one that occasionally kills you and that you did not choose and cannot leave. Many people resent the megacorps for one reason or another, many acknowledge that they are getting screwed or can see the million tiny ways the megacorps invade their lives. But that is a low level annoyance, the same way someone can also see the million tiny ways politics makes their life worse. &lt;br /&gt;
&lt;br /&gt;
What exists in the space between resentment and resignation is the street. The Edgerunner economy, the ripperdoc underground, the gang territories, the fixers and the black markets — all of it is built in the gaps the corps leave behind, by people who decided the system was not going to include them and built something else in its place. The megacorporations know this economy exists. In Night City they have largely decided it is cheaper to tolerate it than to eliminate it. For now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; margin: 30px 0 30px 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Big 3 ==&lt;br /&gt;
&lt;br /&gt;
Three megacorporations sit above the rest. Between them they control the world&#039;s military power, its financial infrastructure, and the genetic science that keeps civilization fed. Arasaka largely controls corporate security services, high-end manufacturing (mostly weapons and cyberware), and international banking/financial services. Militech owns firepower and drone manufacturing, on top of being heavily entrenched in the government of the USA, controlling their military. Biotechnica almost literally owns the global food supply and the patent on CHOOH2. Everything else in the corporate landscape exists in relation to these three — serving them, competing at their margins, or trying very hard not to be noticed by them. At least in their own minds. In reality The Big 3 Megacorporations are powerful enough to rival the worlds biggest nations(and in some cases almost subsume them). With Militech having a very large stake in the control of the NUSA, and Arasaka having almost equal control of Japan as its own government. Only Biotechnica lacks government authority, but with their control over the CHOOH2 patent, very few nations would contest them.&lt;br /&gt;
&lt;br /&gt;
=== Arasaka ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #ff0000; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff0000; padding: 10px; background-color: #111111; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;Arasaka Corporation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Headquarters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Tokyo, Japan&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Industries:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Security, Banking, Manufacturing, Technology&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Motto:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&amp;quot;A Bright Future Together.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arasaka is the most powerful megacorporation in the world. A Japanese zaibatsu founded in the early 20th century, it grew from a manufacturing concern into a global security and financial empire under the iron will of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Saburo Arasaka&amp;lt;/span&amp;gt;. At its peak Arasaka had offices in every major city on Earth, its own private army, and the most feared data security division in history.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Night City Holocaust of 2023&amp;lt;/span&amp;gt; dealt Arasaka a catastrophic blow. The detonation of a nuclear device atop Arasaka Tower killed thousands of employees, destroyed decades of research and obliterated their North American infrastructure. Saburo Arasaka&#039;s death in the chaos of that night — officially ruled a heart attack, unofficially the subject of endless speculation — left the corporation to his son &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Yorinobu&amp;lt;/span&amp;gt; who promptly handed their North American assets to Militech as part of the Unification War peace settlement.&lt;br /&gt;
&lt;br /&gt;
By 2076 Arasaka has retreated behind its Japanese corporate walls and is quietly, methodically rebuilding. Their security division still operates worldwide. Their Soulkiller technology — capable of digitizing human consciousness — remains their most feared and coveted asset. And somewhere in the depths of their Tokyo headquarters the question of succession still burns.&lt;br /&gt;
&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a0000; color:#ff0000; padding:8px; border-bottom:1px solid #ff0000; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#1a0000; color:#ff0000; padding:8px; border-bottom:1px solid #ff0000; width:25%;&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;background:#1a0000; color:#ff0000; padding:8px; border-bottom:1px solid #ff0000;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330000;&amp;quot; | &#039;&#039;&#039;Yorinobu Arasaka&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330000;&amp;quot; | CEO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330000;&amp;quot; | Son of Saburo. Assumed control after the Holocaust. Controversial — viewed by traditionalists as a radical and a traitor for his concessions to Militech.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330000;&amp;quot; | &#039;&#039;&#039;Hanako Arasaka&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330000;&amp;quot; | Director of Corporate Affairs&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330000;&amp;quot; | Saburo&#039;s daughter. Patient, calculating, Unofficial second in command at Arasaka and prominent member of the board of directors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Adam Smasher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | &#039;Head of Security&#039; / Assassination Division&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Full body conversion Solo. Legendary and feared throughout the corporate world. Smasher is less a person than a weapon Arasaka points at problems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notable Events ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;2023&#039;&#039;&#039;&amp;lt;/span&amp;gt; — The Night City Holocaust. Arasaka Tower destroyed. Saburo Arasaka dies. North American operations collapse.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;2023-2045&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Arasaka withdraws from North America entirely during the Time of the Red. Rebuilds quietly in Japan and Asia.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;2045&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Arasaka re-enters the North American market with a reduced but highly visible security presence.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;2070&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Unification War peace settlement. Yorinobu cedes North American operations to Militech. Widely seen as humiliation within the corporation.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;2076&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Arasaka operates a reduced but growing presence in Night City (still very present and powerful but no longer controlling most of the city center). Internal power struggles between Yorinobu and Hanako factions continue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Militech ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #8b7355; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #8b7355; padding: 10px; background-color: #111111; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;Militech International Armaments&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8b7355;&amp;quot;&amp;gt;&#039;&#039;&#039;Headquarters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Washington D.C., NUSA&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8b7355;&amp;quot;&amp;gt;&#039;&#039;&#039;Industries:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Weapons Manufacturing, Private Military, Defense Contracting&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8b7355;&amp;quot;&amp;gt;&#039;&#039;&#039;Motto:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&amp;quot;Security is Sovereignty.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Militech is America&#039;s premier weapons manufacturer and the de facto military arm of the New United States of America. Founded in the late 20th century as a defense contractor, Militech grew into a full-spectrum military megacorp under the leadership of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Donald Lundee&amp;lt;/span&amp;gt; and later &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Rosalind Myers&amp;lt;/span&amp;gt;. They manufacture everything from handguns to aircraft carriers, and their private military forces are the most professional and well-equipped in the world.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Unification War&amp;lt;/span&amp;gt; made Militech. Fighting on behalf of the NUSA to bring the Free States back into the fold, they emerged from the conflict as the dominant military power in North America. The peace settlement handed them Arasaka&#039;s entire North American operation, a prize that doubled their size overnight and left them in an unprecedented position of power.&lt;br /&gt;
&lt;br /&gt;
In 2076 Militech sits at the top of the corporate food chain in North America. Their relationship with the NUSA government is so intertwined that it is difficult to say where one ends and the other begins.&lt;br /&gt;
&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #8b7355;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111009; color:#8b7355; padding:8px; border-bottom:1px solid #8b7355; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#111009; color:#8b7355; padding:8px; border-bottom:1px solid #8b7355; width:25%;&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;background:#111009; color:#8b7355; padding:8px; border-bottom:1px solid #8b7355;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #2e2510;&amp;quot; | &#039;&#039;&#039;Rosalind Myers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #2e2510;&amp;quot; | ex-CEO, NUSA President&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #2e2510;&amp;quot; | NUSA President and former Militech CEO. The line between government and corporation has never been thinner. Ruthless, brilliant and completely committed to American corporate dominance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Arthur Jenkins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Vice President of Operations&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Manages day to day operations of Militech&#039;s vast corporate empire. Known for his willingness to do whatever Myers asks without question.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notable Events ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8b7355;&amp;quot;&amp;gt;&#039;&#039;&#039;2023&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Militech forces clash with Arasaka in Night City during the Corporate War. The conflict ends with the Holocaust.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8b7355;&amp;quot;&amp;gt;&#039;&#039;&#039;2045&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Militech becomes the primary military contractor for the NUSA as the Unification War begins.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8b7355;&amp;quot;&amp;gt;&#039;&#039;&#039;2070&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Militech wins the Unification War and absorbs Arasaka&#039;s North American operations. Becomes the dominant megacorp in North America overnight.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8b7355;&amp;quot;&amp;gt;&#039;&#039;&#039;2076&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Militech consolidates its gains. Night City remains officially independent but Militech&#039;s presence is felt everywhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biotechnica ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #2e8b57; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #2e8b57; padding: 10px; background-color: #091411; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;Biotechnica&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2e8b57;&amp;quot;&amp;gt;&#039;&#039;&#039;Headquarters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Rome, Italy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2e8b57;&amp;quot;&amp;gt;&#039;&#039;&#039;Industries:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Genetic Engineering, Pharmaceuticals, Agriculture, Food Production&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#2e8b57;&amp;quot;&amp;gt;&#039;&#039;&#039;Motto:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&amp;quot;Adapting You to the Future.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a world where the environment has been ravaged and food supplies are unreliable, whoever controls the food supply controls everything. Biotechnica understands this better than anyone. The Italian megacorp is the world&#039;s leading genetic engineering and pharmaceutical company, holding patents on vast swathes of the global food supply, including their most famous product, &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;CHOOH²&amp;lt;/span&amp;gt;, the engineered grain that powers most of the world&#039;s vehicles.&lt;br /&gt;
&lt;br /&gt;
Biotechnica operates with a lower profile than the military-industrial megacorps but their power is no less absolute. They own the science that keeps people alive and the seeds that grow the food that feeds cities. In the Badlands outside Night City their vast agricultural operations stretch for miles, tended by automated systems and guarded by private security. They also control their patents and the food supply to major cities with an iron grip. Using their subsidiaries to strangle out competition before they can take root. &lt;br /&gt;
&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #2e8b57;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#091411; color:#2e8b57; padding:8px; border-bottom:1px solid #2e8b57; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#091411; color:#2e8b57; padding:8px; border-bottom:1px solid #2e8b57; width:25%;&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;background:#091411; color:#2e8b57; padding:8px; border-bottom:1px solid #2e8b57;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Dr. Enrica Gallo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | CEO&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Career scientist turned corporate executive. Quietly one of the most powerful people in the world given Biotechnica&#039;s stranglehold on the global food supply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notable Events ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#2e8b57;&amp;quot;&amp;gt;&#039;&#039;&#039;2045&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Biotechnica expands CHOOH² production massively to fuel the Unification War effort on both sides — simultaneously supplying NUSA and Free State forces.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#2e8b57;&amp;quot;&amp;gt;&#039;&#039;&#039;2076&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Biotechnica Flats outside Night City are among the most productive — and most heavily guarded — agricultural installations in North America.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; margin: 30px 0 30px 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Petrochem ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;Petrochem&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Headquarters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Houston, NUSA&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Industries:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Energy, Oil, Synthfuels, Chemicals, Plastics&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Motto:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&amp;quot;Powering Tomorrow.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy is the lifeblood of civilization and Petrochem controls it. From oil extraction to synthfuel refineries to chemical processing plants, Petrochem&#039;s tentacles reach into every corner of the industrial world. They keep Night City&#039;s lights on, its vehicles running and its factories producing — and they charge whatever they like for the privilege.&lt;br /&gt;
&lt;br /&gt;
Petrochem has significant operations in the Badlands surrounding Night City, where their refinery complexes dot the landscape and their security forces patrol aggressively against Nomad interference. Their relationship with the NUSA is complicated — they predate the current government by decades and have no particular loyalty to any flag.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Wallace Clyde&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | CEO&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Old money Texas oil family. Has run Petrochem for fifteen years with a focus on expansion into synthfuel markets as traditional oil reserves continue to decline.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable Events ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2023&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Night City Holocaust disrupts Petrochem&#039;s Night City operations. They are among the first corps to return during the reconstruction.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2076&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Petrochem&#039;s Badlands refinery operations are a constant source of tension with Nomad clans who see the infrastructure as an intrusion on their territory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trauma Team ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;Trauma Team International&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Headquarters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Night City, NUSA&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Industries:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Medical Services, Emergency Extraction, Insurance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Motto:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&amp;quot;We Get There First.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trauma Team is the most visible megacorp on the streets of Night City. Their distinctive red and white AVs scream overhead constantly, extracting subscribers from firefights, accidents and gang violence with military precision. They are simultaneously a medical company, an insurance provider and a private military force — and they are very clear that their services extend only to paying subscribers.&lt;br /&gt;
&lt;br /&gt;
If you go down in Night City and you don&#039;t have a Trauma Team card, you are on your own. The NCPD might show up eventually. Trauma Team will not. This brutally simple business model has made them enormously profitable and deeply feared.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Dr. Zander Nayent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | CMO&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Chief Medical Officer, Former field medic turned executive. Built Trauma Team&#039;s Night City operation from the ground up and has expanded aggressively into new markets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable Events ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2023&#039;&#039;&#039;&amp;lt;/span&amp;gt; — The Holocaust creates unprecedented demand. Trauma Team operates continuously for 72 hours extracting corporate personnel.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2076&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Trauma Team subscription rates are at an all-time high. The streets have never been more dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kang Tao ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;Kang Tao&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Headquarters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Chengdu, China&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Industries:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Arms Manufacturing, Smart Weapons, Security Technology&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Motto:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&amp;quot;Precision. Power. Progress.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kang Tao is the rising star of the arms manufacturing world. The Chinese megacorp has leveraged its expertise in smart weapon technology to carve out a significant share of markets previously dominated by Militech and Arasaka. Their weapons are cutting edge — AI-assisted targeting, smart ammunition integration and sleek designs that appeal to corporate security forces and wealthy private clients alike.&lt;br /&gt;
&lt;br /&gt;
Kang Tao&#039;s aggressive expansion into Western markets has put them on a collision course with Militech. In 2076 the two corporations are engaged in a cold war of corporate espionage, proxy conflicts and market manipulation that occasionally spills over into actual violence on the streets of Night City.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Chen Wei&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | CEO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Visionary engineer turned corporate titan. Built Kang Tao&#039;s smart weapons division from nothing into a global force.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Mme. Xu&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Head of North American Operations&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Ruthless and pragmatic. Responsible for Kang Tao&#039;s aggressive push into Night City&#039;s arms market.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable Events ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2045&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Kang Tao begins supplying smart weapons to Free State forces during the Unification War, establishing their reputation for quality and discretion.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2070&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Post-war Kang Tao moves aggressively into the power vacuum left by Arasaka&#039;s retreat from North America.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2076&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Kang Tao has a significant and growing presence in Night City. Their conflict with Militech is the defining corporate rivalry of the era.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zetatech ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;Zetatech&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Headquarters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Night City, NUSA&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Industries:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Cyberware, Technology, Consumer Electronics&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Motto:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&amp;quot;Chrome for Everyone.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zetatech occupies the middle ground in the cyberware market — better than the back-alley ripperdoc specials but a long way from the premium brands. They produce affordable, reliable cyberware for the mass market and consumer electronics for everyone from corporate middle management to working-class Night City residents. Their products are everywhere precisely because they are accessible.&lt;br /&gt;
&lt;br /&gt;
Critics note that Zetatech&#039;s quality control is inconsistent and their warranty service practically nonexistent. Fans note that a Zetatech arm costs a tenth of what a Raven Microcybernetics arm costs and works most of the time.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Marcus Holt&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | CEO&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Former engineer. Built Zetatech&#039;s mass-market strategy and has resisted pressure to move upmarket, correctly identifying the mass market as where the real money is.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable Events ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2023&#039;&#039;&#039;&amp;lt;/span&amp;gt; — The Holocaust creates massive demand for replacement cyberware. Zetatech&#039;s production lines run 24 hours a day for years rebuilding Night City&#039;s chrome population.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2076&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Zetatech is the most commonly installed cyberware brand in Night City by a wide margin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dynalar Technologies ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;Dynalar Technologies&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Headquarters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Night City, NUSA&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Industries:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Cyberware, Prosthetics, Medical Technology&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Motto:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&amp;quot;Built to Last.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dynalar sits between Zetatech and Raven Microcybernetics in the cyberware market — quality products at prices that working professionals can actually afford. Their limbs and sensory augmentations are known for durability and reliability, favored by Solos who need their chrome to work when it matters and can&#039;t afford the Raven premium.&lt;br /&gt;
&lt;br /&gt;
Dynalar has a strong research division and regularly produces innovations that their larger competitors quickly attempt to poach, buy or steal. In 2076 they are one of the most innovative cyberware companies in Night City despite being significantly smaller than either of their main rivals.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Dr. Yuki Tanaka&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | CEO&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Renowned prosthetics engineer. Founded Dynalar after leaving Raven Microcybernetics over a dispute about product pricing and accessibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable Events ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2060&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Dynalar&#039;s Neural Interface Mark IV becomes the industry standard for mid-range Netrunner decks.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2076&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Dynalar is the preferred cyberware brand of Night City&#039;s professional Edgerunner community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raven Microcybernetics ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;Raven Microcybernetics&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Headquarters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Night City, NUSA&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Industries:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Premium Cyberware, Military Augmentation, Research&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Motto:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&amp;quot;The Best Chrome Money Can Buy.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raven Microcybernetics is the prestige brand in cyberware. If you want the absolute best — the finest materials, the tightest tolerances, the most advanced technology — you go Raven. Their products are favored by corporate security elites, top-tier Solos and anyone with the eddies to afford perfection. A single Raven cyberarm costs more than most Night City residents earn in a year.&lt;br /&gt;
&lt;br /&gt;
Raven maintains a small but impeccable manufacturing operation and invests heavily in research. They have no interest in the mass market. Their entire brand identity is built on exclusivity and they guard it fiercely.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:25%;&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;background:#110011; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Victoria Cross&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | CEO&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Former military cyberware engineer. Has maintained Raven&#039;s position as the premium brand through a combination of relentless quality control and aggressive IP protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable Events ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2055&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Raven&#039;s Sandevistan Mark VI becomes the gold standard for combat-grade reflex augmentation, adopted by elite military and corporate security forces worldwide.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;2076&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Raven faces increasing pressure from Dynalar&#039;s innovations but maintains its premium market position through brand prestige and corporate contracts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sanroo ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #ff69b4; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff69b4; padding: 10px; background-color: #1a0011; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff69b4; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;Sanroo Corporation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Headquarters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Tokyo, Japan&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Industries:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Consumer Products, Weapons, Toys, Media Rights, Gadgets&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Motto:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffb6c1;&amp;quot;&amp;gt;&amp;quot;Cute. Deadly. Ours.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sanroo is unlike any other megacorp on this list. Founded by ex-bankers from &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;Fujiwara Bank&amp;lt;/span&amp;gt; and ex-designers from &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;Tsunami Arms&amp;lt;/span&amp;gt;, Sanroo occupies a unique and deeply unsettling niche in the Night City market — consumer products, gadgets, toys and weapons specifically designed and marketed for women and children.&lt;br /&gt;
&lt;br /&gt;
Their flagship product line, &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Hello Cutie&#039;&#039;&#039;&amp;lt;/span&amp;gt;, sells firearms with the aesthetic sensibility of a children&#039;s toy manufacturer. Pink. Sparkly. Absolutely lethal. Their advertising campaigns feature slogans like &amp;lt;span style=&amp;quot;color:#ffb6c1;&amp;quot;&amp;gt;&amp;quot;The cutest pistol on the market!&amp;quot;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#ffb6c1;&amp;quot;&amp;gt;&amp;quot;So adorable they&#039;ll bleed pink!&amp;quot;&amp;lt;/span&amp;gt; The cognitive dissonance is entirely intentional.&lt;br /&gt;
&lt;br /&gt;
Beyond weapons, Sanroo holds the media rights to a number of popular anime properties including &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;Captain Cuttlefish&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;Best Friends Forever Ballistic Range Buddies&amp;lt;/span&amp;gt;, which they leverage into a vast merchandising empire. Their products are everywhere in Night City — from the toy stores of Japantown to the weapons vendors of Watson.&lt;br /&gt;
&lt;br /&gt;
Do not mistake the pink packaging for weakness. Sanroo&#039;s corporate security division is as ruthless as any other corp&#039;s and their legal team is famously aggressive in protecting their intellectual property.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff69b4;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a0011; color:#ff69b4; padding:8px; border-bottom:1px solid #ff69b4; width:25%;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#1a0011; color:#ff69b4; padding:8px; border-bottom:1px solid #ff69b4; width:25%;&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;background:#1a0011; color:#ff69b4; padding:8px; border-bottom:1px solid #ff69b4;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff69b4; padding:8px; border-bottom:1px solid #4d0033;&amp;quot; | &#039;&#039;&#039;Yuki Tanaka&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #4d0033;&amp;quot; | CEO&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #4d0033;&amp;quot; | Granddaughter of the original board president. As comfortable discussing quarterly earnings as she is demoing the Hello Cutie product line at trade shows. Deeply underestimated by her corporate rivals. Famous for her pink suits and aggressively chipper media appearances. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff69b4; padding:8px;&amp;quot; | &#039;&#039;&#039;Hana Mori&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Head of Product Design&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | The creative genius behind the Hello Cutie line. Formerly of Tsunami Arms. Turned weapons design into an art form — a very pink, very deadly art form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable Events ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;2055&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Sanroo acquires the media rights to Captain Cuttlefish and Best Friends Forever Ballistic Range Buddies, establishing their dual identity as both a weapons and entertainment company.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;2065&#039;&#039;&#039;&amp;lt;/span&amp;gt; — The Hello Cutie product line launches. Initial corporate ridicule gives way to grudging respect when sales figures come in.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;2070&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Sanroo expands aggressively into North American markets following the Unification War.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;2076&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Sanroo products are ubiquitous in Night City. Their Japantown showroom is one of the most visited retail locations in Westbrook.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-top: 20px; background-color: #111111; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;The corps aren&#039;t evil. Evil implies a moral framework. The corps just do what&#039;s profitable.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#555555; font-size:0.8em;&amp;quot;&amp;gt;— Night City MUSH is a fan project. Cyberpunk Red is property of R. Talsorian Games. Cyberpunk 2077 is property of CD Projekt Red.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=File:The_magician_1.png&amp;diff=61</id>
		<title>File:The magician 1.png</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=File:The_magician_1.png&amp;diff=61"/>
		<updated>2026-05-05T01:49:56Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
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		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Cyberware&amp;diff=60</id>
		<title>Cyberware</title>
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		<updated>2026-05-04T18:53:10Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Chrome and Flesh&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Cyberware Lore page 1.png|900px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Cyberware is the defining technology of the age. It has reshaped what it means to be human, what it means to be capable, and what it means to be alive. In Night City in 2076 chrome is not unusual. Chrome is Tuesday. The question is not whether you have augmentations. The question is how much of yourself you have traded away and whether what you got in return was worth it.&amp;lt;/span&amp;gt;&lt;br /&gt;
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== History of Cyberware ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The origins of cyberware lie in military and medical necessity. Early cybernetic prosthetics were developed to replace limbs lost in combat and industrial accidents  functional replacements that restored basic capability without pretending to be anything more. The technology existed in rudimentary form through the late twentieth century but it was the military contracts of the early twenty-first century and the escalating demands of the Corporate Wars that drove cyberware from medical device to weapons platform to consumer product in the space of a few decades.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Corporate Wars&amp;lt;/span&amp;gt; were the crucible in which modern cyberware was forged. The megacorporations competing for military contracts poured resources into augmentation research at a scale that peacetime medicine never would have justified. Soldiers needed to be faster, stronger, more durable and more lethal than their unaugmented counterparts. The corporations obliged. By the time the wars wound down the technology had advanced far enough that military-grade augmentation was filtering into the civilian market in various diluted forms  and the corporations that had built their business on military contracts were looking for new customers.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Night City Holocaust of 2023&amp;lt;/span&amp;gt; and the subsequent &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Time of the Red&amp;lt;/span&amp;gt; created the conditions for cyberware to become truly mass market. The collapse of conventional medical infrastructure in the aftermath of the Holocaust left a population with significant medical needs and limited access to traditional care. Cyberware  particularly the cheaper generations available from emerging manufacturers filled that gap. Replacement limbs for those who had lost them in the blast. Cybereyes for those blinded by the detonation. Neural interfaces for those trying to navigate the new fragmented NET.&lt;br /&gt;
&lt;br /&gt;
By &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;2076&amp;lt;/span&amp;gt; cyberware is as common as any other consumer technology. The market is stratified by generation and price point from budget Zetatech installations available at mall ripperdocs to military-specification augmentations that are not commercially available at any price. The technology has advanced to the point where the limiting factor is no longer engineering  it is the human body&#039;s ability to accept what is being done to it. That limit has a name: &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Cyberpsychosis&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cyberpsychosis ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every piece of cyberware installed reduces a person&#039;s connection to their own humanity. The medical and psychological community calls this &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Humanity Loss&amp;lt;/span&amp;gt;  a measurable decline in empathy, emotional regulation and psychological stability that accompanies the progressive replacement of organic tissue with synthetic components. As Trauma Team&#039;s medical documentation defines it, &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Cyberpsychosis&amp;lt;/span&amp;gt; is a collective term for all psychotic and anxiety-related personality disorders caused by implanted hardware and behavioural modifications including software. The mechanisms are not fully understood even now. The outcomes are.&lt;br /&gt;
&lt;br /&gt;
The condition can eventually affect anyone modified with cybernetics. A single cyber hand is unlikely to cause problems. Replacing all four limbs and both eyes starts the descent. The less empathetically stable a person is to begin with the more susceptible they are  existing psychopathic tendencies accelerate the process considerably, which is part of why boostergangs and certain corners of the Edgerunner community have a higher incidence rate than the general population. It is quite common in gang culture where rapid cheap chrome installation without adequate psychological support is the norm. In polite society it is considerably rarer. Uncommon enough that people prefer to think of it as someone else&#039;s problem right up until it is happening on their block.&lt;br /&gt;
&lt;br /&gt;
=== How It Presents ===&lt;br /&gt;
&lt;br /&gt;
Cyberpsychosis does not arrive all at once. The early warning signs are subtle and frequently missed  often deliberately, by the person experiencing them and the people around them. What the clinical literature describes as the initial presentation looks from the outside like a personality shift. A reduction in patience. A growing difficulty relating to other people as fully real. Decay of self-preservation instinct. Distancing from friends and family. Poor impulse control and outbursts that seem disproportionate to the provocation. The individual stops doing things that used to give them pleasure  eating, sleeping, socialising. These are not dramatic symptoms. They are easy to rationalise. Night City produces stress. People change. The chrome is fine.&lt;br /&gt;
&lt;br /&gt;
It is not fine. As the condition progresses the individual begins to identify more strongly with their mechanical components than with their remaining organic tissue. Other people start to register as weak and inferior  obstacles or variables rather than individuals. Human interaction shifts from irritating to contemptible. This is the stage where the people around the affected individual usually start to notice something is seriously wrong, and also the stage at which the affected individual is least receptive to being told so.&lt;br /&gt;
&lt;br /&gt;
Full Cyberpsychosis represents the end point of this progression. The individual has lost their sense of identity as a person either to themselves or to others and has developed a complete disregard for the lives of those around them. Not all cyberpsychos become physically violent  some present with fragmented personalities, compulsive behaviours or chronic deception as their primary symptom. But violence toward living things, and people specifically, is the most common outcome and the one that Night City&#039;s emergency response infrastructure is built around addressing.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that bad installation compounds all of this significantly. A person who cannot afford a quality ripperdoc and ends up with poorly installed hormone blockers or substandard neural interface hardware may find themselves experiencing nightmares, auditory hallucinations and accelerated psychological deterioration as a direct consequence of the installation quality rather than the chrome load alone. Some call Cyberpsychosis a disease wrought by social inequality. The data does not entirely disagree with that framing.&lt;br /&gt;
&lt;br /&gt;
=== Treatment and Management ===&lt;br /&gt;
&lt;br /&gt;
There is no cure. There is management. The effects are cumulative and crossing the line into full psychosis makes removal of implants largely academic the psychological damage does not reverse cleanly even when the hardware is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Empathy therapy&amp;lt;/span&amp;gt; exists and is available at a range of quality levels that mirror the cyberware market itself. Corporate employees with full benefit packages have access to genuine clinical support from qualified practitioners who understand the condition and can identify early warning signs before they become critical. Everyone else has access to whatever they can afford, which in Night City is frequently insufficient. There are treatment centers that specialize in Cybernetically Derived Dissociative Disorder notably always somewhere in Scandinavia or Japan. These clinics do exist but are also frequently used as an excuse to disappear someone experiencing cyberpsychosis. The real clinics are more high end health spas than medical clinics and can be extremely expensive and exclusive. Lesser facilities exist around the world and are reminiscent of high security rehab facilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Immunoblocker&amp;lt;/span&amp;gt; formally designated baloperidol and colloquially known by its street name  is the pharmaceutical response to acute Cyberpsychosis risk. Despite the name it has nothing to do with the immune system. It is a cocktail of anti-psychotics, genuine immunoblockers and related chemicals that can suppress the effects of extreme cyberware installation and reduce the immediate risk of a psychotic episode. Its effectiveness as a long-term solution is considered questionable by most clinical practitioners. It is nonetheless widely used particularly by heavily implanted individuals who operate in high-intensity environments and cannot reduce their chrome load for professional reasons. These individuals are referred to as Chromejockeys or Chromefiends depending on context and tone. At the extreme end  individuals who have effectively replaced their entire biological body and are maintaining any semblance of functionality through pharmaceutical intervention and sheer determination  the term Fullborg is applied, usually not as a compliment.&lt;br /&gt;
&lt;br /&gt;
Corporate standard practice for an employee believed to be approaching psychosis is to have them isolate from the public and await a corporate medical team. What the employee is typically not told is that the distinction between a corporate medical team and a corporate hit squad in this context is largely administrative.&lt;br /&gt;
&lt;br /&gt;
=== Surveillance and Watch Lists ===&lt;br /&gt;
&lt;br /&gt;
The government and the corporations which in Night City are frequently the same thing  do not wait for the edge to be crossed before they start paying attention. Individuals known to be installing significant amounts of cyberware are commonly tracked by both governmental and corporate monitoring systems. This is one of the less-discussed reasons the ripperdoc economy exists at the scale it does. Not everyone getting chipped wants to be on a watch list. A street ripperdoc working out of a basement in Watson does not file paperwork with anyone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;MaxTac&amp;lt;/span&amp;gt;  Night City&#039;s specialist response unit for Cyberpsychosis incidents  deploys when the situation has moved past the point where any of the above interventions are relevant. Their operators are drawn from a range of backgrounds including in some cases individuals who have themselves been through the system. The unit applies overwhelming force. Collateral damage is an accepted operational parameter. The outcome of a MaxTac deployment is rarely ambiguous and civilian casualties in the vicinity are a documented consequence that the department&#039;s public communications office has become skilled at contextualising.&lt;br /&gt;
&lt;br /&gt;
By 2076 the incidence of full Cyberpsychosis has decreased relative to earlier decades due to advances in implant technology and medical understanding. People still cross the line every day. The chrome keeps going in. Night City keeps producing the conditions that make it go in faster than is safe. And somewhere in Watson or Pacifica or Santo Domingo someone who was fine last month is not fine anymore, and their neighbours are about to find out.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ripperdocs ==&lt;br /&gt;
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A &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Ripperdoc&amp;lt;/span&amp;gt; is the street term for a cyberware installation specialist surgeon, technician, dealer and in many cases the closest thing their clients have to a primary care physician. The name is not flattering and was not intended to be when it entered common use. It has since been reclaimed by practitioners across the full quality spectrum as a professional identifier, worn with varying degrees of irony depending on where on that spectrum they operate.&lt;br /&gt;
&lt;br /&gt;
Ripperdocs exist because the corporate medical system does not cover cyberware installation for most of Night City&#039;s population, and because a significant proportion of the chrome moving through the city is not the kind of product that corporate-approved clinics are licensed to handle. The ripperdoc economy fills both gaps simultaneously providing installation services to people who cannot access or afford formal medical facilities, and moving inventory that the official distribution channels either cannot or will not touch.&lt;br /&gt;
&lt;br /&gt;
The range of what a ripperdoc is and what their practice looks like is as wide as Night City itself. At the premium end a licensed clinic ripperdoc operates out of a clean facility with modern surgical equipment, legitimate manufacturer supply chains and the kind of post-installation support infrastructure that produces good outcomes and repeat clients. These practitioners are surgeons in every meaningful sense of the word. They have training, they have standards and they have reputations built over years of doing clean work that holds up. Their waiting lists are long. Their prices reflect their quality. Their clients are loyal in the particular way that people are loyal to someone who has had their hands inside their nervous system and done right by them.&lt;br /&gt;
&lt;br /&gt;
At the other end of the market the picture is considerably less reassuring. A street ripperdoc operating out of a converted shipping container in Northside or a basement unit in Pacifica is working with second-hand tools, inconsistent anaesthetic supply and inventory sourced from channels that neither party is going to discuss in detail. The work ranges from entirely serviceable to the kind of outcome that requires a second visit to a better ripperdoc to correct  assuming the client recognises what has gone wrong and can afford the correction. Budget installations done under non-sterile conditions with mismatched hardware are a known vector for the kind of low-grade neural interference and hormonal dysregulation that accelerates Humanity Loss in ways the client does not immediately attribute to the installation. The ripperdoc in this scenario may or may not be aware of this. Their clients frequently cannot afford to care.&lt;br /&gt;
&lt;br /&gt;
Between these poles is the vast middle ground of Night City&#039;s ripperdoc community  competent practitioners working in reasonable conditions with mixed inventory, serving the working population of Watson, Heywood and Santo Domingo who need chrome at prices they can actually pay. These are the ripperdocs who become neighbourhood institutions. Who know their regulars by name and by chassis. Who will tell you honestly whether what you want installed is a good idea and whether the hardware you sourced from the market is going to play nicely with what you are already running. A good mid-tier ripperdoc with a reputation for honest work and fair pricing is one of the most valuable professional relationships a Night City resident can have. Finding one and keeping them happy is a skill in itself.&lt;br /&gt;
&lt;br /&gt;
The inventory side of the ripperdoc business deserves its own consideration. Corporations sell premium cyberware through licensed distributors and approved retailers at the top end of the market. Everything below that tier moves through ripperdocs who source their stock from manufacturers, black market suppliers, corporate surplus channels, salvage operations and in some cases provenance that is best left unexamined. The used cyberware market in Night City is large, poorly regulated and entirely dependent on the ripperdoc network for distribution. Hardware removed from one person ends up installed in another with a frequency that the industry does not advertise. Whether the original owner consented to the removal is a question that gets asked less often than it should.&lt;br /&gt;
&lt;br /&gt;
What all ripperdocs share regardless of quality tier is an absolute professional commitment to client confidentiality. The ripperdoc who discusses what they have installed in whom, or who maintains records accessible to outside parties, does not stay in business. In a city where a significant proportion of the population is on some kind of watch list for their augmentation load, the ripperdoc who keeps their mouth shut and their files clean is not providing a courtesy  they are providing a service that their clients consider essential.&lt;br /&gt;
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== Cyberware Generations ==&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Night City MUSH uses the generational cyberware framework as described in the Edgerunners book. See the &amp;lt;/span&amp;gt;[[House_Rules|House Rules]]&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt; page for full mechanical details. The following is the in-universe description of each generation.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:15%;&amp;quot; | Generation&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Era&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Early Corporate War era&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | The first generation of commercially available cyberware. Bulky, unreliable and primitive by modern standards. Gen 1 installations are borderline museum pieces in 2076  occasionally still encountered in older residents who had them installed decades ago and never upgraded. Collectors find them interesting. Surgeons find them alarming. Functioning Gen 1 ware is a rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Late Corporate War / Time of the Red&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | The generation that democratised cyberware. Gen 2 ware flooded the market during and after the Corporate Wars as military surplus and manufacturer overstock became available to civilian buyers. Functional but dated. The kind of chrome your mother might have had installed when she was young. Still available at the budget end of the market in 2076. Does the job. Nobody is going to compliment it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;Gen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | Modern era — 2076 standard&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033;&amp;quot; | The current standard of commercial cyberware. What most Night City residents are running in 2076. Gen 3 represents the mature state of civilian augmentation technology refined, reliable, extensively documented and available at a range of price points from budget Zetatech to premium Raven Microcybernetics. The baseline expectation for anyone getting chipped in 2076.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;Gen 4+&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Military specification — restricted&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Beyond the commercial market entirely. Gen 4+ cyberware is military-specification hardware operating at capabilities that civilian regulatory frameworks were not designed to account for. Not available through any commercial channel. The experimental Sandevistan used by David Martinez is a confirmed example of what Gen 4+ hardware looks like in practice and what it costs the person running it. See [[House_Rules|House Rules]] for full mechanical implications.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Cyberware Corporations ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arasaka ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ff0000; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arasaka&#039;s cyberware division is inseparable from their security and military operations. Their augmentations are not typically designed for the consumer market  they are designed for their own security forces and for sale to clients who can afford corporate-tier hardware. Arasaka occupies a unique position in the cyberware market  they do not compete for volume. They compete for dominance in specific categories where they have decided to be the best and have allocated the resources to ensure it. This means that Arasaka Cyberware is most common among corporate security, netrunners, and Edgerunners.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mantis Blades&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Arasaka produces what is widely acknowledged as the finest Mantis Blades on the market. Their blade systems represent the current ceiling of what retractable forearm weapon technology can achieve  edge retention, deployment speed, integrated concealment and the kind of finish that tells anyone who knows what they are looking at exactly which manufacturer made them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Stealth and Low-Profile Cyberware&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Arasaka&#039;s stealth cyberware line is unmatched in the commercial market. Their specialisation in low-visibility, low-impact augmentations produces hardware that is designed to be functionally invisible  minimal external profile, reduced bioscan signature and installations that do not announce themselves to casual inspection. The kind of chrome you carry when you cannot afford to be seen carrying it.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;&#039;&#039;&#039;High-End Netrunner Cyberware&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Arasaka produces premium neural interface and Netrunner-grade cyberware for their own operatives and for sale to approved clients. Their Netrunner hardware represents some of the most capable deep-dive and architecture-penetration technology on the commercial market, operating in categories where most manufacturers do not compete.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rocklin Augmentics ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ff69b4; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creators of the Neuroport and widely considered the finest in Transhumanist cyberware, Rocklin Augmentics distinguishes themselves from other megacorps in that they specialize almost exclusively in cyberware that is meant to be used in or completely replace daily life. While the Neuroport is the most well known of their advancements  and so ubiquitous that other corporations have started to produce them at different price points  they also produce other very high end fashion ware such as the Signature Cybernetic Series and the RockXotics line. Rocklin Cyberware is not for the average citizen but for those who want the best in body augmentics to show the world.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Neuroport — Rocklin Augmentics Neuron&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Rocklin is the primary commercial manufacturer of the Neuroport, the foundational neural interface hardware used by the majority of Night City&#039;s augmented population as their baseline installation. The Rocklin Augmentics Neuron is their confirmed Neuroport product and one of the most widely installed pieces of cyberware in Night City.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Signature Cybernetic Series&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Rocklin&#039;s most culturally significant product line. Designed in collaboration with popular artists the Signature Series embraces aesthetic boldness over organic simulation  open frameworks, unusual color schemes and proportions designed to be seen. The defining product of the fashion cyberware movement.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;RockXotics Line&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Rocklin&#039;s specialty cyberware range including the Fangtastik and other products that push the boundary between augmentation and body modification.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Rocklin Augmentics Alpha Class&#039;&#039;&#039;&amp;lt;/span  Rocklin&#039;s full body conversion package. At the extreme end of their catalogue and a demonstration of how far the company&#039;s transhumanist philosophy extends when taken to its logical conclusion.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff69b4;&amp;quot;&amp;gt;&#039;&#039;&#039;Additional Products&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Rocklin&#039;s catalogue includes the Spider and Mercurius Cyberchairs, the RacerBracer, Quick Digits, Skydrivers and the Extra-Jointed Cyberlimb Upgrade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raven Microcybernetics ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The premium brand in civilian cyberware. Raven produces augmentations at the top end of the commercial market  the finest materials, the tightest tolerances, the most advanced technology available outside of military specification. Their products are favoured by elite Solos, corporate security and anyone with the eddies to buy the best. Raven&#039;s market share is one directly tied to customization, quality, and exclusivity. Having Raven cyberware means you dropped a pretty Eddy on making sure you had only the best.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Sandevistan (Premium Tier)&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Raven produces what is widely considered the finest commercially available Sandevistan on the market. Their Sandevistan Mark VI became the gold standard for combat-grade reflex augmentation and remains the reference point against which other manufacturers&#039; products are measured. Installed by Raven&#039;s own clinic technicians at considerable cost.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Premium Cyberlimbs&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Raven&#039;s cyberlimb range represents the peak of commercial prosthetic technology. Indistinguishable from biological limbs in appearance and superior to them in capability, finished to exacting tolerances and backed by the only warranty in the cyberware market that is actually worth reading.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiroshi Optics ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ccff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kiroshi Optics occupies a position in the optical cyberware market that no other manufacturer has come close to matching. Their cybereyes and optical augmentation systems are the finest available on the commercial market  years ahead of most competitors in resolution, integration capability, option slot architecture and the quality of the visual experience they deliver to the user. The only manufacturer whose optical hardware is considered to operate in a comparable tier is Raven Microcybernetics and possibly Arasaka, and even that comparison is contested by those who work with Kiroshi&#039;s premium lines.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Cybereyes&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Kiroshi&#039;s flagship product and the standard by which all other cybereyes are measured. Available at multiple price points across the market but universally recognized by the distinctive Kiroshi iris signature visible under magnification. Their top-tier models deliver a visual experience that goes substantially beyond what biological eyes are capable of.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Optical Augmentation Options&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Kiroshi&#039;s option slot ecosystem for their Cybereye line is the most extensive and best-supported in the market. Targeting systems, enhanced vision modes, recording hardware and specialist installations all benefit from Kiroshi&#039;s integration architecture.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Visual Interface Systems&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Beyond the eyeball itself Kiroshi produces the full stack of visual interface technology  Chyron overlays, Virtuality projection systems and the supporting hardware that turns a cybereye from a replacement organ into a sophisticated platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zetatech ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ffff; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mass market end of the cyberware spectrum. Zetatech produces affordable, functional augmentations for the working Night City resident who needs chrome and has a budget to work within. Their quality control is inconsistent and their warranty service is not something anyone should rely on but their products are everywhere and they work often enough that the market continues to buy them.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Budget Cyberlimbs&#039;&#039;&#039;&amp;lt;/span&amp;gt;  The most commonly installed replacement limbs in Night City by volume. Functional, available and cheap. The gap between a Zetatech arm and a Raven arm is significant. The gap between a Zetatech arm and no arm is more significant.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;Consumer Electronics and Interface Hardware&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Zetatech produces a broad range of neural interface hardware and consumer-facing cyberware at accessible price points. Their Cyberaudio and Cyberoptic lines represent the entry point for most Night City residents getting chipped for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dynalar Technologies ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The middle market specialist. Dynalar occupies the space between Zetatech&#039;s budget offerings and Raven&#039;s premium products  quality augmentations at prices that working professionals can afford. Their products are known for durability and reliability and are the preferred brand of Night City&#039;s professional Edgerunner community who need their chrome to work when it matters. Dynalar is especially well known in the Linear Frame market for their use in construction for being easy to use and highly unlikely to break  also unfortunately for being very heavy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Mid-Range Cyberlimbs and Sensory Augmentations&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Dynalar&#039;s core product range. Reliable, well-finished and competitively priced. The brand of choice for Solos who cannot quite stretch to Raven but refuse to run on Zetatech.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;Neural Interface Hardware&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Dynalar&#039;s Neural Interface line achieved industry standard status in the mid-range Netrunner deck market, cementing their reputation for quality engineering at accessible prices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Militech ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #00ff00; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Militech is not known for cyberware in the way that specialist manufacturers are. Their augmentation division exists to serve their military contracting operations and the needs of their own forces rather than to compete in the civilian market. Where Militech does produce cyberware it is built to military specification  durable, powerful and entirely uninterested in aesthetics or comfort.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;&#039;&#039;&#039;Linear Frames&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Militech produces high-end Linear Frame exoskeletal systems for the military market. Their Linear Frame hardware represents some of the most capable strength and endurance augmentation available, built to function in combat environments under conditions that civilian-grade hardware is not designed to survive. Not commercially available through standard channels.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;&#039;&#039;&#039;Body-Mounted Weapons Systems&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Militech&#039;s body-integrated weapons platform hardware is designed for military and law enforcement clients who require weapons systems that are part of the operator rather than carried by them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moore Technologies ===&lt;br /&gt;
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&lt;br /&gt;
Moore Technologies occupies a unique and extreme position in the cyberware market  full body conversion systems for clients who have decided that the organic body is either insufficient for their needs or irrelevant to their identity. Moore produces the most advanced full body conversion cyberware available on the commercial market, operating in a category where most manufacturers do not compete and most clients do not go. On the less extreme end Moore also produces the finest in bone, joint, and muscle cyberware proving a dedication to making their users more than human.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#aa44ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Moore Technologies Sheol&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Moore&#039;s most significant industrial product. The Sheol is a full body cyberware package designed for hazardous materials operations  a complete conversion system that replaces the biological body with a chassis engineered to function in environments that would be immediately lethal to organic tissue.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#aa44ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Fashion Full Body Conversions&#039;&#039;&#039;&amp;lt;/span&amp;gt;  Moore Technologies achieved significant cultural visibility through their association with the musician &amp;lt;span style=&amp;quot;color:#aa44ff;&amp;quot;&amp;gt;Lizzy Wizzy&amp;lt;/span&amp;gt; whose full body conversion, performed live on stage during a concert, became one of the most documented and discussed cyberware events in Night City history.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#aa44ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Berserk Implants&#039;&#039;&#039;&amp;lt;/span&amp;gt;  The flagship muscle and nanite controller combat implant. The Berserk implant is favored by the Animals gang and Solos who want to get in and get dirty. Highly Illegal on the civilian market. Very popular.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable Cyberware — Reference Guide ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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=== Cyberlimbs ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyberlimbs are the most visible and culturally significant form of cyberware augmentation in Night City. The decision to replace a biological limb is one of the most consequential a person can make  not just medically but socially, professionally and in terms of how the rest of the city reads you when you walk into a room. Chrome has its own language in Night City and cyberlimbs speak it loudest.&lt;br /&gt;
&lt;br /&gt;
At the budget end of the market the experience of living with a cyberlimb is a study in managed disappointment. Zetatech and comparable budget manufacturers produce limbs that function  in the sense that they move and respond to neural commands and do not fall off  but the lived experience of wearing one reveals the corners that were cut in manufacturing. Tactile feedback is degraded or absent entirely, leaving the user navigating the world through a limb that can grip and strike and manipulate objects but cannot tell them what any of it feels like. Joint response lags slightly behind intent in ways that are imperceptible to an observer and deeply noticeable to the person wearing it. Budget cyberlimbs also age badly  components wear, calibration drifts and the ripperdoc visits required to keep a cheap arm functioning smoothly add costs over time that the initial price tag did not advertise.&lt;br /&gt;
&lt;br /&gt;
Mid-range hardware from manufacturers like Dynalar closes most of those gaps. Tactile feedback is present and reasonably calibrated. Response time is close enough to biological that the user stops noticing the difference within weeks of installation. The limbs are finished well enough to pass casual inspection and built well enough that regular maintenance keeps them running without drama. This is the tier where cyberlimbs stop being a compromise and start being a genuine replacement.&lt;br /&gt;
&lt;br /&gt;
At the premium end  Raven Microcybernetics, select Arasaka lines, Rocklin&#039;s Signature Series  cyberlimbs stop being replacements and become upgrades. Raven&#039;s top-tier limbs deliver tactile feedback that their clients describe as equivalent to or better than biological sensation  to a degree that some high end cyberlimbs require rehab training to not hurt oneself. Response time is below human baseline. Strength and endurance exceed what organic tissue can produce. Rocklin&#039;s fashion lines treat the limb as a canvas, producing hardware in configurations and aesthetics that make no attempt at organic simulation and make a point of it. A Rocklin Signature arm is not pretending to be something it is not. It is exactly what it is and it is beautiful on its own terms.&lt;br /&gt;
&lt;br /&gt;
What all cyberlimbs share regardless of price point is the platform function  the arm or leg as chassis for additional installations. Weapons, tools, sensors and specialist hardware can be housed within the limb&#039;s internal architecture, turning a prosthetic into a multi-function system. The options available expand significantly as the quality of the base limb increases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cybereyes ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cybereyes are the most socially legible piece of cyberware a person can wear. Unlike a cyberlimb which can be hidden under clothing or a neural implant which is invisible entirely, cybereyes announce themselves every time you make eye contact with someone. The iris does not quite move like a biological one. The pupil response is slightly too precise. At the premium end the difference is subtle enough that most people cannot place what is wrong  they just know something is different. At the budget end it is immediately obvious and reads the room accordingly.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the market cybereyes are a functional replacement for biological vision and not much more. Zetatech and comparable budget manufacturers produce eyes that see  the basic input and output of visual information is present and serviceable. But the colour rendering is slightly flat, the low-light performance is marginal and the overall visual experience has the particular quality of something that has been engineered to pass a specification rather than to be good. Budget cybereyes also have a characteristic visual signature that marks their wearers immediately to anyone who knows what they are looking for. In a city where your eyes tell people who you are the budget option communicates something specific about your financial situation.&lt;br /&gt;
&lt;br /&gt;
Mid-range hardware  Dynalar, standard Kiroshi lines  closes the gap significantly. Visual quality reaches and in several modes exceeds biological baseline. Low-light performance becomes genuinely useful rather than theoretically present. The iris response reads as natural to casual inspection. This is the tier where cybereyes stop being a compromise and start being an advantage.&lt;br /&gt;
&lt;br /&gt;
At the premium end Kiroshi Optics operates in a category that most manufacturers do not reach and several have stopped trying to match. Their top-tier cybereyes deliver a visual experience described by clients who have had both as cleaner, sharper and more configurable than anything biological vision produces. The colour rendering is better. The dynamic range  the ability to handle simultaneously bright neon and deep shadow in the same field of view - is substantially better. Raven Microcybernetics competes at this level and the comparison between their top optical hardware and Kiroshi&#039;s is the kind of argument that Netrunners and Solos have in bars when they have run out of other things to argue about.&lt;br /&gt;
&lt;br /&gt;
The cultural dimension of cybereyes is impossible to separate from the technical one. The faint luminescence of a non-standard iris colour, the particular quality of light that premium cybereyes catch differently to biological ones  these are readable signals in Night City in the way that clothing brands or vehicle choices are readable signals. Your eyes tell people what you spent, what you prioritised and how seriously you take the machinery you are running.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neuroport ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Neuroport is the cyberware installation that most Night City residents get first and think about least. It does not change how you look. It does not make you faster or stronger or more dangerous in any immediately visible way. What it does is open the door  the foundational neural interface that makes the majority of serious cyberware installations possible. Without a Neuroport a significant portion of the augmentation ecosystem is simply unavailable. With one, you are connected to it.&lt;br /&gt;
&lt;br /&gt;
Rocklin Augmentics manufactures the most widely installed Neuroport on the market the  Rocklin Augmentics Neuron and their product has become so ubiquitous that the hardware and the category have become effectively synonymous in common use. The installation is a clinical procedure typically performed at a licensed facility, involving a small hardware unit interfaced directly with the user&#039;s nervous system at a connection point that varies by installation type but is most commonly located at the base of the skull or along the upper spine. Recovery time for a standard installation is short. Most clients are operational within days.&lt;br /&gt;
&lt;br /&gt;
The experience of living with a Neuroport varies by installation quality in ways that are subtle but cumulative. A budget installation from a street ripperdoc produces an interface that works the connection to compatible cyberware is established and functional but may exhibit latency in signal handshake, occasional dropout under stress conditions and the particular low-grade background noise that cheap neural hardware produces in the user&#039;s sensory field.&lt;br /&gt;
&lt;br /&gt;
Mid-range and premium installations from reputable clinic ripperdocs using quality hardware produce a clean and essentially transparent experience. The Neuroport at this tier does what it is supposed to do and announces itself to the user only through the capabilities it enables the seamless handshake with the technology around you, the absence of lag, the interface that feels like an extension of the nervous system rather than something bolted onto it.&lt;br /&gt;
&lt;br /&gt;
High-end Neuroports are rare and largely only the purview of corpo kids in the modern age as tight tolerances and miniaturized components are fairly new. This means that high end Neuroports the likes of which are made almost exclusively by Arasaka, Raven, and Rocklin require almost no recovery period and are completely seamless to the body. The Chyrons they produce are highly customizable, the Biomonitors are tuned perfectly allowing tailored modification of internal drug ware, and the sockets attached to the Neuroports are either nearly invisible or are custom made in gold or other high end materials to demonstrate wealth.&lt;br /&gt;
&lt;br /&gt;
Culturally the Neuroport sits in an interesting position. It is the most common first installation in Night City the decision point at which someone moves from unaugmented to chromed but it carries almost none of the social signalling weight of more visible augmentations. Nobody reads a Neuroport installation as a statement. It is infrastructure. What matters in terms of social and professional legibility is what you build on top of it. The Neuroport is the foundation that nobody sees and everybody notices the absence of.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kerenzikov &amp;amp; Sandevistan: The Eternal Debate ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 3px solid #ffd700; padding-left: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both the Sandevistan and Kerenzikov belong to a class of Neuralware colloquially called &#039;Speedware&#039;; implants wired directly into the nervous system to do one thing above all else: make you faster than the person trying to kill you. The technology traces its roots to the earliest days of military cyberware, when megacorp engineers used active combat units in South and Central America as living test beds, pushing mind-machine interface technology far past what any university lab would sanction. Solos were among the first civilians to adopt it seriously, and the category has remained inseparable from the Solo&#039;s trade ever since. The 2 implants function very differently but with similar outcomes, Both implants require a functioning Neural Link as their foundation; the wired artificial nervous system acting as a more durable platform for the speedware to modify without causing horrible side effects such as crippling neuropathy from burned out synapses, overheating from the body being run faster than it is meant to, and in rare cases the heart rupturing or deadly aneurysms being caused by the constant stress being put on the body(or in the case of the Sandevistan a sudden violent burst of drugs and hormones causing catastrophic blood pressure jumps and the body overheating to the point that blood can literally boil). Installing speedware without a Neural link is medically possible. But very likely to be the last stupid decision you make. &lt;br /&gt;
 &lt;br /&gt;
From the outside the 2 cyberware operate very similarly. Granting more speed and reaction. But internally they operate very differently. The Kerenzikov being a consistent boost to the users reaction times and perception but not granting actual physical speed boosts. It is all neural all the time and from the outside looks like the user is able to see things happening before they actually happen. This means that the Kerenzikov requires much more training to use and is favored by those who need to be constantly aware, such as Corporate security and bodyguards. The Sandevistan on the other hand forces the brain and body into short violent bursts of speed that is all too visible to those on the ouside, the user moving with lightning speed in a sudden flash. Sandevistan users usually more about surprise and getting the job done quickly and violently. Since a Sandevistan has to be turned on and takes a second to trigger they cannot always be ready for its use. &lt;br /&gt;
&lt;br /&gt;
The Kerenzikov is the steady-always on choice. Named after the Soviet-era research program that produced its earliest prototypes, The Kerenzikovs commercial origins are unknown though it is very likely that the earliest gen2 models originate from the soviet military. Installed at the nape of the neck it embeds itself deeply into the user&#039;s nervous system and never switches off, providing a constant low-level acceleration of reaction time that becomes indistinguishable from the user&#039;s natural state after long enough. There is no button to push, no cooldown to manage. The Kerenzikov user is simply always slightly ahead. This is accomplished by the Kerenzikov speeding up the users perception of time around them via a cocktail of drugs, nanites, and sped-up nervous system transmission. In practical terms their draws are fractionally faster, their dodges just a little earlier, their reads of a room just a bit sharper than anyone else present. Chromejockeys who choose the Kerenzikov tend to be methodical types people who prefer a reliable edge they can count on over a spike they have to time. This does have several practical downsides. Notably the Kerenzikov forces the user to always view the world in slow motion which can over time become maddening, every conversation feels like an age with other people speaking so slow that makes talking to other people feel like a chore, making a pot of coffee feels like it takes hours, Even going to the restroom becoming an exercise in patience. In early models this was so bad that it would drive Solos into cyberpsychosis over the course of maybe a year or two if the cyberware was not removed and the user given therapy. Current models mitigate these problems somewhat by using the biomonitor intrinsic to Neuralports as a tuner, allowing Kerenzikov users to dial down the implant to its minimum factory settings and dial it back up with a thought for combat. This doesnt make the problem go away but it makes it much more bearable. Watching a 30 minute cartoon now feeling like a 40 minute show, rather than an hour and a half of your life wasted. &lt;br /&gt;
&lt;br /&gt;
The Sandevistan is the harder hitting, shorter burning cousin of the venerabl Kerenzikov. Known by its nickname &#039;The Sandy&#039; on the streets was invented by the US military and then handed off to a series of major cyberware corporations for ongoing development around the second corporate war, with the first commercially viable model made by Marconi-Ferranti in the UK. This chrome is activated deliberately instead of being always on and functions by flooding the user&#039;s system with a burst of neurochemical acceleration that compresses a full minute of combat into something that feels like slow motion from the inside. The Sandevistan is several times larger the Kerenzikov and is installed along the spine from the nape of the neck almost to the small of the back and produces a series of nanite derived hormones, neurochemicals, and drugs that push the brain and muscles into dangerous overdrive. This causes the body to be able to move at a blur to other people while speeding up the users ability to perceive the world around them to a degree that other people are moving in drifting slow motion. Some users have even claimed to be able to see bullets hang in the air though this is largely impossible with current generation cyberware. Sandevistans were developed independently of the Kerenzikov through corporate research into performance enhancement for high-value operatives, and its burst-and-recover design reflects that origin a tool built for decisive moments rather than sustained superiority. The cooldown afterward is significant, leaving the runner at baseline for the better part of an hour. This is still considered a very valuable trade off since the user is not subject to the constant temporal lag of a permanent perception boost. Meaning the only real downside of the Sandevistan is that if you need it in rapid fire succession you are shit out of luck. &lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Chrome is not the enemy. Chrome is a tool. What you do with it and what it does to you that is the question nobody wants to answer until it is already too late.&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff; font-size:0.8em;&amp;quot;&amp;gt;— Night City MUSH is a fan project. Cyberpunk Red is property of R. Talsorian Games. Cyberpunk 2077 is property of CD Projekt Red. Cyberpunk Edgerunners is property of Studio Trigger and Netflix.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=Main_Page&amp;diff=59</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=Main_Page&amp;diff=59"/>
		<updated>2026-05-04T16:25:30Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
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&amp;lt;div style=&amp;quot;background:#111111; color:#ffd700; padding:8px; border-bottom:1px solid #ff00ff; font-size:1.1em; line-height:normal;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City — 2076&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Night city front page banner.png|500px]]&lt;br /&gt;
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&lt;br /&gt;
== Welcome to Night City ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
The year is &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;2076&amp;lt;/span&amp;gt;. The smoke has barely cleared from the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Unification War&amp;lt;/span&amp;gt;. Militech has absorbed Arasaka&#039;s North American operations. The NUSA tightens its grip on what remains of the free states. And Night City? Night City doesn&#039;t care. It never did.&lt;br /&gt;
&lt;br /&gt;
It has been some years since &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Morgan Blackhand&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Adam Smasher&amp;lt;/span&amp;gt; clashed atop Arasaka Tower. The megacorps rebuild. The gangs regroup. And on the streets of Watson, Heywood, Pacifica and the Badlands beyond — &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Edgerunners&amp;lt;/span&amp;gt; still hustle, bleed, and burn bright before burning out.&lt;br /&gt;
&lt;br /&gt;
This is &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Night City MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; — a text-based roleplaying game built on &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Evennia&amp;lt;/span&amp;gt;, set in the world of &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Cyberpunk Red&amp;lt;/span&amp;gt;. Whether you run the streets as a chrome-plated Solo, jack into the blackened NET as a Netrunner, or broker deals in the shadows as a Fixer — your story starts here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; margin-top:10px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Connect: 157.245.89.88 port 4000&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ffd700; padding: 12px; background-color: #111111; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd700; font-size:1.1em; border-bottom:1px solid #ffd700; padding-bottom:6px; margin-bottom:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;/// SERVER STATUS: OPEN ///&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Night City MUSH is &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;&#039;&#039;&#039;open for play&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Character generation is available to all new players. Connect, read the rules, and hit the streets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 12px; background-color: #111111; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd700; font-size:1.1em; border-bottom:1px solid #ff00ff; padding-bottom:6px; margin-bottom:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;/// SERVER REBUILD — COMPENSATION NOTICE ///&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Due to the server rebuild we are not going to attempt to reconstruct prior IP earned through plots and hustle. Instead the following compensation applies:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Returning Players&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;(characters lost in the rebuild)&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;100 free IP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;awarded post character generation&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;2,000 free Eurodollars&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;awarded post character generation&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;New Players&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;50 free IP&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;awarded post character generation&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;500 free Eurodollars&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;awarded post character generation&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Contact staff via &amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;+request&amp;lt;/span&amp;gt; after completing character generation to claim your compensation. Please indicate whether you are a returning or new player.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The State of the City ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Night City is divided. The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Megacorps&amp;lt;/span&amp;gt; claw back their power from fortified towers in the City Center. The &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;NCPD&amp;lt;/span&amp;gt; patrols what they can — which isn&#039;t much. Beyond the thin blue line, the streets belong to whoever is strong enough to hold them.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Watson&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Former Arasaka territory, now a chaotic mix of immigrants, gang turf and black market bazaars. Home to the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Maelstrom&amp;lt;/span&amp;gt; and their chrome obsession.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Westbrook&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Japantown and Charter Hill. Corporate money meets underground pleasure. Where the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Tyger Claws&amp;lt;/span&amp;gt; run the night.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Heywood&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Deep in &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Valentinos&amp;lt;/span&amp;gt; territory. Latino culture, gang loyalty, and streets soaked in neon and blood.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Pacifica&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Abandoned by the corps, ruled by the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;Voodoo Boys&amp;lt;/span&amp;gt;. The NET runs deep here and the old resorts rot in the salt air.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;Santo Domingo&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Industrial heart of the city. Power plants, factories and the &amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;6th Street&amp;lt;/span&amp;gt; gang waving their NUSA flags.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff00ff;&amp;quot;&amp;gt;&#039;&#039;&#039;The Badlands&#039;&#039;&#039;&amp;lt;/span&amp;gt; — Beyond the city walls. Nomad territory. Clan wars, Militech convoys and the bones of the old world bleaching in the sun.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Who Are You? ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
In Night City everyone has a role. What&#039;s yours?&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background-color:#000000; color:#ffffff; font-family:monospace; border: 1px solid #ff00ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff; width:20%;&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;background:#111111; color:#ff00ff; padding:8px; border-bottom:1px solid #ff00ff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Solo]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Guns for hire. Professional killers. The chrome edge between life and death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Netrunner]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Hackers and ghost dancers of the NET. They fight wars no one else can see.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Fixer]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Deal makers and info brokers. If you need it, they know someone who has it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Rockerboy]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Rebels with a guitar and a cause. Their music is a weapon against the machine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Tech]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Engineers and inventors. They build the future one salvaged part at a time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Lawman]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Cops, detectives and marshals. Trying to hold the line in a city that eats its own.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Exec]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Corporate warriors climbing the megacorp ladder over the bodies of their rivals.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Media]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Journalists and content creators broadcasting truth in a city built on lies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px; border-bottom:1px solid #330033;&amp;quot; | &#039;&#039;&#039;[[Nomad]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-bottom:1px solid #330033; color:#ffffff;&amp;quot; | Road warriors of the Badlands. Family is everything. The road is home.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ffd700; padding:8px;&amp;quot; | &#039;&#039;&#039;[[Medtech]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding:8px; color:#ffffff;&amp;quot; | Street docs and body sculptors keeping Night City&#039;s broken alive — for a price.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #ff00ff; padding: 10px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Policy|Rules]] — Read before you play. No exceptions.&lt;br /&gt;
* [[Characters]] — Browse active player characters.&lt;br /&gt;
* [[Night_City_Legends|Dramatis Personae]] — Famous faces of Night City.&lt;br /&gt;
* [[Gear]] — Weapons, cyberware and equipment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; background-color: #111111; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;New to MUSHes? Don&#039;t sweat it choom. Connect to the server and type &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ffd700;&amp;quot;&amp;gt;&#039;&#039;&#039;help&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt; to get started. Staff are here to help.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In The News ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ffd700; padding: 10px; margin-bottom: 20px; background-color: #111111;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ffd700; font-size:1.1em; border-bottom:1px solid #ffd700; padding-bottom:8px; margin-bottom:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;/// NCN BREAKING FEED ///&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;night-city-news-feed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00ffff;&amp;quot;&amp;gt;Loading transmission...&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right; color:#ffffff; font-size:0.8em;&amp;quot;&amp;gt;&#039;&#039;//This feed updates automatically — refresh for new transmissions//&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ff00ff; padding: 10px; margin-top: 20px; background-color: #111111; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff00ff; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Wake up Samurai. We have a city to burn.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffffff; font-size:0.8em;&amp;quot;&amp;gt;— Night City MUSH is a fan project. Cyberpunk Red is property of R. Talsorian Games. Cyberpunk 2077 is property of CD Projekt Red. Cyberpunk Edgerunners is property of Studio Trigger and Netflix.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
	<entry>
		<id>https://nightcitymux.com/index.php?title=MediaWiki:Sidebar&amp;diff=58</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://nightcitymux.com/index.php?title=MediaWiki:Sidebar&amp;diff=58"/>
		<updated>2026-05-04T16:06:05Z</updated>

		<summary type="html">&lt;p&gt;Mnemnosyne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** Main_Page|Night City MUX&lt;br /&gt;
** Characters|Characters&lt;br /&gt;
** Guides|Player Guides&lt;br /&gt;
&lt;br /&gt;
* gameplay&lt;br /&gt;
** Policy|Rules &amp;amp; Policy&lt;br /&gt;
** House_Rules|House Rules&lt;br /&gt;
** Cheat_Sheet|Cheat Sheet&lt;br /&gt;
** Chargen_Guide|Character Creation&lt;br /&gt;
** Guides|Player Guides&lt;br /&gt;
** Plots|Plots&lt;br /&gt;
** Gear|Gear &amp;amp; Equipment&lt;br /&gt;
&lt;br /&gt;
* lore&lt;br /&gt;
** Night_City|Night City&lt;br /&gt;
** Setting|Setting&lt;br /&gt;
** Megacorporations|Megacorporations&lt;br /&gt;
** Cyberware|Cyberware&lt;br /&gt;
** Food_in_Night_City|Food in Night City&lt;br /&gt;
&lt;br /&gt;
* connect&lt;br /&gt;
** https://nightcitymux.com|Wiki Home&lt;br /&gt;
** Special:RecentChanges|Recent Changes&lt;br /&gt;
** Special:Upload|Upload File&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Mnemnosyne</name></author>
	</entry>
</feed>